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author | David Marcec <dmarcecguzman@gmail.com> | 2020-04-29 01:13:03 +1000 |
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committer | David Marcec <dmarcecguzman@gmail.com> | 2020-04-29 01:13:03 +1000 |
commit | fdbeb90bd0517236bc0ed726d368825eb2d1e4ea (patch) | |
tree | 1573fb6e4a6ef4d9985085c99e690a5849b2d5ef /src | |
parent | a17813c4f4361894fa17a206250bb858a04e2b6b (diff) |
Updated comment to reflect ListQualifiedUsers better
Diffstat (limited to 'src')
-rw-r--r-- | src/core/hle/service/acc/acc.cpp | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/src/core/hle/service/acc/acc.cpp b/src/core/hle/service/acc/acc.cpp index 9b5f4eb91..4f4e1f083 100644 --- a/src/core/hle/service/acc/acc.cpp +++ b/src/core/hle/service/acc/acc.cpp @@ -431,7 +431,9 @@ void Module::Interface::GetProfileEditor(Kernel::HLERequestContext& ctx) { void Module::Interface::ListQualifiedUsers(Kernel::HLERequestContext& ctx) { LOG_DEBUG(Service_ACC, "called"); - // All users should be qualified + // All users should be qualified. We don't actually have parental control or anything to do with + // nintendo online currently. We're just going to assume the user running the game has access to + // the game regardless of parental control settings. ctx.WriteBuffer(profile_manager->GetAllUsers()); IPC::ResponseBuilder rb{ctx, 2}; rb.Push(RESULT_SUCCESS); |