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authorSubv <subv2112@gmail.com>2018-07-04 15:20:12 -0500
committerSubv <subv2112@gmail.com>2018-07-04 15:20:12 -0500
commit4bda9693be490cdca498483e2d196afb5d2294b5 (patch)
treebeecdf4a6acfbba759d0e7d6e606428f51cfd4a1 /src
parentc42b818cf94385d505cc43efbed14af0b766b1ab (diff)
GPU: Ignore textures that the GLSL compiler deemed unused when binding textures to the shaders.
Diffstat (limited to 'src')
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp5
1 files changed, 4 insertions, 1 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index e516eb1ad..8072c8cb2 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -686,7 +686,10 @@ u32 RasterizerOpenGL::SetupTextures(Maxwell::ShaderStage stage, GLuint program,
// Bind the uniform to the sampler.
GLint uniform = glGetUniformLocation(program, entry.GetName().c_str());
- ASSERT(uniform != -1);
+ if (uniform == -1) {
+ continue;
+ }
+
glProgramUniform1i(program, uniform, current_bindpoint);
const auto texture = maxwell3d.GetStageTexture(entry.GetStage(), entry.GetOffset());