diff options
39 files changed, 5497 insertions, 3808 deletions
diff --git a/src/video_core/CMakeLists.txt b/src/video_core/CMakeLists.txt index 327db68a5..509ca117a 100644 --- a/src/video_core/CMakeLists.txt +++ b/src/video_core/CMakeLists.txt @@ -59,6 +59,34 @@ add_library(video_core STATIC      renderer_opengl/renderer_opengl.h      renderer_opengl/utils.cpp      renderer_opengl/utils.h +    shader/decode/arithmetic.cpp +    shader/decode/arithmetic_immediate.cpp +    shader/decode/bfe.cpp +    shader/decode/bfi.cpp +    shader/decode/shift.cpp +    shader/decode/arithmetic_integer.cpp +    shader/decode/arithmetic_integer_immediate.cpp +    shader/decode/arithmetic_half.cpp +    shader/decode/arithmetic_half_immediate.cpp +    shader/decode/ffma.cpp +    shader/decode/hfma2.cpp +    shader/decode/conversion.cpp +    shader/decode/memory.cpp +    shader/decode/float_set_predicate.cpp +    shader/decode/integer_set_predicate.cpp +    shader/decode/half_set_predicate.cpp +    shader/decode/predicate_set_register.cpp +    shader/decode/predicate_set_predicate.cpp +    shader/decode/register_set_predicate.cpp +    shader/decode/float_set.cpp +    shader/decode/integer_set.cpp +    shader/decode/half_set.cpp +    shader/decode/video.cpp +    shader/decode/xmad.cpp +    shader/decode/other.cpp +    shader/decode.cpp +    shader/shader_ir.cpp +    shader/shader_ir.h      surface.cpp      surface.h      textures/astc.cpp diff --git a/src/video_core/engines/shader_bytecode.h b/src/video_core/engines/shader_bytecode.h index e53c77f2b..cdef97bc6 100644 --- a/src/video_core/engines/shader_bytecode.h +++ b/src/video_core/engines/shader_bytecode.h @@ -397,6 +397,10 @@ struct IpaMode {      bool operator!=(const IpaMode& a) const {          return !operator==(a);      } +    bool operator<(const IpaMode& a) const { +        return std::tie(interpolation_mode, sampling_mode) < +               std::tie(a.interpolation_mode, a.sampling_mode); +    }  };  enum class SystemVariable : u64 { @@ -644,6 +648,7 @@ union Instruction {              BitField<37, 2, HalfPrecision> precision;              BitField<32, 1, u64> saturate; +            BitField<31, 1, u64> negate_b;              BitField<30, 1, u64> negate_c;              BitField<35, 2, HalfType> type_c;          } rr; @@ -1431,6 +1436,7 @@ public:          PredicateSetRegister,          RegisterSetPredicate,          Conversion, +        Video,          Xmad,          Unknown,      }; @@ -1562,8 +1568,8 @@ private:              INST("11100000--------", Id::IPA, Type::Trivial, "IPA"),              INST("1111101111100---", Id::OUT_R, Type::Trivial, "OUT_R"),              INST("1110111111010---", Id::ISBERD, Type::Trivial, "ISBERD"), -            INST("01011111--------", Id::VMAD, Type::Trivial, "VMAD"), -            INST("0101000011110---", Id::VSETP, Type::Trivial, "VSETP"), +            INST("01011111--------", Id::VMAD, Type::Video, "VMAD"), +            INST("0101000011110---", Id::VSETP, Type::Video, "VSETP"),              INST("0011001-1-------", Id::FFMA_IMM, Type::Ffma, "FFMA_IMM"),              INST("010010011-------", Id::FFMA_CR, Type::Ffma, "FFMA_CR"),              INST("010100011-------", Id::FFMA_RC, Type::Ffma, "FFMA_RC"), diff --git a/src/video_core/engines/shader_header.h b/src/video_core/engines/shader_header.h index 99c34649f..cf2b76ff6 100644 --- a/src/video_core/engines/shader_header.h +++ b/src/video_core/engines/shader_header.h @@ -106,7 +106,7 @@ struct Header {          } ps;      }; -    u64 GetLocalMemorySize() { +    u64 GetLocalMemorySize() const {          return (common1.shader_local_memory_low_size |                  (common2.shader_local_memory_high_size << 24));      } diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index 6600ad528..71829fee0 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -930,7 +930,7 @@ u32 RasterizerOpenGL::SetupConstBuffers(Maxwell::ShaderStage stage, Shader& shad      const auto& gpu = Core::System::GetInstance().GPU();      const auto& maxwell3d = gpu.Maxwell3D();      const auto& shader_stage = maxwell3d.state.shader_stages[static_cast<std::size_t>(stage)]; -    const auto& entries = shader->GetShaderEntries().const_buffer_entries; +    const auto& entries = shader->GetShaderEntries().const_buffers;      constexpr u64 max_binds = Tegra::Engines::Maxwell3D::Regs::MaxConstBuffers;      std::array<GLuint, max_binds> bind_buffers; @@ -998,7 +998,7 @@ u32 RasterizerOpenGL::SetupTextures(Maxwell::ShaderStage stage, Shader& shader,      MICROPROFILE_SCOPE(OpenGL_Texture);      const auto& gpu = Core::System::GetInstance().GPU();      const auto& maxwell3d = gpu.Maxwell3D(); -    const auto& entries = shader->GetShaderEntries().texture_samplers; +    const auto& entries = shader->GetShaderEntries().samplers;      ASSERT_MSG(current_unit + entries.size() <= std::size(state.texture_units),                 "Exceeded the number of active textures."); diff --git a/src/video_core/renderer_opengl/gl_shader_cache.cpp b/src/video_core/renderer_opengl/gl_shader_cache.cpp index c785fffa3..b3aca39af 100644 --- a/src/video_core/renderer_opengl/gl_shader_cache.cpp +++ b/src/video_core/renderer_opengl/gl_shader_cache.cpp @@ -10,11 +10,15 @@  #include "video_core/engines/maxwell_3d.h"  #include "video_core/renderer_opengl/gl_rasterizer.h"  #include "video_core/renderer_opengl/gl_shader_cache.h" +#include "video_core/renderer_opengl/gl_shader_decompiler.h"  #include "video_core/renderer_opengl/gl_shader_manager.h"  #include "video_core/renderer_opengl/utils.h" +#include "video_core/shader/shader_ir.h"  namespace OpenGL { +using VideoCommon::Shader::ProgramCode; +  /// Gets the address for the specified shader stage program  static VAddr GetShaderAddress(Maxwell::ShaderProgram program) {      const auto& gpu = Core::System::GetInstance().GPU().Maxwell3D(); @@ -24,8 +28,8 @@ static VAddr GetShaderAddress(Maxwell::ShaderProgram program) {  }  /// Gets the shader program code from memory for the specified address -static GLShader::ProgramCode GetShaderCode(VAddr addr) { -    GLShader::ProgramCode program_code(GLShader::MAX_PROGRAM_CODE_LENGTH); +static ProgramCode GetShaderCode(VAddr addr) { +    ProgramCode program_code(VideoCommon::Shader::MAX_PROGRAM_LENGTH);      Memory::ReadBlock(addr, program_code.data(), program_code.size() * sizeof(u64));      return program_code;  } diff --git a/src/video_core/renderer_opengl/gl_shader_cache.h b/src/video_core/renderer_opengl/gl_shader_cache.h index 768747968..e0887dd7b 100644 --- a/src/video_core/renderer_opengl/gl_shader_cache.h +++ b/src/video_core/renderer_opengl/gl_shader_cache.h @@ -12,6 +12,7 @@  #include "common/common_types.h"  #include "video_core/rasterizer_cache.h"  #include "video_core/renderer_opengl/gl_resource_manager.h" +#include "video_core/renderer_opengl/gl_shader_decompiler.h"  #include "video_core/renderer_opengl/gl_shader_gen.h"  namespace OpenGL { diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp index 1bb09e61b..3411cf9e6 100644 --- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp +++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp @@ -2,247 +2,40 @@  // Licensed under GPLv2 or any later version  // Refer to the license.txt file included. -#include <map> -#include <optional> -#include <set> +#include <array>  #include <string>  #include <string_view> -#include <unordered_set> +#include <variant>  #include <fmt/format.h> +#include "common/alignment.h"  #include "common/assert.h"  #include "common/common_types.h" -#include "video_core/engines/shader_bytecode.h" -#include "video_core/engines/shader_header.h" +#include "video_core/engines/maxwell_3d.h"  #include "video_core/renderer_opengl/gl_rasterizer.h"  #include "video_core/renderer_opengl/gl_shader_decompiler.h" +#include "video_core/shader/shader_ir.h" -namespace OpenGL::GLShader::Decompiler { +namespace OpenGL::GLShader {  using Tegra::Shader::Attribute; -using Tegra::Shader::Instruction; -using Tegra::Shader::LogicOperation; -using Tegra::Shader::OpCode; +using Tegra::Shader::Header; +using Tegra::Shader::IpaInterpMode; +using Tegra::Shader::IpaMode; +using Tegra::Shader::IpaSampleMode;  using Tegra::Shader::Register; -using Tegra::Shader::Sampler; -using Tegra::Shader::SubOp; +using namespace VideoCommon::Shader; -constexpr u32 PROGRAM_END = MAX_PROGRAM_CODE_LENGTH; -constexpr u32 PROGRAM_HEADER_SIZE = sizeof(Tegra::Shader::Header); +using Maxwell = Tegra::Engines::Maxwell3D::Regs; +using ShaderStage = Tegra::Engines::Maxwell3D::Regs::ShaderStage; +using Operation = const OperationNode&; -constexpr u32 MAX_GEOMETRY_BUFFERS = 6; -constexpr u32 MAX_ATTRIBUTES = 0x100; // Size in vec4s, this value is untested +enum : u32 { POSITION_VARYING_LOCATION = 0, GENERIC_VARYING_START_LOCATION = 1 }; +constexpr u32 MAX_CONSTBUFFER_ELEMENTS = +    static_cast<u32>(RasterizerOpenGL::MaxConstbufferSize) / (4 * sizeof(float)); -static const char* INTERNAL_FLAG_NAMES[] = {"zero_flag", "sign_flag", "carry_flag", -                                            "overflow_flag"}; - -enum class InternalFlag : u64 { -    ZeroFlag = 0, -    SignFlag = 1, -    CarryFlag = 2, -    OverflowFlag = 3, -    Amount -}; - -class DecompileFail : public std::runtime_error { -public: -    using std::runtime_error::runtime_error; -}; - -/// Generates code to use for a swizzle operation. -static std::string GetSwizzle(u64 elem) { -    ASSERT(elem <= 3); -    std::string swizzle = "."; -    swizzle += "xyzw"[elem]; -    return swizzle; -} - -/// Translate topology -static std::string GetTopologyName(Tegra::Shader::OutputTopology topology) { -    switch (topology) { -    case Tegra::Shader::OutputTopology::PointList: -        return "points"; -    case Tegra::Shader::OutputTopology::LineStrip: -        return "line_strip"; -    case Tegra::Shader::OutputTopology::TriangleStrip: -        return "triangle_strip"; -    default: -        UNIMPLEMENTED_MSG("Unknown output topology: {}", static_cast<u32>(topology)); -        return "points"; -    } -} - -/// Describes the behaviour of code path of a given entry point and a return point. -enum class ExitMethod { -    Undetermined, ///< Internal value. Only occur when analyzing JMP loop. -    AlwaysReturn, ///< All code paths reach the return point. -    Conditional,  ///< Code path reaches the return point or an END instruction conditionally. -    AlwaysEnd,    ///< All code paths reach a END instruction. -}; - -/// A subroutine is a range of code refereced by a CALL, IF or LOOP instruction. -struct Subroutine { -    /// Generates a name suitable for GLSL source code. -    std::string GetName() const { -        return "sub_" + std::to_string(begin) + '_' + std::to_string(end) + '_' + suffix; -    } - -    u32 begin;                 ///< Entry point of the subroutine. -    u32 end;                   ///< Return point of the subroutine. -    const std::string& suffix; ///< Suffix of the shader, used to make a unique subroutine name -    ExitMethod exit_method;    ///< Exit method of the subroutine. -    std::set<u32> labels;      ///< Addresses refereced by JMP instructions. - -    bool operator<(const Subroutine& rhs) const { -        return std::tie(begin, end) < std::tie(rhs.begin, rhs.end); -    } -}; - -/// Analyzes shader code and produces a set of subroutines. -class ControlFlowAnalyzer { -public: -    ControlFlowAnalyzer(const ProgramCode& program_code, u32 main_offset, const std::string& suffix) -        : program_code(program_code), shader_coverage_begin(main_offset), -          shader_coverage_end(main_offset + 1) { - -        // Recursively finds all subroutines. -        const Subroutine& program_main = AddSubroutine(main_offset, PROGRAM_END, suffix); -        if (program_main.exit_method != ExitMethod::AlwaysEnd) -            throw DecompileFail("Program does not always end"); -    } - -    std::set<Subroutine> GetSubroutines() { -        return std::move(subroutines); -    } - -    std::size_t GetShaderLength() const { -        return shader_coverage_end * sizeof(u64); -    } - -private: -    const ProgramCode& program_code; -    std::set<Subroutine> subroutines; -    std::map<std::pair<u32, u32>, ExitMethod> exit_method_map; -    u32 shader_coverage_begin; -    u32 shader_coverage_end; - -    /// Adds and analyzes a new subroutine if it is not added yet. -    const Subroutine& AddSubroutine(u32 begin, u32 end, const std::string& suffix) { -        Subroutine subroutine{begin, end, suffix, ExitMethod::Undetermined, {}}; - -        const auto iter = subroutines.find(subroutine); -        if (iter != subroutines.end()) { -            return *iter; -        } - -        subroutine.exit_method = Scan(begin, end, subroutine.labels); -        if (subroutine.exit_method == ExitMethod::Undetermined) { -            throw DecompileFail("Recursive function detected"); -        } - -        return *subroutines.insert(std::move(subroutine)).first; -    } - -    /// Merges exit method of two parallel branches. -    static ExitMethod ParallelExit(ExitMethod a, ExitMethod b) { -        if (a == ExitMethod::Undetermined) { -            return b; -        } -        if (b == ExitMethod::Undetermined) { -            return a; -        } -        if (a == b) { -            return a; -        } -        return ExitMethod::Conditional; -    } - -    /// Scans a range of code for labels and determines the exit method. -    ExitMethod Scan(u32 begin, u32 end, std::set<u32>& labels) { -        const auto [iter, inserted] = -            exit_method_map.emplace(std::make_pair(begin, end), ExitMethod::Undetermined); -        ExitMethod& exit_method = iter->second; -        if (!inserted) -            return exit_method; - -        for (u32 offset = begin; offset != end && offset != PROGRAM_END; ++offset) { -            shader_coverage_begin = std::min(shader_coverage_begin, offset); -            shader_coverage_end = std::max(shader_coverage_end, offset + 1); - -            const Instruction instr = {program_code[offset]}; -            if (const auto opcode = OpCode::Decode(instr)) { -                switch (opcode->get().GetId()) { -                case OpCode::Id::EXIT: { -                    // The EXIT instruction can be predicated, which means that the shader can -                    // conditionally end on this instruction. We have to consider the case where the -                    // condition is not met and check the exit method of that other basic block. -                    using Tegra::Shader::Pred; -                    if (instr.pred.pred_index == static_cast<u64>(Pred::UnusedIndex)) { -                        return exit_method = ExitMethod::AlwaysEnd; -                    } else { -                        const ExitMethod not_met = Scan(offset + 1, end, labels); -                        return exit_method = ParallelExit(ExitMethod::AlwaysEnd, not_met); -                    } -                } -                case OpCode::Id::BRA: { -                    const u32 target = offset + instr.bra.GetBranchTarget(); -                    labels.insert(target); -                    const ExitMethod no_jmp = Scan(offset + 1, end, labels); -                    const ExitMethod jmp = Scan(target, end, labels); -                    return exit_method = ParallelExit(no_jmp, jmp); -                } -                case OpCode::Id::SSY: -                case OpCode::Id::PBK: { -                    // The SSY and PBK use a similar encoding as the BRA instruction. -                    UNIMPLEMENTED_IF_MSG(instr.bra.constant_buffer != 0, -                                         "Constant buffer branching is not supported"); -                    const u32 target = offset + instr.bra.GetBranchTarget(); -                    labels.insert(target); -                    // Continue scanning for an exit method. -                    break; -                } -                } -            } -        } -        return exit_method = ExitMethod::AlwaysReturn; -    } -}; - -template <typename T> -class ShaderScopedScope { -public: -    explicit ShaderScopedScope(T& writer, std::string_view begin_expr, std::string end_expr) -        : writer(writer), end_expr(std::move(end_expr)) { - -        if (begin_expr.empty()) { -            writer.AddLine('{'); -        } else { -            writer.AddExpression(begin_expr); -            writer.AddLine(" {"); -        } -        ++writer.scope; -    } - -    ShaderScopedScope(const ShaderScopedScope&) = delete; - -    ~ShaderScopedScope() { -        --writer.scope; -        if (end_expr.empty()) { -            writer.AddLine('}'); -        } else { -            writer.AddExpression("} "); -            writer.AddExpression(end_expr); -            writer.AddLine(';'); -        } -    } - -    ShaderScopedScope& operator=(const ShaderScopedScope&) = delete; - -private: -    T& writer; -    std::string end_expr; -}; +enum class Type { Bool, Bool2, Float, Int, Uint, HalfFloat };  class ShaderWriter {  public: @@ -271,16 +64,17 @@ public:          shader_source += '\n';      } -    std::string GetResult() { -        return std::move(shader_source); +    std::string GenerateTemporal() { +        std::string temporal = "tmp"; +        temporal += std::to_string(temporal_index++); +        return temporal;      } -    ShaderScopedScope<ShaderWriter> Scope(std::string_view begin_expr = {}, -                                          std::string end_expr = {}) { -        return ShaderScopedScope(*this, begin_expr, end_expr); +    std::string GetResult() { +        return std::move(shader_source);      } -    int scope = 0; +    s32 scope = 0;  private:      void AppendIndentation() { @@ -288,3663 +82,1447 @@ private:      }      std::string shader_source; +    u32 temporal_index = 1;  }; -/** - * Represents an emulated shader register, used to track the state of that register for emulation - * with GLSL. At this time, a register can be used as a float or an integer. This class is used for - * bookkeeping within the GLSL program. - */ -class GLSLRegister { -public: -    enum class Type { -        Float, -        Integer, -        UnsignedInteger, -    }; - -    GLSLRegister(std::size_t index, const std::string& suffix) : index{index}, suffix{suffix} {} +/// Generates code to use for a swizzle operation. +static std::string GetSwizzle(u32 elem) { +    ASSERT(elem <= 3); +    std::string swizzle = "."; +    swizzle += "xyzw"[elem]; +    return swizzle; +} -    /// Gets the GLSL type string for a register -    static std::string GetTypeString() { -        return "float"; +/// Translate topology +static std::string GetTopologyName(Tegra::Shader::OutputTopology topology) { +    switch (topology) { +    case Tegra::Shader::OutputTopology::PointList: +        return "points"; +    case Tegra::Shader::OutputTopology::LineStrip: +        return "line_strip"; +    case Tegra::Shader::OutputTopology::TriangleStrip: +        return "triangle_strip"; +    default: +        UNIMPLEMENTED_MSG("Unknown output topology: {}", static_cast<u32>(topology)); +        return "points";      } +} -    /// Gets the GLSL register prefix string, used for declarations and referencing -    static std::string GetPrefixString() { -        return "reg_"; -    } +/// Returns true if an object has to be treated as precise +static bool IsPrecise(Operation operand) { +    const auto& meta = operand.GetMeta(); -    /// Returns a GLSL string representing the current state of the register -    std::string GetString() const { -        return GetPrefixString() + std::to_string(index) + '_' + suffix; +    if (const auto arithmetic = std::get_if<MetaArithmetic>(&meta)) { +        return arithmetic->precise;      } - -    /// Returns the index of the register -    std::size_t GetIndex() const { -        return index; +    if (const auto half_arithmetic = std::get_if<MetaHalfArithmetic>(&meta)) { +        return half_arithmetic->precise;      } +    return false; +} -private: -    const std::size_t index; -    const std::string& suffix; -}; - -/** - * Used to manage shader registers that are emulated with GLSL. This class keeps track of the state - * of all registers (e.g. whether they are currently being used as Floats or Integers), and - * generates the necessary GLSL code to perform conversions as needed. This class is used for - * bookkeeping within the GLSL program. - */ -class GLSLRegisterManager { -public: -    GLSLRegisterManager(ShaderWriter& shader, ShaderWriter& declarations, -                        const Maxwell3D::Regs::ShaderStage& stage, const std::string& suffix, -                        const Tegra::Shader::Header& header) -        : shader{shader}, declarations{declarations}, stage{stage}, suffix{suffix}, header{header}, -          fixed_pipeline_output_attributes_used{}, local_memory_size{0} { -        BuildRegisterList(); -        BuildInputList(); -    } - -    void SetConditionalCodesFromExpression(const std::string& expresion) { -        SetInternalFlag(InternalFlag::ZeroFlag, "(" + expresion + ") == 0"); -        LOG_WARNING(HW_GPU, "Condition codes implementation is incomplete."); -    } - -    void SetConditionalCodesFromRegister(const Register& reg, u64 dest_elem = 0) { -        SetConditionalCodesFromExpression(GetRegister(reg, static_cast<u32>(dest_elem))); -    } - -    /** -     * Returns code that does an integer size conversion for the specified size. -     * @param value Value to perform integer size conversion on. -     * @param size Register size to use for conversion instructions. -     * @returns GLSL string corresponding to the value converted to the specified size. -     */ -    static std::string ConvertIntegerSize(const std::string& value, Register::Size size) { -        switch (size) { -        case Register::Size::Byte: -            return "((" + value + " << 24) >> 24)"; -        case Register::Size::Short: -            return "((" + value + " << 16) >> 16)"; -        case Register::Size::Word: -            // Default - do nothing -            return value; -        default: -            UNREACHABLE_MSG("Unimplemented conversion size: {}", static_cast<u32>(size)); -            return value; -        } +static bool IsPrecise(Node node) { +    if (const auto operation = std::get_if<OperationNode>(node)) { +        return IsPrecise(*operation);      } +    return false; +} -    /** -     * Gets a register as an float. -     * @param reg The register to get. -     * @param elem The element to use for the operation. -     * @returns GLSL string corresponding to the register as a float. -     */ -    std::string GetRegisterAsFloat(const Register& reg, unsigned elem = 0) { -        return GetRegister(reg, elem); -    } - -    /** -     * Gets a register as an integer. -     * @param reg The register to get. -     * @param elem The element to use for the operation. -     * @param is_signed Whether to get the register as a signed (or unsigned) integer. -     * @param size Register size to use for conversion instructions. -     * @returns GLSL string corresponding to the register as an integer. -     */ -    std::string GetRegisterAsInteger(const Register& reg, unsigned elem = 0, bool is_signed = true, -                                     Register::Size size = Register::Size::Word) { -        const std::string func{is_signed ? "floatBitsToInt" : "floatBitsToUint"}; -        const std::string value{func + '(' + GetRegister(reg, elem) + ')'}; -        return ConvertIntegerSize(value, size); -    } - -    /** -     * Writes code that does a register assignment to float value operation. -     * @param reg The destination register to use. -     * @param elem The element to use for the operation. -     * @param value The code representing the value to assign. -     * @param dest_num_components Number of components in the destination. -     * @param value_num_components Number of components in the value. -     * @param is_saturated Optional, when True, saturates the provided value. -     * @param sets_cc Optional, when True, sets the corresponding values to the implemented -     * condition flags. -     * @param dest_elem Optional, the destination element to use for the operation. -     */ -    void SetRegisterToFloat(const Register& reg, u64 elem, const std::string& value, -                            u64 dest_num_components, u64 value_num_components, -                            bool is_saturated = false, bool sets_cc = false, u64 dest_elem = 0, -                            bool precise = false) { -        const std::string clamped_value = is_saturated ? "clamp(" + value + ", 0.0, 1.0)" : value; -        SetRegister(reg, elem, clamped_value, dest_num_components, value_num_components, dest_elem, -                    precise); -        if (sets_cc) { -            if (reg == Register::ZeroIndex) { -                SetConditionalCodesFromExpression(clamped_value); -            } else { -                SetConditionalCodesFromRegister(reg, dest_elem); -            } -        } -    } +class GLSLDecompiler final { +public: +    explicit GLSLDecompiler(const ShaderIR& ir, ShaderStage stage, std::string suffix) +        : ir{ir}, stage{stage}, suffix{suffix}, header{ir.GetHeader()} {} -    /** -     * Writes code that does a register assignment to integer value operation. -     * @param reg The destination register to use. -     * @param elem The element to use for the operation. -     * @param value The code representing the value to assign. -     * @param dest_num_components Number of components in the destination. -     * @param value_num_components Number of components in the value. -     * @param is_saturated Optional, when True, saturates the provided value. -     * @param sets_cc Optional, when True, sets the corresponding values to the implemented -     * condition flags. -     * @param dest_elem Optional, the destination element to use for the operation. -     * @param size Register size to use for conversion instructions. -     */ -    void SetRegisterToInteger(const Register& reg, bool is_signed, u64 elem, -                              const std::string& value, u64 dest_num_components, -                              u64 value_num_components, bool is_saturated = false, -                              bool sets_cc = false, u64 dest_elem = 0, -                              Register::Size size = Register::Size::Word) { -        UNIMPLEMENTED_IF(is_saturated); -        const std::string final_value = ConvertIntegerSize(value, size); -        const std::string func{is_signed ? "intBitsToFloat" : "uintBitsToFloat"}; - -        SetRegister(reg, elem, func + '(' + final_value + ')', dest_num_components, -                    value_num_components, dest_elem, false); - -        if (sets_cc) { -            if (reg == Register::ZeroIndex) { -                SetConditionalCodesFromExpression(final_value); -            } else { -                SetConditionalCodesFromRegister(reg, dest_elem); -            } -        } -    } +    void Decompile() { +        DeclareVertex(); +        DeclareGeometry(); +        DeclareRegisters(); +        DeclarePredicates(); +        DeclareLocalMemory(); +        DeclareInternalFlags(); +        DeclareInputAttributes(); +        DeclareOutputAttributes(); +        DeclareConstantBuffers(); +        DeclareSamplers(); -    /** -     * Writes code that does a register assignment to a half float value operation. -     * @param reg The destination register to use. -     * @param elem The element to use for the operation. -     * @param value The code representing the value to assign. Type has to be half float. -     * @param merge Half float kind of assignment. -     * @param dest_num_components Number of components in the destination. -     * @param value_num_components Number of components in the value. -     * @param is_saturated Optional, when True, saturates the provided value. -     * @param dest_elem Optional, the destination element to use for the operation. -     */ -    void SetRegisterToHalfFloat(const Register& reg, u64 elem, const std::string& value, -                                Tegra::Shader::HalfMerge merge, u64 dest_num_components, -                                u64 value_num_components, bool is_saturated = false, -                                u64 dest_elem = 0) { -        UNIMPLEMENTED_IF(is_saturated); - -        const std::string result = [&]() { -            switch (merge) { -            case Tegra::Shader::HalfMerge::H0_H1: -                return "uintBitsToFloat(packHalf2x16(" + value + "))"; -            case Tegra::Shader::HalfMerge::F32: -                // Half float instructions take the first component when doing a float cast. -                return "float(" + value + ".x)"; -            case Tegra::Shader::HalfMerge::Mrg_H0: -                // TODO(Rodrigo): I guess Mrg_H0 and Mrg_H1 take their respective component from the -                // pack. I couldn't test this on hardware but it shouldn't really matter since most -                // of the time when a Mrg_* flag is used both components will be mirrored. That -                // being said, it deserves a test. -                return "uintBitsToFloat((" + GetRegisterAsInteger(reg, 0, false) + -                       " & 0xffff0000) | (packHalf2x16(" + value + ") & 0x0000ffff))"; -            case Tegra::Shader::HalfMerge::Mrg_H1: -                return "uintBitsToFloat((" + GetRegisterAsInteger(reg, 0, false) + -                       " & 0x0000ffff) | (packHalf2x16(" + value + ") & 0xffff0000))"; -            default: -                UNREACHABLE(); -                return std::string("0"); -            } -        }(); +        code.AddLine("void execute_" + suffix + "() {"); +        ++code.scope; -        SetRegister(reg, elem, result, dest_num_components, value_num_components, dest_elem, false); -    } +        // VM's program counter +        const auto first_address = ir.GetBasicBlocks().begin()->first; +        code.AddLine("uint jmp_to = " + std::to_string(first_address) + "u;"); -    /** -     * Writes code that does a register assignment to input attribute operation. Input attributes -     * are stored as floats, so this may require conversion. -     * @param reg The destination register to use. -     * @param elem The element to use for the operation. -     * @param attribute The input attribute to use as the source value. -     * @param input_mode The input mode. -     * @param vertex The register that decides which vertex to read from (used in GS). -     */ -    void SetRegisterToInputAttibute(const Register& reg, u64 elem, Attribute::Index attribute, -                                    const Tegra::Shader::IpaMode& input_mode, -                                    std::optional<Register> vertex = {}) { -        const std::string dest = GetRegisterAsFloat(reg); -        const std::string src = GetInputAttribute(attribute, input_mode, vertex) + GetSwizzle(elem); -        shader.AddLine(dest + " = " + src + ';'); -    } +        // TODO(Subv): Figure out the actual depth of the flow stack, for now it seems +        // unlikely that shaders will use 20 nested SSYs and PBKs. +        constexpr u32 FLOW_STACK_SIZE = 20; +        code.AddLine(fmt::format("uint flow_stack[{}];", FLOW_STACK_SIZE)); +        code.AddLine("uint flow_stack_top = 0u;"); -    std::string GetLocalMemoryAsFloat(const std::string& index) { -        return "lmem[" + index + ']'; -    } +        code.AddLine("while (true) {"); +        ++code.scope; -    std::string GetLocalMemoryAsInteger(const std::string& index, bool is_signed = false) { -        const std::string func{is_signed ? "floatToIntBits" : "floatBitsToUint"}; -        return func + "(lmem[" + index + "])"; -    } +        code.AddLine("switch (jmp_to) {"); -    void SetLocalMemoryAsFloat(const std::string& index, const std::string& value) { -        shader.AddLine("lmem[" + index + "] = " + value + ';'); -    } +        for (const auto& pair : ir.GetBasicBlocks()) { +            const auto [address, bb] = pair; +            code.AddLine(fmt::format("case 0x{:x}u: {{", address)); +            ++code.scope; -    void SetLocalMemoryAsInteger(const std::string& index, const std::string& value, -                                 bool is_signed = false) { -        const std::string func{is_signed ? "intBitsToFloat" : "uintBitsToFloat"}; -        shader.AddLine("lmem[" + index + "] = " + func + '(' + value + ");"); -    } +            VisitBasicBlock(bb); -    std::string GetConditionCode(const Tegra::Shader::ConditionCode cc) const { -        switch (cc) { -        case Tegra::Shader::ConditionCode::NEU: -            return "!