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authorLioncash <mathew1800@gmail.com>2019-07-08 19:26:44 -0400
committerLioncash <mathew1800@gmail.com>2019-07-09 02:08:15 -0400
commitc04785c92882e789d48ab8a5f8dd3af23d91e5b7 (patch)
tree5a624d3a1673a8bebc6ec19e100d92e4b2645d90 /src
parent9e689a81f8a6ea543ed56f2dbd90641c1b6502a9 (diff)
gl_rasterizer: Amend documentation comment for ConfigureFramebuffers()
must_reconfigure isn't a parameter for this function any more, so it can be replaced with current_state. While we're at it, we can make the parameters of the declaration match the same name as the ones in the definition.
Diffstat (limited to 'src')
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.h16
1 files changed, 9 insertions, 7 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h
index bf67e3a70..d238c1257 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.h
+++ b/src/video_core/renderer_opengl/gl_rasterizer.h
@@ -98,17 +98,19 @@ private:
/**
* Configures the color and depth framebuffer states.
- * @param must_reconfigure If true, tells the framebuffer to skip the cache and reconfigure
- * again. Used by the texture cache to solve texception conflicts
- * @param use_color_fb If true, configure color framebuffers.
- * @param using_depth_fb If true, configure the depth/stencil framebuffer.
- * @param preserve_contents If true, tries to preserve data from a previously used framebuffer.
+ *
+ * @param current_state The current OpenGL state.
+ * @param using_color_fb If true, configure color framebuffers.
+ * @param using_depth_fb If true, configure the depth/stencil framebuffer.
+ * @param preserve_contents If true, tries to preserve data from a previously used
+ * framebuffer.
* @param single_color_target Specifies if a single color buffer target should be used.
+ *
* @returns If depth (first) or stencil (second) are being stored in the bound zeta texture
- * (requires using_depth_fb to be true)
+ * (requires using_depth_fb to be true)
*/
std::pair<bool, bool> ConfigureFramebuffers(
- OpenGLState& current_state, bool use_color_fb = true, bool using_depth_fb = true,
+ OpenGLState& current_state, bool using_color_fb = true, bool using_depth_fb = true,
bool preserve_contents = true, std::optional<std::size_t> single_color_target = {});
/// Configures the current constbuffers to use for the draw command.