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authorameerj <52414509+ameerj@users.noreply.github.com>2022-03-17 20:55:05 -0400
committerameerj <52414509+ameerj@users.noreply.github.com>2022-03-17 20:55:05 -0400
commit4d840aa903ac1285c58450813f0b5041669454c6 (patch)
tree450a8a897fcf50efd2db7a7ea74e300800f0ef1e /src
parentcb86e7941b87c28491114c80cf2cd3cafd316c72 (diff)
vk_texture_cache: Do not reinterpret DepthStencil source images
Fixes star pointer interactions in Super Mario Galaxy on some drivers, notably Nvidia. Co-Authored-By: Fernando S. <1731197+fernandos27@users.noreply.github.com>
Diffstat (limited to 'src')
-rw-r--r--src/video_core/renderer_vulkan/vk_texture_cache.cpp5
1 files changed, 0 insertions, 5 deletions
diff --git a/src/video_core/renderer_vulkan/vk_texture_cache.cpp b/src/video_core/renderer_vulkan/vk_texture_cache.cpp
index 8101eb42c..83a23b66a 100644
--- a/src/video_core/renderer_vulkan/vk_texture_cache.cpp
+++ b/src/video_core/renderer_vulkan/vk_texture_cache.cpp
@@ -781,11 +781,6 @@ bool TextureCacheRuntime::ShouldReinterpret(Image& dst, Image& src) {
!device.IsExtShaderStencilExportSupported()) {
return true;
}
- if (VideoCore::Surface::GetFormatType(src.info.format) ==
- VideoCore::Surface::SurfaceType::DepthStencil &&
- !device.IsExtShaderStencilExportSupported()) {
- return true;
- }
if (dst.info.format == PixelFormat::D32_FLOAT_S8_UINT ||
src.info.format == PixelFormat::D32_FLOAT_S8_UINT) {
return true;