(" + GetInternalFlag(InternalFlag::ZeroFlag) + ')'; -        default: -            UNIMPLEMENTED_MSG("Unimplemented condition code: {}", static_cast<u32>(cc)); -            return "false"; +            --code.scope; +            code.AddLine('}');          } -    } - -    std::string GetInternalFlag(const InternalFlag flag) const { -        const auto index = static_cast<u32>(flag); -        ASSERT(index < static_cast<u32>(InternalFlag::Amount)); - -        return std::string(INTERNAL_FLAG_NAMES[index]) + '_' + suffix; -    } -    void SetInternalFlag(const InternalFlag flag, const std::string& value) const { -        shader.AddLine(GetInternalFlag(flag) + " = " + value + ';'); -    } - -    /** -     * Writes code that does a output attribute assignment to register operation. Output attributes -     * are stored as floats, so this may require conversion. -     * @param attribute The destination output attribute. -     * @param elem The element to use for the operation. -     * @param val_reg The register to use as the source value. -     * @param buf_reg The register that tells which buffer to write to (used in geometry shaders). -     */ -    void SetOutputAttributeToRegister(Attribute::Index attribute, u64 elem, const Register& val_reg, -                                      const Register& buf_reg) { -        const std::string dest = GetOutputAttribute(attribute); -        const std::string src = GetRegisterAsFloat(val_reg); -        if (dest.empty()) -            return; - -        // Can happen with unknown/unimplemented output attributes, in which case we ignore the -        // instruction for now. -        if (stage == Maxwell3D::Regs::ShaderStage::Geometry) { -            // TODO(Rodrigo): nouveau sets some attributes after setting emitting a geometry -            // shader. These instructions use a dirty register as buffer index, to avoid some -            // drivers from complaining about out of boundary writes, guard them. -            const std::string buf_index{"((" + GetRegisterAsInteger(buf_reg) + ") % " + -                                        std::to_string(MAX_GEOMETRY_BUFFERS) + ')'}; -            shader.AddLine("amem[" + buf_index + "][" + -                           std::to_string(static_cast<u32>(attribute)) + ']' + GetSwizzle(elem) + -                           " = " + src + ';'); -            return; -        } +        code.AddLine("default: return;"); +        code.AddLine('}'); -        switch (attribute) { -        case Attribute::Index::ClipDistances0123: -        case Attribute::Index::ClipDistances4567: { -            const u64 index = (attribute == Attribute::Index::ClipDistances4567 ? 4 : 0) + elem; -            UNIMPLEMENTED_IF_MSG( -                ((header.vtg.clip_distances >> index) & 1) == 0, -                "Shader is setting gl_ClipDistance{} without enabling it in the header", index); - -            clip_distances[index] = true; -            fixed_pipeline_output_attributes_used.insert(attribute); -            shader.AddLine(dest + '[' + std::to_string(index) + "] = " + src + ';'); -            break; -        } -        case Attribute::Index::PointSize: -            fixed_pipeline_output_attributes_used.insert(attribute); -            shader.AddLine(dest + " = " + src + ';'); -            break; -        default: -            shader.AddLine(dest + GetSwizzle(elem) + " = " + src + ';'); -            break; +        for (std::size_t i = 0; i < 2; ++i) { +            --code.scope; +            code.AddLine('}');          }      } -    /// Generates code representing a uniform (C buffer) register, interpreted as the input type. -    std::string GetUniform(u64 index, u64 offset, GLSLRegister::Type type, -                           Register::Size size = Register::Size::Word) { -        declr_const_buffers[index].MarkAsUsed(index, offset, stage); -        std::string value = 'c' + std::to_string(index) + '[' + std::to_string(offset / 4) + "][" + -                            std::to_string(offset % 4) + ']'; - -        if (type == GLSLRegister::Type::Float) { -            // Do nothing, default -        } else if (type == GLSLRegister::Type::Integer) { -            value = "floatBitsToInt(" + value + ')'; -        } else if (type == GLSLRegister::Type::UnsignedInteger) { -            value = "floatBitsToUint(" + value + ')'; -        } else { -            UNREACHABLE(); -        } - -        return ConvertIntegerSize(value, size); +    std::string GetResult() { +        return code.GetResult();      } -    std::string GetUniformIndirect(u64 cbuf_index, s64 offset, const std::string& index_str, -                                   GLSLRegister::Type type) { -        declr_const_buffers[cbuf_index].MarkAsUsedIndirect(cbuf_index, stage); - -        const std::string final_offset = fmt::format("({} + {})", index_str, offset / 4); -        const std::string value = 'c' + std::to_string(cbuf_index) + '[' + final_offset + " / 4][" + -                                  final_offset + " % 4]"; - -        if (type == GLSLRegister::Type::Float) { -            return value; -        } else if (type == GLSLRegister::Type::Integer) { -            return "floatBitsToInt(" + value + ')'; -        } else { -            UNREACHABLE(); -            return value; +    ShaderEntries GetShaderEntries() const { +        ShaderEntries entries; +        for (const auto& cbuf : ir.GetConstantBuffers()) { +            ConstBufferEntry desc(cbuf.second, stage, GetConstBufferBlock(cbuf.first), cbuf.first); +            entries.const_buffers.push_back(desc);          } -    } - -    /// Add declarations. -    void GenerateDeclarations(const std::string& suffix) { -        GenerateVertex(); -        GenerateRegisters(suffix); -        GenerateLocalMemory(); -        GenerateInternalFlags(); -        GenerateInputAttrs(); -        GenerateOutputAttrs(); -        GenerateConstBuffers(); -        GenerateSamplers(); -        GenerateGeometry(); -    } - -    /// Returns a list of constant buffer declarations. -    std::vector<ConstBufferEntry> GetConstBuffersDeclarations() const { -        std::vector<ConstBufferEntry> result; -        std::copy_if(declr_const_buffers.begin(), declr_const_buffers.end(), -                     std::back_inserter(result), [](const auto& entry) { return entry.IsUsed(); }); -        return result; -    } - -    /// Returns a list of samplers used in the shader. -    const std::vector<SamplerEntry>& GetSamplers() const { -        return used_samplers; -    } - -    /// Returns an array of the used clip distances. -    const std::array<bool, Maxwell::NumClipDistances>& GetClipDistances() const { -        return clip_distances; -    } - -    /// Returns the GLSL sampler used for the input shader sampler, and creates a new one if -    /// necessary. -    std::string AccessSampler(const Sampler& sampler, Tegra::Shader::TextureType type, -                              bool is_array, bool is_shadow) { -        const auto offset = static_cast<std::size_t>(sampler.index.Value()); - -        // If this sampler has already been used, return the existing mapping. -        const auto itr = -            std::find_if(used_samplers.begin(), used_samplers.end(), -                         [&](const SamplerEntry& entry) { return entry.GetOffset() == offset; }); - -        if (itr != used_samplers.end()) { -            ASSERT(itr->GetType() == type && itr->IsArray() == is_array && -                   itr->IsShadow() == is_shadow); -            return itr->GetName(); +        for (const auto& sampler : ir.GetSamplers()) { +            SamplerEntry desc(sampler, stage, GetSampler(sampler)); +            entries.samplers.push_back(desc);          } - -        // Otherwise create a new mapping for this sampler -        const std::size_t next_index = used_samplers.size(); -        const SamplerEntry entry{stage, offset, next_index, type, is_array, is_shadow}; -        used_samplers.emplace_back(entry); -        return entry.GetName(); -    } - -    void SetLocalMemory(u64 lmem) { -        local_memory_size = lmem; +        entries.clip_distances = ir.GetClipDistances(); +        entries.shader_length = ir.GetLength(); +        return entries;      }  private: -    /// Generates declarations for registers. -    void GenerateRegisters(const std::string& suffix) { -        for (const auto& reg : regs) { -            declarations.AddLine(GLSLRegister::GetTypeString() + ' ' + reg.GetPrefixString() + -                                 std::to_string(reg.GetIndex()) + '_' + suffix + " = 0;"); -        } -        declarations.AddNewLine(); -    } - -    /// Generates declarations for local memory. -    void GenerateLocalMemory() { -        if (local_memory_size > 0) { -            declarations.AddLine("float lmem[" + std::to_string((local_memory_size - 1 + 4) / 4) + -                                 "];"); -            declarations.AddNewLine(); -        } -    } - -    /// Generates declarations for internal flags. -    void GenerateInternalFlags() { -        for (u32 flag = 0; flag < static_cast<u32>(InternalFlag::Amount); flag++) { -            const InternalFlag code = static_cast<InternalFlag>(flag); -            declarations.AddLine("bool " + GetInternalFlag(code) + " = false;"); -        } -        declarations.AddNewLine(); -    } - -    /// Generates declarations for input attributes. -    void GenerateInputAttrs() { -        for (const auto element : declr_input_attribute) { -            // TODO(bunnei): Use proper number of elements for these -            u32 idx = -                static_cast<u32>(element.first) - static_cast<u32>(Attribute::Index::Attribute_0); -            if (stage != Maxwell3D::Regs::ShaderStage::Vertex) { -                // If inputs are varyings, add an offset -                idx += GENERIC_VARYING_START_LOCATION; -            } - -            std::string attr{GetInputAttribute(element.first, element.second)}; -            if (stage == Maxwell3D::Regs::ShaderStage::Geometry) { -                attr = "gs_" + attr + "[]"; -            } -            declarations.AddLine("layout (location = " + std::to_string(idx) + ") " + -                                 GetInputFlags(element.first) + "in vec4 " + attr + ';'); -        } - -        declarations.AddNewLine(); -    } +    using OperationDecompilerFn = std::string (GLSLDecompiler::*)(Operation); +    using OperationDecompilersArray = +        std::array<OperationDecompilerFn, static_cast<std::size_t>(OperationCode::Amount)>; -    /// Generates declarations for output attributes. -    void GenerateOutputAttrs() { -        for (const auto& index : declr_output_attribute) { -            // TODO(bunnei): Use proper number of elements for these -            const u32 idx = static_cast<u32>(index) - -                            static_cast<u32>(Attribute::Index::Attribute_0) + -                            GENERIC_VARYING_START_LOCATION; -            declarations.AddLine("layout (location = " + std::to_string(idx) + ") out vec4 " + -                                 GetOutputAttribute(index) + ';'); -        } -        declarations.AddNewLine(); -    } - -    /// Generates declarations for constant buffers. -    void GenerateConstBuffers() { -        for (const auto& entry : GetConstBuffersDeclarations()) { -            declarations.AddLine("layout (std140) uniform " + entry.GetName()); -            declarations.AddLine('{'); -            declarations.AddLine("    vec4 c" + std::to_string(entry.GetIndex()) + -                                 "[MAX_CONSTBUFFER_ELEMENTS];"); -            declarations.AddLine("};"); -            declarations.AddNewLine(); -        } -        declarations.AddNewLine(); -    } +    void DeclareVertex() { +        if (stage != ShaderStage::Vertex) +            return; -    /// Generates declarations for samplers. -    void GenerateSamplers() { -        const auto& samplers = GetSamplers(); -        for (const auto& sampler : samplers) { -            declarations.AddLine("uniform " + sampler.GetTypeString() + ' ' + sampler.GetName() + -                                 ';'); -        } -        declarations.AddNewLine(); +        DeclareVertexRedeclarations();      } -    /// Generates declarations used for geometry shaders. -    void GenerateGeometry() { -        if (stage != Maxwell3D::Regs::ShaderStage::Geometry) +    void DeclareGeometry() { +        if (stage != ShaderStage::Geometry)              return; -        declarations.AddLine( -            "layout (" + GetTopologyName(header.common3.output_topology) + -            ", max_vertices = " + std::to_string(header.common4.max_output_vertices) + ") out;"); -        declarations.AddNewLine(); - -        declarations.AddLine("vec4 amem[" + std::to_string(MAX_GEOMETRY_BUFFERS) + "][" + -                             std::to_string(MAX_ATTRIBUTES) + "];"); -        declarations.AddNewLine(); - -        constexpr char buffer[] = "amem[output_buffer]"; -        declarations.AddLine("void emit_vertex(uint output_buffer) {"); -        ++declarations.scope; -        for (const auto element : declr_output_attribute) { -            declarations.AddLine(GetOutputAttribute(element) + " = " + buffer + '[' + -                                 std::to_string(static_cast<u32>(element)) + "];"); -        } - -        declarations.AddLine("position = " + std::string(buffer) + '[' + -                             std::to_string(static_cast<u32>(Attribute::Index::Position)) + "];"); +        const auto topology = GetTopologyName(header.common3.output_topology); +        const auto max_vertices = std::to_string(header.common4.max_output_vertices); +        code.AddLine("layout (" + topology + ", max_vertices = " + max_vertices + ") out;"); +        code.AddNewLine(); -        // If a geometry shader is attached, it will always flip (it's the last stage before -        // fragment). For more info about flipping, refer to gl_shader_gen.cpp. -        declarations.AddLine("position.xy *= viewport_flip.xy;"); -        declarations.AddLine("gl_Position = position;"); -        declarations.AddLine("position.w = 1.0;"); -        declarations.AddLine("EmitVertex();"); -        --declarations.scope; -        declarations.AddLine('}'); -        declarations.AddNewLine(); +        DeclareVertexRedeclarations();      } -    void GenerateVertex() { -        if (stage != Maxwell3D::Regs::ShaderStage::Vertex) -            return; +    void DeclareVertexRedeclarations() {          bool clip_distances_declared = false; -        declarations.AddLine("out gl_PerVertex {"); -        ++declarations.scope; -        declarations.AddLine("vec4 gl_Position;"); -        for (auto& o : fixed_pipeline_output_attributes_used) { +        code.AddLine("out gl_PerVertex {"); +        ++code.scope; + +        code.AddLine("vec4 gl_Position;"); + +        for (const auto o : ir.GetOutputAttributes()) {              if (o == Attribute::Index::PointSize) -                declarations.AddLine("float gl_PointSize;"); +                code.AddLine("float gl_PointSize;");              if (!clip_distances_declared && (o == Attribute::Index::ClipDistances0123 ||                                               o == Attribute::Index::ClipDistances4567)) { -                declarations.AddLine("float gl_ClipDistance[];"); +                code.AddLine("float gl_ClipDistance[];");                  clip_distances_declared = true;              }          } -        --declarations.scope; -        declarations.AddLine("};"); -    } - -    /// Generates code representing a temporary (GPR) register. -    std::string GetRegister(const Register& reg, unsigned elem) { -        if (reg == Register::ZeroIndex) { -            return "0"; -        } - -        return regs[reg.GetSwizzledIndex(elem)].GetString(); -    } - -    /** -     * Writes code that does a register assignment to value operation. -     * @param reg The destination register to use. -     * @param elem The element to use for the operation. -     * @param value The code representing the value to assign. -     * @param dest_num_components Number of components in the destination. -     * @param value_num_components Number of components in the value. -     * @param dest_elem Optional, the destination element to use for the operation. -     */ -    void SetRegister(const Register& reg, u64 elem, const std::string& value, -                     u64 dest_num_components, u64 value_num_components, u64 dest_elem, -                     bool precise) { -        if (reg == Register::ZeroIndex) { -            // Setting RZ is a nop in hardware. -            return; -        } - -        std::string dest = GetRegister(reg, static_cast<u32>(dest_elem)); -        if (dest_num_components > 1) { -            dest += GetSwizzle(elem); -        } -        std::string src = '(' + value + ')'; -        if (value_num_components > 1) { -            src += GetSwizzle(elem); -        } - -        if (precise && stage != Maxwell3D::Regs::ShaderStage::Fragment) { -            const auto scope = shader.Scope(); +        --code.scope; +        code.AddLine("};"); +        code.AddNewLine(); +    } -            // This avoids optimizations of constant propagation and keeps the code as the original -            // Sadly using the precise keyword causes "linking" errors on fragment shaders. -            shader.AddLine("precise float tmp = " + src + ';'); -            shader.AddLine(dest + " = tmp;"); -        } else { -            shader.AddLine(dest + " = " + src + ';'); +    void DeclareRegisters() { +        const auto& registers = ir.GetRegisters(); +        for (const u32 gpr : registers) { +            code.AddLine("float " + GetRegister(gpr) + " = 0;");          } +        if (!registers.empty()) +            code.AddNewLine();      } -    /// Build the GLSL register list. -    void BuildRegisterList() { -        regs.reserve(Register::NumRegisters); - -        for (std::size_t index = 0; index < Register::NumRegisters; ++index) { -            regs.emplace_back(index, suffix); +    void DeclarePredicates() { +        const auto& predicates = ir.GetPredicates(); +        for (const auto pred : predicates) { +            code.AddLine("bool " + GetPredicate(pred) + " = false;");          } +        if (!predicates.empty()) +            code.AddNewLine();      } -    void BuildInputList() { -        const u32 size = static_cast<u32>(Attribute::Index::Attribute_31) - -                         static_cast<u32>(Attribute::Index::Attribute_0) + 1; -        declr_input_attribute.reserve(size); +    void DeclareLocalMemory() { +        if (const u64 local_memory_size = header.GetLocalMemorySize(); local_memory_size > 0) { +            const auto element_count = Common::AlignUp(local_memory_size, 4) / 4; +            code.AddLine("float " + GetLocalMemory() + '[' + std::to_string(element_count) + "];"); +            code.AddNewLine(); +        }      } -    /// Generates code representing an input attribute register. -    std::string GetInputAttribute(Attribute::Index attribute, -                                  const Tegra::Shader::IpaMode& input_mode, -                                  std::optional<Register> vertex = {}) { -        auto GeometryPass = [&](const std::string& name) { -            if (stage == Maxwell3D::Regs::ShaderStage::Geometry && vertex) { -                // TODO(Rodrigo): Guard geometry inputs against out of bound reads. Some games set -                // an 0x80000000 index for those and the shader fails to build. Find out why this -                // happens and what's its intent. -                return "gs_" + name + '[' + GetRegisterAsInteger(*vertex, 0, false) + -                       " % MAX_VERTEX_INPUT]"; -            } -            return name; -        }; - -        switch (attribute) { -        case Attribute::Index::Position: -            if (stage != Maxwell3D::Regs::ShaderStage::Fragment) { -                return GeometryPass("position"); -            } else { -                return "vec4(gl_FragCoord.x, gl_FragCoord.y, gl_FragCoord.z, 1.0)"; -            } -        case Attribute::Index::PointCoord: -            return "vec4(gl_PointCoord.x, gl_PointCoord.y, 0, 0)"; -        case Attribute::Index::TessCoordInstanceIDVertexID: -            // TODO(Subv): Find out what the values are for the first two elements when inside a -            // vertex shader, and what's the value of the fourth element when inside a Tess Eval -            // shader. -            ASSERT(stage == Maxwell3D::Regs::ShaderStage::Vertex); -            // Config pack's first value is instance_id. -            return "vec4(0, 0, uintBitsToFloat(config_pack[0]), uintBitsToFloat(gl_VertexID))"; -        case Attribute::Index::FrontFacing: -            // TODO(Subv): Find out what the values are for the other elements. -            ASSERT(stage == Maxwell3D::Regs::ShaderStage::Fragment); -            return "vec4(0, 0, 0, intBitsToFloat(gl_FrontFacing ? -1 : 0))"; -        default: -            const u32 index{static_cast<u32>(attribute) - -                            static_cast<u32>(Attribute::Index::Attribute_0)}; -            if (attribute >= Attribute::Index::Attribute_0 && -                attribute <= Attribute::Index::Attribute_31) { -                if (declr_input_attribute.count(attribute) == 0) { -                    declr_input_attribute[attribute] = input_mode; -                } else { -                    UNIMPLEMENTED_IF_MSG(declr_input_attribute[attribute] != input_mode, -                                         "Multiple input modes for the same attribute"); -                } -                return GeometryPass("input_attribute_" + std::to_string(index)); -            } - -            UNIMPLEMENTED_MSG("Unhandled input attribute: {}", static_cast<u32>(attribute)); +    void DeclareInternalFlags() { +        for (u32 flag = 0; flag < static_cast<u32>(InternalFlag::Amount); flag++) { +            const InternalFlag flag_code = static_cast<InternalFlag>(flag); +            code.AddLine("bool " + GetInternalFlag(flag_code) + " = false;");          } - -        return "vec4(0, 0, 0, 0)"; +        code.AddNewLine();      } -    std::string GetInputFlags(const Attribute::Index attribute) { -        const Tegra::Shader::IpaSampleMode sample_mode = -            declr_input_attribute[attribute].sampling_mode; -        const Tegra::Shader::IpaInterpMode interp_mode = -            declr_input_attribute[attribute].interpolation_mode; +    std::string GetInputFlags(const IpaMode& input_mode) { +        const IpaSampleMode sample_mode = input_mode.sampling_mode; +        const IpaInterpMode interp_mode = input_mode.interpolation_mode;          std::string out; +          switch (interp_mode) { -        case Tegra::Shader::IpaInterpMode::Flat: { +        case IpaInterpMode::Flat:              out += "flat ";              break; -        } -        case Tegra::Shader::IpaInterpMode::Linear: { +        case IpaInterpMode::Linear:              out += "noperspective ";              break; -        } -        case Tegra::Shader::IpaInterpMode::Perspective: { +        case IpaInterpMode::Perspective:              // Default, Smooth              break; -        } -        default: { +        default:              UNIMPLEMENTED_MSG("Unhandled IPA interp mode: {}", static_cast<u32>(interp_mode));          } -        }          switch (sample_mode) { -        case Tegra::Shader::IpaSampleMode::Centroid: -            // It can be implemented with the "centroid " keyword in glsl +        case IpaSampleMode::Centroid: +            // It can be implemented with the "centroid " keyword in GLSL              UNIMPLEMENTED_MSG("Unimplemented IPA sampler mode centroid");              break; -        case Tegra::Shader::IpaSampleMode::Default: +        case IpaSampleMode::Default:              // Default, n/a              break; -        default: { +        default:              UNIMPLEMENTED_MSG("Unimplemented IPA sampler mode: {}", static_cast<u32>(sample_mode)); -            break; -        }          }          return out;      } -    /// Generates code representing the declaration name of an output attribute register. -    std::string GetOutputAttribute(Attribute::Index attribute) { -        switch (attribute) { -        case Attribute::Index::PointSize: -            return "gl_PointSize"; -        case Attribute::Index::Position: -            return "position"; -        case Attribute::Index::ClipDistances0123: -        case Attribute::Index::ClipDistances4567: { -            return "gl_ClipDistance"; -        } -        default: -            const u32 index{static_cast<u32>(attribute) - -                            static_cast<u32>(Attribute::Index::Attribute_0)}; -            if (attribute >= Attribute::Index::Attribute_0) { -                declr_output_attribute.insert(attribute); -                return "output_attribute_" + std::to_string(index); +    void DeclareInputAttributes() { +        const auto& attributes = ir.GetInputAttributes(); +        for (const auto element : attributes) { +            const Attribute::Index index = element.first; +            const IpaMode& input_mode = *element.second.begin(); +            if (index < Attribute::Index::Attribute_0 || index > Attribute::Index::Attribute_31) { +                // Skip when it's not a generic attribute +                continue;              } -            UNIMPLEMENTED_MSG("Unhandled output attribute={}", index); -            return {}; -        } -    } - -    ShaderWriter& shader; -    ShaderWriter& declarations; -    std::vector<GLSLRegister> regs; -    std::unordered_map<Attribute::Index, Tegra::Shader::IpaMode> declr_input_attribute; -    std::set<Attribute::Index> declr_output_attribute; -    std::array<ConstBufferEntry, Maxwell3D::Regs::MaxConstBuffers> declr_const_buffers; -    std::vector<SamplerEntry> used_samplers; -    const Maxwell3D::Regs::ShaderStage& stage; -    const std::string& suffix; -    const Tegra::Shader::Header& header; -    std::unordered_set<Attribute::Index> fixed_pipeline_output_attributes_used; -    std::array<bool, Maxwell::NumClipDistances> clip_distances{}; -    u64 local_memory_size; -}; - -class GLSLGenerator { -public: -    GLSLGenerator(const std::set<Subroutine>& subroutines, const ProgramCode& program_code, -                  u32 main_offset, Maxwell3D::Regs::ShaderStage stage, const std::string& suffix, -                  std::size_t shader_length) -        : subroutines(subroutines), program_code(program_code), main_offset(main_offset), -          stage(stage), suffix(suffix), shader_length(shader_length) { -        std::memcpy(&header, program_code.data(), sizeof(Tegra::Shader::Header)); -        local_memory_size = header.GetLocalMemorySize(); -        regs.SetLocalMemory(local_memory_size); -        Generate(suffix); -    } - -    std::string GetShaderCode() { -        return declarations.GetResult() + shader.GetResult(); -    } - -    /// Returns entries in the shader that are useful for external functions -    ShaderEntries GetEntries() const { -        return {regs.GetConstBuffersDeclarations(), regs.GetSamplers(), regs.GetClipDistances(), -                shader_length}; -    } - -private: -    /// Gets the Subroutine object corresponding to the specified address. -    const Subroutine& GetSubroutine(u32 begin, u32 end) const { -        const auto iter = subroutines.find(Subroutine{begin, end, suffix}); -        ASSERT(iter != subroutines.end()); -        return *iter; -    } - -    /// Generates code representing a 19-bit immediate value -    static std::string GetImmediate19(const Instruction& instr) { -        return fmt::format("uintBitsToFloat({})", instr.alu.GetImm20_19()); -    } +            ASSERT(element.second.size() > 0); +            UNIMPLEMENTED_IF_MSG(element.second.size() > 1, +                                 "Multiple input flag modes are not supported in GLSL"); -    /// Generates code representing a 32-bit immediate value -    static std::string GetImmediate32(const Instruction& instr) { -        return fmt::format("uintBitsToFloat({})", instr.alu.GetImm20_32()); -    } +            // TODO(bunnei): Use proper number of elements for these +            u32 idx = static_cast<u32>(index) - static_cast<u32>(Attribute::Index::Attribute_0); +            if (stage != ShaderStage::Vertex) { +                // If inputs are varyings, add an offset +                idx += GENERIC_VARYING_START_LOCATION; +            } -    /// Generates code representing a vec2 pair unpacked from a half float immediate -    static std::string UnpackHalfImmediate(const Instruction& instr, bool negate) { -        const std::string immediate = GetHalfFloat(std::to_string(instr.half_imm.PackImmediates())); -        if (!negate) { -            return immediate; +            std::string attr = GetInputAttribute(index); +            if (stage == ShaderStage::Geometry) { +                attr = "gs_" + attr + "[]"; +            } +            code.AddLine("layout (location = " + std::to_string(idx) + ") " + +                         GetInputFlags(input_mode) + "in vec4 " + attr + ';');          } -        const std::string negate_first = instr.half_imm.first_negate != 0 ? "-" : ""; -        const std::string negate_second = instr.half_imm.second_negate != 0 ? "-" : ""; -        const std::string negate_vec = "vec2(" + negate_first + "1, " + negate_second + "1)"; - -        return '(' + immediate + " * " + negate_vec + ')'; -    } - -    /// Generates code representing a texture sampler. -    std::string GetSampler(const Sampler& sampler, Tegra::Shader::TextureType type, bool is_array, -                           bool is_shadow) { -        return regs.AccessSampler(sampler, type, is_array, is_shadow); +        if (!attributes.empty()) +            code.AddNewLine();      } -    /** -     * Adds code that calls a subroutine. -     * @param subroutine the subroutine to call. -     */ -    void CallSubroutine(const Subroutine& subroutine) { -        if (subroutine.exit_method == ExitMethod::AlwaysEnd) { -            shader.AddLine(subroutine.GetName() + "();"); -            shader.AddLine("return true;"); -        } else if (subroutine.exit_method == ExitMethod::Conditional) { -            shader.AddLine("if (" + subroutine.GetName() + "()) { return true; }"); -        } else { -            shader.AddLine(subroutine.GetName() + "();"); +    void DeclareOutputAttributes() { +        const auto& attributes = ir.GetOutputAttributes(); +        for (const auto index : attributes) { +            if (index < Attribute::Index::Attribute_0 || index > Attribute::Index::Attribute_31) { +                // Skip when it's not a generic attribute +                continue; +            } +            // TODO(bunnei): Use proper number of elements for these +            const auto idx = static_cast<u32>(index) - +                             static_cast<u32>(Attribute::Index::Attribute_0) + +                             GENERIC_VARYING_START_LOCATION; +            code.AddLine("layout (location = " + std::to_string(idx) + ") out vec4 " + +                         GetOutputAttribute(index) + ';');          } +        if (!attributes.empty()) +            code.AddNewLine();      } -    /* -     * Writes code that assigns a predicate boolean variable. -     * @param pred The id of the predicate to write to. -     * @param value The expression value to assign to the predicate. -     */ -    void SetPredicate(u64 pred, const std::string& value) { -        using Tegra::Shader::Pred; -        // Can't assign to the constant predicate. -        ASSERT(pred != static_cast<u64>(Pred::UnusedIndex)); - -        std::string variable = 'p' + std::to_string(pred) + '_' + suffix; -        shader.AddLine(variable + " = " + value + ';'); -        declr_predicates.insert(std::move(variable)); -    } - -    /* -     * Returns the condition to use in the 'if' for a predicated instruction. -     * @param instr Instruction to generate the if condition for. -     * @returns string containing the predicate condition. -     */ -    std::string GetPredicateCondition(u64 index, bool negate) { -        using Tegra::Shader::Pred; -        std::string variable; - -        // Index 7 is used as an 'Always True' condition. -        if (index == static_cast<u64>(Pred::UnusedIndex)) { -            variable = "true"; -        } else { -            variable = 'p' + std::to_string(index) + '_' + suffix; -            declr_predicates.insert(variable); +    void DeclareConstantBuffers() { +        for (const auto& entry : ir.GetConstantBuffers()) { +            const auto [index, size] = entry; +            code.AddLine("layout (std140) uniform " + GetConstBufferBlock(index) + " {"); +            code.AddLine("    vec4 " + GetConstBuffer(index) + "[MAX_CONSTBUFFER_ELEMENTS];"); +            code.AddLine("};"); +            code.AddNewLine();          } -        if (negate) { -            return "!(" + variable + ')'; -        } - -        return variable; -    } - -    /** -     * Returns the comparison string to use to compare two values in the 'set' family of -     * instructions. -     * @param condition The condition used in the 'set'-family instruction. -     * @param op_a First operand to use for the comparison. -     * @param op_b Second operand to use for the comparison. -     * @returns String corresponding to the GLSL operator that matches the desired comparison. -     */ -    std::string GetPredicateComparison(Tegra::Shader::PredCondition condition, -                                       const std::string& op_a, const std::string& op_b) const { -        using Tegra::Shader::PredCondition; -        static const std::unordered_map<PredCondition, const char*> PredicateComparisonStrings = { -            {PredCondition::LessThan, "<"}, -            {PredCondition::Equal, "=="}, -            {PredCondition::LessEqual, "<="}, -            {PredCondition::GreaterThan, ">"}, -            {PredCondition::NotEqual, "!="}, -            {PredCondition::GreaterEqual, ">="}, -            {PredCondition::LessThanWithNan, "<"}, -            {PredCondition::NotEqualWithNan, "!="}, -            {PredCondition::LessEqualWithNan, "<="}, -            {PredCondition::GreaterThanWithNan, ">"}, -            {PredCondition::GreaterEqualWithNan, ">="}}; - -        const auto& comparison{PredicateComparisonStrings.find(condition)}; -        UNIMPLEMENTED_IF_MSG(comparison == PredicateComparisonStrings.end(), -                             "Unknown predicate comparison operation"); - -        std::string predicate{'(' + op_a + ") " + comparison->second + " (" + op_b + ')'}; -        if (condition == PredCondition::LessThanWithNan || -            condition == PredCondition::NotEqualWithNan || -            condition == PredCondition::LessEqualWithNan || -            condition == PredCondition::GreaterThanWithNan || -            condition == PredCondition::GreaterEqualWithNan) { -            predicate += " || isnan(" + op_a + ") || isnan(" + op_b + ')'; -        } - -        return predicate; -    } - -    /** -     * Returns the operator string to use to combine two predicates in the 'setp' family of -     * instructions. -     * @params operation The operator used in the 'setp'-family instruction. -     * @returns String corresponding to the GLSL operator that matches the desired operator. -     */ -    std::string GetPredicateCombiner(Tegra::Shader::PredOperation operation) const { -        using Tegra::Shader::PredOperation; -        static const std::unordered_map<PredOperation, const char*> PredicateOperationStrings = { -            {PredOperation::And, "&&"}, -            {PredOperation::Or, "||"}, -            {PredOperation::Xor, "^^"}, -        }; - -        auto op = PredicateOperationStrings.find(operation); -        UNIMPLEMENTED_IF_MSG(op == PredicateOperationStrings.end(), "Unknown predicate operation"); -        return op->second; -    } - -    /** -     * Transforms the input string GLSL operand into one that applies the abs() function and negates -     * the output if necessary. When both abs and neg are true, the negation will be applied after -     * taking the absolute value. -     * @param operand The input operand to take the abs() of, negate, or both. -     * @param abs Whether to apply the abs() function to the input operand. -     * @param neg Whether to negate the input operand. -     * @returns String corresponding to the operand after being transformed by the abs() and -     * negation operations. -     */ -    static std::string GetOperandAbsNeg(const std::string& operand, bool abs, bool neg) { -        std::string result = operand; - -        if (abs) { -            result = "abs(" + result + ')'; -        } - -        if (neg) { -            result = "-(" + result + ')'; -        } - -        return result; -    } - -    /* -     * Transforms the input string GLSL operand into an unpacked half float pair. -     * @note This function returns a float type pair instead of a half float pair. This is because -     * real half floats are not standardized in GLSL but unpackHalf2x16 (which returns a vec2) is. -     * @param operand Input operand. It has to be an unsigned integer. -     * @param type How to unpack the unsigned integer to a half float pair. -     * @param abs Get the absolute value of unpacked half floats. -     * @param neg Get the negative value of unpacked half floats. -     * @returns String corresponding to a half float pair. -     */ -    static std::string GetHalfFloat(const std::string& operand, -                                    Tegra::Shader::HalfType type = Tegra::Shader::HalfType::H0_H1, -                                    bool abs = false, bool neg = false) { -        // "vec2" calls emitted in this function are intended to alias components. -        const std::string value = [&]() { -            switch (type) { -            case Tegra::Shader::HalfType::H0_H1: -                return "unpackHalf2x16(" + operand + ')'; -            case Tegra::Shader::HalfType::F32: -                return "vec2(uintBitsToFloat(" + operand + "))"; -            case Tegra::Shader::HalfType::H0_H0: -            case Tegra::Shader::HalfType::H1_H1: { -                const bool high = type == Tegra::Shader::HalfType::H1_H1; -                const char unpack_index = "xy"[high ? 1 : 0]; -                return "vec2(unpackHalf2x16(" + operand + ")." + unpack_index + ')'; -            } -            default: -                UNREACHABLE(); -                return std::string("vec2(0)"); -            } -        }(); - -        return GetOperandAbsNeg(value, abs, neg); -    } - -    /* -     * Returns whether the instruction at the specified offset is a 'sched' instruction. -     * Sched instructions always appear before a sequence of 3 instructions. -     */ -    bool IsSchedInstruction(u32 offset) const { -        // sched instructions appear once every 4 instructions. -        static constexpr std::size_t SchedPeriod = 4; -        u32 absolute_offset = offset - main_offset; - -        return (absolute_offset % SchedPeriod) == 0;      } -    void WriteLogicOperation(Register dest, LogicOperation logic_op, const std::string& op_a, -                             const std::string& op_b, -                             Tegra::Shader::PredicateResultMode predicate_mode, -                             Tegra::Shader::Pred predicate, const bool set_cc) { -        std::string result{}; -        switch (logic_op) { -        case LogicOperation::And: { -            result = '(' + op_a + " & " + op_b + ')'; -            break; -        } -        case LogicOperation::Or: { -            result = '(' + op_a + " | " + op_b + ')'; -            break; -        } -        case LogicOperation::Xor: { -            result = '(' + op_a + " ^ " + op_b + ')'; -            break; -        } -        case LogicOperation::PassB: { -            result = op_b; -            break; -        } -        default: -            UNIMPLEMENTED_MSG("Unimplemented logic operation={}", static_cast<u32>(logic_op)); -        } - -        if (dest != Tegra::Shader::Register::ZeroIndex) { -            regs.SetRegisterToInteger(dest, true, 0, result, 1, 1, false, set_cc); -        } +    void DeclareSamplers() { +        const auto& samplers = ir.GetSamplers(); +        for (const auto& sampler : samplers) { +            std::string sampler_type = [&]() { +                switch (sampler.GetType()) { +                case Tegra::Shader::TextureType::Texture1D: +                    return "sampler1D"; +                case Tegra::Shader::TextureType::Texture2D: +                    return "sampler2D"; +                case Tegra::Shader::TextureType::Texture3D: +                    return "sampler3D"; +                case Tegra::Shader::TextureType::TextureCube: +                    return "samplerCube"; +                default: +                    UNREACHABLE(); +                    return "sampler2D"; +                } +            }(); +            if (sampler.IsArray()) +                sampler_type += "Array"; +            if (sampler.IsShadow()) +                sampler_type += "Shadow"; -        using Tegra::Shader::PredicateResultMode; -        // Write the predicate value depending on the predicate mode. -        switch (predicate_mode) { -        case PredicateResultMode::None: -            // Do nothing. -            return; -        case PredicateResultMode::NotZero: -            // Set the predicate to true if the result is not zero. -            SetPredicate(static_cast<u64>(predicate), '(' + result + ") != 0"); -            break; -        default: -            UNIMPLEMENTED_MSG("Unimplemented predicate result mode: {}", -                              static_cast<u32>(predicate_mode)); +            code.AddLine("uniform " + sampler_type + ' ' + GetSampler(sampler) + ';');          } +        if (!samplers.empty()) +            code.AddNewLine();      } -    void WriteLop3Instruction(Register dest, const std::string& op_a, const std::string& op_b, -                              const std::string& op_c, const std::string& imm_lut, -                              const bool set_cc) { -        if (dest == Tegra::Shader::Register::ZeroIndex) { -            return; +    void VisitBasicBlock(const BasicBlock& bb) { +        for (const Node node : bb) { +            if (const std::string expr = Visit(node); !expr.empty()) { +                code.AddLine(expr); +            }          } +    } -        static constexpr std::array<const char*, 32> shift_amounts = { -            "0",  "1",  "2",  "3",  "4",  "5",  "6",  "7",  "8",  "9",  "10", -            "11", "12", "13", "14", "15", "16", "17", "18", "19", "20", "21", -            "22", "23", "24", "25", "26", "27", "28", "29", "30", "31"}; - -        std::string result; -        result += '('; - -        for (std::size_t i = 0; i < shift_amounts.size(); ++i) { -            if (i) -                result += '|'; -            result += "(((" + imm_lut + " >> (((" + op_c + " >> " + shift_amounts[i] + -                      ") & 1) | ((" + op_b + " >> " + shift_amounts[i] + ") & 1) << 1 | ((" + op_a + -                      " >> " + shift_amounts[i] + ") & 1) << 2)) & 1) << " + shift_amounts[i] + ")"; -        } +    std::string Visit(Node node) { +        if (const auto operation = std::get_if<OperationNode>(node)) { +            const auto operation_index = static_cast<std::size_t>(operation->GetCode()); +            const auto decompiler = operation_decompilers[operation_index]; +            if (decompiler == nullptr) { +                UNREACHABLE_MSG("Operation decompiler {} not defined", operation_index); +            } +            return (this->*decompiler)(*operation); -        result += ')'; +        } else if (const auto gpr = std::get_if<GprNode>(node)) { +            const u32 index = gpr->GetIndex(); +            if (index == Register::ZeroIndex) { +                return "0"; +            } +            return GetRegister(index); -        regs.SetRegisterToInteger(dest, true, 0, result, 1, 1, false, set_cc); -    } +        } else if (const auto immediate = std::get_if<ImmediateNode>(node)) { +            const u32 value = immediate->GetValue(); +            if (value < 10) { +                // For eyecandy avoid using hex numbers on single digits +                return fmt::format("utof({}u)", immediate->GetValue()); +            } +            return fmt::format("utof(0x{:x}u)", immediate->GetValue()); -    void WriteTexsInstructionFloat(const Instruction& instr, const std::string& texture) { -        // TEXS has two destination registers and a swizzle. The first two elements in the swizzle -        // go into gpr0+0 and gpr0+1, and the rest goes into gpr28+0 and gpr28+1 +        } else if (const auto predicate = std::get_if<PredicateNode>(node)) { +            const auto value = [&]() -> std::string { +                switch (const auto index = predicate->GetIndex(); index) { +                case Tegra::Shader::Pred::UnusedIndex: +                    return "true"; +                case Tegra::Shader::Pred::NeverExecute: +                    return "false"; +                default: +                    return GetPredicate(index); +                } +            }(); +            if (predicate->IsNegated()) { +                return "!(" + value + ')'; +            } +            return value; -        std::size_t written_components = 0; -        for (u32 component = 0; component < 4; ++component) { -            if (!instr.texs.IsComponentEnabled(component)) { -                continue; +        } else if (const auto abuf = std::get_if<AbufNode>(node)) { +            const auto attribute = abuf->GetIndex(); +            const auto element = abuf->GetElement(); + +            const auto GeometryPass = [&](const std::string& name) { +                if (stage == ShaderStage::Geometry && abuf->GetBuffer()) { +                    // TODO(Rodrigo): Guard geometry inputs against out of bound reads. Some games +                    // set an 0x80000000 index for those and the shader fails to build. Find out why +                    // this happens and what's its intent. +                    return "gs_" + name + "[ftou(" + Visit(abuf->GetBuffer()) + +                           ") % MAX_VERTEX_INPUT]"; +                } +                return name; +            }; + +            switch (attribute) { +            case Attribute::Index::Position: +                if (stage != ShaderStage::Fragment) { +                    return GeometryPass("position") + GetSwizzle(element); +                } else { +                    return element == 3 ? "1.0f" : "gl_FragCoord" + GetSwizzle(element); +                } +            case Attribute::Index::PointCoord: +                switch (element) { +                case 0: +                    return "gl_PointCoord.x"; +                case 1: +                    return "gl_PointCoord.y"; +                case 2: +                case 3: +                    return "0"; +                } +                UNREACHABLE(); +                return "0"; +            case Attribute::Index::TessCoordInstanceIDVertexID: +                // TODO(Subv): Find out what the values are for the first two elements when inside a +                // vertex shader, and what's the value of the fourth element when inside a Tess Eval +                // shader. +                ASSERT(stage == ShaderStage::Vertex); +                switch (element) { +                case 2: +                    // Config pack's first value is instance_id. +                    return "uintBitsToFloat(config_pack[0])"; +                case 3: +                    return "uintBitsToFloat(gl_VertexID)"; +                } +                UNIMPLEMENTED_MSG("Unmanaged TessCoordInstanceIDVertexID element={}", element); +                return "0"; +            case Attribute::Index::FrontFacing: +                // TODO(Subv): Find out what the values are for the other elements. +                ASSERT(stage == ShaderStage::Fragment); +                switch (element) { +                case 3: +                    return "itof(gl_FrontFacing ? -1 : 0)"; +                } +                UNIMPLEMENTED_MSG("Unmanaged FrontFacing element={}", element); +                return "0"; +            default: +                if (attribute >= Attribute::Index::Attribute_0 && +                    attribute <= Attribute::Index::Attribute_31) { +                    return GeometryPass(GetInputAttribute(attribute)) + GetSwizzle(element); +                } +                break;              } +            UNIMPLEMENTED_MSG("Unhandled input attribute: {}", static_cast<u32>(attribute)); + +        } else if (const auto cbuf = std::get_if<CbufNode>(node)) { +            const Node offset = cbuf->GetOffset(); +            if (const auto immediate = std::get_if<ImmediateNode>(offset)) { +                // Direct access +                const u32 offset_imm = immediate->GetValue(); +                return fmt::format("{}[{}][{}]", GetConstBuffer(cbuf->GetIndex()), offset_imm / 4, +                                   offset_imm % 4); + +            } else if (std::holds_alternative<OperationNode>(*offset)) { +                // Indirect access +                const std::string final_offset = code.GenerateTemporal(); +                code.AddLine("uint " + final_offset + " = (ftou(" + Visit(offset) + ") / 4) & " + +                             std::to_string(MAX_CONSTBUFFER_ELEMENTS - 1) + ';'); +                return fmt::format("{}[{} / 4][{} % 4]", GetConstBuffer(cbuf->GetIndex()), +                                   final_offset, final_offset); -            if (written_components < 2) { -                // Write the first two swizzle components to gpr0 and gpr0+1 -                regs.SetRegisterToFloat(instr.gpr0, component, texture, 1, 4, false, false, -                                        written_components % 2);              } else { -                ASSERT(instr.texs.HasTwoDestinations()); -                // Write the rest of the swizzle components to gpr28 and gpr28+1 -                regs.SetRegisterToFloat(instr.gpr28, component, texture, 1, 4, false, false, -                                        written_components % 2); +                UNREACHABLE_MSG("Unmanaged offset node type");              } -            ++written_components; -        } -    } - -    void WriteTexsInstructionHalfFloat(const Instruction& instr, const std::string& texture) { -        // TEXS.F16 destionation registers are packed in two registers in pairs (just like any half -        // float instruction). +        } else if (const auto lmem = std::get_if<LmemNode>(node)) { +            return fmt::format("{}[ftou({}) / 4]", GetLocalMemory(), Visit(lmem->GetAddress())); -        std::array<std::string, 4> components; -        u32 written_components = 0; +        } else if (const auto internal_flag = std::get_if<InternalFlagNode>(node)) { +            return GetInternalFlag(internal_flag->GetFlag()); -        for (u32 component = 0; component < 4; ++component) { -            if (!instr.texs.IsComponentEnabled(component)) -                continue; -            components[written_components++] = texture + GetSwizzle(component); -        } -        if (written_components == 0) -            return; +        } else if (const auto conditional = std::get_if<ConditionalNode>(node)) { +            // It's invalid to call conditional on nested nodes, use an operation instead +            code.AddLine("if (" + Visit(conditional->GetCondition()) + ") {"); +            ++code.scope; -        const auto BuildComponent = [&](std::string low, std::string high, bool high_enabled) { -            return "vec2(" + low + ", " + (high_enabled ? high : "0") + ')'; -        }; +            VisitBasicBlock(conditional->GetCode()); -        regs.SetRegisterToHalfFloat( -            instr.gpr0, 0, BuildComponent(components[0], components[1], written_components > 1), -            Tegra::Shader::HalfMerge::H0_H1, 1, 1); +            --code.scope; +            code.AddLine('}'); +            return {}; -        if (written_components > 2) { -            ASSERT(instr.texs.HasTwoDestinations()); -            regs.SetRegisterToHalfFloat( -                instr.gpr28, 0, -                BuildComponent(components[2], components[3], written_components > 3), -                Tegra::Shader::HalfMerge::H0_H1, 1, 1); +        } else if (const auto comment = std::get_if<CommentNode>(node)) { +            return "// " + comment->GetText();          } +        UNREACHABLE(); +        return {};      } -    static u32 TextureCoordinates(Tegra::Shader::TextureType texture_type) { -        switch (texture_type) { -        case Tegra::Shader::TextureType::Texture1D: -            return 1; -        case Tegra::Shader::TextureType::Texture2D: -            return 2; -        case Tegra::Shader::TextureType::Texture3D: -        case Tegra::Shader::TextureType::TextureCube: -            return 3; -        default: -            UNIMPLEMENTED_MSG("Unhandled texture type: {}", static_cast<u32>(texture_type)); -            return 0; +    std::string ApplyPrecise(Operation operation, const std::string& value) { +        if (!IsPrecise(operation)) { +            return value;          } -    } - -    /* -     * Emits code to push the input target address to the flow address stack, incrementing the stack -     * top. -     */ -    void EmitPushToFlowStack(u32 target) { -        const auto scope = shader.Scope(); +        // There's a bug in NVidia's proprietary drivers that makes precise fail on fragment shaders +        const std::string precise = stage != ShaderStage::Fragment ? "precise " : ""; -        shader.AddLine("flow_stack[flow_stack_top] = " + std::to_string(target) + "u;"); -        shader.AddLine("flow_stack_top++;"); +        const std::string temporal = code.GenerateTemporal(); +        code.AddLine(precise + "float " + temporal + " = " + value + ';'); +        return temporal;      } -    /* -     * Emits code to pop an address from the flow address stack, setting the jump address to the -     * popped address and decrementing the stack top. -     */ -    void EmitPopFromFlowStack() { -        const auto scope = shader.Scope(); +    std::string VisitOperand(Operation operation, std::size_t operand_index) { +        const auto& operand = operation[operand_index]; +        const bool parent_precise = IsPrecise(operation); +        const bool child_precise = IsPrecise(operand); +        const bool child_trivial = !std::holds_alternative<OperationNode>(*operand); +        if (!parent_precise || child_precise || child_trivial) { +            return Visit(operand); +        } -        shader.AddLine("flow_stack_top--;"); -        shader.AddLine("jmp_to = flow_stack[flow_stack_top];"); -        shader.AddLine("break;"); +        const std::string temporal = code.GenerateTemporal(); +        code.AddLine("float " + temporal + " = " + Visit(operand) + ';'); +        return temporal;      } -    /// Writes the output values from a fragment shader to the corresponding GLSL output variables. -    void EmitFragmentOutputsWrite() { -        ASSERT(stage == Maxwell3D::Regs::ShaderStage::Fragment); - -        UNIMPLEMENTED_IF_MSG(header.ps.omap.sample_mask != 0, "Samplemask write is unimplemented"); +    std::string VisitOperand(Operation operation, std::size_t operand_index, Type type) { +        std::string value = VisitOperand(operation, operand_index); -        shader.AddLine("if (alpha_test[0] != 0) {"); -        ++shader.scope; -        // We start on the register containing the alpha value in the first RT. -        u32 current_reg = 3; -        for (u32 render_target = 0; render_target < Maxwell3D::Regs::NumRenderTargets; -             ++render_target) { -            // TODO(Blinkhawk): verify the behavior of alpha testing on hardware when -            // multiple render targets are used. -            if (header.ps.IsColorComponentOutputEnabled(render_target, 0) || -                header.ps.IsColorComponentOutputEnabled(render_target, 1) || -                header.ps.IsColorComponentOutputEnabled(render_target, 2) || -                header.ps.IsColorComponentOutputEnabled(render_target, 3)) { -                shader.AddLine(fmt::format("if (!AlphaFunc({})) discard;", -                                           regs.GetRegisterAsFloat(current_reg))); -                current_reg += 4; +        switch (type) { +        case Type::Bool: +        case Type::Bool2: +        case Type::Float: +            return value; +        case Type::Int: +            return "ftoi(" + value + ')'; +        case Type::Uint: +            return "ftou(" + value + ')'; +        case Type::HalfFloat: +            const auto half_meta = std::get_if<MetaHalfArithmetic>(&operation.GetMeta()); +            if (!half_meta) { +                value = "toHalf2(" + value + ')';              } -        } -        --shader.scope; -        shader.AddLine('}'); -        // Write the color outputs using the data in the shader registers, disabled -        // rendertargets/components are skipped in the register assignment. -        current_reg = 0; -        for (u32 render_target = 0; render_target < Maxwell3D::Regs::NumRenderTargets; -             ++render_target) { -            // TODO(Subv): Figure out how dual-source blending is configured in the Switch. -            for (u32 component = 0; component < 4; ++component) { -                if (header.ps.IsColorComponentOutputEnabled(render_target, component)) { -                    shader.AddLine(fmt::format("FragColor{}[{}] = {};", render_target, component, -                                               regs.GetRegisterAsFloat(current_reg))); -                    ++current_reg; -                } +            switch (half_meta->types.at(operand_index)) { +            case Tegra::Shader::HalfType::H0_H1: +                return "toHalf2(" + value + ')'; +            case Tegra::Shader::HalfType::F32: +                return "vec2(" + value + ')'; +            case Tegra::Shader::HalfType::H0_H0: +                return "vec2(toHalf2(" + value + ")[0])"; +            case Tegra::Shader::HalfType::H1_H1: +                return "vec2(toHalf2(" + value + ")[1])";              }          } - -        if (header.ps.omap.depth) { -            // The depth output is always 2 registers after the last color output, and current_reg -            // already contains one past the last color register. - -            shader.AddLine( -                "gl_FragDepth = " + -                regs.GetRegisterAsFloat(static_cast<Tegra::Shader::Register>(current_reg) + 1) + -                ';'); -        } +        UNREACHABLE(); +        return value;      } -    /// Unpacks a video instruction operand (e.g. VMAD). -    std::string GetVideoOperand(const std::string& op, bool is_chunk, bool is_signed, -                                Tegra::Shader::VideoType type, u64 byte_height) { -        const std::string value = [&]() { -            if (!is_chunk) { -                const auto offset = static_cast<u32>(byte_height * 8); -                return "((" + op + " >> " + std::to_string(offset) + ") & 0xff)"; -            } -            const std::string zero = "0"; - -            switch (type) { -            case Tegra::Shader::VideoType::Size16_Low: -                return '(' + op + " & 0xffff)"; -            case Tegra::Shader::VideoType::Size16_High: -                return '(' + op + " >> 16)"; -            case Tegra::Shader::VideoType::Size32: -                // TODO(Rodrigo): From my hardware tests it becomes a bit "mad" when -                // this type is used (1 * 1 + 0 == 0x5b800000). Until a better -                // explanation is found: abort. -                UNIMPLEMENTED(); -                return zero; -            case Tegra::Shader::VideoType::Invalid: -                UNREACHABLE_MSG("Invalid instruction encoding"); -                return zero; -            default: -                UNREACHABLE(); -                return zero; +    std::string BitwiseCastResult(std::string value, Type type, bool needs_parenthesis = false) { +        switch (type) { +        case Type::Bool: +        case Type::Float: +            if (needs_parenthesis) { +                return '(' + value + ')';              } -        }(); - -        if (is_signed) { -            return "int(" + value + ')'; -        } +            return value; +        case Type::Int: +            return "itof(" + value + ')'; +        case Type::Uint: +            return "utof(" + value + ')'; +        case Type::HalfFloat: +            return "fromHalf2(" + value + ')'; +        } +        UNREACHABLE();          return value; -    }; - -    /// Gets the A operand for a video instruction. -    std::string GetVideoOperandA(Instruction instr) { -        return GetVideoOperand(regs.GetRegisterAsInteger(instr.gpr8, 0, false), -                               instr.video.is_byte_chunk_a != 0, instr.video.signed_a, -                               instr.video.type_a, instr.video.byte_height_a);      } -    /// Gets the B operand for a video instruction. -    std::string GetVideoOperandB(Instruction instr) { -        if (instr.video.use_register_b) { -            return GetVideoOperand(regs.GetRegisterAsInteger(instr.gpr20, 0, false), -                                   instr.video.is_byte_chunk_b != 0, instr.video.signed_b, -                                   instr.video.type_b, instr.video.byte_height_b); -        } else { -            return '(' + -                   std::to_string(instr.video.signed_b ? static_cast<s16>(instr.alu.GetImm20_16()) -                                                       : instr.alu.GetImm20_16()) + -                   ')'; -        } +    std::string GenerateUnary(Operation operation, const std::string& func, Type result_type, +                              Type type_a, bool needs_parenthesis = true) { +        return ApplyPrecise(operation, +                            BitwiseCastResult(func + '(' + VisitOperand(operation, 0, type_a) + ')', +                                              result_type, needs_parenthesis));      } -    std::pair<size_t, std::string> ValidateAndGetCoordinateElement( -        const Tegra::Shader::TextureType texture_type, const bool depth_compare, -        const bool is_array, const bool lod_bias_enabled, size_t max_coords, size_t max_inputs) { -        const size_t coord_count = TextureCoordinates(texture_type); - -        size_t total_coord_count = coord_count + (is_array ? 1 : 0) + (depth_compare ? 1 : 0); -        const size_t total_reg_count = total_coord_count + (lod_bias_enabled ? 1 : 0); -        if (total_coord_count > max_coords || total_reg_count > max_inputs) { -            UNIMPLEMENTED_MSG("Unsupported Texture operation"); -            total_coord_count = std::min(total_coord_count, max_coords); -        } -        // 1D.DC opengl is using a vec3 but 2nd component is ignored later. -        total_coord_count += -            (depth_compare && !is_array && texture_type == Tegra::Shader::TextureType::Texture1D) -                ? 1 -                : 0; - -        constexpr std::array<const char*, 5> coord_container{ -            {"", "float coord = (", "vec2 coord = vec2(", "vec3 coord = vec3(", -             "vec4 coord = vec4("}}; - -        return std::pair<size_t, std::string>(coord_count, coord_container[total_coord_count]); -    } - -    std::string GetTextureCode(const Tegra::Shader::Instruction& instr, -                               const Tegra::Shader::TextureType texture_type, -                               const Tegra::Shader::TextureProcessMode process_mode, -                               const bool depth_compare, const bool is_array, -                               const size_t bias_offset) { - -        if ((texture_type == Tegra::Shader::TextureType::Texture3D && -             (is_array || depth_compare)) || -            (texture_type == Tegra::Shader::TextureType::TextureCube && is_array && -             depth_compare)) { -            UNIMPLEMENTED_MSG("This method is not supported."); -        } - -        const std::string sampler = -            GetSampler(instr.sampler, texture_type, is_array, depth_compare); - -        const bool lod_needed = process_mode == Tegra::Shader::TextureProcessMode::LZ || -                                process_mode == Tegra::Shader::TextureProcessMode::LL || -                                process_mode == Tegra::Shader::TextureProcessMode::LLA; - -        // LOD selection (either via bias or explicit textureLod) not supported in GL for -        // sampler2DArrayShadow and samplerCubeArrayShadow. -        const bool gl_lod_supported = !