summaryrefslogtreecommitdiff
path: root/src
diff options
context:
space:
mode:
authorKelebek1 <eeeedddccc@hotmail.co.uk>2021-07-08 14:23:49 +0100
committerKelebek1 <eeeedddccc@hotmail.co.uk>2021-07-08 17:42:15 +0100
commit7905eb025432a2d46deb6352ea29979c380c1cf9 (patch)
tree82af0a83027f8edcb486c3db5b1aae8d20929158 /src
parent91a4a924b13b50f5b86fac732575c22e40d21891 (diff)
Replace NaN mix volume samples with silence.
Fixes Xenoblade Chronicles 2 blowing out the audio.
Diffstat (limited to 'src')
-rw-r--r--src/audio_core/command_generator.cpp9
1 files changed, 9 insertions, 0 deletions
diff --git a/src/audio_core/command_generator.cpp b/src/audio_core/command_generator.cpp
index 1402ff280..02c6e6f6a 100644
--- a/src/audio_core/command_generator.cpp
+++ b/src/audio_core/command_generator.cpp
@@ -42,6 +42,15 @@ void ApplyMix(std::span<s32> output, std::span<const s32> input, s32 gain, s32 s
s32 ApplyMixRamp(std::span<s32> output, std::span<const s32> input, float gain, float delta,
s32 sample_count) {
+ // XC2 passes in NaN mix volumes, causing further issues as we handle everything as s32 rather
+ // than float, so the NaN propogation is lost. As the samples get further modified for
+ // volume etc, they can get out of NaN range, so a later heuristic for catching this is
+ // more difficult. Handle it here by setting these samples to silence.
+ if (std::isnan(gain)) {
+ gain = 0.0f;
+ delta = 0.0f;
+ }
+
s32 x = 0;
for (s32 i = 0; i < sample_count; i++) {
x = static_cast<s32>(static_cast<float>(input[i]) * gain);