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authorJames Rowe <jroweboy@gmail.com>2018-01-15 20:53:53 -0700
committerJames Rowe <jroweboy@gmail.com>2018-01-16 01:15:52 -0700
commite026b66bbbb78f3c43c067eb94675d4782fb70b6 (patch)
treed64dd737b71c7845c92b598c3e2aee4314343537 /src
parent713c1ed2037e73d3eadcc605c839f069aefc4853 (diff)
Build: Add unicorn as a submodule and build it if needed
Adds a cmake custom target that will build unicorn on first compile and uses this in the build scripts as well. Updates Appveyor and Travis build scripts to work with the new unicorn build, and updates the paths to all of the different artifacts.
Diffstat (limited to 'src')
-rw-r--r--src/core/arm/unicorn/arm_unicorn.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/core/arm/unicorn/arm_unicorn.cpp b/src/core/arm/unicorn/arm_unicorn.cpp
index 13f6c658c..0cd519ea3 100644
--- a/src/core/arm/unicorn/arm_unicorn.cpp
+++ b/src/core/arm/unicorn/arm_unicorn.cpp
@@ -11,7 +11,7 @@
#include "core/hle/kernel/svc.h"
// Load Unicorn DLL once on Windows using RAII
-#ifdef _WIN32
+#ifdef MSVC
#include <unicorn_dynload.h>
struct LoadDll {
private: