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author | Mat M <mathew1800@gmail.com> | 2020-04-18 15:17:52 -0400 |
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committer | GitHub <noreply@github.com> | 2020-04-18 15:17:52 -0400 |
commit | 5305806071d2a2d04035df44198ebb14c84282e3 (patch) | |
tree | 3aaebf9091fb5d4631a3e8e3574dfdcf72ab9897 /src | |
parent | 89e512ca8d1ae310747a6554f0f5d46b2b738123 (diff) | |
parent | 03726fb7f590635bf687671994c68c9a7a47ee1d (diff) |
Merge pull request #3716 from bunnei/fix-another-impl-fallthrough
video_core: gl_shader_decompiler: Fix implicit fallthrough errors.
Diffstat (limited to 'src')
-rw-r--r-- | src/video_core/renderer_opengl/gl_shader_decompiler.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp index 9495f48a2..22242cce9 100644 --- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp +++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp @@ -1145,6 +1145,7 @@ private: return {"gl_FragCoord"s + GetSwizzle(element), Type::Float}; default: UNREACHABLE(); + return {"0", Type::Int}; } case Attribute::Index::FrontColor: return {"gl_Color"s + GetSwizzle(element), Type::Float}; |