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authorbunnei <bunneidev@gmail.com>2020-02-20 21:07:17 -0500
committerbunnei <bunneidev@gmail.com>2020-02-25 21:23:02 -0500
commit795893a9a5e45c0e2b6a620e324ae2f2a8458519 (patch)
treef372b2e67f63de3c54b2e81a732d4b0be9a7febe /src
parentc6f78a4a6d8746b84b2891e536286d9d6a63015e (diff)
renderer_opengl: Create gl_framebuffer_data if empty.
Diffstat (limited to 'src')
-rw-r--r--src/video_core/renderer_opengl/renderer_opengl.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp
index ee69caa3a..fa226c8ca 100644
--- a/src/video_core/renderer_opengl/renderer_opengl.cpp
+++ b/src/video_core/renderer_opengl/renderer_opengl.cpp
@@ -379,7 +379,8 @@ void RendererOpenGL::PrepareRendertarget(const Tegra::FramebufferConfig* framebu
// If framebuffer is provided, reload it from memory to a texture
if (screen_info.texture.width != static_cast<GLsizei>(framebuffer->width) ||
screen_info.texture.height != static_cast<GLsizei>(framebuffer->height) ||
- screen_info.texture.pixel_format != framebuffer->pixel_format) {
+ screen_info.texture.pixel_format != framebuffer->pixel_format ||
+ gl_framebuffer_data.empty()) {
// Reallocate texture if the framebuffer size has changed.
// This is expected to not happen very often and hence should not be a
// performance problem.