diff options
author | german77 <juangerman-13@hotmail.com> | 2023-05-28 10:14:41 -0600 |
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committer | Narr the Reg <juangerman-13@hotmail.com> | 2023-05-29 10:00:34 -0600 |
commit | e5be1835ab8321d1130a502cf49b5133d9b88849 (patch) | |
tree | 869ec9174bf1fb03d7f48cdeed851689c9f73efe /src | |
parent | 53fd08b360a393af2e6bfdddc5c549492fcb40bf (diff) |
yuzu: Disable game list while game is running
Diffstat (limited to 'src')
-rw-r--r-- | src/yuzu/main.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp index 25cfef6d5..5b338c6e5 100644 --- a/src/yuzu/main.cpp +++ b/src/yuzu/main.cpp @@ -1798,6 +1798,7 @@ void GMainWindow::BootGame(const QString& filename, u64 program_id, std::size_t } system->SetShuttingDown(false); + game_list->setDisabled(true); // Create and start the emulation thread emu_thread = std::make_unique<EmuThread>(*system); @@ -1993,6 +1994,9 @@ void GMainWindow::OnEmulationStopped() { // When closing the game, destroy the GLWindow to clear the context after the game is closed render_window->ReleaseRenderTarget(); + // Enable game list + game_list->setEnabled(true); + Settings::RestoreGlobalState(system->IsPoweredOn()); system->HIDCore().ReloadInputDevices(); UpdateStatusButtons(); |