diff options
author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2019-02-26 13:37:23 -0300 |
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committer | ReinUsesLisp <reinuseslisp@airmail.cc> | 2019-02-28 00:17:50 -0300 |
commit | e85066dac79176092fcdade32f1378740dec39a8 (patch) | |
tree | 3d7edc5de3cdd312845ad9c9986f702e35f84884 /src | |
parent | bb3ab7d66c9fb6c5e74da3210176c3d21ac40c62 (diff) |
gl_rasterizer: Remove texture unbinding after dispatching a draw call
Unbinding was required when OpenGL delete operations didn't unbind a
resource if it was bound. This is no longer needed and can be removed.
Diffstat (limited to 'src')
-rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer.cpp | 12 |
1 files changed, 0 insertions, 12 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index c8c1d6911..321d9dd3d 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -739,22 +739,10 @@ void RasterizerOpenGL::DrawArrays() { state.Apply(); res_cache.SignalPreDrawCall(); - - // Execute draw call params.DispatchDraw(); - res_cache.SignalPostDrawCall(); - // Disable scissor test - state.viewports[0].scissor.enabled = false; - accelerate_draw = AccelDraw::Disabled; - - // Unbind textures for potential future use as framebuffer attachments - for (auto& texture_unit : state.texture_units) { - texture_unit.Unbind(); - } - state.Apply(); } void RasterizerOpenGL::FlushAll() {} |