diff options
author | archshift <admin@archshift.com> | 2014-09-06 20:05:53 -0700 |
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committer | archshift <admin@archshift.com> | 2014-09-07 12:09:02 -0700 |
commit | 81baa477b503796f3dbf9308a7fdf51a871f5c37 (patch) | |
tree | 1542d7872e0f79d7f8b62b5848c36ba7639deee1 /src | |
parent | 1c02c03e3204c3f2ec4e7018ed199cc28e667d04 (diff) |
renderer_opengl.cpp: improved alignment for readability
Diffstat (limited to 'src')
-rw-r--r-- | src/video_core/renderer_opengl/renderer_opengl.cpp | 32 |
1 files changed, 16 insertions, 16 deletions
diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp index 0e4e06517..4ab1ccb2c 100644 --- a/src/video_core/renderer_opengl/renderer_opengl.cpp +++ b/src/video_core/renderer_opengl/renderer_opengl.cpp @@ -18,28 +18,28 @@ static const GLfloat kViewportAspectRatio = // Fullscreen quad dimensions static const GLfloat kTopScreenWidthNormalized = 2; -static const GLfloat kTopScreenHeightNormalized = kTopScreenWidthNormalized * (static_cast<float>(VideoCore::kScreenTopHeight) / VideoCore::kScreenTopWidth); -static const GLfloat kBottomScreenWidthNormalized = kTopScreenWidthNormalized * (static_cast<float>(VideoCore::kScreenBottomWidth) / VideoCore::kScreenTopWidth); +static const GLfloat kTopScreenHeightNormalized = kTopScreenWidthNormalized * (static_cast<float>(VideoCore::kScreenTopHeight) / VideoCore::kScreenTopWidth); +static const GLfloat kBottomScreenWidthNormalized = kTopScreenWidthNormalized * (static_cast<float>(VideoCore::kScreenBottomWidth) / VideoCore::kScreenTopWidth); static const GLfloat kBottomScreenHeightNormalized = kBottomScreenWidthNormalized * (static_cast<float>(VideoCore::kScreenBottomHeight) / VideoCore::kScreenBottomWidth); static const GLfloat g_vbuffer_top[] = { - // x, y, z u, v - -1.0f, 0.0f, 0.0f, 0.0f, 1.0f, - 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, - 1.0f, kTopScreenHeightNormalized, 0.0f, 1.0f, 0.0f, - 1.0f, kTopScreenHeightNormalized, 0.0f, 1.0f, 0.0f, - -1.0f, kTopScreenHeightNormalized, 0.0f, 0.0f, 0.0f, - -1.0f, 0.0f, 0.0f, 0.0f, 1.0f + // x, y z u v + -1.0f, 0.0f, 0.0f, 0.0f, 1.0f, + 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, + 1.0f, kTopScreenHeightNormalized, 0.0f, 1.0f, 0.0f, + 1.0f, kTopScreenHeightNormalized, 0.0f, 1.0f, 0.0f, + -1.0f, kTopScreenHeightNormalized, 0.0f, 0.0f, 0.0f, + -1.0f, 0.0f, 0.0f, 0.0f, 1.0f }; static const GLfloat g_vbuffer_bottom[] = { - // x, y, z u, v - -(kBottomScreenWidthNormalized / 2), -kBottomScreenHeightNormalized, 0.0f, 0.0f, 1.0f, - (kBottomScreenWidthNormalized / 2), -kBottomScreenHeightNormalized, 0.0f, 1.0f, 1.0f, - (kBottomScreenWidthNormalized / 2), 0.0f, 0.0f, 1.0f, 0.0f, - (kBottomScreenWidthNormalized / 2), 0.0f, 0.0f, 1.0f, 0.0f, - -(kBottomScreenWidthNormalized / 2), 0.0f, 0.0f, 0.0f, 0.0f, - -(kBottomScreenWidthNormalized / 2), -kBottomScreenHeightNormalized, 0.0f, 0.0f, 1.0f + // x y z u v + -(kBottomScreenWidthNormalized / 2), -kBottomScreenHeightNormalized, 0.0f, 0.0f, 1.0f, + (kBottomScreenWidthNormalized / 2), -kBottomScreenHeightNormalized, 0.0f, 1.0f, 1.0f, + (kBottomScreenWidthNormalized / 2), 0.0f, 0.0f, 1.0f, 0.0f, + (kBottomScreenWidthNormalized / 2), 0.0f, 0.0f, 1.0f, 0.0f, + -(kBottomScreenWidthNormalized / 2), 0.0f, 0.0f, 0.0f, 0.0f, + -(kBottomScreenWidthNormalized / 2), -kBottomScreenHeightNormalized, 0.0f, 0.0f, 1.0f }; /// RendererOpenGL constructor |