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authorLioncash <mathew1800@gmail.com>2019-05-21 09:45:39 -0400
committerLioncash <mathew1800@gmail.com>2019-05-21 09:47:21 -0400
commitde238471848c05ec693bf027ea8ff22434f584b8 (patch)
tree88c398e6b29f46f2cfb56f748303446285576856 /src
parent9ffc60b5b3c7cc3064e7a2c5daa193c994fcfa10 (diff)
renderer_opengl/gl_shader_decompiler: Remove redundant name specification in format string
This accidentally slipped through a rebase.
Diffstat (limited to 'src')
-rw-r--r--src/video_core/renderer_opengl/gl_shader_decompiler.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
index 4c380677d..6d4658c8b 100644
--- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
@@ -371,7 +371,7 @@ private:
location += GENERIC_VARYING_START_LOCATION;
}
- code.AddLine("layout (location = {}) {} in vec4 {};", name, location, suffix, name);
+ code.AddLine("layout (location = {}) {} in vec4 {};", location, suffix, name);
}
void DeclareOutputAttributes() {