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authorLioncash <mathew1800@gmail.com>2019-10-15 19:29:00 -0400
committerLioncash <mathew1800@gmail.com>2019-10-15 19:31:33 -0400
commita24e8bf9cf0ca37d29ef44c441dc132885c82a6f (patch)
tree6bb844ba484679499c33587bc3c253901c79e9fe /src
parentba0086e32dcbf11232fa2ae0864c28a991a56432 (diff)
texture_cache: Avoid unnecessary surface copies within PickStrategy() and TryReconstructSurface()
We can take these by const reference and avoid making unnecessary copies, preventing some atomic reference count increments and decrements.
Diffstat (limited to 'src')
-rw-r--r--src/video_core/texture_cache/texture_cache.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/video_core/texture_cache/texture_cache.h b/src/video_core/texture_cache/texture_cache.h
index ca2da8f97..0a23114f9 100644
--- a/src/video_core/texture_cache/texture_cache.h
+++ b/src/video_core/texture_cache/texture_cache.h
@@ -402,7 +402,7 @@ private:
if (params.block_depth > 1 || params.target == SurfaceTarget::Texture3D) {
return RecycleStrategy::Flush;
}
- for (auto s : overlaps) {
+ for (const auto& s : overlaps) {
const auto& s_params = s->GetSurfaceParams();
if (s_params.block_depth > 1 || s_params.target == SurfaceTarget::Texture3D) {
return RecycleStrategy::Flush;
@@ -575,7 +575,7 @@ private:
} else if (Settings::values.use_accurate_gpu_emulation && passed_tests != overlaps.size()) {
return {};
}
- for (auto surface : overlaps) {
+ for (const auto& surface : overlaps) {
Unregister(surface);
}
new_surface->MarkAsModified(modified, Tick());