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authorwwylele <wwylele@gmail.com>2017-06-22 17:33:51 +0300
committerwwylele <wwylele@gmail.com>2017-06-22 17:47:46 +0300
commitf1e377f57e48a4046298b1c61c1a14a2d7193cee (patch)
tree0cc31e50a3921ae883069bd34565af71bbb73f69 /src
parent72b69cea4bf9d01e520fb984a382de3e85af4e36 (diff)
gl_rasterizer: create the texture before applying the state
this is a rebasing error from #2792. It doesn't affect much though, because the later more Apply() call fixes/hides it
Diffstat (limited to 'src')
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index 8b7991c04..e3dcd831b 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -94,10 +94,10 @@ RasterizerOpenGL::RasterizerOpenGL() : shader_dirty(true) {
framebuffer.Create();
// Allocate and bind lighting lut textures
- lighting_lut_buffer.Create();
+ lighting_lut.Create();
state.lighting_lut.texture_buffer = lighting_lut.handle;
state.Apply();
- lighting_lut.Create();
+ lighting_lut_buffer.Create();
glBindBuffer(GL_TEXTURE_BUFFER, lighting_lut_buffer.handle);
glBufferData(GL_TEXTURE_BUFFER,
sizeof(GLfloat) * 2 * 256 * Pica::LightingRegs::NumLightingSampler, nullptr,