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authorbunnei <bunneidev@gmail.com>2020-03-26 15:45:35 -0400
committerbunnei <bunneidev@gmail.com>2020-03-26 15:52:59 -0400
commit5228bd0bb98816988decdd2b825fadbbd19c4660 (patch)
treec703c9b4f8b531f7cdf7b4e81032e265670fb236 /src
parent3194f14aca8c92a0d8424c9cf79ac99d1108f241 (diff)
services: ldr: Fix MemoryState for read/write regions of NROs.
- Fixes #3541, used by Final Fantasy VIII Remastered.
Diffstat (limited to 'src')
-rw-r--r--src/core/hle/service/ldr/ldr.cpp20
1 files changed, 15 insertions, 5 deletions
diff --git a/src/core/hle/service/ldr/ldr.cpp b/src/core/hle/service/ldr/ldr.cpp
index 157aeec88..647943020 100644
--- a/src/core/hle/service/ldr/ldr.cpp
+++ b/src/core/hle/service/ldr/ldr.cpp
@@ -342,17 +342,27 @@ public:
return;
}
- ASSERT(
- vm_manager
- .MirrorMemory(*map_address, nro_address, nro_size, Kernel::MemoryState::ModuleCode)
- .IsSuccess());
+ // Mark text and read-only region as ModuleCode
+ ASSERT(vm_manager
+ .MirrorMemory(*map_address, nro_address, header.text_size + header.ro_size,
+ Kernel::MemoryState::ModuleCode)
+ .IsSuccess());
+ // Mark read/write region as ModuleCodeData, which is necessary if this region is used for
+ // TransferMemory (e.g. Final Fantasy VIII Remastered does this)
+ ASSERT(vm_manager
+ .MirrorMemory(*map_address + header.rw_offset, nro_address + header.rw_offset,
+ header.rw_size, Kernel::MemoryState::ModuleCodeData)
+ .IsSuccess());
+ // Revoke permissions from the old memory region
ASSERT(vm_manager.ReprotectRange(nro_address, nro_size, Kernel::VMAPermission::None)
.IsSuccess());
if (bss_size > 0) {
+ // Mark BSS region as ModuleCodeData, which is necessary if this region is used for
+ // TransferMemory (e.g. Final Fantasy VIII Remastered does this)
ASSERT(vm_manager
.MirrorMemory(*map_address + nro_size, bss_address, bss_size,
- Kernel::MemoryState::ModuleCode)
+ Kernel::MemoryState::ModuleCodeData)
.IsSuccess());
ASSERT(vm_manager.ReprotectRange(bss_address, bss_size, Kernel::VMAPermission::None)
.IsSuccess());