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authorFernando Sahmkow <fsahmkow27@gmail.com>2020-03-06 09:31:03 -0400
committerFernando Sahmkow <fsahmkow27@gmail.com>2020-06-27 11:35:28 -0400
commitc43e55973425be2dfca06804a85493fc6f9c07d1 (patch)
tree35ed7552f7424ef91a786bff83c1c09e4126f482 /src
parenta6bce296ad3fa8e7da66df3d32cd148448ac0abb (diff)
NVDRV: Remove frame limiting as Host Timing already takes care.
Diffstat (limited to 'src')
-rw-r--r--src/core/hle/service/nvdrv/devices/nvdisp_disp0.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/core/hle/service/nvdrv/devices/nvdisp_disp0.cpp b/src/core/hle/service/nvdrv/devices/nvdisp_disp0.cpp
index 3f7b8e670..19df0dca7 100644
--- a/src/core/hle/service/nvdrv/devices/nvdisp_disp0.cpp
+++ b/src/core/hle/service/nvdrv/devices/nvdisp_disp0.cpp
@@ -41,7 +41,6 @@ void nvdisp_disp0::flip(u32 buffer_handle, u32 offset, u32 format, u32 width, u3
system.GetPerfStats().EndGameFrame();
system.GetPerfStats().EndSystemFrame();
system.GPU().SwapBuffers(&framebuffer);
- system.FrameLimiter().DoFrameLimiting(system.CoreTiming().GetGlobalTimeUs());
system.GetPerfStats().BeginSystemFrame();
}