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authorKelebek1 <eeeedddccc@hotmail.co.uk>2023-09-28 23:47:10 +0100
committerKelebek1 <eeeedddccc@hotmail.co.uk>2023-09-28 23:47:10 +0100
commitc62e089260d66900e8aaa4f38c6a794730a3e9f2 (patch)
treeb89d857631b751953c6b206359bebe6ca96a1294 /src
parent257a6aa2ba5f966275ee3fc1898ba33d371df42c (diff)
Don't send a double focus change message
Diffstat (limited to 'src')
-rw-r--r--src/core/hle/service/am/am.cpp3
1 files changed, 0 insertions, 3 deletions
diff --git a/src/core/hle/service/am/am.cpp b/src/core/hle/service/am/am.cpp
index e9bd04842..a83622f7c 100644
--- a/src/core/hle/service/am/am.cpp
+++ b/src/core/hle/service/am/am.cpp
@@ -2094,9 +2094,6 @@ void IApplicationFunctions::PrepareForJit(HLERequestContext& ctx) {
void LoopProcess(Nvnflinger::Nvnflinger& nvnflinger, Core::System& system) {
auto message_queue = std::make_shared<AppletMessageQueue>(system);
- // Needed on game boot
- message_queue->PushMessage(AppletMessageQueue::AppletMessage::FocusStateChanged);
-
auto server_manager = std::make_unique<ServerManager>(system);
server_manager->RegisterNamedService(