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authorRodrigo Locatti <reinuseslisp@airmail.cc>2020-06-25 15:58:09 -0300
committerGitHub <noreply@github.com>2020-06-25 15:58:09 -0300
commitae1f709658b76e5f710318d961c06d18b7254157 (patch)
tree1b07417789cc063e273c64b362a8877e096222e3 /src
parentd11baf8bf8655047737295544c161ecef7600fe0 (diff)
parenta927d8be52c343bc1025e5df822c56470eb27919 (diff)
Merge pull request #4160 from ogniK5377/IsASTCSupported-fix
gl_device: Fix IsASTCSupported to scan all targets instead of just GL_TEXTURE_2D
Diffstat (limited to 'src')
-rw-r--r--src/video_core/renderer_opengl/gl_device.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/video_core/renderer_opengl/gl_device.cpp b/src/video_core/renderer_opengl/gl_device.cpp
index 447a19595..b6b6659c1 100644
--- a/src/video_core/renderer_opengl/gl_device.cpp
+++ b/src/video_core/renderer_opengl/gl_device.cpp
@@ -178,7 +178,7 @@ bool IsASTCSupported() {
for (const GLenum format : formats) {
for (const GLenum support : required_support) {
GLint value;
- glGetInternalformativ(GL_TEXTURE_2D, format, support, 1, &value);
+ glGetInternalformativ(target, format, support, 1, &value);
if (value != GL_FULL_SUPPORT) {
return false;
}