( -            (texture_type == Tegra::Shader::TextureType::Texture2D && is_array && depth_compare) || -            (texture_type == Tegra::Shader::TextureType::TextureCube && is_array && depth_compare)); - -        const std::string read_method = lod_needed && gl_lod_supported ? "textureLod(" : "texture("; -        std::string texture = read_method + sampler + ", coord"; - -        UNIMPLEMENTED_IF(process_mode != Tegra::Shader::TextureProcessMode::None && -                         !gl_lod_supported); +    std::string GenerateBinaryInfix(Operation operation, const std::string& func, Type result_type, +                                    Type type_a, Type type_b) { +        const std::string op_a = VisitOperand(operation, 0, type_a); +        const std::string op_b = VisitOperand(operation, 1, type_b); -        if (process_mode != Tegra::Shader::TextureProcessMode::None && gl_lod_supported) { -            if (process_mode == Tegra::Shader::TextureProcessMode::LZ) { -                texture += ", 0.0"; -            } else { -                // If present, lod or bias are always stored in the register indexed by the -                // gpr20 -                // field with an offset depending on the usage of the other registers -                texture += ',' + regs.GetRegisterAsFloat(instr.gpr20.Value() + bias_offset); -            } -        } -        texture += ")"; -        return texture; -    } - -    std::pair<std::string, std::string> GetTEXCode( -        const Instruction& instr, const Tegra::Shader::TextureType texture_type, -        const Tegra::Shader::TextureProcessMode process_mode, const bool depth_compare, -        const bool is_array) { -        const bool lod_bias_enabled = (process_mode != Tegra::Shader::TextureProcessMode::None && -                                       process_mode != Tegra::Shader::TextureProcessMode::LZ); - -        const auto [coord_count, coord_dcl] = ValidateAndGetCoordinateElement( -            texture_type, depth_compare, is_array, lod_bias_enabled, 4, 5); -        // If enabled arrays index is always stored in the gpr8 field -        const u64 array_register = instr.gpr8.Value(); -        // First coordinate index is the gpr8 or gpr8 + 1 when arrays are used -        const u64 coord_register = array_register + (is_array ? 1 : 0); - -        std::string coord = coord_dcl; -        for (size_t i = 0; i < coord_count;) { -            coord += regs.GetRegisterAsFloat(coord_register + i); -            ++i; -            if (i != coord_count) { -                coord += ','; -            } -        } -        // 1D.DC in opengl the 2nd component is ignored. -        if (depth_compare && !is_array && texture_type == Tegra::Shader::TextureType::Texture1D) { -            coord += ",0.0"; -        } -        if (is_array) { -            coord += ',' + regs.GetRegisterAsInteger(array_register); -        } -        if (depth_compare) { -            // Depth is always stored in the register signaled by gpr20 -            // or in the next register if lod or bias are used -            const u64 depth_register = instr.gpr20.Value() + (lod_bias_enabled ? 1 : 0); -            coord += ',' + regs.GetRegisterAsFloat(depth_register); -        } -        coord += ");"; -        return std::make_pair( -            coord, GetTextureCode(instr, texture_type, process_mode, depth_compare, is_array, 0)); -    } - -    std::pair<std::string, std::string> GetTEXSCode( -        const Instruction& instr, const Tegra::Shader::TextureType texture_type, -        const Tegra::Shader::TextureProcessMode process_mode, const bool depth_compare, -        const bool is_array) { -        const bool lod_bias_enabled = (process_mode != Tegra::Shader::TextureProcessMode::None && -                                       process_mode != Tegra::Shader::TextureProcessMode::LZ); - -        const auto [coord_count, coord_dcl] = ValidateAndGetCoordinateElement( -            texture_type, depth_compare, is_array, lod_bias_enabled, 4, 4); -        // If enabled arrays index is always stored in the gpr8 field -        const u64 array_register = instr.gpr8.Value(); -        // First coordinate index is stored in gpr8 field or (gpr8 + 1) when arrays are used -        const u64 coord_register = array_register + (is_array ? 1 : 0); -        const u64 last_coord_register = -            (is_array || !(lod_bias_enabled || depth_compare) || (coord_count > 2)) -                ? static_cast<u64>(instr.gpr20.Value()) -                : coord_register + 1; - -        std::string coord = coord_dcl; -        for (size_t i = 0; i < coord_count; ++i) { -            const bool last = (i == (coord_count - 1)) && (coord_count > 1); -            coord += regs.GetRegisterAsFloat(last ? last_coord_register : coord_register + i); -            if (i < coord_count - 1) { -                coord += ','; -            } -        } - -        if (is_array) { -            coord += ',' + regs.GetRegisterAsInteger(array_register); -        } -        if (depth_compare) { -            // Depth is always stored in the register signaled by gpr20 -            // or in the next register if lod or bias are used -            const u64 depth_register = instr.gpr20.Value() + (lod_bias_enabled ? 1 : 0); -            coord += ',' + regs.GetRegisterAsFloat(depth_register); -        } -        coord += ");"; - -        return std::make_pair(coord, -                              GetTextureCode(instr, texture_type, process_mode, depth_compare, -                                             is_array, (coord_count > 2 ? 1 : 0))); +        return ApplyPrecise( +            operation, BitwiseCastResult('(' + op_a + ' ' + func + ' ' + op_b + ')', result_type));      } -    std::pair<std::string, std::string> GetTLD4Code(const Instruction& instr, -                                                    const Tegra::Shader::TextureType texture_type, -                                                    const bool depth_compare, const bool is_array) { - -        const size_t coord_count = TextureCoordinates(texture_type); -        const size_t total_coord_count = coord_count + (is_array ? 1 : 0); -        const size_t total_reg_count = total_coord_count + (depth_compare ? 1 : 0); - -        constexpr std::array<const char*, 5> coord_container{ -            {"", "", "vec2 coord = vec2(", "vec3 coord = vec3(", "vec4 coord = vec4("}}; +    std::string GenerateBinaryCall(Operation operation, const std::string& func, Type result_type, +                                   Type type_a, Type type_b) { +        const std::string op_a = VisitOperand(operation, 0, type_a); +        const std::string op_b = VisitOperand(operation, 1, type_b); -        // If enabled arrays index is always stored in the gpr8 field -        const u64 array_register = instr.gpr8.Value(); -        // First coordinate index is the gpr8 or gpr8 + 1 when arrays are used -        const u64 coord_register = array_register + (is_array ? 1 : 0); - -        std::string coord = coord_container[total_coord_count]; -        for (size_t i = 0; i < coord_count;) { -            coord += regs.GetRegisterAsFloat(coord_register + i); -            ++i; -            if (i != coord_count) { -                coord += ','; -            } -        } - -        if (is_array) { -            coord += ',' + regs.GetRegisterAsInteger(array_register); -        } -        coord += ");"; - -        const std::string sampler = -            GetSampler(instr.sampler, texture_type, is_array, depth_compare); - -        std::string texture = "textureGather(" + sampler + ", coord, "; -        if (depth_compare) { -            // Depth is always stored in the register signaled by gpr20 -            texture += regs.GetRegisterAsFloat(instr.gpr20.Value()) + ')'; -        } else { -            texture += std::to_string(instr.tld4.component) + ')'; -        } -        return std::make_pair(coord, texture); +        return ApplyPrecise(operation, +                            BitwiseCastResult(func + '(' + op_a + ", " + op_b + ')', result_type));      } -    std::pair<std::string, std::string> GetTLDSCode(const Instruction& instr, -                                                    const Tegra::Shader::TextureType texture_type, -                                                    const bool is_array) { - -        const size_t coord_count = TextureCoordinates(texture_type); -        const size_t total_coord_count = coord_count + (is_array ? 1 : 0); -        const bool lod_enabled = -            instr.tlds.GetTextureProcessMode() == Tegra::Shader::TextureProcessMode::LL; - -        constexpr std::array<const char*, 4> coord_container{ -            {"", "int coords = (", "ivec2 coords = ivec2(", "ivec3 coords = ivec3("}}; - -        std::string coord = coord_container[total_coord_count]; - -        // If enabled arrays index is always stored in the gpr8 field -        const u64 array_register = instr.gpr8.Value(); - -        // if is array gpr20 is used -        const u64 coord_register = is_array ? instr.gpr20.Value() : instr.gpr8.Value(); - -        const u64 last_coord_register = -            ((coord_count > 2) || (coord_count == 2 && !lod_enabled)) && !is_array -                ? static_cast<u64>(instr.gpr20.Value()) -                : coord_register + 1; +    std::string GenerateTernary(Operation operation, const std::string& func, Type result_type, +                                Type type_a, Type type_b, Type type_c) { +        const std::string op_a = VisitOperand(operation, 0, type_a); +        const std::string op_b = VisitOperand(operation, 1, type_b); +        const std::string op_c = VisitOperand(operation, 2, type_c); -        for (size_t i = 0; i < coord_count; ++i) { -            const bool last = (i == (coord_count - 1)) && (coord_count > 1); -            coord += regs.GetRegisterAsInteger(last ? last_coord_register : coord_register + i); -            if (i < coord_count - 1) { -                coord += ','; -            } -        } -        if (is_array) { -            coord += ',' + regs.GetRegisterAsInteger(array_register); -        } -        coord += ");"; - -        const std::string sampler = GetSampler(instr.sampler, texture_type, is_array, false); - -        std::string texture = "texelFetch(" + sampler + ", coords"; - -        if (lod_enabled) { -            // When lod is used always is in grp20 -            texture += ", " + regs.GetRegisterAsInteger(instr.gpr20) + ')'; -        } else { -            texture += ", 0)"; -        } -        return std::make_pair(coord, texture); -    } - -    /** -     * Compiles a single instruction from Tegra to GLSL. -     * @param offset the offset of the Tegra shader instruction. -     * @return the offset of the next instruction to execute. Usually it is the current offset -     * + 1. If the current instruction always terminates the program, returns PROGRAM_END. -     */ -    u32 CompileInstr(u32 offset) { -        // Ignore sched instructions when generating code. -        if (IsSchedInstruction(offset)) { -            return offset + 1; -        } - -        const Instruction instr = {program_code[offset]}; -        const auto opcode = OpCode::Decode(instr); - -        // Decoding failure -        if (!opcode) { -            UNIMPLEMENTED_MSG("Unhandled instruction: {0:x}", instr.value); -            return offset + 1; -        } - -        shader.AddLine( -            fmt::format("// {}: {} (0x{:016x})", offset, opcode->get().GetName(), instr.value)); - -        using Tegra::Shader::Pred; -        UNIMPLEMENTED_IF_MSG(instr.pred.full_pred == Pred::NeverExecute, -                             "NeverExecute predicate not implemented"); +        return ApplyPrecise( +            operation, +            BitwiseCastResult(func + '(' + op_a + ", " + op_b + ", " + op_c + ')', result_type)); +    } -        // Some instructions (like SSY) don't have a predicate field, they are always -        // unconditionally executed. -        bool can_be_predicated = OpCode::IsPredicatedInstruction(opcode->get().GetId()); +    std::string GenerateQuaternary(Operation operation, const std::string& func, Type result_type, +                                   Type type_a, Type type_b, Type type_c, Type type_d) { +        const std::string op_a = VisitOperand(operation, 0, type_a); +        const std::string op_b = VisitOperand(operation, 1, type_b); +        const std::string op_c = VisitOperand(operation, 2, type_c); +        const std::string op_d = VisitOperand(operation, 3, type_d); -        if (can_be_predicated && instr.pred.pred_index != static_cast<u64>(Pred::UnusedIndex)) { -            shader.AddLine("if (" + -                           GetPredicateCondition(instr.pred.pred_index, instr.negate_pred != 0) + -                           ')'); -            shader.AddLine('{'); -            ++shader.scope; -        } +        return ApplyPrecise(operation, BitwiseCastResult(func + '(' + op_a + ", " + op_b + ", " + +                                                             op_c + ", " + op_d + ')', +                                                         result_type)); +    } -        switch (opcode->get().GetType()) { -        case OpCode::Type::Arithmetic: { -            std::string op_a = regs.GetRegisterAsFloat(instr.gpr8); +    std::string GenerateTexture(Operation operation, const std::string& func, +                                bool is_extra_int = false) { +        constexpr std::array<const char*, 4> coord_constructors = {"float", "vec2", "vec3", "vec4"}; -            std::string op_b; +        const auto meta = std::get_if<MetaTexture>(&operation.GetMeta()); +        const auto count = static_cast<u32>(operation.GetOperandsCount()); +        ASSERT(meta); -            if (instr.is_b_imm) { -                op_b = GetImmediate19(instr); -            } else { -                if (instr.is_b_gpr) { -                    op_b = regs.GetRegisterAsFloat(instr.gpr20); -                } else { -                    op_b = regs.GetUniform(instr.cbuf34.index, instr.cbuf34.offset, -                                           GLSLRegister::Type::Float); -                } -            } +        std::string expr = func; +        expr += '('; +        expr += GetSampler(meta->sampler); +        expr += ", "; -            switch (opcode->get().GetId()) { -            case OpCode::Id::MOV_C: -            case OpCode::Id::MOV_R: { -                // MOV does not have neither 'abs' nor 'neg' bits. -                regs.SetRegisterToFloat(instr.gpr0, 0, op_b, 1, 1); -                break; -            } +        expr += coord_constructors[meta->coords_count - 1]; +        expr += '('; +        for (u32 i = 0; i < count; ++i) { +            const bool is_extra = i >= meta->coords_count; +            const bool is_array = i == meta->array_index; -            case OpCode::Id::FMUL_C: -            case OpCode::Id::FMUL_R: -            case OpCode::Id::FMUL_IMM: { -                // FMUL does not have 'abs' bits and only the second operand has a 'neg' bit. -                UNIMPLEMENTED_IF_MSG(instr.fmul.tab5cb8_2 != 0, -                                     "FMUL tab5cb8_2({}) is not implemented", -                                     instr.fmul.tab5cb8_2.Value()); -                UNIMPLEMENTED_IF_MSG( -                    instr.fmul.tab5c68_0 != 1, "FMUL tab5cb8_0({}) is not implemented", -                    instr.fmul.tab5c68_0 -                        .Value()); // SMO typical sends 1 here which seems to be the default - -                op_b = GetOperandAbsNeg(op_b, false, instr.fmul.negate_b); - -                std::string postfactor_op; -                if (instr.fmul.postfactor != 0) { -                    s8 postfactor = static_cast<s8>(instr.fmul.postfactor); - -                    // postfactor encoded as 3-bit 1's complement in instruction, -                    // interpreted with below logic. -                    if (postfactor >= 4) { -                        postfactor = 7 - postfactor; +            std::string operand = [&]() { +                if (is_extra && is_extra_int) { +                    if (const auto immediate = std::get_if<ImmediateNode>(operation[i])) { +                        return std::to_string(static_cast<s32>(immediate->GetValue()));                      } else { -                        postfactor = 0 - postfactor; +                        return "ftoi(" + Visit(operation[i]) + ')';                      } - -                    if (postfactor > 0) { -                        postfactor_op = " * " + std::to_string(1 << postfactor); -                    } else { -                        postfactor_op = " / " + std::to_string(1 << -postfactor); -                    } -                } - -                regs.SetRegisterToFloat(instr.gpr0, 0, op_a + " * " + op_b + postfactor_op, 1, 1, -                                        instr.alu.saturate_d, instr.generates_cc, 0, true); -                break; -            } -            case OpCode::Id::FADD_C: -            case OpCode::Id::FADD_R: -            case OpCode::Id::FADD_IMM: { -                op_a = GetOperandAbsNeg(op_a, instr.alu.abs_a, instr.alu.negate_a); -                op_b = GetOperandAbsNeg(op_b, instr.alu.abs_b, instr.alu.negate_b); - -                regs.SetRegisterToFloat(instr.gpr0, 0, op_a + " + " + op_b, 1, 1, -                                        instr.alu.saturate_d, instr.generates_cc, 0, true); -                break; -            } -            case OpCode::Id::MUFU: { -                op_a = GetOperandAbsNeg(op_a, instr.alu.abs_a, instr.alu.negate_a); -                switch (instr.sub_op) { -                case SubOp::Cos: -                    regs.SetRegisterToFloat(instr.gpr0, 0, "cos(" + op_a + ')', 1, 1, -                                            instr.alu.saturate_d, false, 0, true); -                    break; -                case SubOp::Sin: -                    regs.SetRegisterToFloat(instr.gpr0, 0, "sin(" + op_a + ')', 1, 1, -                                            instr.alu.saturate_d, false, 0, true); -                    break; -                case SubOp::Ex2: -                    regs.SetRegisterToFloat(instr.gpr0, 0, "exp2(" + op_a + ')', 1, 1, -                                            instr.alu.saturate_d, false, 0, true); -                    break; -                case SubOp::Lg2: -                    regs.SetRegisterToFloat(instr.gpr0, 0, "log2(" + op_a + ')', 1, 1, -                                            instr.alu.saturate_d, false, 0, true); -                    break; -                case SubOp::Rcp: -                    regs.SetRegisterToFloat(instr.gpr0, 0, "1.0 / " + op_a, 1, 1, -                                            instr.alu.saturate_d, false, 0, true); -                    break; -                case SubOp::Rsq: -                    regs.SetRegisterToFloat(instr.gpr0, 0, "inversesqrt(" + op_a + ')', 1, 1, -                                            instr.alu.saturate_d, false, 0, true); -                    break; -                case SubOp::Sqrt: -                    regs.SetRegisterToFloat(instr.gpr0, 0, "sqrt(" + op_a + ')', 1, 1, -                                            instr.alu.saturate_d, false, 0, true); -                    break; -                default: -                    UNIMPLEMENTED_MSG("Unhandled MUFU sub op={0:x}", -                                      static_cast<unsigned>(instr.sub_op.Value())); -                } -                break; -            } -            case OpCode::Id::FMNMX_C: -            case OpCode::Id::FMNMX_R: -            case OpCode::Id::FMNMX_IMM: { -                UNIMPLEMENTED_IF_MSG( -                    instr.generates_cc, -                    "Condition codes generation in FMNMX is partially implemented"); - -                op_a = GetOperandAbsNeg(op_a, instr.alu.abs_a, instr.alu.negate_a); -                op_b = GetOperandAbsNeg(op_b, instr.alu.abs_b, instr.alu.negate_b); - -                std::string condition = -                    GetPredicateCondition(instr.alu.fmnmx.pred, instr.alu.fmnmx.negate_pred != 0); -                std::string parameters = op_a + ',' + op_b; -                regs.SetRegisterToFloat(instr.gpr0, 0, -                                        '(' + condition + ") ? min(" + parameters + ") : max(" + -                                            parameters + ')', -                                        1, 1, false, instr.generates_cc, 0, true); -                break; -            } -            case OpCode::Id::RRO_C: -            case OpCode::Id::RRO_R: -            case OpCode::Id::RRO_IMM: { -                // Currently RRO is only implemented as a register move. -                op_b = GetOperandAbsNeg(op_b, instr.alu.abs_b, instr.alu.negate_b); -                regs.SetRegisterToFloat(instr.gpr0, 0, op_b, 1, 1); -                LOG_WARNING(HW_GPU, "RRO instruction is incomplete"); -                break; -            } -            default: { -                UNIMPLEMENTED_MSG("Unhandled arithmetic instruction: {}", opcode->get().GetName()); -            } -            } -            break; -        } -        case OpCode::Type::ArithmeticImmediate: { -            switch (opcode->get().GetId()) { -            case OpCode::Id::MOV32_IMM: { -                regs.SetRegisterToFloat(instr.gpr0, 0, GetImmediate32(instr), 1, 1); -                break; -            } -            case OpCode::Id::FMUL32_IMM: { -                regs.SetRegisterToFloat( -                    instr.gpr0, 0, -                    regs.GetRegisterAsFloat(instr.gpr8) + " * " + GetImmediate32(instr), 1, 1, -                    instr.fmul32.saturate, instr.op_32.generates_cc, 0, true); -                break; -            } -            case OpCode::Id::FADD32I: { -                UNIMPLEMENTED_IF_MSG( -                    instr.op_32.generates_cc, -                    "Condition codes generation in FADD32I is partially implemented"); - -                std::string op_a = regs.GetRegisterAsFloat(instr.gpr8); -                std::string op_b = GetImmediate32(instr); - -                if (instr.fadd32i.abs_a) { -                    op_a = "abs(" + op_a + ')'; -                } - -                if (instr.fadd32i.negate_a) { -                    op_a = "-(" + op_a + ')'; -                } - -                if (instr.fadd32i.abs_b) { -                    op_b = "abs(" + op_b + ')'; -                } - -                if (instr.fadd32i.negate_b) { -                    op_b = "-(" + op_b + ')'; -                } - -                regs.SetRegisterToFloat(instr.gpr0, 0, op_a + " + " + op_b, 1, 1, false, -                                        instr.op_32.generates_cc, 0, true); -                break; -            } -            } -            break; -        } -        case OpCode::Type::Bfe: { -            UNIMPLEMENTED_IF(instr.bfe.negate_b); - -            std::string op_a = instr.bfe.negate_a ? "-" : ""; -            op_a += regs.GetRegisterAsInteger(instr.gpr8); - -            switch (opcode->get().GetId()) { -            case OpCode::Id::BFE_IMM: { -                std::string inner_shift = -                    '(' + op_a + " << " + std::to_string(instr.bfe.GetLeftShiftValue()) + ')'; -                std::string outer_shift = -                    '(' + inner_shift + " >> " + -                    std::to_string(instr.bfe.GetLeftShiftValue() + instr.bfe.shift_position) + ')'; - -                regs.SetRegisterToInteger(instr.gpr0, true, 0, outer_shift, 1, 1, false, -                                          instr.generates_cc); -                break; -            } -            default: { -                UNIMPLEMENTED_MSG("Unhandled BFE instruction: {}", opcode->get().GetName()); -            } -            } - -            break; -        } -        case OpCode::Type::Bfi: { -            const auto [base, packed_shift] = [&]() -> std::tuple<std::string, std::string> { -                switch (opcode->get().GetId()) { -                case OpCode::Id::BFI_IMM_R: -                    return {regs.GetRegisterAsInteger(instr.gpr39, 0, false), -                            std::to_string(instr.alu.GetSignedImm20_20())}; -                default: -                    UNREACHABLE(); -                    return {regs.GetRegisterAsInteger(instr.gpr39, 0, false), -                            std::to_string(instr.alu.GetSignedImm20_20())}; -                } -            }(); -            const std::string offset = '(' + packed_shift + " & 0xff)"; -            const std::string bits = "((" + packed_shift + " >> 8) & 0xff)"; -            const std::string insert = regs.GetRegisterAsInteger(instr.gpr8, 0, false); -            regs.SetRegisterToInteger(instr.gpr0, false, 0, -                                      "bitfieldInsert(" + base + ", " + insert + ", " + offset + -                                          ", " + bits + ')', -                                      1, 1, false, instr.generates_cc); -            break; -        } -        case OpCode::Type::Shift: { -            std::string op_a = regs.GetRegisterAsInteger(instr.gpr8, 0, true); -            std::string op_b; - -            if (instr.is_b_imm) { -                op_b += '(' + std::to_string(instr.alu.GetSignedImm20_20()) + ')'; -            } else { -                if (instr.is_b_gpr) { -                    op_b += regs.GetRegisterAsInteger(instr.gpr20);                  } else { -                    op_b += regs.GetUniform(instr.cbuf34.index, instr.cbuf34.offset, -                                            GLSLRegister::Type::Integer); +                    return Visit(operation[i]);                  } +            }(); +            if (is_array) { +                ASSERT(!is_extra); +                operand = "float(ftoi(" + operand + "))";              } -            switch (opcode->get().GetId()) { -            case OpCode::Id::SHR_C: -            case OpCode::Id::SHR_R: -            case OpCode::Id::SHR_IMM: { -                if (!instr.shift.is_signed) { -                    // Logical shift right -                    op_a = "uint(" + op_a + ')'; -                } +            expr += operand; -                // Cast to int is superfluous for arithmetic shift, it's only for a logical shift -                regs.SetRegisterToInteger(instr.gpr0, true, 0, "int(" + op_a + " >> " + op_b + ')', -                                          1, 1, false, instr.generates_cc); -                break; -            } -            case OpCode::Id::SHL_C: -            case OpCode::Id::SHL_R: -            case OpCode::Id::SHL_IMM: -                UNIMPLEMENTED_IF_MSG(instr.generates_cc, -                                     "Condition codes generation in SHL is not implemented"); -                regs.SetRegisterToInteger(instr.gpr0, true, 0, op_a + " << " + op_b, 1, 1, false, -                                          instr.generates_cc); -                break; -            default: { -                UNIMPLEMENTED_MSG("Unhandled shift instruction: {}", opcode->get().GetName()); +            if (i + 1 == meta->coords_count) { +                expr += ')';              } +            if (i + 1 < count) { +                expr += ", ";              } -            break;          } -        case OpCode::Type::ArithmeticIntegerImmediate: { -            std::string op_a = regs.GetRegisterAsInteger(instr.gpr8); -            std::string op_b = std::to_string(instr.alu.imm20_32.Value()); - -            switch (opcode->get().GetId()) { -            case OpCode::Id::IADD32I: -                UNIMPLEMENTED_IF_MSG( -                    instr.op_32.generates_cc, -                    "Condition codes generation in IADD32I is partially implemented"); - -                if (instr.iadd32i.negate_a) -                    op_a = "-(" + op_a + ')'; - -                regs.SetRegisterToInteger(instr.gpr0, true, 0, op_a + " + " + op_b, 1, 1, -                                          instr.iadd32i.saturate, instr.op_32.generates_cc); -                break; -            case OpCode::Id::LOP32I: { - -                if (instr.alu.lop32i.invert_a) -                    op_a = "~(" + op_a + ')'; - -                if (instr.alu.lop32i.invert_b) -                    op_b = "~(" + op_b + ')'; - -                WriteLogicOperation(instr.gpr0, instr.alu.lop32i.operation, op_a, op_b, -                                    Tegra::Shader::PredicateResultMode::None, -                                    Tegra::Shader::Pred::UnusedIndex, instr.op_32.generates_cc); -                break; -            } -            default: { -                UNIMPLEMENTED_MSG("Unhandled ArithmeticIntegerImmediate instruction: {}", -                                  opcode->get().GetName()); -            } -            } -            break; -        } -        case OpCode::Type::ArithmeticInteger: { -            std::string op_a = regs.GetRegisterAsInteger(instr.gpr8); -            std::string op_b; -            if (instr.is_b_imm) { -                op_b += '(' + std::to_string(instr.alu.GetSignedImm20_20()) + ')'; -            } else { -                if (instr.is_b_gpr) { -                    op_b += regs.GetRegisterAsInteger(instr.gpr20); -                } else { -                    op_b += regs.GetUniform(instr.cbuf34.index, instr.cbuf34.offset, -                                            GLSLRegister::Type::Integer); -                } -            } - -            switch (opcode->get().GetId()) { -            case OpCode::Id::IADD_C: -            case OpCode::Id::IADD_R: -            case OpCode::Id::IADD_IMM: { -                UNIMPLEMENTED_IF_MSG(instr.generates_cc, -                                     "Condition codes generation in IADD is partially implemented"); - -                if (instr.alu_integer.negate_a) -                    op_a = "-(" + op_a + ')'; - -                if (instr.alu_integer.negate_b) -                    op_b = "-(" + op_b + ')'; - -                regs.SetRegisterToInteger(instr.gpr0, true, 0, op_a + " + " + op_b, 1, 1, -                                          instr.alu.saturate_d, instr.generates_cc); -                break; -            } -            case OpCode::Id::IADD3_C: -            case OpCode::Id::IADD3_R: -            case OpCode::Id::IADD3_IMM: { -                UNIMPLEMENTED_IF_MSG( -                    instr.generates_cc, -                    "Condition codes generation in IADD3 is partially implemented"); - -                std::string op_c = regs.GetRegisterAsInteger(instr.gpr39); - -                auto apply_height = [](auto height, auto& oprand) { -                    switch (height) { -                    case Tegra::Shader::IAdd3Height::None: -                        break; -                    case Tegra::Shader::IAdd3Height::LowerHalfWord: -                        oprand = "((" + oprand + ") & 0xFFFF)"; -                        break; -                    case Tegra::Shader::IAdd3Height::UpperHalfWord: -                        oprand = "((" + oprand + ") >> 16)"; -                        break; -                    default: -                        UNIMPLEMENTED_MSG("Unhandled IADD3 height: {}", -                                          static_cast<u32>(height.Value())); -                    } -                }; - -                if (opcode->get().GetId() == OpCode::Id::IADD3_R) { -                    apply_height(instr.iadd3.height_a, op_a); -                    apply_height(instr.iadd3.height_b, op_b); -                    apply_height(instr.iadd3.height_c, op_c); -                } - -                if (instr.iadd3.neg_a) -                    op_a = "-(" + op_a + ')'; - -                if (instr.iadd3.neg_b) -                    op_b = "-(" + op_b + ')'; - -                if (instr.iadd3.neg_c) -                    op_c = "-(" + op_c + ')'; - -                std::string result; -                if (opcode->get().GetId() == OpCode::Id::IADD3_R) { -                    switch (instr.iadd3.mode) { -                    case Tegra::Shader::IAdd3Mode::RightShift: -                        // TODO(tech4me): According to -                        // https://envytools.readthedocs.io/en/latest/hw/graph/maxwell/cuda/int.html?highlight=iadd3 -                        // The addition between op_a and op_b should be done in uint33, more -                        // investigation required -                        result = "(((" + op_a + " + " + op_b + ") >> 16) + " + op_c + ')'; -                        break; -                    case Tegra::Shader::IAdd3Mode::LeftShift: -                        result = "(((" + op_a + " + " + op_b + ") << 16) + " + op_c + ')'; -                        break; -                    default: -                        result = '(' + op_a + " + " + op_b + " + " + op_c + ')'; -                        break; -                    } -                } else { -                    result = '(' + op_a + " + " + op_b + " + " + op_c + ')'; -                } - -                regs.SetRegisterToInteger(instr.gpr0, true, 0, result, 1, 1, false, -                                          instr.generates_cc); -                break; -            } -            case OpCode::Id::ISCADD_C: -            case OpCode::Id::ISCADD_R: -            case OpCode::Id::ISCADD_IMM: { -                UNIMPLEMENTED_IF_MSG( -                    instr.generates_cc, -                    "Condition codes generation in ISCADD is partially implemented"); - -                if (instr.alu_integer.negate_a) -                    op_a = "-(" + op_a + ')'; - -                if (instr.alu_integer.negate_b) -                    op_b = "-(" + op_b + ')'; - -                const std::string shift = std::to_string(instr.alu_integer.shift_amount.Value()); - -                regs.SetRegisterToInteger(instr.gpr0, true, 0, -                                          "((" + op_a + " << " + shift + ") + " + op_b + ')', 1, 1, -                                          false, instr.generates_cc); -                break; -            } -            case OpCode::Id::POPC_C: -            case OpCode::Id::POPC_R: -            case OpCode::Id::POPC_IMM: { -                if (instr.popc.invert) { -                    op_b = "~(" + op_b + ')'; -                } -                regs.SetRegisterToInteger(instr.gpr0, true, 0, "bitCount(" + op_b + ')', 1, 1); -                break; -            } -            case OpCode::Id::SEL_C: -            case OpCode::Id::SEL_R: -            case OpCode::Id::SEL_IMM: { -                const std::string condition = -                    GetPredicateCondition(instr.sel.pred, instr.sel.neg_pred != 0); -                regs.SetRegisterToInteger(instr.gpr0, true, 0, -                                          '(' + condition + ") ? " + op_a + " : " + op_b, 1, 1); -                break; -            } -            case OpCode::Id::LOP_C: -            case OpCode::Id::LOP_R: -            case OpCode::Id::LOP_IMM: { - -                if (instr.alu.lop.invert_a) -                    op_a = "~(" + op_a + ')'; - -                if (instr.alu.lop.invert_b) -                    op_b = "~(" + op_b + ')'; - -                WriteLogicOperation(instr.gpr0, instr.alu.lop.operation, op_a, op_b, -                                    instr.alu.lop.pred_result_mode, instr.alu.lop.pred48, -                                    instr.generates_cc); -                break; -            } -            case OpCode::Id::LOP3_C: -            case OpCode::Id::LOP3_R: -            case OpCode::Id::LOP3_IMM: { -                const std::string op_c = regs.GetRegisterAsInteger(instr.gpr39); -                std::string lut; - -                if (opcode->get().GetId() == OpCode::Id::LOP3_R) { -                    lut = '(' + std::to_string(instr.alu.lop3.GetImmLut28()) + ')'; -                } else { -                    lut = '(' + std::to_string(instr.alu.lop3.GetImmLut48()) + ')'; -                } - -                WriteLop3Instruction(instr.gpr0, op_a, op_b, op_c, lut, instr.generates_cc); -                break; -            } -            case OpCode::Id::IMNMX_C: -            case OpCode::Id::IMNMX_R: -            case OpCode::Id::IMNMX_IMM: { -                UNIMPLEMENTED_IF(instr.imnmx.exchange != Tegra::Shader::IMinMaxExchange::None); -                UNIMPLEMENTED_IF_MSG( -                    instr.generates_cc, -                    "Condition codes generation in IMNMX is partially implemented"); - -                const std::string condition = -                    GetPredicateCondition(instr.imnmx.pred, instr.imnmx.negate_pred != 0); -                const std::string parameters = op_a + ',' + op_b; -                regs.SetRegisterToInteger(instr.gpr0, instr.imnmx.is_signed, 0, -                                          '(' + condition + ") ? min(" + parameters + ") : max(" + -                                              parameters + ')', -                                          1, 1, false, instr.generates_cc); -                break; -            } -            case OpCode::Id::LEA_R2: -            case OpCode::Id::LEA_R1: -            case OpCode::Id::LEA_IMM: -            case OpCode::Id::LEA_RZ: -            case OpCode::Id::LEA_HI: { -                std::string op_c; - -                switch (opcode->get().GetId()) { -                case OpCode::Id::LEA_R2: { -                    op_a = regs.GetRegisterAsInteger(instr.gpr20); -                    op_b = regs.GetRegisterAsInteger(instr.gpr39); -                    op_c = std::to_string(instr.lea.r2.entry_a); -                    break; -                } - -                case OpCode::Id::LEA_R1: { -                    const bool neg = instr.lea.r1.neg != 0; -                    op_a = regs.GetRegisterAsInteger(instr.gpr8); -                    if (neg) -                        op_a = "-(" + op_a + ')'; -                    op_b = regs.GetRegisterAsInteger(instr.gpr20); -                    op_c = std::to_string(instr.lea.r1.entry_a); -                    break; -                } - -                case OpCode::Id::LEA_IMM: { -                    const bool neg = instr.lea.imm.neg != 0; -                    op_b = regs.GetRegisterAsInteger(instr.gpr8); -                    if (neg) -                        op_b = "-(" + op_b + ')'; -                    op_a = std::to_string(instr.lea.imm.entry_a); -                    op_c = std::to_string(instr.lea.imm.entry_b); -                    break; -                } - -                case OpCode::Id::LEA_RZ: { -                    const bool neg = instr.lea.rz.neg != 0; -                    op_b = regs.GetRegisterAsInteger(instr.gpr8); -                    if (neg) -                        op_b = "-(" + op_b + ')'; -                    op_a = regs.GetUniform(instr.lea.rz.cb_index, instr.lea.rz.cb_offset, -                                           GLSLRegister::Type::Integer); -                    op_c = std::to_string(instr.lea.rz.entry_a); - -                    break; -                } +        expr += ')'; +        return expr; +    } -                case OpCode::Id::LEA_HI: -                default: { -                    op_b = regs.GetRegisterAsInteger(instr.gpr8); -                    op_a = std::to_string(instr.lea.imm.entry_a); -                    op_c = std::to_string(instr.lea.imm.entry_b); -                    UNIMPLEMENTED_MSG("Unhandled LEA subinstruction: {}", opcode->get().GetName()); -                } -                } -                UNIMPLEMENTED_IF_MSG(instr.lea.pred48 != static_cast<u64>(Pred::UnusedIndex), -                                     "Unhandled LEA Predicate"); -                const std::string value = '(' + op_a + " + (" + op_b + "*(1 << " + op_c + ")))"; -                regs.SetRegisterToInteger(instr.gpr0, true, 0, value, 1, 1, false, -                                          instr.generates_cc); +    std::string Assign(Operation operation) { +        const Node dest = operation[0]; +        const Node src = operation[1]; -                break; -            } -            default: { -                UNIMPLEMENTED_MSG("Unhandled ArithmeticInteger instruction: {}", -                                  opcode->get().GetName()); -            } +        std::string target; +        if (const auto gpr = std::get_if<GprNode>(dest)) { +            if (gpr->GetIndex() == Register::ZeroIndex) { +                // Writing to Register::ZeroIndex is a no op +                return {};              } +            target = GetRegister(gpr->GetIndex()); -            break; -        } -        case OpCode::Type::ArithmeticHalf: { -            if (opcode->get().GetId() == OpCode::Id::HADD2_C || -                opcode->get().GetId() == OpCode::Id::HADD2_R) { -                UNIMPLEMENTED_IF(instr.alu_half.ftz != 0); -            } -            const bool negate_a = -                opcode->get().GetId() != OpCode::Id::HMUL2_R && instr.alu_half.negate_a != 0; -            const bool negate_b = -                opcode->get().GetId() != OpCode::Id::HMUL2_C && instr.alu_half.negate_b != 0; - -            const std::string op_a = -                GetHalfFloat(regs.GetRegisterAsInteger(instr.gpr8, 0, false), instr.alu_half.type_a, -                             instr.alu_half.abs_a != 0, negate_a); - -            std::string op_b; -            switch (opcode->get().GetId()) { -            case OpCode::Id::HADD2_C: -            case OpCode::Id::HMUL2_C: -                op_b = regs.GetUniform(instr.cbuf34.index, instr.cbuf34.offset, -                                       GLSLRegister::Type::UnsignedInteger); -                break; -            case OpCode::Id::HADD2_R: -            case OpCode::Id::HMUL2_R: -                op_b = regs.GetRegisterAsInteger(instr.gpr20, 0, false); -                break; -            default: -                UNREACHABLE(); -                op_b = "0"; -                break; -            } -            op_b = GetHalfFloat(op_b, instr.alu_half.type_b, instr.alu_half.abs_b != 0, negate_b); - -            const std::string result = [&]() { -                switch (opcode->get().GetId()) { -                case OpCode::Id::HADD2_C: -                case OpCode::Id::HADD2_R: -                    return '(' + op_a + " + " + op_b + ')'; -                case OpCode::Id::HMUL2_C: -                case OpCode::Id::HMUL2_R: -                    return '(' + op_a + " * " + op_b + ')'; +        } else if (const auto abuf = std::get_if<AbufNode>(dest)) { +            target = [&]() -> std::string { +                switch (const auto attribute = abuf->GetIndex(); abuf->GetIndex()) { +                case Attribute::Index::Position: +                    return "position" + GetSwizzle(abuf->GetElement()); +                case Attribute::Index::PointSize: +                    return "gl_PointSize"; +                case Attribute::Index::ClipDistances0123: +                    return "gl_ClipDistance[" + std::to_string(abuf->GetElement()) + ']'; +                case Attribute::Index::ClipDistances4567: +                    return "gl_ClipDistance[" + std::to_string(abuf->GetElement() + 4) + ']';                  default: -                    UNIMPLEMENTED_MSG("Unhandled half float instruction: {}", -                                      opcode->get().GetName()); -                    return std::string("0"); -                } -            }(); - -            regs.SetRegisterToHalfFloat(instr.gpr0, 0, result, instr.alu_half.merge, 1, 1, -                                        instr.alu_half.saturate != 0); -            break; -        } -        case OpCode::Type::ArithmeticHalfImmediate: { -            if (opcode->get().GetId() == OpCode::Id::HADD2_IMM) { -                UNIMPLEMENTED_IF(instr.alu_half_imm.ftz != 0); -            } else { -                UNIMPLEMENTED_IF(instr.alu_half_imm.precision != -                                 Tegra::Shader::HalfPrecision::None); -            } - -            const std::string op_a = GetHalfFloat( -                regs.GetRegisterAsInteger(instr.gpr8, 0, false), instr.alu_half_imm.type_a, -                instr.alu_half_imm.abs_a != 0, instr.alu_half_imm.negate_a != 0); - -            const std::string op_b = UnpackHalfImmediate(instr, true); - -            const std::string result = [&]() { -                switch (opcode->get().GetId()) { -                case OpCode::Id::HADD2_IMM: -                    return op_a + " + " + op_b; -                case OpCode::Id::HMUL2_IMM: -                    return op_a + " * " + op_b; -                default: -                    UNREACHABLE(); -                    return std::string("0"); +                    if (attribute >= Attribute::Index::Attribute_0 && +                        attribute <= Attribute::Index::Attribute_31) { +                        return GetOutputAttribute(attribute) + GetSwizzle(abuf->GetElement()); +                    } +                    UNIMPLEMENTED_MSG("Unhandled output attribute: {}", +                                      static_cast<u32>(attribute)); +                    return "0";                  }              }(); -            regs.SetRegisterToHalfFloat(instr.gpr0, 0, result, instr.alu_half_imm.merge, 1, 1, -                                        instr.alu_half_imm.saturate != 0); -            break; -        } -        case OpCode::Type::Ffma: { -            const std::string op_a = regs.GetRegisterAsFloat(instr.gpr8); -            std::string op_b = instr.ffma.negate_b ? "-" : ""; -            std::string op_c = instr.ffma.negate_c ? "-" : ""; - -            UNIMPLEMENTED_IF_MSG(instr.ffma.cc != 0, "FFMA cc not implemented"); -            UNIMPLEMENTED_IF_MSG( -                instr.ffma.tab5980_0 != 1, "FFMA tab5980_0({}) not implemented", -                instr.ffma.tab5980_0.Value()); // Seems to be 1 by default based on SMO -            UNIMPLEMENTED_IF_MSG(instr.ffma.tab5980_1 != 0, "FFMA tab5980_1({}) not implemented", -                                 instr.ffma.tab5980_1.Value()); -            UNIMPLEMENTED_IF_MSG(instr.generates_cc, -                                 "Condition codes generation in FFMA is partially implemented"); - -            switch (opcode->get().GetId()) { -            case OpCode::Id::FFMA_CR: { -                op_b += regs.GetUniform(instr.cbuf34.index, instr.cbuf34.offset, -                                        GLSLRegister::Type::Float); -                op_c += regs.GetRegisterAsFloat(instr.gpr39); -                break; -            } -            case OpCode::Id::FFMA_RR: { -                op_b += regs.GetRegisterAsFloat(instr.gpr20); -                op_c += regs.GetRegisterAsFloat(instr.gpr39); -                break; -            } -            case OpCode::Id::FFMA_RC: { -                op_b += regs.GetRegisterAsFloat(instr.gpr39); -                op_c += regs.GetUniform(instr.cbuf34.index, instr.cbuf34.offset, -                                        GLSLRegister::Type::Float); -                break; -            } -            case OpCode::Id::FFMA_IMM: { -                op_b += GetImmediate19(instr); -                op_c += regs.GetRegisterAsFloat(instr.gpr39); -                break; -            } -            default: { -                UNIMPLEMENTED_MSG("Unhandled FFMA instruction: {}", opcode->get().GetName()); -            } -            } +        } else if (const auto lmem = std::get_if<LmemNode>(dest)) { +            target = GetLocalMemory() + "[ftou(" + Visit(lmem->GetAddress()) + ") / 4]"; -            regs.SetRegisterToFloat(instr.gpr0, 0, "fma(" + op_a + ", " + op_b + ", " + op_c + ')', -                                    1, 1, instr.alu.saturate_d, instr.generates_cc, 0, true); -            break; +        } else { +            UNREACHABLE_MSG("Assign called without a proper target");          } -        case OpCode::Type::Hfma2: { -            if (opcode->get().GetId() == OpCode::Id::HFMA2_RR) { -                UNIMPLEMENTED_IF(instr.hfma2.rr.precision != Tegra::Shader::HalfPrecision::None); -            } else { -                UNIMPLEMENTED_IF(instr.hfma2.precision != Tegra::Shader::HalfPrecision::None); -            } -            const bool saturate = opcode->get().GetId() == OpCode::Id::HFMA2_RR -                                      ? instr.hfma2.rr.saturate != 0 -                                      : instr.hfma2.saturate != 0; - -            const std::string op_a = -                GetHalfFloat(regs.GetRegisterAsInteger(instr.gpr8, 0, false), instr.hfma2.type_a); -            std::string op_b, op_c; - -            switch (opcode->get().GetId()) { -            case OpCode::Id::HFMA2_CR: -                op_b = GetHalfFloat(regs.GetUniform(instr.cbuf34.index, instr.cbuf34.offset, -                                                    GLSLRegister::Type::UnsignedInteger), -                                    instr.hfma2.type_b, false, instr.hfma2.negate_b); -                op_c = GetHalfFloat(regs.GetRegisterAsInteger(instr.gpr39, 0, false), -                                    instr.hfma2.type_reg39, false, instr.hfma2.negate_c); -                break; -            case OpCode::Id::HFMA2_RC: -                op_b = GetHalfFloat(regs.GetRegisterAsInteger(instr.gpr39, 0, false), -                                    instr.hfma2.type_reg39, false, instr.hfma2.negate_b); -                op_c = GetHalfFloat(regs.GetUniform(instr.cbuf34.index, instr.cbuf34.offset, -                                                    GLSLRegister::Type::UnsignedInteger), -                                    instr.hfma2.type_b, false, instr.hfma2.negate_c); -                break; -            case OpCode::Id::HFMA2_RR: -                op_b = GetHalfFloat(regs.GetRegisterAsInteger(instr.gpr20, 0, false), -                                    instr.hfma2.type_b, false, instr.hfma2.negate_b); -                op_c = GetHalfFloat(regs.GetRegisterAsInteger(instr.gpr39, 0, false), -                                    instr.hfma2.rr.type_c, false, instr.hfma2.rr.negate_c); -                break; -            case OpCode::Id::HFMA2_IMM_R: -                op_b = UnpackHalfImmediate(instr, true); -                op_c = GetHalfFloat(regs.GetRegisterAsInteger(instr.gpr39, 0, false), -                                    instr.hfma2.type_reg39, false, instr.hfma2.negate_c); -                break; -            default: -                UNREACHABLE(); -                op_c = op_b = "vec2(0)"; -                break; -            } -            const std::string result = '(' + op_a + " * " + op_b + " + " + op_c + ')'; +        code.AddLine(target + " = " + Visit(src) + ';'); +        return {}; +    } -            regs.SetRegisterToHalfFloat(instr.gpr0, 0, result, instr.hfma2.merge, 1, 1, saturate); -            break; +    std::string Composite(Operation operation) { +        std::string value = "vec4("; +        for (std::size_t i = 0; i < 4; ++i) { +            value += Visit(operation[i]); +            if (i < 3) +                value += ", ";          } -        case OpCode::Type::Conversion: { -            switch (opcode->get().GetId()) { -            case OpCode::Id::I2I_R: { -                UNIMPLEMENTED_IF(instr.conversion.selector); - -                std::string op_a = regs.GetRegisterAsInteger( -                    instr.gpr20, 0, instr.conversion.is_input_signed, instr.conversion.src_size); +        value += ')'; +        return value; +    } -                if (instr.conversion.abs_a) { -                    op_a = "abs(" + op_a + ')'; -                } +    template <Type type> +    std::string Add(Operation operation) { +        return GenerateBinaryInfix(operation, "+", type, type, type); +    } -                if (instr.conversion.negate_a) { -                    op_a = "-(" + op_a + ')'; -                } +    template <Type type> +    std::string Mul(Operation operation) { +        return GenerateBinaryInfix(operation, "*", type, type, type); +    } -                regs.SetRegisterToInteger(instr.gpr0, instr.conversion.is_output_signed, 0, op_a, 1, -                                          1, instr.alu.saturate_d, instr.generates_cc, 0, -                                          instr.conversion.dest_size); -                break; -            } -            case OpCode::Id::I2F_R: -            case OpCode::Id::I2F_C: { -                UNIMPLEMENTED_IF(instr.conversion.dest_size != Register::Size::Word); -                UNIMPLEMENTED_IF(instr.conversion.selector); -                std::string op_a; - -                if (instr.is_b_gpr) { -                    op_a = -                        regs.GetRegisterAsInteger(instr.gpr20, 0, instr.conversion.is_input_signed, -                                                  instr.conversion.src_size); -                } else { -                    op_a = regs.GetUniform(instr.cbuf34.index, instr.cbuf34.offset, -                                           instr.conversion.is_input_signed -                                               ? GLSLRegister::Type::Integer -                                               : GLSLRegister::Type::UnsignedInteger, -                                           instr.conversion.src_size); -                } +    template <Type type> +    std::string Div(Operation operation) { +        return GenerateBinaryInfix(operation, "/", type, type, type); +    } -                if (instr.conversion.abs_a) { -                    op_a = "abs(" + op_a + ')'; -                } +    template <Type type> +    std::string Fma(Operation operation) { +        return GenerateTernary(operation, "fma", type, type, type, type); +    } -                if (instr.conversion.negate_a) { -                    op_a = "-(" + op_a + ')'; -                } +    template <Type type> +    std::string Negate(Operation operation) { +        return GenerateUnary(operation, "-", type, type, true); +    } -                regs.SetRegisterToFloat(instr.gpr0, 0, op_a, 1, 1, false, instr.generates_cc); -                break; -            } -            case OpCode::Id::F2F_R: { -                UNIMPLEMENTED_IF(instr.conversion.dest_size != Register::Size::Word); -                UNIMPLEMENTED_IF(instr.conversion.src_size != Register::Size::Word); -                std::string op_a = regs.GetRegisterAsFloat(instr.gpr20); +    template <Type type> +    std::string Absolute(Operation operation) { +        return GenerateUnary(operation, "abs", type, type, false); +    } -                if (instr.conversion.abs_a) { -                    op_a = "abs(" + op_a + ')'; -                } +    std::string FClamp(Operation operation) { +        return GenerateTernary(operation, "clamp", Type::Float, Type::Float, Type::Float, +                               Type::Float); +    } -                if (instr.conversion.negate_a) { -                    op_a = "-(" + op_a + ')'; -                } +    template <Type type> +    std::string Min(Operation operation) { +        return GenerateBinaryCall(operation, "min", type, type, type); +    } -                switch (instr.conversion.f2f.rounding) { -                case Tegra::Shader::F2fRoundingOp::None: -                    break; -                case Tegra::Shader::F2fRoundingOp::Round: -                    op_a = "roundEven(" + op_a + ')'; -                    break; -                case Tegra::Shader::F2fRoundingOp::Floor: -                    op_a = "floor(" + op_a + ')'; -                    break; -                case Tegra::Shader::F2fRoundingOp::Ceil: -                    op_a = "ceil(" + op_a + ')'; -                    break; -                case Tegra::Shader::F2fRoundingOp::Trunc: -                    op_a = "trunc(" + op_a + ')'; -                    break; -                default: -                    UNIMPLEMENTED_MSG("Unimplemented F2F rounding mode {}", -                                      static_cast<u32>(instr.conversion.f2f.rounding.Value())); -                    break; -                } +    template <Type type> +    std::string Max(Operation operation) { +        return GenerateBinaryCall(operation, "max", type, type, type); +    } -                regs.SetRegisterToFloat(instr.gpr0, 0, op_a, 1, 1, instr.alu.saturate_d, -                                        instr.generates_cc); -                break; -            } -            case OpCode::Id::F2I_R: -            case OpCode::Id::F2I_C: { -                UNIMPLEMENTED_IF(instr.conversion.src_size != Register::Size::Word); -                std::string op_a{}; +    std::string Select(Operation operation) { +        const std::string condition = Visit(operation[0]); +        const std::string true_case = Visit(operation[1]); +        const std::string false_case = Visit(operation[2]); +        return ApplyPrecise(operation, +                            '(' + condition + " ? " + true_case + " : " + false_case + ')'); +    } -                if (instr.is_b_gpr) { -                    op_a = regs.GetRegisterAsFloat(instr.gpr20); -                } else { -                    op_a = regs.GetUniform(instr.cbuf34.index, instr.cbuf34.offset, -                                           GLSLRegister::Type::Float); -                } +    std::string FCos(Operation operation) { +        return GenerateUnary(operation, "cos", Type::Float, Type::Float, false); +    } -                if (instr.conversion.abs_a) { -                    op_a = "abs(" + op_a + ')'; -                } +    std::string FSin(Operation operation) { +        return GenerateUnary(operation, "sin", Type::Float, Type::Float, false); +    } -                if (instr.conversion.negate_a) { -                    op_a = "-(" + op_a + ')'; -                } +    std::string FExp2(Operation operation) { +        return GenerateUnary(operation, "exp2", Type::Float, Type::Float, false); +    } -                switch (instr.conversion.f2i.rounding) { -                case Tegra::Shader::F2iRoundingOp::None: -                    break; -                case Tegra::Shader::F2iRoundingOp::Floor: -                    op_a = "floor(" + op_a + ')'; -                    break; -                case Tegra::Shader::F2iRoundingOp::Ceil: -                    op_a = "ceil(" + op_a + ')'; -                    break; -                case Tegra::Shader::F2iRoundingOp::Trunc: -                    op_a = "trunc(" + op_a + ')'; -                    break; -                default: -                    UNIMPLEMENTED_MSG("Unimplemented F2I rounding mode {}", -                                      static_cast<u32>(instr.conversion.f2i.rounding.Value())); -                    break; -                } +    std::string FLog2(Operation operation) { +        return GenerateUnary(operation, "log2", Type::Float, Type::Float, false); +    } -                if (instr.conversion.is_output_signed) { -                    op_a = "int(" + op_a + ')'; -                } else { -                    op_a = "uint(" + op_a + ')'; -                } +    std::string FInverseSqrt(Operation operation) { +        return GenerateUnary(operation, "inversesqrt", Type::Float, Type::Float, false); +    } -                regs.SetRegisterToInteger(instr.gpr0, instr.conversion.is_output_signed, 0, op_a, 1, -                                          1, false, instr.generates_cc, 0, -                                          instr.conversion.dest_size); -                break; -            } -            default: { -                UNIMPLEMENTED_MSG("Unhandled conversion instruction: {}", opcode->get().GetName()); -            } -            } -            break; -        } -        case OpCode::Type::Memory: { -            switch (opcode->get().GetId()) { -            case OpCode::Id::LD_A: { -                // Note: Shouldn't this be interp mode flat? As in no interpolation made. -                UNIMPLEMENTED_IF_MSG(instr.gpr8.Value() != Register::ZeroIndex, -                                     "Indirect attribute loads are not supported"); -                UNIMPLEMENTED_IF_MSG((instr.attribute.fmt20.immediate.Value() % sizeof(u32)) != 0, -                                     "Unaligned attribute loads are not supported"); - -                Tegra::Shader::IpaMode input_mode{Tegra::Shader::IpaInterpMode::Perspective, -                                                  Tegra::Shader::IpaSampleMode::Default}; - -                u64 next_element = instr.attribute.fmt20.element; -                u64 next_index = static_cast<u64>(instr.attribute.fmt20.index.Value()); - -                const auto LoadNextElement = [&](u32 reg_offset) { -                    regs.SetRegisterToInputAttibute(instr.gpr0.Value() + reg_offset, next_element, -                                                    static_cast<Attribute::Index>(next_index), -                                                    input_mode, instr.gpr39.Value()); - -                    // Load the next attribute element into the following register. If the element -                    // to load goes beyond the vec4 size, load the first element of the next -                    // attribute. -                    next_element = (next_element + 1) % 4; -                    next_index = next_index + (next_element == 0 ? 1 : 0); -                }; - -                const u32 num_words = static_cast<u32>(instr.attribute.fmt20.size.Value()) + 1; -                for (u32 reg_offset = 0; reg_offset < num_words; ++reg_offset) { -                    LoadNextElement(reg_offset); -                } -                break; -            } -            case OpCode::Id::LD_C: { -                UNIMPLEMENTED_IF(instr.ld_c.unknown != 0); - -                const auto scope = shader.Scope(); - -                shader.AddLine("uint index = (" + regs.GetRegisterAsInteger(instr.gpr8, 0, false) + -                               " / 4) & (MAX_CONSTBUFFER_ELEMENTS - 1);"); - -                const std::string op_a = -                    regs.GetUniformIndirect(instr.cbuf36.index, instr.cbuf36.offset + 0, "index", -                                            GLSLRegister::Type::Float); - -                switch (instr.ld_c.type.Value()) { -                case Tegra::Shader::UniformType::Single: -                    regs.SetRegisterToFloat(instr.gpr0, 0, op_a, 1, 1); -                    break; - -                case Tegra::Shader::UniformType::Double: { -                    const std::string op_b = -                        regs.GetUniformIndirect(instr.cbuf36.index, instr.cbuf36.offset + 4, -                                                "index", GLSLRegister::Type::Float); -                    regs.SetRegisterToFloat(instr.gpr0, 0, op_a, 1, 1); -                    regs.SetRegisterToFloat(instr.gpr0.Value() + 1, 0, op_b, 1, 1); -                    break; -                } -                default: -                    UNIMPLEMENTED_MSG("Unhandled type: {}", -                                      static_cast<unsigned>(instr.ld_c.type.Value())); -                } -                break; -            } -            case OpCode::Id::LD_L: { -                UNIMPLEMENTED_IF_MSG(instr.ld_l.unknown == 1, "LD_L Unhandled mode: {}", -                                     static_cast<unsigned>(instr.ld_l.unknown.Value())); +    std::string FSqrt(Operation operation) { +        return GenerateUnary(operation, "sqrt", Type::Float, Type::Float, false); +    } -                const auto scope = shader.Scope(); +    std::string FRoundEven(Operation operation) { +        return GenerateUnary(operation, "roundEven", Type::Float, Type::Float, false); +    } -                std::string op = '(' + regs.GetRegisterAsInteger(instr.gpr8, 0, false) + " + " + -                                 std::to_string(instr.smem_imm.Value()) + ')'; +    std::string FFloor(Operation operation) { +        return GenerateUnary(operation, "floor", Type::Float, Type::Float, false); +    } -                shader.AddLine("uint index = (" + op + " / 4);"); +    std::string FCeil(Operation operation) { +        return GenerateUnary(operation, "ceil", Type::Float, Type::Float, false); +    } -                const std::string op_a = regs.GetLocalMemoryAsFloat("index"); +    std::string FTrunc(Operation operation) { +        return GenerateUnary(operation, "trunc", Type::Float, Type::Float, false); +    } -                switch (instr.ldst_sl.type.Value()) { -                case Tegra::Shader::StoreType::Bytes32: -                    regs.SetRegisterToFloat(instr.gpr0, 0, op_a, 1, 1); -                    break; -                default: -                    UNIMPLEMENTED_MSG("LD_L Unhandled type: {}", -                                      static_cast<unsigned>(instr.ldst_sl.type.Value())); -                } -                break; -            } -            case OpCode::Id::ST_A: { -                UNIMPLEMENTED_IF_MSG(instr.gpr8.Value() != Register::ZeroIndex, -                                     "Indirect attribute loads are not supported"); -                UNIMPLEMENTED_IF_MSG((instr.attribute.fmt20.immediate.Value() % sizeof(u32)) != 0, -                                     "Unaligned attribute loads are not supported"); - -                u64 next_element = instr.attribute.fmt20.element; -                u64 next_index = static_cast<u64>(instr.attribute.fmt20.index.Value()); - -                const auto StoreNextElement = [&](u32 reg_offset) { -                    regs.SetOutputAttributeToRegister(static_cast<Attribute::Index>(next_index), -                                                      next_element, instr.gpr0.Value() + reg_offset, -                                                      instr.gpr39.Value()); - -                    // Load the next attribute element into the following register. If the element -                    // to load goes beyond the vec4 size, load the first element of the next -                    // attribute. -                    next_element = (next_element + 1) % 4; -                    next_index = next_index + (next_element == 0 ? 