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author | Daniel Lundqvist <luda09yl@student.hj.se> | 2014-12-26 02:37:52 +0100 |
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committer | Daniel Lundqvist <luda09yl@student.hj.se> | 2014-12-26 02:37:52 +0100 |
commit | 9d90b26020af83d11ec0900117495901d445e907 (patch) | |
tree | b45ed2ee33471deaf6d46fa9dee7aee785f1f83e /src | |
parent | 2bbbe68399c6252c4d88a3ae650bec592c96d3b1 (diff) |
Allow focus on the Qt render widget
By default widgets are set to the focus policy Qt::NoFocus which disallows manually focusing it. Changing the policy to allow clicking the widget to set focus to it allows for keyboard input when not rendering to a popout window. This commit also sets focus to the widget when showing it.
Fixes issue #158.
Diffstat (limited to 'src')
-rw-r--r-- | src/citra_qt/bootmanager.cpp | 3 | ||||
-rw-r--r-- | src/citra_qt/main.cpp | 1 |
2 files changed, 4 insertions, 0 deletions
diff --git a/src/citra_qt/bootmanager.cpp b/src/citra_qt/bootmanager.cpp index 6d08d6afc..d44ddb096 100644 --- a/src/citra_qt/bootmanager.cpp +++ b/src/citra_qt/bootmanager.cpp @@ -123,6 +123,9 @@ GRenderWindow::GRenderWindow(QWidget* parent) : QWidget(parent), emu_thread(this std::string window_title = Common::StringFromFormat("Citra | %s-%s", Common::g_scm_branch, Common::g_scm_desc); setWindowTitle(QString::fromStdString(window_title)); + // Allow manually setting focus to the widget. + setFocusPolicy(Qt::ClickFocus); + keyboard_id = KeyMap::NewDeviceId(); ReloadSetKeymaps(); diff --git a/src/citra_qt/main.cpp b/src/citra_qt/main.cpp index 23d4925b8..9fc8705e6 100644 --- a/src/citra_qt/main.cpp +++ b/src/citra_qt/main.cpp @@ -170,6 +170,7 @@ void GMainWindow::BootGame(std::string filename) render_window->GetEmuThread().start(); render_window->show(); + render_window->setFocus(); OnStartGame(); } |