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authorLioncash <mathew1800@gmail.com>2020-08-14 08:16:03 -0400
committerLioncash <mathew1800@gmail.com>2020-08-14 08:16:50 -0400
commit6b13d0882293976d8bf667e9145ddf2f5d59ea33 (patch)
tree2ebafc9b2ddb3b883689bf643214dbbab9db7f09 /src
parente0505947064e8e8dd4fd145c1f6dcbbb5ae5373f (diff)
async_shaders: Resolve -Wpessimizing-move warning
Prevents pessimization of the move constructor (which thankfully didn't actually happen in practice here, given std::thread isn't copyable).
Diffstat (limited to 'src')
-rw-r--r--src/video_core/shader/async_shaders.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/video_core/shader/async_shaders.cpp b/src/video_core/shader/async_shaders.cpp
index b7f66d7ee..3f6d5a75b 100644
--- a/src/video_core/shader/async_shaders.cpp
+++ b/src/video_core/shader/async_shaders.cpp
@@ -34,8 +34,8 @@ void AsyncShaders::AllocateWorkers(std::size_t num_workers) {
// Create workers
for (std::size_t i = 0; i < num_workers; i++) {
context_list.push_back(emu_window.CreateSharedContext());
- worker_threads.push_back(std::move(
- std::thread(&AsyncShaders::ShaderCompilerThread, this, context_list[i].get())));
+ worker_threads.push_back(
+ std::thread(&AsyncShaders::ShaderCompilerThread, this, context_list[i].get()));
}
}