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author | scorpion81 <martin.felke@googlemail.com> | 2023-05-22 16:48:55 +0200 |
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committer | GitHub <noreply@github.com> | 2023-05-22 16:48:55 +0200 |
commit | f8e7b44d2816108ace9e262f5161a98079a4ca7b (patch) | |
tree | 5b818f1aa0ce8992bb363d0630f2c05b46f092f9 /src | |
parent | f82efe9f65c5fc7aa2bba88ae38e211b98590efd (diff) |
Limit the device access memory to 4 GB
Hardly limiting the device access memory to 4 GB for integrated vulkan devices here. This works for the Steam Deck in order not to go above 4 GB VRAM usage any more (above this value the likelihood to crash when the RAM exceeds 12 GB as well raises).
But there will be perhaps a detection mechanism necessary for detecting the real memory limit for integrated vulkan devices. Those likely might have small limits anyway, but what about integrated GPUs on machines with > 16 GB RAM, aka larger amounts ?
Diffstat (limited to 'src')
-rw-r--r-- | src/video_core/vulkan_common/vulkan_device.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/video_core/vulkan_common/vulkan_device.cpp b/src/video_core/vulkan_common/vulkan_device.cpp index f6e6f2736..c0b2b3e17 100644 --- a/src/video_core/vulkan_common/vulkan_device.cpp +++ b/src/video_core/vulkan_common/vulkan_device.cpp @@ -1034,7 +1034,7 @@ void Device::CollectPhysicalMemoryInfo() { } const s64 available_memory = static_cast<s64>(device_access_memory - device_initial_usage); device_access_memory = static_cast<u64>(std::max<s64>( - std::min<s64>(available_memory - 8_GiB, 4_GiB), static_cast<s64>(local_memory))); + std::min<s64>(available_memory - 8_GiB, 4_GiB), std::min<s64>(local_memory, 4_GiB))); } void Device::CollectToolingInfo() { |