summaryrefslogtreecommitdiff
path: root/src
diff options
context:
space:
mode:
authorbunnei <bunneidev@gmail.com>2022-11-26 15:57:37 -0800
committerGitHub <noreply@github.com>2022-11-26 15:57:37 -0800
commiteabe45346fa41a63a2c0231014ba02e1cf2e37ee (patch)
tree089e9ee4a14038407152523c355d198e129451f8 /src
parent3e53d8138c6068308ec8e31f1ae43aefc541840c (diff)
parent701ca96827fdeadce65d01ad9bc32d265a5f2f1c (diff)
Merge pull request #9318 from goldenx86/glsl-ftw
Replace GLSL as the default OpenGL shader backend
Diffstat (limited to 'src')
-rw-r--r--src/common/settings.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/common/settings.h b/src/common/settings.h
index 0eb98939c..cf1c00b75 100644
--- a/src/common/settings.h
+++ b/src/common/settings.h
@@ -442,7 +442,7 @@ struct Values {
SwitchableSetting<NvdecEmulation> nvdec_emulation{NvdecEmulation::GPU, "nvdec_emulation"};
SwitchableSetting<bool> accelerate_astc{true, "accelerate_astc"};
SwitchableSetting<bool> use_vsync{true, "use_vsync"};
- SwitchableSetting<ShaderBackend, true> shader_backend{ShaderBackend::GLASM, ShaderBackend::GLSL,
+ SwitchableSetting<ShaderBackend, true> shader_backend{ShaderBackend::GLSL, ShaderBackend::GLSL,
ShaderBackend::SPIRV, "shader_backend"};
SwitchableSetting<bool> use_asynchronous_shaders{false, "use_asynchronous_shaders"};
SwitchableSetting<bool> use_fast_gpu_time{true, "use_fast_gpu_time"};