diff options
| -rw-r--r-- | src/yuzu/configuration/config.cpp | 4 | ||||
| -rw-r--r-- | src/yuzu_cmd/config.cpp | 2 | 
2 files changed, 3 insertions, 3 deletions
| diff --git a/src/yuzu/configuration/config.cpp b/src/yuzu/configuration/config.cpp index d592c82c0..0635d13d0 100644 --- a/src/yuzu/configuration/config.cpp +++ b/src/yuzu/configuration/config.cpp @@ -782,7 +782,7 @@ void Config::ReadRendererValues() {      ReadSettingGlobal(Settings::values.frame_limit, QStringLiteral("frame_limit"), 100);      ReadSettingGlobal(Settings::values.use_disk_shader_cache,                        QStringLiteral("use_disk_shader_cache"), true); -    ReadSettingGlobal(Settings::values.gpu_accuracy, QStringLiteral("gpu_accuracy"), 0); +    ReadSettingGlobal(Settings::values.gpu_accuracy, QStringLiteral("gpu_accuracy"), 1);      ReadSettingGlobal(Settings::values.use_asynchronous_gpu_emulation,                        QStringLiteral("use_asynchronous_gpu_emulation"), true);      ReadSettingGlobal(Settings::values.use_nvdec_emulation, QStringLiteral("use_nvdec_emulation"), @@ -1351,7 +1351,7 @@ void Config::SaveRendererValues() {                         Settings::values.use_disk_shader_cache, true);      WriteSettingGlobal(QStringLiteral("gpu_accuracy"),                         static_cast<int>(Settings::values.gpu_accuracy.GetValue(global)), -                       Settings::values.gpu_accuracy.UsingGlobal(), 0); +                       Settings::values.gpu_accuracy.UsingGlobal(), 1);      WriteSettingGlobal(QStringLiteral("use_asynchronous_gpu_emulation"),                         Settings::values.use_asynchronous_gpu_emulation, true);      WriteSettingGlobal(QStringLiteral("use_nvdec_emulation"), Settings::values.use_nvdec_emulation, diff --git a/src/yuzu_cmd/config.cpp b/src/yuzu_cmd/config.cpp index f76102459..aa0a9f288 100644 --- a/src/yuzu_cmd/config.cpp +++ b/src/yuzu_cmd/config.cpp @@ -388,7 +388,7 @@ void Config::ReadValues() {          static_cast<u16>(sdl2_config->GetInteger("Renderer", "frame_limit", 100)));      Settings::values.use_disk_shader_cache.SetValue(          sdl2_config->GetBoolean("Renderer", "use_disk_shader_cache", false)); -    const int gpu_accuracy_level = sdl2_config->GetInteger("Renderer", "gpu_accuracy", 0); +    const int gpu_accuracy_level = sdl2_config->GetInteger("Renderer", "gpu_accuracy", 1);      Settings::values.gpu_accuracy.SetValue(static_cast<Settings::GPUAccuracy>(gpu_accuracy_level));      Settings::values.use_asynchronous_gpu_emulation.SetValue(          sdl2_config->GetBoolean("Renderer", "use_asynchronous_gpu_emulation", true)); | 
