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author | Rodrigo Locatti <reinuseslisp@airmail.cc> | 2021-07-07 16:18:05 -0300 |
---|---|---|
committer | GitHub <noreply@github.com> | 2021-07-07 16:18:05 -0300 |
commit | 4d0bdef17d51a8f1ef79ae4a5ff2e825e52a5fc9 (patch) | |
tree | 2e85583b8a16643e1af684a34639d6f7ff2b323a /src | |
parent | 2eb018c80fd2a83686ee11a80c7427a98ea44354 (diff) | |
parent | 2f0e1f5d02fe42d90dfb58808618dc3a7213fee8 (diff) |
Merge pull request #6570 from lat9nq/bind-image-true
util_shaders: Fix BindImageTexture
Diffstat (limited to 'src')
-rw-r--r-- | src/video_core/renderer_opengl/util_shaders.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/video_core/renderer_opengl/util_shaders.cpp b/src/video_core/renderer_opengl/util_shaders.cpp index abaf1ee6a..8fb5be393 100644 --- a/src/video_core/renderer_opengl/util_shaders.cpp +++ b/src/video_core/renderer_opengl/util_shaders.cpp @@ -261,9 +261,9 @@ void UtilShaders::CopyBC4(Image& dst_image, Image& src_image, std::span<const Im glUniform3ui(LOC_SRC_OFFSET, copy.src_offset.x, copy.src_offset.y, copy.src_offset.z); glUniform3ui(LOC_DST_OFFSET, copy.dst_offset.x, copy.dst_offset.y, copy.dst_offset.z); glBindImageTexture(BINDING_INPUT_IMAGE, src_image.StorageHandle(), - copy.src_subresource.base_level, GL_FALSE, 0, GL_READ_ONLY, GL_RG32UI); + copy.src_subresource.base_level, GL_TRUE, 0, GL_READ_ONLY, GL_RG32UI); glBindImageTexture(BINDING_OUTPUT_IMAGE, dst_image.StorageHandle(), - copy.dst_subresource.base_level, GL_FALSE, 0, GL_WRITE_ONLY, GL_RGBA8UI); + copy.dst_subresource.base_level, GL_TRUE, 0, GL_WRITE_ONLY, GL_RGBA8UI); glDispatchCompute(copy.extent.width, copy.extent.height, copy.extent.depth); } program_manager.RestoreGuestCompute(); |