diff options
author | bunnei <bunneidev@gmail.com> | 2018-04-18 20:28:50 -0400 |
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committer | bunnei <bunneidev@gmail.com> | 2018-04-18 20:28:50 -0400 |
commit | de185921798d7b4b07afb0153781c8ece70e100f (patch) | |
tree | 8bdf91a803224e2de3b3486844b8acb461cbac60 /src | |
parent | c93ea96366da6907d8c5d0a4f94c9c4ed7dd39ca (diff) |
nvflinger: Call MicroProfileFlip on NVFlinger::Compose.
Diffstat (limited to 'src')
-rw-r--r-- | src/core/hle/service/nvflinger/nvflinger.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/core/hle/service/nvflinger/nvflinger.cpp b/src/core/hle/service/nvflinger/nvflinger.cpp index 0d30f54dc..ee1bf0404 100644 --- a/src/core/hle/service/nvflinger/nvflinger.cpp +++ b/src/core/hle/service/nvflinger/nvflinger.cpp @@ -5,6 +5,7 @@ #include <algorithm> #include "common/alignment.h" +#include "common/microprofile.h" #include "common/scope_exit.h" #include "core/core.h" #include "core/core_timing.h" @@ -128,6 +129,8 @@ void NVFlinger::Compose() { // Search for a queued buffer and acquire it auto buffer = buffer_queue->AcquireBuffer(); + MicroProfileFlip(); + if (buffer == boost::none) { // There was no queued buffer to draw, render previous frame Core::System::GetInstance().perf_stats.EndGameFrame(); |