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authorbunnei <bunneidev@gmail.com>2018-06-08 16:39:55 -0400
committerGitHub <noreply@github.com>2018-06-08 16:39:55 -0400
commita941a94148190f71912fface3405f87b2a894b83 (patch)
treebb8a51beb4026c47921802817a1ab2e03f9bfc44 /src
parent5aff2d38a940892ce93a813e8de5100f919956d2 (diff)
parent47dc5e0dabeedc9a080c51214418e4761069ae90 (diff)
Merge pull request #546 from Subv/flush_ubo_buffer
Rasterizer: Flush the written region when writing shader uniform data before copying it to the uniform buffers.
Diffstat (limited to 'src')
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index 0bd235218..59761c6b1 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -218,6 +218,9 @@ void RasterizerOpenGL::SetupShaders(u8* buffer_ptr, GLintptr buffer_offset) {
ubo.SetFromRegs(gpu.state.shader_stages[stage]);
std::memcpy(buffer_ptr, &ubo, sizeof(ubo));
+ // Flush the buffer so that the GPU can see the data we just wrote.
+ glFlushMappedBufferRange(GL_ARRAY_BUFFER, buffer_offset, sizeof(ubo));
+
// Upload uniform data as one UBO per stage
const GLintptr ubo_offset = buffer_offset;
copy_buffer(uniform_buffers[stage].handle, ubo_offset,