summaryrefslogtreecommitdiff
path: root/src
diff options
context:
space:
mode:
authorReinUsesLisp <reinuseslisp@airmail.cc>2019-02-26 13:37:23 -0300
committerReinUsesLisp <reinuseslisp@airmail.cc>2019-02-28 00:17:50 -0300
commite85066dac79176092fcdade32f1378740dec39a8 (patch)
tree3d7edc5de3cdd312845ad9c9986f702e35f84884 /src
parentbb3ab7d66c9fb6c5e74da3210176c3d21ac40c62 (diff)
gl_rasterizer: Remove texture unbinding after dispatching a draw call
Unbinding was required when OpenGL delete operations didn't unbind a resource if it was bound. This is no longer needed and can be removed.
Diffstat (limited to 'src')
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp12
1 files changed, 0 insertions, 12 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index c8c1d6911..321d9dd3d 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -739,22 +739,10 @@ void RasterizerOpenGL::DrawArrays() {
state.Apply();
res_cache.SignalPreDrawCall();
-
- // Execute draw call
params.DispatchDraw();
-
res_cache.SignalPostDrawCall();
- // Disable scissor test
- state.viewports[0].scissor.enabled = false;
-
accelerate_draw = AccelDraw::Disabled;
-
- // Unbind textures for potential future use as framebuffer attachments
- for (auto& texture_unit : state.texture_units) {
- texture_unit.Unbind();
- }
- state.Apply();
}
void RasterizerOpenGL::FlushAll() {}