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authorMorph <39850852+Morph1984@users.noreply.github.com>2020-06-01 13:34:18 -0400
committerMorph <39850852+Morph1984@users.noreply.github.com>2020-06-01 15:34:05 -0400
commit70188d69b0deca34d6c98baa4a0b680692d79066 (patch)
treeff7a0241b68c0dd7f3230ed510b26f357f4b28b9 /src
parente68ee43a1a99dd62d8f6a6a469764a6737b4e0e8 (diff)
gl_shader_decompiler: Fix geometry shader outputs for Intel drivers
On Intel's proprietary drivers, gl_Layer and gl_ViewportIndex are not allowed members of gl_PerVertex block, causing the shader to fail to compile. Fix this by declaring these variables outside of gl_PerVertex.
Diffstat (limited to 'src')
-rw-r--r--src/video_core/renderer_opengl/gl_shader_decompiler.cpp28
1 files changed, 15 insertions, 13 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
index 9cb115959..f5a592490 100644
--- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
@@ -618,19 +618,6 @@ private:
break;
}
}
- if (stage != ShaderType::Vertex || device.HasVertexViewportLayer()) {
- if (ir.UsesLayer()) {
- code.AddLine("int gl_Layer;");
- }
- if (ir.UsesViewportIndex()) {
- code.AddLine("int gl_ViewportIndex;");
- }
- } else if ((ir.UsesLayer() || ir.UsesViewportIndex()) && stage == ShaderType::Vertex &&
- !device.HasVertexViewportLayer()) {
- LOG_ERROR(
- Render_OpenGL,
- "GL_ARB_shader_viewport_layer_array is not available and its required by a shader");
- }
if (ir.UsesPointSize()) {
code.AddLine("float gl_PointSize;");
@@ -647,6 +634,21 @@ private:
--code.scope;
code.AddLine("}};");
code.AddNewLine();
+
+ if (stage != ShaderType::Vertex || device.HasVertexViewportLayer()) {
+ if (ir.UsesLayer()) {
+ code.AddLine("out int gl_Layer;");
+ }
+ if (ir.UsesViewportIndex()) {
+ code.AddLine("out int gl_ViewportIndex;");
+ }
+ } else if ((ir.UsesLayer() || ir.UsesViewportIndex()) && stage == ShaderType::Vertex &&
+ !device.HasVertexViewportLayer()) {
+ LOG_ERROR(
+ Render_OpenGL,
+ "GL_ARB_shader_viewport_layer_array is not available and its required by a shader");
+ }
+ code.AddNewLine();
}
void DeclareRegisters() {