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author | bunnei <bunneidev@gmail.com> | 2018-08-02 23:00:56 -0400 |
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committer | GitHub <noreply@github.com> | 2018-08-02 23:00:56 -0400 |
commit | 52da0ce399c67a6da58be6ad29c98fa88d1c22cc (patch) | |
tree | 34a7bc988ca95cca192a55be356bd9bee455309a /src | |
parent | 4de18e054b7b7bcd71561548f73571ee9e5b8aea (diff) | |
parent | d92e8ab06238c78e7a9c0cecc1efc483364f43ac (diff) |
Merge pull request #901 from lioncash/ref
gl_shader_manager: Take ShaderSetup instances by const reference in UseProgrammableVertexShader() and UseProgrammableFragmentShader()
Diffstat (limited to 'src')
-rw-r--r-- | src/video_core/renderer_opengl/gl_shader_manager.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_manager.h b/src/video_core/renderer_opengl/gl_shader_manager.h index e29d551e1..2214c348a 100644 --- a/src/video_core/renderer_opengl/gl_shader_manager.h +++ b/src/video_core/renderer_opengl/gl_shader_manager.h @@ -105,14 +105,14 @@ public: } ShaderEntries UseProgrammableVertexShader(const MaxwellVSConfig& config, - const ShaderSetup setup) { + const ShaderSetup& setup) { ShaderEntries result; std::tie(current.vs, result) = vertex_shaders.Get(config, setup); return result; } ShaderEntries UseProgrammableFragmentShader(const MaxwellFSConfig& config, - const ShaderSetup setup) { + const ShaderSetup& setup) { ShaderEntries result; std::tie(current.fs, result) = fragment_shaders.Get(config, setup); return result; |