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authorgerman77 <juangerman-13@hotmail.com>2023-05-28 10:14:41 -0600
committerNarr the Reg <juangerman-13@hotmail.com>2023-05-29 10:00:34 -0600
commite5be1835ab8321d1130a502cf49b5133d9b88849 (patch)
tree869ec9174bf1fb03d7f48cdeed851689c9f73efe /src
parent53fd08b360a393af2e6bfdddc5c549492fcb40bf (diff)
yuzu: Disable game list while game is running
Diffstat (limited to 'src')
-rw-r--r--src/yuzu/main.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp
index 25cfef6d5..5b338c6e5 100644
--- a/src/yuzu/main.cpp
+++ b/src/yuzu/main.cpp
@@ -1798,6 +1798,7 @@ void GMainWindow::BootGame(const QString& filename, u64 program_id, std::size_t
}
system->SetShuttingDown(false);
+ game_list->setDisabled(true);
// Create and start the emulation thread
emu_thread = std::make_unique<EmuThread>(*system);
@@ -1993,6 +1994,9 @@ void GMainWindow::OnEmulationStopped() {
// When closing the game, destroy the GLWindow to clear the context after the game is closed
render_window->ReleaseRenderTarget();
+ // Enable game list
+ game_list->setEnabled(true);
+
Settings::RestoreGlobalState(system->IsPoweredOn());
system->HIDCore().ReloadInputDevices();
UpdateStatusButtons();