diff options
author | Lioncash <mathew1800@gmail.com> | 2018-09-09 19:35:05 -0400 |
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committer | Lioncash <mathew1800@gmail.com> | 2018-09-09 19:46:07 -0400 |
commit | 73a2d71f449020dbf4e0cc165de8b1b157bc927c (patch) | |
tree | 6d424fc92478ab2a89933ed7f026b66759fd7752 /src | |
parent | bd8065295c4c000c341c7638d809979da26859c1 (diff) |
game_list: Make CompatibilityList parameter of NavigateToGamedbEntryRequested() a const reference
The compatibility list isn't modified within any of the slots connected
to this signal, so we can make it const to enforce immutability.
Diffstat (limited to 'src')
-rw-r--r-- | src/yuzu/game_list.h | 3 | ||||
-rw-r--r-- | src/yuzu/main.cpp | 2 | ||||
-rw-r--r-- | src/yuzu/main.h | 3 |
3 files changed, 5 insertions, 3 deletions
diff --git a/src/yuzu/game_list.h b/src/yuzu/game_list.h index e01b44c20..2713e7b54 100644 --- a/src/yuzu/game_list.h +++ b/src/yuzu/game_list.h @@ -89,7 +89,8 @@ signals: void GameChosen(QString game_path); void ShouldCancelWorker(); void OpenFolderRequested(u64 program_id, GameListOpenTarget target); - void NavigateToGamedbEntryRequested(u64 program_id, CompatibilityList& compatibility_list); + void NavigateToGamedbEntryRequested(u64 program_id, + const CompatibilityList& compatibility_list); private slots: void onTextChanged(const QString& newText); diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp index 366169eef..e36914f14 100644 --- a/src/yuzu/main.cpp +++ b/src/yuzu/main.cpp @@ -727,7 +727,7 @@ void GMainWindow::OnGameListOpenFolder(u64 program_id, GameListOpenTarget target } void GMainWindow::OnGameListNavigateToGamedbEntry(u64 program_id, - CompatibilityList& compatibility_list) { + const CompatibilityList& compatibility_list) { const auto it = FindMatchingCompatibilityEntry(compatibility_list, program_id); QString directory; diff --git a/src/yuzu/main.h b/src/yuzu/main.h index 64516a332..552e3e61c 100644 --- a/src/yuzu/main.h +++ b/src/yuzu/main.h @@ -138,7 +138,8 @@ private slots: /// Called whenever a user selects a game in the game list widget. void OnGameListLoadFile(QString game_path); void OnGameListOpenFolder(u64 program_id, GameListOpenTarget target); - void OnGameListNavigateToGamedbEntry(u64 program_id, CompatibilityList& compatibility_list); + void OnGameListNavigateToGamedbEntry(u64 program_id, + const CompatibilityList& compatibility_list); void OnMenuLoadFile(); void OnMenuLoadFolder(); void OnMenuInstallToNAND(); |