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authorDavid Marcec <dmarcecguzman@gmail.com>2019-09-21 17:34:46 +1000
committerDavid Marcec <dmarcecguzman@gmail.com>2019-09-21 17:34:46 +1000
commit934ce530f6281e24e227362fb4113d5a051b9441 (patch)
tree4a5dd5341e23adefd8913cf1011a11cd4aed5a42 /src
parentb9fd1e2bed5c50e08334ef89793285c61b668c3c (diff)
Log the current title id and game name which is booting
Spit out a LOG_INFO of the current game name and it's title id in the log. This helps to read log files and figure out which games have which issues
Diffstat (limited to 'src')
-rw-r--r--src/yuzu/main.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp
index 8304c6517..9a42a998a 100644
--- a/src/yuzu/main.cpp
+++ b/src/yuzu/main.cpp
@@ -964,11 +964,11 @@ void GMainWindow::BootGame(const QString& filename) {
}
status_bar_update_timer.start(2000);
+ const u64 title_id = Core::System::GetInstance().CurrentProcess()->GetTitleID();
+
std::string title_name;
const auto res = Core::System::GetInstance().GetGameName(title_name);
if (res != Loader::ResultStatus::Success) {
- const u64 title_id = Core::System::GetInstance().CurrentProcess()->GetTitleID();
-
const auto [nacp, icon_file] = FileSys::PatchManager(title_id).GetControlMetadata();
if (nacp != nullptr)
title_name = nacp->GetApplicationName();
@@ -976,7 +976,7 @@ void GMainWindow::BootGame(const QString& filename) {
if (title_name.empty())
title_name = FileUtil::GetFilename(filename.toStdString());
}
-
+ LOG_INFO(Frontend, "Booting game: \"{}\" | {:016X}", title_name, title_id);
UpdateWindowTitle(QString::fromStdString(title_name));
loading_screen->Prepare(Core::System::GetInstance().GetAppLoader());