1 : 0); -                }; - -                const u32 num_words = static_cast<u32>(instr.attribute.fmt20.size.Value()) + 1; -                for (u32 reg_offset = 0; reg_offset < num_words; ++reg_offset) { -                    StoreNextElement(reg_offset); -                } +    template <Type type> +    std::string FCastInteger(Operation operation) { +        return GenerateUnary(operation, "float", Type::Float, type, false); +    } -                break; -            } -            case OpCode::Id::ST_L: { -                UNIMPLEMENTED_IF_MSG(instr.st_l.unknown == 0, "ST_L Unhandled mode: {}", -                                     static_cast<unsigned>(instr.st_l.unknown.Value())); +    std::string ICastFloat(Operation operation) { +        return GenerateUnary(operation, "int", Type::Int, Type::Float, false); +    } -                const auto scope = shader.Scope(); +    std::string ICastUnsigned(Operation operation) { +        return GenerateUnary(operation, "int", Type::Int, Type::Uint, false); +    } -                std::string op = '(' + regs.GetRegisterAsInteger(instr.gpr8, 0, false) + " + " + -                                 std::to_string(instr.smem_imm.Value()) + ')'; +    template <Type type> +    std::string LogicalShiftLeft(Operation operation) { +        return GenerateBinaryInfix(operation, "<<", type, type, Type::Uint); +    } -                shader.AddLine("uint index = (" + op + " / 4);"); +    std::string ILogicalShiftRight(Operation operation) { +        const std::string op_a = VisitOperand(operation, 0, Type::Uint); +        const std::string op_b = VisitOperand(operation, 1, Type::Uint); -                switch (instr.ldst_sl.type.Value()) { -                case Tegra::Shader::StoreType::Bytes32: -                    regs.SetLocalMemoryAsFloat("index", regs.GetRegisterAsFloat(instr.gpr0)); -                    break; -                default: -                    UNIMPLEMENTED_MSG("ST_L Unhandled type: {}", -                                      static_cast<unsigned>(instr.ldst_sl.type.Value())); -                } -                break; -            } -            case OpCode::Id::TEX: { -                Tegra::Shader::TextureType texture_type{instr.tex.texture_type}; -                const bool is_array = instr.tex.array != 0; -                const bool depth_compare = -                    instr.tex.UsesMiscMode(Tegra::Shader::TextureMiscMode::DC); -                const auto process_mode = instr.tex.GetTextureProcessMode(); -                UNIMPLEMENTED_IF_MSG(instr.tex.UsesMiscMode(Tegra::Shader::TextureMiscMode::NODEP), -                                     "NODEP is not implemented"); -                UNIMPLEMENTED_IF_MSG(instr.tex.UsesMiscMode(Tegra::Shader::TextureMiscMode::AOFFI), -                                     "AOFFI is not implemented"); - -                const auto [coord, texture] = -                    GetTEXCode(instr, texture_type, process_mode, depth_compare, is_array); - -                const auto scope = shader.Scope(); -                shader.AddLine(coord); - -                if (depth_compare) { -                    regs.SetRegisterToFloat(instr.gpr0, 0, texture, 1, 1); -                } else { -                    shader.AddLine("vec4 texture_tmp = " + texture + ';'); -                    std::size_t dest_elem{}; -                    for (std::size_t elem = 0; elem < 4; ++elem) { -                        if (!instr.tex.IsComponentEnabled(elem)) { -                            // Skip disabled components -                            continue; -                        } -                        regs.SetRegisterToFloat(instr.gpr0, elem, "texture_tmp", 1, 4, false, false, -                                                dest_elem); -                        ++dest_elem; -                    } -                } -                break; -            } -            case OpCode::Id::TEXS: { -                Tegra::Shader::TextureType texture_type{instr.texs.GetTextureType()}; -                const bool is_array{instr.texs.IsArrayTexture()}; -                const bool depth_compare = -                    instr.texs.UsesMiscMode(Tegra::Shader::TextureMiscMode::DC); -                const auto process_mode = instr.texs.GetTextureProcessMode(); +        return ApplyPrecise(operation, +                            BitwiseCastResult("int(" + op_a + " >> " + op_b + ')', Type::Int)); +    } -                UNIMPLEMENTED_IF_MSG(instr.texs.UsesMiscMode(Tegra::Shader::TextureMiscMode::NODEP), -                                     "NODEP is not implemented"); +    std::string IArithmeticShiftRight(Operation operation) { +        return GenerateBinaryInfix(operation, ">>", Type::Int, Type::Int, Type::Uint); +    } -                const auto scope = shader.Scope(); +    template <Type type> +    std::string BitwiseAnd(Operation operation) { +        return GenerateBinaryInfix(operation, "&", type, type, type); +    } -                auto [coord, texture] = -                    GetTEXSCode(instr, texture_type, process_mode, depth_compare, is_array); +    template <Type type> +    std::string BitwiseOr(Operation operation) { +        return GenerateBinaryInfix(operation, "|", type, type, type); +    } -                shader.AddLine(coord); +    template <Type type> +    std::string BitwiseXor(Operation operation) { +        return GenerateBinaryInfix(operation, "^", type, type, type); +    } -                if (depth_compare) { -                    texture = "vec4(" + texture + ')'; -                } -                shader.AddLine("vec4 texture_tmp = " + texture + ';'); +    template <Type type> +    std::string BitwiseNot(Operation operation) { +        return GenerateUnary(operation, "~", type, type, false); +    } -                if (instr.texs.fp32_flag) { -                    WriteTexsInstructionFloat(instr, "texture_tmp"); -                } else { -                    WriteTexsInstructionHalfFloat(instr, "texture_tmp"); -                } -                break; -            } -            case OpCode::Id::TLDS: { -                const Tegra::Shader::TextureType texture_type{instr.tlds.GetTextureType()}; -                const bool is_array{instr.tlds.IsArrayTexture()}; +    std::string UCastFloat(Operation operation) { +        return GenerateUnary(operation, "uint", Type::Uint, Type::Float, false); +    } -                UNIMPLEMENTED_IF_MSG(instr.tlds.UsesMiscMode(Tegra::Shader::TextureMiscMode::NODEP), -                                     "NODEP is not implemented"); -                UNIMPLEMENTED_IF_MSG(instr.tlds.UsesMiscMode(Tegra::Shader::TextureMiscMode::AOFFI), -                                     "AOFFI is not implemented"); -                UNIMPLEMENTED_IF_MSG(instr.tlds.UsesMiscMode(Tegra::Shader::TextureMiscMode::MZ), -                                     "MZ is not implemented"); +    std::string UCastSigned(Operation operation) { +        return GenerateUnary(operation, "uint", Type::Uint, Type::Int, false); +    } -                const auto [coord, texture] = GetTLDSCode(instr, texture_type, is_array); +    std::string UShiftRight(Operation operation) { +        return GenerateBinaryInfix(operation, ">>", Type::Uint, Type::Uint, Type::Uint); +    } -                const auto scope = shader.Scope(); +    template <Type type> +    std::string BitfieldInsert(Operation operation) { +        return GenerateQuaternary(operation, "bitfieldInsert", type, type, type, Type::Int, +                                  Type::Int); +    } -                shader.AddLine(coord); -                shader.AddLine("vec4 texture_tmp = " + texture + ';'); -                WriteTexsInstructionFloat(instr, "texture_tmp"); -                break; -            } -            case OpCode::Id::TLD4: { - -                UNIMPLEMENTED_IF_MSG(instr.tld4.UsesMiscMode(Tegra::Shader::TextureMiscMode::NODEP), -                                     "NODEP is not implemented"); -                UNIMPLEMENTED_IF_MSG(instr.tld4.UsesMiscMode(Tegra::Shader::TextureMiscMode::AOFFI), -                                     "AOFFI is not implemented"); -                UNIMPLEMENTED_IF_MSG(instr.tld4.UsesMiscMode(Tegra::Shader::TextureMiscMode::NDV), -                                     "NDV is not implemented"); -                UNIMPLEMENTED_IF_MSG(instr.tld4.UsesMiscMode(Tegra::Shader::TextureMiscMode::PTP), -                                     "PTP is not implemented"); - -                auto texture_type = instr.tld4.texture_type.Value(); -                const bool depth_compare = -                    instr.tld4.UsesMiscMode(Tegra::Shader::TextureMiscMode::DC); -                const bool is_array = instr.tld4.array != 0; - -                const auto [coord, texture] = -                    GetTLD4Code(instr, texture_type, depth_compare, is_array); - -                const auto scope = shader.Scope(); - -                shader.AddLine(coord); -                std::size_t dest_elem{}; - -                shader.AddLine("vec4 texture_tmp = " + texture + ';'); -                for (std::size_t elem = 0; elem < 4; ++elem) { -                    if (!instr.tex.IsComponentEnabled(elem)) { -                        // Skip disabled components -                        continue; -                    } -                    regs.SetRegisterToFloat(instr.gpr0, elem, "texture_tmp", 1, 4, false, false, -                                            dest_elem); -                    ++dest_elem; -                } -                break; -            } -            case OpCode::Id::TLD4S: { -                UNIMPLEMENTED_IF_MSG( -                    instr.tld4s.UsesMiscMode(Tegra::Shader::TextureMiscMode::NODEP), -                    "NODEP is not implemented"); -                UNIMPLEMENTED_IF_MSG( -                    instr.tld4s.UsesMiscMode(Tegra::Shader::TextureMiscMode::AOFFI), -                    "AOFFI is not implemented"); +    template <Type type> +    std::string BitfieldExtract(Operation operation) { +        return GenerateTernary(operation, "bitfieldExtract", type, type, Type::Int, Type::Int); +    } -                const auto scope = shader.Scope(); +    template <Type type> +    std::string BitCount(Operation operation) { +        return GenerateUnary(operation, "bitCount", type, type, false); +    } -                std::string coords; +    std::string HNegate(Operation operation) { +        const auto GetNegate = [&](std::size_t index) -> std::string { +            return VisitOperand(operation, index, Type::Bool) + " ? -1 : 1"; +        }; +        const std::string value = '(' + VisitOperand(operation, 0, Type::HalfFloat) + " * vec2(" + +                                  GetNegate(1) + ", " + GetNegate(2) + "))"; +        return BitwiseCastResult(value, Type::HalfFloat); +    } -                const bool depth_compare = -                    instr.tld4s.UsesMiscMode(Tegra::Shader::TextureMiscMode::DC); +    std::string HMergeF32(Operation operation) { +        return "float(toHalf2(" + Visit(operation[0]) + ")[0])"; +    } -                const std::string sampler = GetSampler( -                    instr.sampler, Tegra::Shader::TextureType::Texture2D, false, depth_compare); +    std::string HMergeH0(Operation operation) { +        return "fromHalf2(vec2(toHalf2(" + Visit(operation[0]) + ")[1], toHalf2(" + +               Visit(operation[1]) + ")[0]))"; +    } -                const std::string op_a = regs.GetRegisterAsFloat(instr.gpr8); -                coords = "vec2 coords = vec2(" + op_a + ", "; -                std::string texture = "textureGather(" + sampler + ", coords, "; +    std::string HMergeH1(Operation operation) { +        return "fromHalf2(vec2(toHalf2(" + Visit(operation[0]) + ")[0], toHalf2(" + +               Visit(operation[1]) + ")[1]))"; +    } -                if (!depth_compare) { -                    const std::string op_b = regs.GetRegisterAsFloat(instr.gpr20); -                    coords += op_b + ");"; -                    texture += std::to_string(instr.tld4s.component) + ')'; -                } else { -                    const std::string op_b = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1); -                    const std::string op_c = regs.GetRegisterAsFloat(instr.gpr20); -                    coords += op_b + ");"; -                    texture += op_c + ')'; -                } -                shader.AddLine(coords); -                shader.AddLine("vec4 texture_tmp = " + texture + ';'); -                WriteTexsInstructionFloat(instr, "texture_tmp"); -                break; -            } -            case OpCode::Id::TXQ: { -                UNIMPLEMENTED_IF_MSG(instr.txq.UsesMiscMode(Tegra::Shader::TextureMiscMode::NODEP), -                                     "NODEP is not implemented"); - -                const auto scope = shader.Scope(); - -                // TODO: The new commits on the texture refactor, change the way samplers work. -                // Sadly, not all texture instructions specify the type of texture their sampler -                // uses. This must be fixed at a later instance. -                const std::string sampler = -                    GetSampler(instr.sampler, Tegra::Shader::TextureType::Texture2D, false, false); -                switch (instr.txq.query_type) { -                case Tegra::Shader::TextureQueryType::Dimension: { -                    const std::string texture = "textureSize(" + sampler + ", " + -                                                regs.GetRegisterAsInteger(instr.gpr8) + ')'; -                    const std::string mip_level = "textureQueryLevels(" + sampler + ')'; -                    shader.AddLine("ivec2 sizes = " + texture + ';'); - -                    regs.SetRegisterToInteger(instr.gpr0.Value() + 0, true, 0, "sizes.x", 1, 1); -                    regs.SetRegisterToInteger(instr.gpr0.Value() + 1, true, 0, "sizes.y", 1, 1); -                    regs.SetRegisterToInteger(instr.gpr0.Value() + 2, true, 0, "0", 1, 1); -                    regs.SetRegisterToInteger(instr.gpr0.Value() + 3, true, 0, mip_level, 1, 1); -                    break; -                } -                default: { -                    UNIMPLEMENTED_MSG("Unhandled texture query type: {}", -                                      static_cast<u32>(instr.txq.query_type.Value())); -                } -                } -                break; -            } -            case OpCode::Id::TMML: { -                UNIMPLEMENTED_IF_MSG(instr.tmml.UsesMiscMode(Tegra::Shader::TextureMiscMode::NODEP), -                                     "NODEP is not implemented"); -                UNIMPLEMENTED_IF_MSG(instr.tmml.UsesMiscMode(Tegra::Shader::TextureMiscMode::NDV), -                                     "NDV is not implemented"); - -                const std::string x = regs.GetRegisterAsFloat(instr.gpr8); -                const bool is_array = instr.tmml.array != 0; -                auto texture_type = instr.tmml.texture_type.Value(); -                const std::string sampler = -                    GetSampler(instr.sampler, texture_type, is_array, false); - -                const auto scope = shader.Scope(); - -                // TODO: Add coordinates for different samplers once other texture types are -                // implemented. -                switch (texture_type) { -                case Tegra::Shader::TextureType::Texture1D: { -                    shader.AddLine("float coords = " + x + ';'); -                    break; -                } -                case Tegra::Shader::TextureType::Texture2D: { -                    const std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1); -                    shader.AddLine("vec2 coords = vec2(" + x + ", " + y + ");"); -                    break; -                } -                default: -                    UNIMPLEMENTED_MSG("Unhandled texture type {}", static_cast<u32>(texture_type)); +    std::string HPack2(Operation operation) { +        return "utof(packHalf2x16(vec2(" + Visit(operation[0]) + ", " + Visit(operation[1]) + ")))"; +    } -                    // Fallback to interpreting as a 2D texture for now -                    const std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1); -                    shader.AddLine("vec2 coords = vec2(" + x + ", " + y + ");"); -                    texture_type = Tegra::Shader::TextureType::Texture2D; -                } +    template <Type type> +    std::string LogicalLessThan(Operation operation) { +        return GenerateBinaryInfix(operation, "<", Type::Bool, type, type); +    } -                const std::string texture = "textureQueryLod(" + sampler + ", coords)"; -                shader.AddLine("vec2 tmp = " + texture + " * vec2(256.0, 256.0);"); +    template <Type type> +    std::string LogicalEqual(Operation operation) { +        return GenerateBinaryInfix(operation, "==", Type::Bool, type, type); +    } -                regs.SetRegisterToInteger(instr.gpr0, true, 0, "int(tmp.y)", 1, 1); -                regs.SetRegisterToInteger(instr.gpr0.Value() + 1, false, 0, "uint(tmp.x)", 1, 1); -                break; -            } -            default: { -                UNIMPLEMENTED_MSG("Unhandled memory instruction: {}", opcode->get().GetName()); -            } -            } -            break; -        } -        case OpCode::Type::FloatSetPredicate: { -            const std::string op_a = -                GetOperandAbsNeg(regs.GetRegisterAsFloat(instr.gpr8), instr.fsetp.abs_a != 0, -                                 instr.fsetp.neg_a != 0); +    template <Type type> +    std::string LogicalLessEqual(Operation operation) { +        return GenerateBinaryInfix(operation, "<=", Type::Bool, type, type); +    } -            std::string op_b; +    template <Type type> +    std::string LogicalGreaterThan(Operation operation) { +        return GenerateBinaryInfix(operation, ">", Type::Bool, type, type); +    } -            if (instr.is_b_imm) { -                op_b += '(' + GetImmediate19(instr) + ')'; -            } else { -                if (instr.is_b_gpr) { -                    op_b += regs.GetRegisterAsFloat(instr.gpr20); -                } else { -                    op_b += regs.GetUniform(instr.cbuf34.index, instr.cbuf34.offset, -                                            GLSLRegister::Type::Float); -                } -            } +    template <Type type> +    std::string LogicalNotEqual(Operation operation) { +        return GenerateBinaryInfix(operation, "!=", Type::Bool, type, type); +    } -            if (instr.fsetp.abs_b) { -                op_b = "abs(" + op_b + ')'; -            } +    template <Type type> +    std::string LogicalGreaterEqual(Operation operation) { +        return GenerateBinaryInfix(operation, ">=", Type::Bool, type, type); +    } -            // We can't use the constant predicate as destination. -            ASSERT(instr.fsetp.pred3 != static_cast<u64>(Pred::UnusedIndex)); +    std::string LogicalFIsNan(Operation operation) { +        return GenerateUnary(operation, "isnan", Type::Bool, Type::Float, false); +    } -            const std::string second_pred = -                GetPredicateCondition(instr.fsetp.pred39, instr.fsetp.neg_pred != 0); +    std::string LogicalAssign(Operation operation) { +        const Node dest = operation[0]; +        const Node src = operation[1]; -            const std::string combiner = GetPredicateCombiner(instr.fsetp.op); +        std::string target; -            const std::string predicate = GetPredicateComparison(instr.fsetp.cond, op_a, op_b); -            // Set the primary predicate to the result of Predicate OP SecondPredicate -            SetPredicate(instr.fsetp.pred3, -                         '(' + predicate + ") " + combiner + " (" + second_pred + ')'); +        if (const auto pred = std::get_if<PredicateNode>(dest)) { +            ASSERT_MSG(!pred->IsNegated(), "Negating logical assignment"); -            if (instr.fsetp.pred0 != static_cast<u64>(Pred::UnusedIndex)) { -                // Set the secondary predicate to the result of !Predicate OP SecondPredicate, -                // if enabled -                SetPredicate(instr.fsetp.pred0, -                             "!(" + predicate + ") " + combiner + " (" + second_pred + ')'); +            const auto index = pred->GetIndex(); +            switch (index) { +            case Tegra::Shader::Pred::NeverExecute: +            case Tegra::Shader::Pred::UnusedIndex: +                // Writing to these predicates is a no-op +                return {};              } -            break; +            target = GetPredicate(index); +        } else if (const auto flag = std::get_if<InternalFlagNode>(dest)) { +            target = GetInternalFlag(flag->GetFlag());          } -        case OpCode::Type::IntegerSetPredicate: { -            const std::string op_a = -                regs.GetRegisterAsInteger(instr.gpr8, 0, instr.isetp.is_signed); -            std::string op_b; -            if (instr.is_b_imm) { -                op_b += '(' + std::to_string(instr.alu.GetSignedImm20_20()) + ')'; -            } else { -                if (instr.is_b_gpr) { -                    op_b += regs.GetRegisterAsInteger(instr.gpr20, 0, instr.isetp.is_signed); -                } else { -                    op_b += regs.GetUniform(instr.cbuf34.index, instr.cbuf34.offset, -                                            GLSLRegister::Type::Integer); -                } -            } - -            // We can't use the constant predicate as destination. -            ASSERT(instr.isetp.pred3 != static_cast<u64>(Pred::UnusedIndex)); +        code.AddLine(target + " = " + Visit(src) + ';'); +        return {}; +    } -            const std::string second_pred = -                GetPredicateCondition(instr.isetp.pred39, instr.isetp.neg_pred != 0); +    std::string LogicalAnd(Operation operation) { +        return GenerateBinaryInfix(operation, "&&", Type::Bool, Type::Bool, Type::Bool); +    } -            const std::string combiner = GetPredicateCombiner(instr.isetp.op); +    std::string LogicalOr(Operation operation) { +        return GenerateBinaryInfix(operation, "||", Type::Bool, Type::Bool, Type::Bool); +    } -            const std::string predicate = GetPredicateComparison(instr.isetp.cond, op_a, op_b); -            // Set the primary predicate to the result of Predicate OP SecondPredicate -            SetPredicate(instr.isetp.pred3, -                         '(' + predicate + ") " + combiner + " (" + second_pred + ')'); +    std::string LogicalXor(Operation operation) { +        return GenerateBinaryInfix(operation, "^^", Type::Bool, Type::Bool, Type::Bool); +    } -            if (instr.isetp.pred0 != static_cast<u64>(Pred::UnusedIndex)) { -                // Set the secondary predicate to the result of !Predicate OP SecondPredicate, -                // if enabled -                SetPredicate(instr.isetp.pred0, -                             "!(" + predicate + ") " + combiner + " (" + second_pred + ')'); -            } -            break; -        } -        case OpCode::Type::HalfSetPredicate: { -            UNIMPLEMENTED_IF(instr.hsetp2.ftz != 0); - -            const std::string op_a = -                GetHalfFloat(regs.GetRegisterAsInteger(instr.gpr8, 0, false), instr.hsetp2.type_a, -                             instr.hsetp2.abs_a, instr.hsetp2.negate_a); - -            const std::string op_b = [&]() { -                switch (opcode->get().GetId()) { -                case OpCode::Id::HSETP2_R: -                    return GetHalfFloat(regs.GetRegisterAsInteger(instr.gpr20, 0, false), -                                        instr.hsetp2.type_b, instr.hsetp2.abs_a, -                                        instr.hsetp2.negate_b); -                default: -                    UNREACHABLE(); -                    return std::string("vec2(0)"); -                } -            }(); +    std::string LogicalNegate(Operation operation) { +        return GenerateUnary(operation, "!", Type::Bool, Type::Bool, false); +    } -            // We can't use the constant predicate as destination. -            ASSERT(instr.hsetp2.pred3 != static_cast<u64>(Pred::UnusedIndex)); +    std::string LogicalPick2(Operation operation) { +        const std::string pair = VisitOperand(operation, 0, Type::Bool2); +        return pair + '[' + VisitOperand(operation, 1, Type::Uint) + ']'; +    } -            const std::string second_pred = -                GetPredicateCondition(instr.hsetp2.pred39, instr.hsetp2.neg_pred != 0); +    std::string LogicalAll2(Operation operation) { +        return GenerateUnary(operation, "all", Type::Bool, Type::Bool2); +    } -            const std::string combiner = GetPredicateCombiner(instr.hsetp2.op); +    std::string LogicalAny2(Operation operation) { +        return GenerateUnary(operation, "any", Type::Bool, Type::Bool2); +    } -            const std::string component_combiner = instr.hsetp2.h_and ? "&&" : "||"; -            const std::string predicate = -                '(' + GetPredicateComparison(instr.hsetp2.cond, op_a + ".x", op_b + ".x") + ' ' + -                component_combiner + ' ' + -                GetPredicateComparison(instr.hsetp2.cond, op_a + ".y", op_b + ".y") + ')'; +    std::string Logical2HLessThan(Operation operation) { +        return GenerateBinaryCall(operation, "lessThan", Type::Bool2, Type::HalfFloat, +                                  Type::HalfFloat); +    } -            // Set the primary predicate to the result of Predicate OP SecondPredicate -            SetPredicate(instr.hsetp2.pred3, -                         '(' + predicate + ") " + combiner + " (" + second_pred + ')'); +    std::string Logical2HEqual(Operation operation) { +        return GenerateBinaryCall(operation, "equal", Type::Bool2, Type::HalfFloat, +                                  Type::HalfFloat); +    } -            if (instr.hsetp2.pred0 != static_cast<u64>(Pred::UnusedIndex)) { -                // Set the secondary predicate to the result of !Predicate OP SecondPredicate, -                // if enabled -                SetPredicate(instr.hsetp2.pred0, -                             "!(" + predicate + ") " + combiner + " (" + second_pred + ')'); -            } -            break; -        } -        case OpCode::Type::PredicateSetRegister: { -            UNIMPLEMENTED_IF_MSG(instr.generates_cc, -                                 "Condition codes generation in PSET is partially implemented"); - -            const std::string op_a = -                GetPredicateCondition(instr.pset.pred12, instr.pset.neg_pred12 != 0); -            const std::string op_b = -                GetPredicateCondition(instr.pset.pred29, instr.pset.neg_pred29 != 0); - -            const std::string second_pred = -                GetPredicateCondition(instr.pset.pred39, instr.pset.neg_pred39 != 0); - -            const std::string combiner = GetPredicateCombiner(instr.pset.op); - -            const std::string predicate = -                '(' + op_a + ") " + GetPredicateCombiner(instr.pset.cond) + " (" + op_b + ')'; -            const std::string result = '(' + predicate + ") " + combiner + " (" + second_pred + ')'; -            if (instr.pset.bf == 0) { -                const std::string value = '(' + result + ") ? 0xFFFFFFFF : 0"; -                regs.SetRegisterToInteger(instr.gpr0, false, 0, value, 1, 1, false, -                                          instr.generates_cc); -            } else { -                const std::string value = '(' + result + ") ? 1.0 : 0.0"; -                regs.SetRegisterToFloat(instr.gpr0, 0, value, 1, 1, false, instr.generates_cc); -            } -            break; -        } -        case OpCode::Type::PredicateSetPredicate: { -            switch (opcode->get().GetId()) { -            case OpCode::Id::PSETP: { -                const std::string op_a = -                    GetPredicateCondition(instr.psetp.pred12, instr.psetp.neg_pred12 != 0); -                const std::string op_b = -                    GetPredicateCondition(instr.psetp.pred29, instr.psetp.neg_pred29 != 0); - -                // We can't use the constant predicate as destination. -                ASSERT(instr.psetp.pred3 != static_cast<u64>(Pred::UnusedIndex)); - -                const std::string second_pred = -                    GetPredicateCondition(instr.psetp.pred39, instr.psetp.neg_pred39 != 0); - -                const std::string combiner = GetPredicateCombiner(instr.psetp.op); - -                const std::string predicate = -                    '(' + op_a + ") " + GetPredicateCombiner(instr.psetp.cond) + " (" + op_b + ')'; - -                // Set the primary predicate to the result of Predicate OP SecondPredicate -                SetPredicate(instr.psetp.pred3, -                             '(' + predicate + ") " + combiner + " (" + second_pred + ')'); - -                if (instr.psetp.pred0 != static_cast<u64>(Pred::UnusedIndex)) { -                    // Set the secondary predicate to the result of !Predicate OP SecondPredicate, -                    // if enabled -                    SetPredicate(instr.psetp.pred0, -                                 "!(" + predicate + ") " + combiner + " (" + second_pred + ')'); -                } -                break; -            } -            case OpCode::Id::CSETP: { -                const std::string pred = -                    GetPredicateCondition(instr.csetp.pred39, instr.csetp.neg_pred39 != 0); -                const std::string combiner = GetPredicateCombiner(instr.csetp.op); -                const std::string condition_code = regs.GetConditionCode(instr.csetp.cc); -                if (instr.csetp.pred3 != static_cast<u64>(Pred::UnusedIndex)) { -                    SetPredicate(instr.csetp.pred3, -                                 '(' + condition_code + ") " + combiner + " (" + pred + ')'); -                } -                if (instr.csetp.pred0 != static_cast<u64>(Pred::UnusedIndex)) { -                    SetPredicate(instr.csetp.pred0, -                                 "!