diff options
author | lat9nq <lat9nq@gmail.com> | 2021-10-28 19:04:06 -0400 |
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committer | lat9nq <lat9nq@gmail.com> | 2021-10-28 19:38:49 -0400 |
commit | 61121d1b22cd4aa6537fcc212d08a2e2314ca39c (patch) | |
tree | 54bf4ac092c30fa94d53bf8e329f5d7a5ec1bb52 /src | |
parent | 40c8a8c6271b2f80bf8cb73e00daf2203640d41a (diff) |
gl_device: Force GLASM on NVIDIA drivers 495-496
GLSL shaders currently do not render correctly on the recent NVIDIA
drivers. This adds a check that forces assembly shaders for these
drivers since they seem unaffected and adds a warning informing of the
decision.
Developers can disable the check by enabling graphics debugging.
Diffstat (limited to 'src')
-rw-r--r-- | src/video_core/renderer_opengl/gl_device.cpp | 15 |
1 files changed, 15 insertions, 0 deletions
diff --git a/src/video_core/renderer_opengl/gl_device.cpp b/src/video_core/renderer_opengl/gl_device.cpp index 1e1d1d020..0764ea6e0 100644 --- a/src/video_core/renderer_opengl/gl_device.cpp +++ b/src/video_core/renderer_opengl/gl_device.cpp @@ -181,6 +181,21 @@ Device::Device() { LOG_ERROR(Render_OpenGL, "Assembly shaders enabled but not supported"); shader_backend = Settings::ShaderBackend::GLSL; } + + if (shader_backend == Settings::ShaderBackend::GLSL && is_nvidia && + !Settings::values.renderer_debug) { + const std::string_view driver_version = version.substr(13); + const int version_major = + std::atoi(driver_version.substr(0, driver_version.find(".")).data()); + + if (version_major >= 495) { + LOG_WARNING(Render_OpenGL, "NVIDIA drivers 495 and later causes significant problems " + "with yuzu. Forcing GLASM as a mitigation."); + shader_backend = Settings::ShaderBackend::GLASM; + use_assembly_shaders = true; + } + } + // Blocks AMD and Intel OpenGL drivers on Windows from using asynchronous shader compilation. use_asynchronous_shaders = Settings::values.use_asynchronous_shaders.GetValue() && !(is_amd || (is_intel && !is_linux)); |