diff options
author | Zephyron <zephyron@citron-emu.org> | 2025-01-08 19:13:03 +1000 |
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committer | Zephyron <zephyron@citron-emu.org> | 2025-01-08 19:13:03 +1000 |
commit | c65c8ac45e1e795549942cde6d455a0437635f31 (patch) | |
tree | 2b6069fa4a4ccf26eb6eb22c6f32a195968a20eb /src | |
parent | dae1524eb59fac4b4ca0889d220d25e55eccfc84 (diff) |
vulkan: Add bindless texture constant buffer support in compute pipeline
Add support for bindless texture constant buffers in the compute pipeline
creation process. When storage buffer descriptors are present, create a
constant buffer descriptor to handle bindless textures. This fixes the
"Failed to track bindless texture constant buffer" error.
Changes:
- Add constant buffer descriptor with index 0 and count 1 when storage
buffers are present
- Place descriptor creation before SPIR-V code generation to ensure proper
shader compilation
This resolves issues with bindless texture access in compute shaders.
Diffstat (limited to 'src')
-rw-r--r-- | src/video_core/renderer_vulkan/vk_pipeline_cache.cpp | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp b/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp index 30e0ee6ec..d1f06ce50 100644 --- a/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp +++ b/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp @@ -767,6 +767,15 @@ std::unique_ptr<ComputePipeline> PipelineCache::CreateComputePipeline( } auto program{TranslateProgram(pools.inst, pools.block, env, cfg, host_info)}; + + // Add support for bindless texture constant buffer + if (program.info.storage_buffers_descriptors.size() > 0) { + Shader::ConstantBufferDescriptor desc; + desc.index = 0; + desc.count = 1; + program.info.constant_buffer_descriptors.push_back(desc); + } + const std::vector<u32> code{EmitSPIRV(profile, program)}; device.SaveShader(code); vk::ShaderModule spv_module{BuildShader(device, code)}; |