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author | David Marcec <dmarcecguzman@gmail.com> | 2018-12-19 14:16:30 +1100 |
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committer | David Marcec <dmarcecguzman@gmail.com> | 2018-12-19 14:16:30 +1100 |
commit | 807e7640aa27dbe3ffca45f2c7da5cc14e07106e (patch) | |
tree | 585c8e7f01d93794d9cf4071a8511a267868705d /src | |
parent | 39262921f274ca81f98c8504de36378e20a985a6 (diff) |
Device handle should not be a random id, instead it's the current npad id
Found during hardware testing
Diffstat (limited to 'src')
-rw-r--r-- | src/core/hle/service/nfp/nfp.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/core/hle/service/nfp/nfp.cpp b/src/core/hle/service/nfp/nfp.cpp index d5df112a0..a7bed0040 100644 --- a/src/core/hle/service/nfp/nfp.cpp +++ b/src/core/hle/service/nfp/nfp.cpp @@ -317,8 +317,8 @@ private: } bool has_attached_handle{}; - const u64 device_handle{Common::MakeMagic('Y', 'U', 'Z', 'U')}; - const u32 npad_id{0}; // Player 1 controller + const u64 device_handle{0}; // Npad device 1 + const u32 npad_id{0}; // Player 1 controller State state{State::NonInitialized}; DeviceState device_state{DeviceState::Initialized}; Kernel::EventPair deactivate_event; |