diff options
author | Lioncash <mathew1800@gmail.com> | 2018-08-15 01:07:39 -0400 |
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committer | Lioncash <mathew1800@gmail.com> | 2018-08-15 01:07:41 -0400 |
commit | b74df629591c890471d6a6b372d70bd0cf738934 (patch) | |
tree | 562c7b2a315afd6c4102c244ac8f4c3696572674 /src | |
parent | e0b0f4eece7e9ef5b4223056d622c5ce13836151 (diff) |
lm: Use LOG_DEBUG for printing out trace logs
Using LOG_TRACE here isn't a good idea because LOG_TRACE is only enabled
when yuzu is compiled in debug mode. Debug mode is also quite slow, and
so we're potentially throwing away logging messages that can provide
value when trying to boot games.
Diffstat (limited to 'src')
-rw-r--r-- | src/core/hle/service/lm/lm.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/core/hle/service/lm/lm.cpp b/src/core/hle/service/lm/lm.cpp index 7d054fc43..098da2a41 100644 --- a/src/core/hle/service/lm/lm.cpp +++ b/src/core/hle/service/lm/lm.cpp @@ -160,7 +160,7 @@ private: if (header.IsTailLog()) { switch (header.severity) { case MessageHeader::Severity::Trace: - LOG_TRACE(Debug_Emulated, "{}", log_stream.str()); + LOG_DEBUG(Debug_Emulated, "{}", log_stream.str()); break; case MessageHeader::Severity::Info: LOG_INFO(Debug_Emulated, "{}", log_stream.str()); |