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authorReinUsesLisp <reinuseslisp@airmail.cc>2020-01-21 16:27:43 -0300
committerReinUsesLisp <reinuseslisp@airmail.cc>2020-01-29 17:53:11 -0300
commitb35449c85d3adabf1a94b253549d8575910f6f8f (patch)
tree6a25c5cd64cd32f49655fcd8eb5495a2d5061a08 /src
parentb11aeced18f18b043cc34a3df033766628f3ec83 (diff)
buffer_cache: Delay buffer destructions
Delay buffer destruction some extra frames to avoid destroying buffers that are still being used from older frames. This happens on Nvidia's driver with mailbox.
Diffstat (limited to 'src')
-rw-r--r--src/video_core/buffer_cache/buffer_cache.h5
1 files changed, 4 insertions, 1 deletions
diff --git a/src/video_core/buffer_cache/buffer_cache.h b/src/video_core/buffer_cache/buffer_cache.h
index 0510ed777..186aca61d 100644
--- a/src/video_core/buffer_cache/buffer_cache.h
+++ b/src/video_core/buffer_cache/buffer_cache.h
@@ -101,7 +101,10 @@ public:
void TickFrame() {
++epoch;
while (!pending_destruction.empty()) {
- if (pending_destruction.front()->GetEpoch() + 1 > epoch) {
+ // Delay at least 4 frames before destruction.
+ // This is due to triple buffering happening on some drivers.
+ static constexpr u64 epochs_to_destroy = 5;
+ if (pending_destruction.front()->GetEpoch() + epochs_to_destroy > epoch) {
break;
}
pending_destruction.pop_front();