diff options
author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2020-09-23 21:38:05 -0300 |
---|---|---|
committer | ReinUsesLisp <reinuseslisp@airmail.cc> | 2020-09-23 22:27:17 -0300 |
commit | 67af0323f0599585825895144bcfcaea0e10bf46 (patch) | |
tree | 6da315a3c9007eaf7f98cc4a03d702beb1c76536 /src | |
parent | 10e8acc4513b0f286fd485aa366cd8b7900c63ca (diff) |
video_core: Fix instances where msbuild always regenerated host shaders
When HEADER_GENERATOR was included in the DEPENDS section of custom
commands, msbuild assumed this was always modified. Changing this file
is not common so we can remove it from there.
Diffstat (limited to 'src')
-rw-r--r-- | src/video_core/host_shaders/CMakeLists.txt | 17 | ||||
-rw-r--r-- | src/video_core/host_shaders/StringShaderHeader.cmake | 2 |
2 files changed, 7 insertions, 12 deletions
diff --git a/src/video_core/host_shaders/CMakeLists.txt b/src/video_core/host_shaders/CMakeLists.txt index aa62363a7..c157724a9 100644 --- a/src/video_core/host_shaders/CMakeLists.txt +++ b/src/video_core/host_shaders/CMakeLists.txt @@ -1,23 +1,16 @@ -set(SHADER_FILES +set(SHADER_SOURCES opengl_present.frag opengl_present.vert ) set(SHADER_INCLUDE ${CMAKE_CURRENT_BINARY_DIR}/include) -set(HOST_SHADERS_INCLUDE ${SHADER_INCLUDE} PARENT_SCOPE) - set(SHADER_DIR ${SHADER_INCLUDE}/video_core/host_shaders) -add_custom_command( - OUTPUT - ${SHADER_DIR} - COMMAND - ${CMAKE_COMMAND} -E make_directory ${SHADER_DIR} -) +set(HOST_SHADERS_INCLUDE ${SHADER_INCLUDE} PARENT_SCOPE) set(INPUT_FILE ${CMAKE_CURRENT_SOURCE_DIR}/source_shader.h.in) set(HEADER_GENERATOR ${CMAKE_CURRENT_SOURCE_DIR}/StringShaderHeader.cmake) -foreach(FILENAME IN ITEMS ${SHADER_FILES}) +foreach(FILENAME IN ITEMS ${SHADER_SOURCES}) string(REPLACE "." "_" SHADER_NAME ${FILENAME}) set(SOURCE_FILE ${CMAKE_CURRENT_SOURCE_DIR}/${FILENAME}) set(HEADER_FILE ${SHADER_DIR}/${SHADER_NAME}.h) @@ -29,8 +22,8 @@ foreach(FILENAME IN ITEMS ${SHADER_FILES}) MAIN_DEPENDENCY ${SOURCE_FILE} DEPENDS - ${HEADER_GENERATOR} ${INPUT_FILE} + # HEADER_GENERATOR should be included here but msbuild seems to assume it's always modified ) set(SHADER_HEADERS ${SHADER_HEADERS} ${HEADER_FILE}) endforeach() @@ -39,5 +32,5 @@ add_custom_target(host_shaders DEPENDS ${SHADER_HEADERS} SOURCES - ${SHADER_FILES} + ${SHADER_SOURCES} ) diff --git a/src/video_core/host_shaders/StringShaderHeader.cmake b/src/video_core/host_shaders/StringShaderHeader.cmake index 368bce0ed..c0fc49768 100644 --- a/src/video_core/host_shaders/StringShaderHeader.cmake +++ b/src/video_core/host_shaders/StringShaderHeader.cmake @@ -8,4 +8,6 @@ string(TOUPPER ${CONTENTS_NAME} CONTENTS_NAME) file(READ ${SOURCE_FILE} CONTENTS) +get_filename_component(OUTPUT_DIR ${HEADER_FILE} DIRECTORY) +make_directory(${OUTPUT_DIR}) configure_file(${INPUT_FILE} ${HEADER_FILE} @ONLY) |