(" + condition_code + ") " + combiner + " (" + pred + ')'); -                } -                break; -            } -            default: { -                UNIMPLEMENTED_MSG("Unhandled predicate instruction: {}", opcode->get().GetName()); -            } -            } -            break; -        } -        case OpCode::Type::RegisterSetPredicate: { -            UNIMPLEMENTED_IF(instr.r2p.mode != Tegra::Shader::R2pMode::Pr); +    std::string Logical2HLessEqual(Operation operation) { +        return GenerateBinaryCall(operation, "lessThanEqual", Type::Bool2, Type::HalfFloat, +                                  Type::HalfFloat); +    } -            const std::string apply_mask = [&]() { -                switch (opcode->get().GetId()) { -                case OpCode::Id::R2P_IMM: -                    return std::to_string(instr.r2p.immediate_mask); -                default: -                    UNREACHABLE(); -                    return std::to_string(instr.r2p.immediate_mask); -                } -            }(); -            const std::string mask = '(' + regs.GetRegisterAsInteger(instr.gpr8, 0, false) + -                                     " >> " + std::to_string(instr.r2p.byte) + ')'; +    std::string Logical2HGreaterThan(Operation operation) { +        return GenerateBinaryCall(operation, "greaterThan", Type::Bool2, Type::HalfFloat, +                                  Type::HalfFloat); +    } -            constexpr u64 programmable_preds = 7; -            for (u64 pred = 0; pred < programmable_preds; ++pred) { -                const auto shift = std::to_string(1 << pred); +    std::string Logical2HNotEqual(Operation operation) { +        return GenerateBinaryCall(operation, "notEqual", Type::Bool2, Type::HalfFloat, +                                  Type::HalfFloat); +    } -                shader.AddLine("if ((" + apply_mask + " & " + shift + ") != 0) {"); -                ++shader.scope; +    std::string Logical2HGreaterEqual(Operation operation) { +        return GenerateBinaryCall(operation, "greaterThanEqual", Type::Bool2, Type::HalfFloat, +                                  Type::HalfFloat); +    } -                SetPredicate(pred, '(' + mask + " & " + shift + ") != 0"); +    std::string F4Texture(Operation operation) { +        const auto meta = std::get_if<MetaTexture>(&operation.GetMeta()); +        ASSERT(meta); -                --shader.scope; -                shader.AddLine('}'); -            } -            break; +        std::string expr = GenerateTexture(operation, "texture"); +        if (meta->sampler.IsShadow()) { +            expr = "vec4(" + expr + ')';          } -        case OpCode::Type::FloatSet: { -            const std::string op_a = GetOperandAbsNeg(regs.GetRegisterAsFloat(instr.gpr8), -                                                      instr.fset.abs_a != 0, instr.fset.neg_a != 0); - -            std::string op_b; - -            if (instr.is_b_imm) { -                const std::string imm = GetImmediate19(instr); -                op_b = imm; -            } else { -                if (instr.is_b_gpr) { -                    op_b = regs.GetRegisterAsFloat(instr.gpr20); -                } else { -                    op_b = regs.GetUniform(instr.cbuf34.index, instr.cbuf34.offset, -                                           GLSLRegister::Type::Float); -                } -            } - -            op_b = GetOperandAbsNeg(op_b, instr.fset.abs_b != 0, instr.fset.neg_b != 0); - -            // The fset instruction sets a register to 1.0 or -1 (depending on the bf bit) if the -            // condition is true, and to 0 otherwise. -            const std::string second_pred = -                GetPredicateCondition(instr.fset.pred39, instr.fset.neg_pred != 0); - -            const std::string combiner = GetPredicateCombiner(instr.fset.op); +        return expr + GetSwizzle(meta->element); +    } -            const std::string predicate = "((" + -                                          GetPredicateComparison(instr.fset.cond, op_a, op_b) + -                                          ") " + combiner + " (" + second_pred + "))"; +    std::string F4TextureLod(Operation operation) { +        const auto meta = std::get_if<MetaTexture>(&operation.GetMeta()); +        ASSERT(meta); -            if (instr.fset.bf) { -                regs.SetRegisterToFloat(instr.gpr0, 0, predicate + " ? 1.0 : 0.0", 1, 1, false, -                                        instr.generates_cc); -            } else { -                regs.SetRegisterToInteger(instr.gpr0, false, 0, predicate + " ? 0xFFFFFFFF : 0", 1, -                                          1, false, instr.generates_cc); -            } -            break; +        std::string expr = GenerateTexture(operation, "textureLod"); +        if (meta->sampler.IsShadow()) { +            expr = "vec4(" + expr + ')';          } -        case OpCode::Type::IntegerSet: { -            const std::string op_a = regs.GetRegisterAsInteger(instr.gpr8, 0, instr.iset.is_signed); +        return expr + GetSwizzle(meta->element); +    } -            std::string op_b; +    std::string F4TextureGather(Operation operation) { +        const auto meta = std::get_if<MetaTexture>(&operation.GetMeta()); +        ASSERT(meta); -            if (instr.is_b_imm) { -                op_b = std::to_string(instr.alu.GetSignedImm20_20()); -            } else { -                if (instr.is_b_gpr) { -                    op_b = regs.GetRegisterAsInteger(instr.gpr20, 0, instr.iset.is_signed); -                } else { -                    op_b = regs.GetUniform(instr.cbuf34.index, instr.cbuf34.offset, -                                           GLSLRegister::Type::Integer); -                } -            } - -            // The iset instruction sets a register to 1.0 or -1 (depending on the bf bit) if the -            // condition is true, and to 0 otherwise. -            const std::string second_pred = -                GetPredicateCondition(instr.iset.pred39, instr.iset.neg_pred != 0); +        return GenerateTexture(operation, "textureGather", !meta->sampler.IsShadow()) + +               GetSwizzle(meta->element); +    } -            const std::string combiner = GetPredicateCombiner(instr.iset.op); +    std::string F4TextureQueryDimensions(Operation operation) { +        const auto meta = std::get_if<MetaTexture>(&operation.GetMeta()); +        ASSERT(meta); -            const std::string predicate = "((" + -                                          GetPredicateComparison(instr.iset.cond, op_a, op_b) + -                                          ") " + combiner + " (" + second_pred + "))"; +        const std::string sampler = GetSampler(meta->sampler); +        const std::string lod = VisitOperand(operation, 0, Type::Int); -            if (instr.iset.bf) { -                regs.SetRegisterToFloat(instr.gpr0, 0, predicate + " ? 1.0 : 0.0", 1, 1); -            } else { -                regs.SetRegisterToInteger(instr.gpr0, false, 0, predicate + " ? 0xFFFFFFFF : 0", 1, -                                          1); -            } -            break; +        switch (meta->element) { +        case 0: +        case 1: +            return "textureSize(" + sampler + ", " + lod + ')' + GetSwizzle(meta->element); +        case 2: +            return "0"; +        case 3: +            return "textureQueryLevels(" + sampler + ')';          } -        case OpCode::Type::HalfSet: { -            UNIMPLEMENTED_IF(instr.hset2.ftz != 0); - -            const std::string op_a = -                GetHalfFloat(regs.GetRegisterAsInteger(instr.gpr8, 0, false), instr.hset2.type_a, -                             instr.hset2.abs_a != 0, instr.hset2.negate_a != 0); - -            const std::string op_b = [&]() { -                switch (opcode->get().GetId()) { -                case OpCode::Id::HSET2_R: -                    return GetHalfFloat(regs.GetRegisterAsInteger(instr.gpr20, 0, false), -                                        instr.hset2.type_b, instr.hset2.abs_b != 0, -                                        instr.hset2.negate_b != 0); -                default: -                    UNREACHABLE(); -                    return std::string("vec2(0)"); -                } -            }(); - -            const std::string second_pred = -                GetPredicateCondition(instr.hset2.pred39, instr.hset2.neg_pred != 0); - -            const std::string combiner = GetPredicateCombiner(instr.hset2.op); - -            // HSET2 operates on each half float in the pack. -            std::string result; -            for (int i = 0; i < 2; ++i) { -                const std::string float_value = i == 0 ? "0x00003c00" : "0x3c000000"; -                const std::string integer_value = i == 0 ? "0x0000ffff" : "0xffff0000"; -                const std::string value = instr.hset2.bf == 1 ? float_value : integer_value; +        UNREACHABLE(); +        return "0"; +    } -                const std::string comp = std::string(".") + "xy"[i]; -                const std::string predicate = -                    "((" + GetPredicateComparison(instr.hset2.cond, op_a + comp, op_b + comp) + -                    ") " + combiner + " (" + second_pred + "))"; +    std::string F4TextureQueryLod(Operation operation) { +        const auto meta = std::get_if<MetaTexture>(&operation.GetMeta()); +        ASSERT(meta); -                result += '(' + predicate + " ? " + value + " : 0)"; -                if (i == 0) { -                    result += " | "; -                } -            } -            regs.SetRegisterToInteger(instr.gpr0, false, 0, '(' + result + ')', 1, 1); -            break; +        if (meta->element < 2) { +            return "itof(int((" + GenerateTexture(operation, "textureQueryLod") + " * vec2(256))" + +                   GetSwizzle(meta->element) + "))";          } -        case OpCode::Type::Xmad: { -            UNIMPLEMENTED_IF(instr.xmad.sign_a); -            UNIMPLEMENTED_IF(instr.xmad.sign_b); -            UNIMPLEMENTED_IF_MSG(instr.generates_cc, -                                 "Condition codes generation in XMAD is partially implemented"); - -            std::string op_a{regs.GetRegisterAsInteger(instr.gpr8, 0, instr.xmad.sign_a)}; -            std::string op_b; -            std::string op_c; - -            // TODO(bunnei): Needs to be fixed once op_a or op_b is signed -            UNIMPLEMENTED_IF(instr.xmad.sign_a != instr.xmad.sign_b); -            const bool is_signed{instr.xmad.sign_a == 1}; - -            bool is_merge{}; -            switch (opcode->get().GetId()) { -            case OpCode::Id::XMAD_CR: { -                is_merge = instr.xmad.merge_56; -                op_b += regs.GetUniform(instr.cbuf34.index, instr.cbuf34.offset, -                                        instr.xmad.sign_b ? GLSLRegister::Type::Integer -                                                          : GLSLRegister::Type::UnsignedInteger); -                op_c += regs.GetRegisterAsInteger(instr.gpr39, 0, is_signed); -                break; -            } -            case OpCode::Id::XMAD_RR: { -                is_merge = instr.xmad.merge_37; -                op_b += regs.GetRegisterAsInteger(instr.gpr20, 0, instr.xmad.sign_b); -                op_c += regs.GetRegisterAsInteger(instr.gpr39, 0, is_signed); -                break; -            } -            case OpCode::Id::XMAD_RC: { -                op_b += regs.GetRegisterAsInteger(instr.gpr39, 0, instr.xmad.sign_b); -                op_c += regs.GetUniform(instr.cbuf34.index, instr.cbuf34.offset, -                                        is_signed ? GLSLRegister::Type::Integer -                                                  : GLSLRegister::Type::UnsignedInteger); -                break; -            } -            case OpCode::Id::XMAD_IMM: { -                is_merge = instr.xmad.merge_37; -                op_b += std::to_string(instr.xmad.imm20_16); -                op_c += regs.GetRegisterAsInteger(instr.gpr39, 0, is_signed); -                break; -            } -            default: { -                UNIMPLEMENTED_MSG("Unhandled XMAD instruction: {}", opcode->get().GetName()); -            } -            } +        return "0"; +    } -            // TODO(bunnei): Ensure this is right with signed operands -            if (instr.xmad.high_a) { -                op_a = "((" + op_a + ") >> 16)"; -            } else { -                op_a = "((" + op_a + ") & 0xFFFF)"; -            } +    std::string F4TexelFetch(Operation operation) { +        constexpr std::array<const char*, 4> constructors = {"int", "ivec2", "ivec3", "ivec4"}; +        const auto meta = std::get_if<MetaTexture>(&operation.GetMeta()); +        const auto count = static_cast<u32>(operation.GetOperandsCount()); +        ASSERT(meta); -            std::string src2 = '(' + op_b + ')'; // Preserve original source 2 -            if (instr.xmad.high_b) { -                op_b = '(' + src2 + " >> 16)"; -            } else { -                op_b = '(' + src2 + " & 0xFFFF)"; -            } +        std::string expr = "texelFetch("; +        expr += GetSampler(meta->sampler); +        expr += ", "; -            std::string product = '(' + op_a + " * " + op_b + ')'; -            if (instr.xmad.product_shift_left) { -                product = '(' + product + " << 16)"; -            } +        expr += constructors[meta->coords_count - 1]; +        expr += '('; +        for (u32 i = 0; i < count; ++i) { +            expr += VisitOperand(operation, i, Type::Int); -            switch (instr.xmad.mode) { -            case Tegra::Shader::XmadMode::None: -                break; -            case Tegra::Shader::XmadMode::CLo: -                op_c = "((" + op_c + ") & 0xFFFF)"; -                break; -            case Tegra::Shader::XmadMode::CHi: -                op_c = "((" + op_c + ") >> 16)"; -                break; -            case Tegra::Shader::XmadMode::CBcc: -                op_c = "((" + op_c + ") + (" + src2 + "<< 16))"; -                break; -            default: { -                UNIMPLEMENTED_MSG("Unhandled XMAD mode: {}", -                                  static_cast<u32>(instr.xmad.mode.Value())); -            } +            if (i + 1 == meta->coords_count) { +                expr += ')';              } - -            std::string sum{'(' + product + " + " + op_c + ')'}; -            if (is_merge) { -                sum = "((" + sum + " & 0xFFFF) | (" + src2 + "<< 16))"; +            if (i + 1 < count) { +                expr += ", ";              } - -            regs.SetRegisterToInteger(instr.gpr0, is_signed, 0, sum, 1, 1, false, -                                      instr.generates_cc); -            break;          } -        default: { -            switch (opcode->get().GetId()) { -            case OpCode::Id::EXIT: { -                const Tegra::Shader::ConditionCode cc = instr.flow_condition_code; -                UNIMPLEMENTED_IF_MSG(cc != Tegra::Shader::ConditionCode::T, -                                     "EXIT condition code used: {}", static_cast<u32>(cc)); - -                if (stage == Maxwell3D::Regs::ShaderStage::Fragment) { -                    EmitFragmentOutputsWrite(); -                } - -                switch (instr.flow.cond) { -                case Tegra::Shader::FlowCondition::Always: -                    shader.AddLine("return true;"); -                    if (instr.pred.pred_index == static_cast<u64>(Pred::UnusedIndex)) { -                        // If this is an unconditional exit then just end processing here, -                        // otherwise we have to account for the possibility of the condition -                        // not being met, so continue processing the next instruction. -                        offset = PROGRAM_END - 1; -                    } -                    break; - -                case Tegra::Shader::FlowCondition::Fcsm_Tr: -                    // TODO(bunnei): What is this used for? If we assume this conditon is not -                    // satisifed, dual vertex shaders in Farming Simulator make more sense -                    UNIMPLEMENTED_MSG("Skipping unknown FlowCondition::Fcsm_Tr"); -                    break; - -                default: -                    UNIMPLEMENTED_MSG("Unhandled flow condition: {}", -                                      static_cast<u32>(instr.flow.cond.Value())); -                } -                break; -            } -            case OpCode::Id::KIL: { -                UNIMPLEMENTED_IF(instr.flow.cond != Tegra::Shader::FlowCondition::Always); +        expr += ')'; +        return expr + GetSwizzle(meta->element); +    } -                const Tegra::Shader::ConditionCode cc = instr.flow_condition_code; -                UNIMPLEMENTED_IF_MSG(cc != Tegra::Shader::ConditionCode::T, -                                     "KIL condition code used: {}", static_cast<u32>(cc)); +    std::string Branch(Operation operation) { +        const auto target = std::get_if<ImmediateNode>(operation[0]); +        UNIMPLEMENTED_IF(!target); -                // Enclose "discard" in a conditional, so that GLSL compilation does not complain -                // about unexecuted instructions that may follow this. -                shader.AddLine("if (true) {"); -                ++shader.scope; -                shader.AddLine("discard;"); -                --shader.scope; -                shader.AddLine("}"); +        code.AddLine(fmt::format("jmp_to = 0x{:x}u;", target->GetValue())); +        code.AddLine("break;"); +        return {}; +    } -                break; -            } -            case OpCode::Id::OUT_R: { -                UNIMPLEMENTED_IF_MSG(instr.gpr20.Value() != Register::ZeroIndex, -                                     "Stream buffer is not supported"); -                ASSERT_MSG(stage == Maxwell3D::Regs::ShaderStage::Geometry, -                           "OUT is expected to be used in a geometry shader."); - -                if (instr.out.emit) { -                    // gpr0 is used to store the next address. Hardware returns a pointer but -                    // we just return the next index with a cyclic cap. -                    const std::string current{regs.GetRegisterAsInteger(instr.gpr8, 0, false)}; -                    const std::string next = "((" + current + " + 1" + ") % " + -                                             std::to_string(MAX_GEOMETRY_BUFFERS) + ')'; -                    shader.AddLine("emit_vertex(" + current + ");"); -                    regs.SetRegisterToInteger(instr.gpr0, false, 0, next, 1, 1); -                } -                if (instr.out.cut) { -                    shader.AddLine("EndPrimitive();"); -                } +    std::string PushFlowStack(Operation operation) { +        const auto target = std::get_if<ImmediateNode>(operation[0]); +        UNIMPLEMENTED_IF(!target); -                break; -            } -            case OpCode::Id::MOV_SYS: { -                switch (instr.sys20) { -                case Tegra::Shader::SystemVariable::InvocationInfo: { -                    LOG_WARNING(HW_GPU, "MOV_SYS instruction with InvocationInfo is incomplete"); -                    regs.SetRegisterToInteger(instr.gpr0, false, 0, "0u", 1, 1); -                    break; -                } -                case Tegra::Shader::SystemVariable::Ydirection: { -                    // Config pack's third value is Y_NEGATE's state. -                    regs.SetRegisterToFloat(instr.gpr0, 0, "uintBitsToFloat(config_pack[2])", 1, 1); -                    break; -                } -                default: { -                    UNIMPLEMENTED_MSG("Unhandled system move: {}", -                                      static_cast<u32>(instr.sys20.Value())); -                } -                } -                break; -            } -            case OpCode::Id::ISBERD: { -                UNIMPLEMENTED_IF(instr.isberd.o != 0); -                UNIMPLEMENTED_IF(instr.isberd.skew != 0); -                UNIMPLEMENTED_IF(instr.isberd.shift != Tegra::Shader::IsberdShift::None); -                UNIMPLEMENTED_IF(instr.isberd.mode != Tegra::Shader::IsberdMode::None); -                ASSERT_MSG(stage == Maxwell3D::Regs::ShaderStage::Geometry, -                           "ISBERD is expected to be used in a geometry shader."); -                LOG_WARNING(HW_GPU, "ISBERD instruction is incomplete"); -                regs.SetRegisterToFloat(instr.gpr0, 0, regs.GetRegisterAsFloat(instr.gpr8), 1, 1); -                break; -            } -            case OpCode::Id::BRA: { -                UNIMPLEMENTED_IF_MSG(instr.bra.constant_buffer != 0, -                                     "BRA with constant buffers are not implemented"); - -                const Tegra::Shader::ConditionCode cc = instr.flow_condition_code; -                const u32 target = offset + instr.bra.GetBranchTarget(); -                if (cc != Tegra::Shader::ConditionCode::T) { -                    const std::string condition_code = regs.GetConditionCode(cc); -                    shader.AddLine("if (" + condition_code + "){"); -                    shader.scope++; -                    shader.AddLine("{ jmp_to = " + std::to_string(target) + "u; break; }"); -                    shader.scope--; -                    shader.AddLine('}'); -                } else { -                    shader.AddLine("{ jmp_to = " + std::to_string(target) + "u; break; }"); -                } -                break; -            } -            case OpCode::Id::IPA: { -                const auto& attribute = instr.attribute.fmt28; -                const auto& reg = instr.gpr0; - -                Tegra::Shader::IpaMode input_mode{instr.ipa.interp_mode.Value(), -                                                  instr.ipa.sample_mode.Value()}; -                regs.SetRegisterToInputAttibute(reg, attribute.element, attribute.index, -                                                input_mode); +        code.AddLine(fmt::format("flow_stack[flow_stack_top++] = 0x{:x}u;", target->GetValue())); +        return {}; +    } -                if (instr.ipa.saturate) { -                    regs.SetRegisterToFloat(reg, 0, regs.GetRegisterAsFloat(reg), 1, 1, true); -                } -                break; -            } -            case OpCode::Id::SSY: { -                // The SSY opcode tells the GPU where to re-converge divergent execution paths, it -                // sets the target of the jump that the SYNC instruction will make. The SSY opcode -                // has a similar structure to the BRA opcode. -                UNIMPLEMENTED_IF_MSG(instr.bra.constant_buffer != 0, -                                     "Constant buffer flow is not supported"); - -                const u32 target = offset + instr.bra.GetBranchTarget(); -                EmitPushToFlowStack(target); -                break; -            } -            case OpCode::Id::PBK: { -                // PBK pushes to a stack the address where BRK will jump to. This shares stack with -                // SSY but using SYNC on a PBK address will kill the shader execution. We don't -                // emulate this because it's very unlikely a driver will emit such invalid shader. -                UNIMPLEMENTED_IF_MSG(instr.bra.constant_buffer != 0, -                                     "Constant buffer PBK is not supported"); - -                const u32 target = offset + instr.bra.GetBranchTarget(); -                EmitPushToFlowStack(target); -                break; -            } -            case OpCode::Id::SYNC: { -                const Tegra::Shader::ConditionCode cc = instr.flow_condition_code; -                UNIMPLEMENTED_IF_MSG(cc != Tegra::Shader::ConditionCode::T, -                                     "SYNC condition code used: {}", static_cast<u32>(cc)); +    std::string PopFlowStack(Operation operation) { +        code.AddLine("jmp_to = flow_stack[--flow_stack_top];"); +        code.AddLine("break;"); +        return {}; +    } -                // The SYNC opcode jumps to the address previously set by the SSY opcode -                EmitPopFromFlowStack(); -                break; +    std::string Exit(Operation operation) { +        if (stage != ShaderStage::Fragment) { +            code.AddLine("return;"); +            return {}; +        } +        const auto& used_registers = ir.GetRegisters(); +        const auto SafeGetRegister = [&](u32 reg) -> std::string { +            // TODO(Rodrigo): Replace with contains once C++20 releases +            if (used_registers.find(reg) != used_registers.end()) { +                return GetRegister(reg);              } -            case OpCode::Id::BRK: { -                // The BRK opcode jumps to the address previously set by the PBK opcode -                const Tegra::Shader::ConditionCode cc = instr.flow_condition_code; -                UNIMPLEMENTED_IF_MSG(cc != Tegra::Shader::ConditionCode::T, -                                     "BRK condition code used: {}", static_cast<u32>(cc)); +            return "0.0f"; +        }; -                EmitPopFromFlowStack(); -                break; -            } -            case OpCode::Id::DEPBAR: { -                // TODO(Subv): Find out if we actually have to care about this instruction or if -                // the GLSL compiler takes care of that for us. -                LOG_WARNING(HW_GPU, "DEPBAR instruction is stubbed"); -                break; -            } -            case OpCode::Id::VMAD: { -                UNIMPLEMENTED_IF_MSG(instr.generates_cc, -                                     "Condition codes generation in VMAD is not implemented"); - -                const bool result_signed = instr.video.signed_a == 1 || instr.video.signed_b == 1; -                const std::string op_a = GetVideoOperandA(instr); -                const std::string op_b = GetVideoOperandB(instr); -                const std::string op_c = regs.GetRegisterAsInteger(instr.gpr39, 0, result_signed); - -                std::string result = '(' + op_a + " * " + op_b + " + " + op_c + ')'; - -                switch (instr.vmad.shr) { -                case Tegra::Shader::VmadShr::Shr7: -                    result = '(' + result + " >> 7)"; -                    break; -                case Tegra::Shader::VmadShr::Shr15: -                    result = '(' + result + " >> 15)"; -                    break; -                } +        UNIMPLEMENTED_IF_MSG(header.ps.omap.sample_mask != 0, "Sample mask write is unimplemented"); -                regs.SetRegisterToInteger(instr.gpr0, result_signed, 1, result, 1, 1, -                                          instr.vmad.saturate, instr.vmad.cc); -                break; +        code.AddLine("if (alpha_test[0] != 0) {"); +        ++code.scope; +        // We start on the register containing the alpha value in the first RT. +        u32 current_reg = 3; +        for (u32 render_target = 0; render_target < Maxwell::NumRenderTargets; ++render_target) { +            // TODO(Blinkhawk): verify the behavior of alpha testing on hardware when +            // multiple render targets are used. +            if (header.ps.IsColorComponentOutputEnabled(render_target, 0) || +                header.ps.IsColorComponentOutputEnabled(render_target, 1) || +                header.ps.IsColorComponentOutputEnabled(render_target, 2) || +                header.ps.IsColorComponentOutputEnabled(render_target, 3)) { +                code.AddLine( +                    fmt::format("if (!AlphaFunc({})) discard;", SafeGetRegister(current_reg))); +                current_reg += 4;              } -            case OpCode::Id::VSETP: { -                const std::string op_a = GetVideoOperandA(instr); -                const std::string op_b = GetVideoOperandB(instr); - -                // We can't use the constant predicate as destination. -                ASSERT(instr.vsetp.pred3 != static_cast<u64>(Pred::UnusedIndex)); - -                const std::string second_pred = GetPredicateCondition(instr.vsetp.pred39, false); - -                const std::string combiner = GetPredicateCombiner(instr.vsetp.op); - -                const std::string predicate = GetPredicateComparison(instr.vsetp.cond, op_a, op_b); -                // Set the primary predicate to the result of Predicate OP SecondPredicate -                SetPredicate(instr.vsetp.pred3, -                             '(' + predicate + ") " + combiner + " (" + second_pred + ')'); +        } +        --code.scope; +        code.AddLine('}'); -                if (instr.vsetp.pred0 != static_cast<u64>(Pred::UnusedIndex)) { -                    // Set the secondary predicate to the result of !Predicate OP SecondPredicate, -                    // if enabled -                    SetPredicate(instr.vsetp.pred0, -                                 "!