diff options
author | Lioncash <mathew1800@gmail.com> | 2018-08-09 17:29:09 -0400 |
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committer | Lioncash <mathew1800@gmail.com> | 2018-08-09 17:29:11 -0400 |
commit | 6ef027b958471dbd67dadbad5838f9cd246177ae (patch) | |
tree | ee18894d54973d9f1ac913545641cf30a5c0534e /src | |
parent | 0bfe974281de2944d08d2856908142298b78c86b (diff) |
gl_shader_decompiler: Reserve element memory beforehand in BuildRegisterList()
Avoids potentially perfoming multiple reallocations when we know the
total amount of memory we need beforehand.
Diffstat (limited to 'src')
-rw-r--r-- | src/video_core/renderer_opengl/gl_shader_decompiler.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp index ea7779429..32f06f409 100644 --- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp +++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp @@ -507,6 +507,8 @@ private: /// Build the GLSL register list. void BuildRegisterList() { + regs.reserve(Register::NumRegisters); + for (size_t index = 0; index < Register::NumRegisters; ++index) { regs.emplace_back(index, suffix); } |