diff options
| -rw-r--r-- | src/shader_recompiler/backend/glasm/emit_glasm_integer.cpp | 20 | 
1 files changed, 10 insertions, 10 deletions
| diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_integer.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_integer.cpp index adcc0404b..1befeca91 100644 --- a/src/shader_recompiler/backend/glasm/emit_glasm_integer.cpp +++ b/src/shader_recompiler/backend/glasm/emit_glasm_integer.cpp @@ -175,43 +175,43 @@ void EmitUClamp32(EmitContext& ctx, IR::Inst& inst, ScalarU32 value, ScalarU32 m  }  void EmitSLessThan(EmitContext& ctx, IR::Inst& inst, ScalarS32 lhs, ScalarS32 rhs) { -    ctx.Add("SLT.S {},{},{};", inst, lhs, rhs); +    ctx.Add("SLT.S {}.x,{},{};", inst, lhs, rhs);  }  void EmitULessThan(EmitContext& ctx, IR::Inst& inst, ScalarU32 lhs, ScalarU32 rhs) { -    ctx.Add("SLT.U {},{},{};", inst, lhs, rhs); +    ctx.Add("SLT.U {}.x,{},{};", inst, lhs, rhs);  }  void EmitIEqual(EmitContext& ctx, IR::Inst& inst, ScalarS32 lhs, ScalarS32 rhs) { -    ctx.Add("SEQ.S {},{},{};", inst, lhs, rhs); +    ctx.Add("SEQ.S {}.x,{},{};", inst, lhs, rhs);  }  void EmitSLessThanEqual(EmitContext& ctx, IR::Inst& inst, ScalarS32 lhs, ScalarS32 rhs) { -    ctx.Add("SLE.S {},{},{};", inst, lhs, rhs); +    ctx.Add("SLE.S {}.x,{},{};", inst, lhs, rhs);  }  void EmitULessThanEqual(EmitContext& ctx, IR::Inst& inst, ScalarU32 lhs, ScalarU32 rhs) { -    ctx.Add("SLE.U {},{},{};", inst, lhs, rhs); +    ctx.Add("SLE.U {}.x,{},{};", inst, lhs, rhs);  }  void EmitSGreaterThan(EmitContext& ctx, IR::Inst& inst, ScalarS32 lhs, ScalarS32 rhs) { -    ctx.Add("SGT.S {},{},{};", inst, lhs, rhs); +    ctx.Add("SGT.S {}.x,{},{};", inst, lhs, rhs);  }  void EmitUGreaterThan(EmitContext& ctx, IR::Inst& inst, ScalarU32 lhs, ScalarU32 rhs) { -    ctx.Add("SGT.U {},{},{};", inst, lhs, rhs); +    ctx.Add("SGT.U {}.x,{},{};", inst, lhs, rhs);  }  void EmitINotEqual(EmitContext& ctx, IR::Inst& inst, ScalarS32 lhs, ScalarS32 rhs) { -    ctx.Add("SNE.U {},{},{};", inst, lhs, rhs); +    ctx.Add("SNE.U {}.x,{},{};", inst, lhs, rhs);  }  void EmitSGreaterThanEqual(EmitContext& ctx, IR::Inst& inst, ScalarS32 lhs, ScalarS32 rhs) { -    ctx.Add("SGE.S {},{},{};", inst, lhs, rhs); +    ctx.Add("SGE.S {}.x,{},{};", inst, lhs, rhs);  }  void EmitUGreaterThanEqual(EmitContext& ctx, IR::Inst& inst, ScalarU32 lhs, ScalarU32 rhs) { -    ctx.Add("SGE.U {},{},{};", inst, lhs, rhs); +    ctx.Add("SGE.U {}.x,{},{};", inst, lhs, rhs);  }  } // namespace Shader::Backend::GLASM | 
