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authorSubv <subv2112@gmail.com>2018-07-14 10:57:22 -0500
committerSubv <subv2112@gmail.com>2018-07-14 10:57:22 -0500
commit7e5e4f8d7a8ca22e3217d8edf12e47dd7b2273fe (patch)
tree302cc30d0a66003a072d990e0670e79a1408ebda /src
parent81739a5448140d9b8d65c202e8fbd1a50392a71e (diff)
FileSys: Append the requested path to the filesystem base path in DeleteFile.
We were trying to delete things in the current directory instead of the actual filesystem directory. This may fix some savedata issues in some games.
Diffstat (limited to 'src')
-rw-r--r--src/core/file_sys/disk_filesystem.cpp6
1 files changed, 4 insertions, 2 deletions
diff --git a/src/core/file_sys/disk_filesystem.cpp b/src/core/file_sys/disk_filesystem.cpp
index 8c6f15bb5..d248c2df4 100644
--- a/src/core/file_sys/disk_filesystem.cpp
+++ b/src/core/file_sys/disk_filesystem.cpp
@@ -58,11 +58,13 @@ ResultVal<std::unique_ptr<StorageBackend>> Disk_FileSystem::OpenFile(const std::
}
ResultCode Disk_FileSystem::DeleteFile(const std::string& path) const {
- if (!FileUtil::Exists(path)) {
+ std::string full_path = base_directory + path;
+
+ if (!FileUtil::Exists(full_path)) {
return ERROR_PATH_NOT_FOUND;
}
- FileUtil::Delete(path);
+ FileUtil::Delete(full_path);
return RESULT_SUCCESS;
}