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authorlat9nq <lat9nq@virginia.edu>2020-07-14 01:02:10 -0400
committerlat9nq <lat9nq@virginia.edu>2020-07-14 01:02:10 -0400
commit8160e142e154829c94a7acb8fe026672be6f5908 (patch)
tree6a73c140925c0954af1e4316f6cd0e82acf06df1 /src
parentedb2caaae53109136ef6019a4ac64f5ab6defb1e (diff)
main: Set async gpu properly after loading per-game setting
Another error that got pass me and only noticed when I was doing the per-game settings UI rework. This prevents asynchronous GPU emulation from being disabled while multi core is enabled as a result of a poorly put together per-game config.
Diffstat (limited to 'src')
-rw-r--r--src/yuzu/main.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp
index 432379705..8f889be3a 100644
--- a/src/yuzu/main.cpp
+++ b/src/yuzu/main.cpp
@@ -1053,6 +1053,10 @@ void GMainWindow::BootGame(const QString& filename) {
if (!(loader == nullptr || loader->ReadProgramId(title_id) != Loader::ResultStatus::Success)) {
// Load per game settings
Config per_game_config(fmt::format("{:016X}.ini", title_id), false);
+
+ Settings::values.use_asynchronous_gpu_emulation.SetValue(
+ Settings::values.use_asynchronous_gpu_emulation.GetValue() ||
+ Settings::values.use_multi_core.GetValue());
}
Settings::LogSettings();