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authorReinUsesLisp <reinuseslisp@airmail.cc>2019-05-27 19:41:19 -0300
committerReinUsesLisp <reinuseslisp@airmail.cc>2019-07-06 00:37:55 -0300
commita6d2f52fc32295c73f41b86ab1b5e85d06afd5b0 (patch)
tree4d6c96182a406b607597bb43693a1a2cca1678ea /src
parent2b9d4088ecf153f06f668ed2aff8b730366a5391 (diff)
gl_rasterizer: Add some commentaries
Diffstat (limited to 'src')
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index 6cab48329..bfc3c4df9 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -650,12 +650,17 @@ void RasterizerOpenGL::DrawArrays() {
gpu.dirty_flags.vertex_array.set();
}
+ // Prepare vertex array format.
const GLuint vertex_array = SetupVertexFormat();
+ // Upload vertex and index data.
SetupVertexBuffer(vertex_array);
const GLintptr index_buffer_offset = SetupIndexBuffer();
+ // Setup draw parameters. It will automatically choose what glDraw* method to use.
const DrawParameters params = SetupDraw(index_buffer_offset);
+
+ // Setup shaders and their used resources.
texture_cache.GuardSamplers(true);
SetupShaders(params.primitive_mode);
texture_cache.GuardSamplers(false);