(" + predicate + ") " + combiner + " (" + second_pred + ')'); +        // Write the color outputs using the data in the shader registers, disabled +        // rendertargets/components are skipped in the register assignment. +        current_reg = 0; +        for (u32 render_target = 0; render_target < Maxwell::NumRenderTargets; ++render_target) { +            // TODO(Subv): Figure out how dual-source blending is configured in the Switch. +            for (u32 component = 0; component < 4; ++component) { +                if (header.ps.IsColorComponentOutputEnabled(render_target, component)) { +                    code.AddLine(fmt::format("FragColor{}[{}] = {};", render_target, component, +                                             SafeGetRegister(current_reg))); +                    ++current_reg;                  } -                break; -            } -            default: { -                UNIMPLEMENTED_MSG("Unhandled instruction: {}", opcode->get().GetName()); -                break; -            }              } - -            break; -        }          } -        // Close the predicate condition scope. -        if (can_be_predicated && instr.pred.pred_index != static_cast<u64>(Pred::UnusedIndex)) { -            --shader.scope; -            shader.AddLine('}'); +        if (header.ps.omap.depth) { +            // The depth output is always 2 registers after the last color output, and current_reg +            // already contains one past the last color register. +            code.AddLine("gl_FragDepth = " + SafeGetRegister(current_reg + 1) + ';');          } -        return offset + 1; +        code.AddLine("return;"); +        return {};      } -    /** -     * Compiles a range of instructions from Tegra to GLSL. -     * @param begin the offset of the starting instruction. -     * @param end the offset where the compilation should stop (exclusive). -     * @return the offset of the next instruction to compile. PROGRAM_END if the program -     * terminates. -     */ -    u32 CompileRange(u32 begin, u32 end) { -        u32 program_counter; -        for (program_counter = begin; program_counter < (begin > end ? PROGRAM_END : end);) { -            program_counter = CompileInstr(program_counter); -        } -        return program_counter; +    std::string Discard(Operation operation) { +        // Enclose "discard" in a conditional, so that GLSL compilation does not complain +        // about unexecuted instructions that may follow this. +        code.AddLine("if (true) {"); +        ++code.scope; +        code.AddLine("discard;"); +        --code.scope; +        code.AddLine("}"); +        return {};      } -    void Generate(const std::string& suffix) { -        // Add declarations for all subroutines -        for (const auto& subroutine : subroutines) { -            shader.AddLine("bool " + subroutine.GetName() + "();"); -        } -        shader.AddNewLine(); - -        // Add the main entry point -        shader.AddLine("bool exec_" + suffix + "() {"); -        ++shader.scope; -        CallSubroutine(GetSubroutine(main_offset, PROGRAM_END)); -        --shader.scope; -        shader.AddLine("}\n"); - -        // Add definitions for all subroutines -        for (const auto& subroutine : subroutines) { -            std::set<u32> labels = subroutine.labels; - -            shader.AddLine("bool " + subroutine.GetName() + "() {"); -            ++shader.scope; - -            if (labels.empty()) { -                if (CompileRange(subroutine.begin, subroutine.end) != PROGRAM_END) { -                    shader.AddLine("return false;"); -                } -            } else { -                labels.insert(subroutine.begin); -                shader.AddLine("uint jmp_to = " + std::to_string(subroutine.begin) + "u;"); - -                // TODO(Subv): Figure out the actual depth of the flow stack, for now it seems -                // unlikely that shaders will use 20 nested SSYs and PBKs. -                constexpr u32 FLOW_STACK_SIZE = 20; -                shader.AddLine("uint flow_stack[" + std::to_string(FLOW_STACK_SIZE) + "];"); -                shader.AddLine("uint flow_stack_top = 0u;"); +    std::string EmitVertex(Operation operation) { +        ASSERT_MSG(stage == ShaderStage::Geometry, +                   "EmitVertex is expected to be used in a geometry shader."); -                shader.AddLine("while (true) {"); -                ++shader.scope; - -                shader.AddLine("switch (jmp_to) {"); - -                for (auto label : labels) { -                    shader.AddLine("case " + std::to_string(label) + "u: {"); -                    ++shader.scope; +        // If a geometry shader is attached, it will always flip (it's the last stage before +        // fragment). For more info about flipping, refer to gl_shader_gen.cpp. +        code.AddLine("position.xy *= viewport_flip.xy;"); +        code.AddLine("gl_Position = position;"); +        code.AddLine("position.w = 1.0;"); +        code.AddLine("EmitVertex();"); +        return {}; +    } + +    std::string EndPrimitive(Operation operation) { +        ASSERT_MSG(stage == ShaderStage::Geometry, +                   "EndPrimitive is expected to be used in a geometry shader."); + +        code.AddLine("EndPrimitive();"); +        return {}; +    } + +    std::string YNegate(Operation operation) { +        // Config pack's third value is Y_NEGATE's state. +        return "uintBitsToFloat(config_pack[2])"; +    } + +    static constexpr OperationDecompilersArray operation_decompilers = { +        &GLSLDecompiler::Assign, + +        &GLSLDecompiler::Select, + +        &GLSLDecompiler::Add<Type::Float>, +        &GLSLDecompiler::Mul<Type::Float>, +        &GLSLDecompiler::Div<Type::Float>, +        &GLSLDecompiler::Fma<Type::Float>, +        &GLSLDecompiler::Negate<Type::Float>, +        &GLSLDecompiler::Absolute<Type::Float>, +        &GLSLDecompiler::FClamp, +        &GLSLDecompiler::Min<Type::Float>, +        &GLSLDecompiler::Max<Type::Float>, +        &GLSLDecompiler::FCos, +        &GLSLDecompiler::FSin, +        &GLSLDecompiler::FExp2, +        &GLSLDecompiler::FLog2, +        &GLSLDecompiler::FInverseSqrt, +        &GLSLDecompiler::FSqrt, +        &GLSLDecompiler::FRoundEven, +        &GLSLDecompiler::FFloor, +        &GLSLDecompiler::FCeil, +        &GLSLDecompiler::FTrunc, +        &GLSLDecompiler::FCastInteger<Type::Int>, +        &GLSLDecompiler::FCastInteger<Type::Uint>, + +        &GLSLDecompiler::Add<Type::Int>, +        &GLSLDecompiler::Mul<Type::Int>, +        &GLSLDecompiler::Div<Type::Int>, +        &GLSLDecompiler::Negate<Type::Int>, +        &GLSLDecompiler::Absolute<Type::Int>, +        &GLSLDecompiler::Min<Type::Int>, +        &GLSLDecompiler::Max<Type::Int>, + +        &GLSLDecompiler::ICastFloat, +        &GLSLDecompiler::ICastUnsigned, +        &GLSLDecompiler::LogicalShiftLeft<Type::Int>, +        &GLSLDecompiler::ILogicalShiftRight, +        &GLSLDecompiler::IArithmeticShiftRight, +        &GLSLDecompiler::BitwiseAnd<Type::Int>, +        &GLSLDecompiler::BitwiseOr<Type::Int>, +        &GLSLDecompiler::BitwiseXor<Type::Int>, +        &GLSLDecompiler::BitwiseNot<Type::Int>, +        &GLSLDecompiler::BitfieldInsert<Type::Int>, +        &GLSLDecompiler::BitfieldExtract<Type::Int>, +        &GLSLDecompiler::BitCount<Type::Int>, + +        &GLSLDecompiler::Add<Type::Uint>, +        &GLSLDecompiler::Mul<Type::Uint>, +        &GLSLDecompiler::Div<Type::Uint>, +        &GLSLDecompiler::Min<Type::Uint>, +        &GLSLDecompiler::Max<Type::Uint>, +        &GLSLDecompiler::UCastFloat, +        &GLSLDecompiler::UCastSigned, +        &GLSLDecompiler::LogicalShiftLeft<Type::Uint>, +        &GLSLDecompiler::UShiftRight, +        &GLSLDecompiler::UShiftRight, +        &GLSLDecompiler::BitwiseAnd<Type::Uint>, +        &GLSLDecompiler::BitwiseOr<Type::Uint>, +        &GLSLDecompiler::BitwiseXor<Type::Uint>, +        &GLSLDecompiler::BitwiseNot<Type::Uint>, +        &GLSLDecompiler::BitfieldInsert<Type::Uint>, +        &GLSLDecompiler::BitfieldExtract<Type::Uint>, +        &GLSLDecompiler::BitCount<Type::Uint>, + +        &GLSLDecompiler::Add<Type::HalfFloat>, +        &GLSLDecompiler::Mul<Type::HalfFloat>, +        &GLSLDecompiler::Fma<Type::HalfFloat>, +        &GLSLDecompiler::Absolute<Type::HalfFloat>, +        &GLSLDecompiler::HNegate, +        &GLSLDecompiler::HMergeF32, +        &GLSLDecompiler::HMergeH0, +        &GLSLDecompiler::HMergeH1, +        &GLSLDecompiler::HPack2, + +        &GLSLDecompiler::LogicalAssign, +        &GLSLDecompiler::LogicalAnd, +        &GLSLDecompiler::LogicalOr, +        &GLSLDecompiler::LogicalXor, +        &GLSLDecompiler::LogicalNegate, +        &GLSLDecompiler::LogicalPick2, +        &GLSLDecompiler::LogicalAll2, +        &GLSLDecompiler::LogicalAny2, + +        &GLSLDecompiler::LogicalLessThan<Type::Float>, +        &GLSLDecompiler::LogicalEqual<Type::Float>, +        &GLSLDecompiler::LogicalLessEqual<Type::Float>, +        &GLSLDecompiler::LogicalGreaterThan<Type::Float>, +        &GLSLDecompiler::LogicalNotEqual<Type::Float>, +        &GLSLDecompiler::LogicalGreaterEqual<Type::Float>, +        &GLSLDecompiler::LogicalFIsNan, + +        &GLSLDecompiler::LogicalLessThan<Type::Int>, +        &GLSLDecompiler::LogicalEqual<Type::Int>, +        &GLSLDecompiler::LogicalLessEqual<Type::Int>, +        &GLSLDecompiler::LogicalGreaterThan<Type::Int>, +        &GLSLDecompiler::LogicalNotEqual<Type::Int>, +        &GLSLDecompiler::LogicalGreaterEqual<Type::Int>, + +        &GLSLDecompiler::LogicalLessThan<Type::Uint>, +        &GLSLDecompiler::LogicalEqual<Type::Uint>, +        &GLSLDecompiler::LogicalLessEqual<Type::Uint>, +        &GLSLDecompiler::LogicalGreaterThan<Type::Uint>, +        &GLSLDecompiler::LogicalNotEqual<Type::Uint>, +        &GLSLDecompiler::LogicalGreaterEqual<Type::Uint>, + +        &GLSLDecompiler::Logical2HLessThan, +        &GLSLDecompiler::Logical2HEqual, +        &GLSLDecompiler::Logical2HLessEqual, +        &GLSLDecompiler::Logical2HGreaterThan, +        &GLSLDecompiler::Logical2HNotEqual, +        &GLSLDecompiler::Logical2HGreaterEqual, + +        &GLSLDecompiler::F4Texture, +        &GLSLDecompiler::F4TextureLod, +        &GLSLDecompiler::F4TextureGather, +        &GLSLDecompiler::F4TextureQueryDimensions, +        &GLSLDecompiler::F4TextureQueryLod, +        &GLSLDecompiler::F4TexelFetch, + +        &GLSLDecompiler::Branch, +        &GLSLDecompiler::PushFlowStack, +        &GLSLDecompiler::PopFlowStack, +        &GLSLDecompiler::Exit, +        &GLSLDecompiler::Discard, + +        &GLSLDecompiler::EmitVertex, +        &GLSLDecompiler::EndPrimitive, + +        &GLSLDecompiler::YNegate, +    }; -                    const auto next_it = labels.lower_bound(label + 1); -                    const u32 next_label = next_it == labels.end() ? subroutine.end : *next_it; +    std::string GetRegister(u32 index) const { +        return GetDeclarationWithSuffix(index, "gpr"); +    } -                    const u32 compile_end = CompileRange(label, next_label); -                    if (compile_end > next_label && compile_end != PROGRAM_END) { -                        // This happens only when there is a label inside a IF/LOOP block -                        shader.AddLine(" jmp_to = " + std::to_string(compile_end) + "u; break; }"); -                        labels.emplace(compile_end); -                    } +    std::string GetPredicate(Tegra::Shader::Pred pred) const { +        return GetDeclarationWithSuffix(static_cast<u32>(pred), "pred"); +    } -                    --shader.scope; -                    shader.AddLine('}'); -                } +    std::string GetInputAttribute(Attribute::Index attribute) const { +        const auto index{static_cast<u32>(attribute) - +                         static_cast<u32>(Attribute::Index::Attribute_0)}; +        return GetDeclarationWithSuffix(index, "input_attr"); +    } -                shader.AddLine("default: return false;"); -                shader.AddLine('}'); +    std::string GetOutputAttribute(Attribute::Index attribute) const { +        const auto index{static_cast<u32>(attribute) - +                         static_cast<u32>(Attribute::Index::Attribute_0)}; +        return GetDeclarationWithSuffix(index, "output_attr"); +    } -                --shader.scope; -                shader.AddLine('}'); +    std::string GetConstBuffer(u32 index) const { +        return GetDeclarationWithSuffix(index, "cbuf"); +    } -                shader.AddLine("return false;"); -            } +    std::string GetConstBufferBlock(u32 index) const { +        return GetDeclarationWithSuffix(index, "cbuf_block"); +    } -            --shader.scope; -            shader.AddLine("}\n"); +    std::string GetLocalMemory() const { +        return "lmem_" + suffix; +    } -            DEBUG_ASSERT(shader.scope == 0); -        } +    std::string GetInternalFlag(InternalFlag flag) const { +        constexpr std::array<const char*, 4> InternalFlagNames = {"zero_flag", "sign_flag", +                                                                  "carry_flag", "overflow_flag"}; +        const auto index = static_cast<u32>(flag); +        ASSERT(index < static_cast<u32>(InternalFlag::Amount)); -        GenerateDeclarations(); +        return std::string(InternalFlagNames[index]) + '_' + suffix;      } -    /// Add declarations for registers -    void GenerateDeclarations() { -        regs.GenerateDeclarations(suffix); +    std::string GetSampler(const Sampler& sampler) const { +        return GetDeclarationWithSuffix(static_cast<u32>(sampler.GetIndex()), "sampler"); +    } -        for (const auto& pred : declr_predicates) { -            declarations.AddLine("bool " + pred + " = false;"); -        } -        declarations.AddNewLine(); +    std::string GetDeclarationWithSuffix(u32 index, const std::string& name) const { +        return name + '_' + std::to_string(index) + '_' + suffix;      } -private: -    const std::set<Subroutine>& subroutines; -    const ProgramCode& program_code; -    Tegra::Shader::Header header; -    const u32 main_offset; -    Maxwell3D::Regs::ShaderStage stage; -    const std::string& suffix; -    u64 local_memory_size; -    std::size_t shader_length; - -    ShaderWriter shader; -    ShaderWriter declarations; -    GLSLRegisterManager regs{shader, declarations, stage, suffix, header}; - -    // Declarations -    std::set<std::string> declr_predicates; -}; // namespace OpenGL::GLShader::Decompiler +    const ShaderIR& ir; +    const ShaderStage stage; +    const std::string suffix; +    const Header header; + +    ShaderWriter code; +};  std::string GetCommonDeclarations() { -    return fmt::format("#define MAX_CONSTBUFFER_ELEMENTS {}\n", -                       RasterizerOpenGL::MaxConstbufferSize / sizeof(GLvec4)); +    return "#define MAX_CONSTBUFFER_ELEMENTS " + std::to_string(MAX_CONSTBUFFER_ELEMENTS) + +           "\n" +           "#define ftoi floatBitsToInt\n" +           "#define ftou floatBitsToUint\n" +           "#define itof intBitsToFloat\n" +           "#define utof uintBitsToFloat\n\n" +           "float fromHalf2(vec2 pair) {\n" +           "    return utof(packHalf2x16(pair));\n" +           "}\n\n" +           "vec2 toHalf2(float value) {\n" +           "    return unpackHalf2x16(ftou(value));\n" +           "}\n";  } -std::optional<ProgramResult> DecompileProgram(const ProgramCode& program_code, u32 main_offset, -                                              Maxwell3D::Regs::ShaderStage stage, -                                              const std::string& suffix) { -    try { -        ControlFlowAnalyzer analyzer(program_code, main_offset, suffix); -        const auto subroutines = analyzer.GetSubroutines(); -        GLSLGenerator generator(subroutines, program_code, main_offset, stage, suffix, -                                analyzer.GetShaderLength()); -        return ProgramResult{generator.GetShaderCode(), generator.GetEntries()}; -    } catch (const DecompileFail& exception) { -        LOG_ERROR(HW_GPU, "Shader decompilation failed: {}", exception.what()); -    } -    return {}; +ProgramResult Decompile(const ShaderIR& ir, Maxwell::ShaderStage stage, const std::string& suffix) { +    GLSLDecompiler decompiler(ir, stage, suffix); +    decompiler.Decompile(); +    return {decompiler.GetResult(), decompiler.GetShaderEntries()};  } -} // namespace OpenGL::GLShader::Decompiler +} // namespace OpenGL::GLShader
\ No newline at end of file diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.h b/src/video_core/renderer_opengl/gl_shader_decompiler.h index d01a4a7ee..396a560d8 100644 --- a/src/video_core/renderer_opengl/gl_shader_decompiler.h +++ b/src/video_core/renderer_opengl/gl_shader_decompiler.h @@ -5,21 +5,84 @@  #pragma once  #include <array> -#include <functional> -#include <optional>  #include <string> +#include <utility> +#include <vector>  #include "common/common_types.h"  #include "video_core/engines/maxwell_3d.h" -#include "video_core/renderer_opengl/gl_shader_gen.h" +#include "video_core/shader/shader_ir.h" -namespace OpenGL::GLShader::Decompiler { +namespace VideoCommon::Shader { +class ShaderIR; +} -using Tegra::Engines::Maxwell3D; +namespace OpenGL::GLShader { + +using Maxwell = Tegra::Engines::Maxwell3D::Regs; + +class ConstBufferEntry : public VideoCommon::Shader::ConstBuffer { +public: +    explicit ConstBufferEntry(const VideoCommon::Shader::ConstBuffer& entry, +                              Maxwell::ShaderStage stage, const std::string& name, u32 index) +        : VideoCommon::Shader::ConstBuffer{entry}, stage{stage}, name{name}, index{index} {} + +    const std::string& GetName() const { +        return name; +    } + +    Maxwell::ShaderStage GetStage() const { +        return stage; +    } + +    u32 GetIndex() const { +        return index; +    } + +    u32 GetHash() const { +        return (static_cast<u32>(stage) << 16) | index; +    } + +private: +    std::string name; +    Maxwell::ShaderStage stage{}; +    u32 index{}; +}; + +class SamplerEntry : public VideoCommon::Shader::Sampler { +public: +    explicit SamplerEntry(const VideoCommon::Shader::Sampler& entry, Maxwell::ShaderStage stage, +                          const std::string& name) +        : VideoCommon::Shader::Sampler{entry}, stage{stage}, name{name} {} + +    const std::string& GetName() const { +        return name; +    } + +    Maxwell::ShaderStage GetStage() const { +        return stage; +    } + +    u32 GetHash() const { +        return (static_cast<u32>(stage) << 16) | static_cast<u32>(GetIndex()); +    } + +private: +    std::string name; +    Maxwell::ShaderStage stage{}; +}; + +struct ShaderEntries { +    std::vector<ConstBufferEntry> const_buffers; +    std::vector<SamplerEntry> samplers; +    std::array<bool, Maxwell::NumClipDistances> clip_distances{}; +    std::size_t shader_length{}; +}; + +using ProgramResult = std::pair<std::string, ShaderEntries>;  std::string GetCommonDeclarations(); -std::optional<ProgramResult> DecompileProgram(const ProgramCode& program_code, u32 main_offset, -                                              Maxwell3D::Regs::ShaderStage stage, -                                              const std::string& suffix); +ProgramResult Decompile(const VideoCommon::Shader::ShaderIR& ir, Maxwell::ShaderStage stage, +                        const std::string& suffix); -} // namespace OpenGL::GLShader::Decompiler +} // namespace OpenGL::GLShader
\ No newline at end of file diff --git a/src/video_core/renderer_opengl/gl_shader_gen.cpp b/src/video_core/renderer_opengl/gl_shader_gen.cpp index 5d0819dc5..446d1a93f 100644 --- a/src/video_core/renderer_opengl/gl_shader_gen.cpp +++ b/src/video_core/renderer_opengl/gl_shader_gen.cpp @@ -7,22 +7,25 @@  #include "video_core/engines/maxwell_3d.h"  #include "video_core/renderer_opengl/gl_shader_decompiler.h"  #include "video_core/renderer_opengl/gl_shader_gen.h" +#include "video_core/shader/shader_ir.h"  namespace OpenGL::GLShader {  using Tegra::Engines::Maxwell3D; +using VideoCommon::Shader::ProgramCode; +using VideoCommon::Shader::ShaderIR;  static constexpr u32 PROGRAM_OFFSET{10};  ProgramResult GenerateVertexShader(const ShaderSetup& setup) { +    const std::string id = fmt::format("{:016x}", setup.program.unique_identifier); +      std::string out = "#version 430 core\n";      out += "#extension GL_ARB_separate_shader_objects : enable\n\n"; -    const std::string id = fmt::format("{:016x}", setup.program.unique_identifier);      out += "// Shader Unique Id: VS" + id + "\n\n"; -    out += Decompiler::GetCommonDeclarations(); +    out += GetCommonDeclarations();      out += R"( -  layout (location = 0) out vec4 position;  layout(std140) uniform vs_config { @@ -30,40 +33,32 @@ layout(std140) uniform vs_config {      uvec4 config_pack; // instance_id, flip_stage, y_direction, padding      uvec4 alpha_test;  }; -)"; -    if (setup.IsDualProgram()) { -        out += "bool exec_vertex_b();\n"; -    } - -    ProgramResult program = -        Decompiler::DecompileProgram(setup.program.code, PROGRAM_OFFSET, -                                     Maxwell3D::Regs::ShaderStage::Vertex, "vertex") -            .value_or(ProgramResult()); +)"; +    ShaderIR program_ir(setup.program.code, PROGRAM_OFFSET); +    ProgramResult program = Decompile(program_ir, Maxwell3D::Regs::ShaderStage::Vertex, "vertex");      out += program.first;      if (setup.IsDualProgram()) { +        ShaderIR program_ir_b(setup.program.code_b, PROGRAM_OFFSET);          ProgramResult program_b = -            Decompiler::DecompileProgram(setup.program.code_b, PROGRAM_OFFSET, -                                         Maxwell3D::Regs::ShaderStage::Vertex, "vertex_b") -                .value_or(ProgramResult()); +            Decompile(program_ir_b, Maxwell3D::Regs::ShaderStage::Vertex, "vertex_b"); +          out += program_b.first;      }      out += R"( -  void main() {      position = vec4(0.0, 0.0, 0.0, 0.0); -    exec_vertex(); +    execute_vertex();  )";      if (setup.IsDualProgram()) { -        out += "    exec_vertex_b();"; +        out += "    execute_vertex_b();";      }      out += R"( -      // Check if the flip stage is VertexB      // Config pack's second value is flip_stage      if (config_pack[1] == 1) { @@ -77,30 +72,20 @@ void main() {      if (config_pack[1] == 1) {          position.w = 1.0;      } -} - -)"; +})";      return {out, program.second};  }  ProgramResult GenerateGeometryShader(const ShaderSetup& setup) {      // Version is intentionally skipped in shader generation, it's added by the lazy compilation. -    std::string out = "#extension GL_ARB_separate_shader_objects : enable\n\n";      const std::string id = fmt::format("{:016x}", setup.program.unique_identifier); + +    std::string out = "#extension GL_ARB_separate_shader_objects : enable\n\n";      out += "// Shader Unique Id: GS" + id + "\n\n"; -    out += Decompiler::GetCommonDeclarations(); -    out += "bool exec_geometry();\n"; +    out += GetCommonDeclarations(); -    ProgramResult program = -        Decompiler::DecompileProgram(setup.program.code, PROGRAM_OFFSET, -                                     Maxwell3D::Regs::ShaderStage::Geometry, "geometry") -            .value_or(ProgramResult());      out += R"( -out gl_PerVertex { -    vec4 gl_Position; -}; -  layout (location = 0) in vec4 gs_position[];  layout (location = 0) out vec4 position; @@ -110,36 +95,37 @@ layout (std140) uniform gs_config {      uvec4 alpha_test;  }; -void main() { -    exec_geometry(); -} -  )"; +    ShaderIR program_ir(setup.program.code, PROGRAM_OFFSET); +    ProgramResult program = +        Decompile(program_ir, Maxwell3D::Regs::ShaderStage::Geometry, "geometry");      out += program.first; + +    out += R"( +void main() { +    execute_geometry(); +};)"; +      return {out, program.second};  }  ProgramResult GenerateFragmentShader(const ShaderSetup& setup) { +    const std::string id = fmt::format("{:016x}", setup.program.unique_identifier); +      std::string out = "#version 430 core\n";      out += "#extension GL_ARB_separate_shader_objects : enable\n\n"; -    const std::string id = fmt::format("{:016x}", setup.program.unique_identifier);      out += "// Shader Unique Id: FS" + id + "\n\n"; -    out += Decompiler::GetCommonDeclarations(); -    out += "bool exec_fragment();\n"; +    out += GetCommonDeclarations(); -    ProgramResult program = -        Decompiler::DecompileProgram(setup.program.code, PROGRAM_OFFSET, -                                     Maxwell3D::Regs::ShaderStage::Fragment, "fragment") -            .value_or(ProgramResult());      out += R"( -layout(location = 0) out vec4 FragColor0; -layout(location = 1) out vec4 FragColor1; -layout(location = 2) out vec4 FragColor2; -layout(location = 3) out vec4 FragColor3; -layout(location = 4) out vec4 FragColor4; -layout(location = 5) out vec4 FragColor5; -layout(location = 6) out vec4 FragColor6; -layout(location = 7) out vec4 FragColor7; +layout (location = 0) out vec4 FragColor0; +layout (location = 1) out vec4 FragColor1; +layout (location = 2) out vec4 FragColor2; +layout (location = 3) out vec4 FragColor3; +layout (location = 4) out vec4 FragColor4; +layout (location = 5) out vec4 FragColor5; +layout (location = 6) out vec4 FragColor6; +layout (location = 7) out vec4 FragColor7;  layout (location = 0) in vec4 position; @@ -173,12 +159,20 @@ bool AlphaFunc(in float value) {      }  } +)"; +    ShaderIR program_ir(setup.program.code, PROGRAM_OFFSET); +    ProgramResult program = +        Decompile(program_ir, Maxwell3D::Regs::ShaderStage::Fragment, "fragment"); + +    out += program.first; + +    out += R"(  void main() { -    exec_fragment(); +    execute_fragment();  }  )"; -    out += program.first;      return {out, program.second};  } -} // namespace OpenGL::GLShader + +} // namespace OpenGL::GLShader
\ No newline at end of file diff --git a/src/video_core/renderer_opengl/gl_shader_gen.h b/src/video_core/renderer_opengl/gl_shader_gen.h index fcc20d3b4..ac5e6917b 100644 --- a/src/video_core/renderer_opengl/gl_shader_gen.h +++ b/src/video_core/renderer_opengl/gl_shader_gen.h @@ -10,164 +10,12 @@  #include "common/common_types.h"  #include "video_core/engines/shader_bytecode.h" +#include "video_core/renderer_opengl/gl_shader_decompiler.h" +#include "video_core/shader/shader_ir.h"  namespace OpenGL::GLShader { -constexpr std::size_t MAX_PROGRAM_CODE_LENGTH{0x1000}; -using ProgramCode = std::vector<u64>; - -enum : u32 { POSITION_VARYING_LOCATION = 0, GENERIC_VARYING_START_LOCATION = 1 }; - -class ConstBufferEntry { -    using Maxwell = Tegra::Engines::Maxwell3D::Regs; - -public: -    void MarkAsUsed(u64 index, u64 offset, Maxwell::ShaderStage stage) { -        is_used = true; -        this->index = static_cast<unsigned>(index); -        this->stage = stage; -        max_offset = std::max(max_offset, static_cast<unsigned>(offset)); -    } - -    void MarkAsUsedIndirect(u64 index, Maxwell::ShaderStage stage) { -        is_used = true; -        is_indirect = true; -        this->index = static_cast<unsigned>(index); -        this->stage = stage; -    } - -    bool IsUsed() const { -        return is_used; -    } - -    bool IsIndirect() const { -        return is_indirect; -    } - -    unsigned GetIndex() const { -        return index; -    } - -    unsigned GetSize() const { -        return max_offset + 1; -    } - -    std::string GetName() const { -        return BufferBaseNames[static_cast<std::size_t>(stage)] + std::to_string(index); -    } - -    u32 GetHash() const { -        return (static_cast<u32>(stage) << 16) | index; -    } - -private: -    static constexpr std::array<const char*, Maxwell::MaxShaderStage> BufferBaseNames = { -        "buffer_vs_c", "buffer_tessc_c", "buffer_tesse_c", "buffer_gs_c", "buffer_fs_c", -    }; - -    bool is_used{}; -    bool is_indirect{}; -    unsigned index{}; -    unsigned max_offset{}; -    Maxwell::ShaderStage stage; -}; - -class SamplerEntry { -    using Maxwell = Tegra::Engines::Maxwell3D::Regs; - -public: -    SamplerEntry(Maxwell::ShaderStage stage, std::size_t offset, std::size_t index, -                 Tegra::Shader::TextureType type, bool is_array, bool is_shadow) -        : offset(offset), stage(stage), sampler_index(index), type(type), is_array(is_array), -          is_shadow(is_shadow) {} - -    std::size_t GetOffset() const { -        return offset; -    } - -    std::size_t GetIndex() const { -        return sampler_index; -    } - -    Maxwell::ShaderStage GetStage() const { -        return stage; -    } - -    std::string GetName() const { -        return std::string(TextureSamplerNames[static_cast<std::size_t>(stage)]) + '_' + -               std::to_string(sampler_index); -    } - -    std::string GetTypeString() const { -        using Tegra::Shader::TextureType; -        std::string glsl_type; - -        switch (type) { -        case TextureType::Texture1D: -            glsl_type = "sampler1D"; -            break; -        case TextureType::Texture2D: -            glsl_type = "sampler2D"; -            break; -        case TextureType::Texture3D: -            glsl_type = "sampler3D"; -            break; -        case TextureType::TextureCube: -            glsl_type = "samplerCube"; -            break; -        default: -            UNIMPLEMENTED(); -        } -        if (is_array) -            glsl_type += "Array"; -        if (is_shadow) -            glsl_type += "Shadow"; -        return glsl_type; -    } - -    Tegra::Shader::TextureType GetType() const { -        return type; -    } - -    bool IsArray() const { -        return is_array; -    } - -    bool IsShadow() const { -        return is_shadow; -    } - -    u32 GetHash() const { -        return (static_cast<u32>(stage) << 16) | static_cast<u32>(sampler_index); -    } - -    static std::string GetArrayName(Maxwell::ShaderStage stage) { -        return TextureSamplerNames[static_cast<std::size_t>(stage)]; -    } - -private: -    static constexpr std::array<const char*, Maxwell::MaxShaderStage> TextureSamplerNames = { -        "tex_vs", "tex_tessc", "tex_tesse", "tex_gs", "tex_fs", -    }; - -    /// Offset in TSC memory from which to read the sampler object, as specified by the sampling -    /// instruction. -    std::size_t offset; -    Maxwell::ShaderStage stage;      ///< Shader stage where this sampler was used. -    std::size_t sampler_index;       ///< Value used to index into the generated GLSL sampler array. -    Tegra::Shader::TextureType type; ///< The type used to sample this texture (Texture2D, etc) -    bool is_array;  ///< Whether the texture is being sampled as an array texture or not. -    bool is_shadow; ///< Whether the texture is being sampled as a depth texture or not. -}; - -struct ShaderEntries { -    std::vector<ConstBufferEntry> const_buffer_entries; -    std::vector<SamplerEntry> texture_samplers; -    std::array<bool, Tegra::Engines::Maxwell3D::Regs::NumClipDistances> clip_distances; -    std::size_t shader_length; -}; - -using ProgramResult = std::pair<std::string, ShaderEntries>; +using VideoCommon::Shader::ProgramCode;  struct ShaderSetup {      explicit ShaderSetup(ProgramCode program_code) { diff --git a/src/video_core/shader/decode.cpp b/src/video_core/shader/decode.cpp new file mode 100644 index 000000000..6fdcac784 --- /dev/null +++ b/src/video_core/shader/decode.cpp @@ -0,0 +1,206 @@ +// Copyright 2018 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include <cstring> +#include <set> + +#include <fmt/format.h> + +#include "common/assert.h" +#include "common/common_types.h" +#include "video_core/engines/shader_bytecode.h" +#include "video_core/engines/shader_header.h" +#include "video_core/shader/shader_ir.h" + +namespace VideoCommon::Shader { + +using Tegra::Shader::Instruction; +using Tegra::Shader::OpCode; + +namespace { + +/// Merges exit method of two parallel branches. +constexpr ExitMethod ParallelExit(ExitMethod a, ExitMethod b) { +    if (a == ExitMethod::Undetermined) { +        return b; +    } +    if (b == ExitMethod::Undetermined) { +        return a; +    } +    if (a == b) { +        return a; +    } +    return ExitMethod::Conditional; +} + +/** + * Returns whether the instruction at the specified offset is a 'sched' instruction. + * Sched instructions always appear before a sequence of 3 instructions. + */ +constexpr bool IsSchedInstruction(u32 offset, u32 main_offset) { +    constexpr u32 SchedPeriod = 4; +    u32 absolute_offset = offset - main_offset; + +    return (absolute_offset % SchedPeriod) == 0; +} + +} // namespace + +void ShaderIR::Decode() { +    std::memcpy(&header, program_code.data(), sizeof(Tegra::Shader::Header)); + +    std::set<u32> labels; +    const ExitMethod exit_method = Scan(main_offset, MAX_PROGRAM_LENGTH, labels); +    if (exit_method != ExitMethod::AlwaysEnd) { +        UNREACHABLE_MSG("Program does not always end"); +    } + +    if (labels.empty()) { +        basic_blocks.insert({main_offset, DecodeRange(main_offset, MAX_PROGRAM_LENGTH)}); +        return; +    } + +    labels.insert(main_offset); + +    for (const u32 label : labels) { +        const auto next_it = labels.lower_bound(label + 1); +        const u32 next_label = next_it == labels.end() ? MAX_PROGRAM_LENGTH : *next_it; + +        basic_blocks.insert({label, DecodeRange(label, next_label)}); +    } +} + +ExitMethod ShaderIR::Scan(u32 begin, u32 end, std::set<u32>& labels) { +    const auto [iter, inserted] = +        exit_method_map.emplace(std::make_pair(begin, end), ExitMethod::Undetermined); +    ExitMethod& exit_method = iter->second; +    if (!inserted) +        return exit_method; + +    for (u32 offset = begin; offset != end && offset != MAX_PROGRAM_LENGTH; ++offset) { +        coverage_begin = std::min(coverage_begin, offset); +        coverage_end = std::max(coverage_end, offset + 1); + +        const Instruction instr = {program_code[offset]}; +        const auto opcode = OpCode::Decode(instr); +        if (!opcode) +            continue; +        switch (opcode->get().GetId()) { +        case OpCode::Id::EXIT: { +            // The EXIT instruction can be predicated, which means that the shader can conditionally +            // end on this instruction. We have to consider the case where the condition is not met +            // and check the exit method of that other basic block. +            using Tegra::Shader::Pred; +            if (instr.pred.pred_index == static_cast<u64>(Pred::UnusedIndex)) { +                return exit_method = ExitMethod::AlwaysEnd; +            } else { +                const ExitMethod not_met = Scan(offset + 1, end, labels); +                return exit_method = ParallelExit(ExitMethod::AlwaysEnd, not_met); +            } +        } +        case OpCode::Id::BRA: { +            const u32 target = offset + instr.bra.GetBranchTarget(); +            labels.insert(target); +            const ExitMethod no_jmp = Scan(offset + 1, end, labels); +            const ExitMethod jmp = Scan(target, end, labels); +            return exit_method = ParallelExit(no_jmp, jmp); +        } +        case OpCode::Id::SSY: +        case OpCode::Id::PBK: { +            // The SSY and PBK use a similar encoding as the BRA instruction. +            UNIMPLEMENTED_IF_MSG(instr.bra.constant_buffer != 0, +                                 "Constant buffer branching is not supported"); +            const u32 target = offset + instr.bra.GetBranchTarget(); +            labels.insert(target); +            // Continue scanning for an exit method. +            break; +        } +        } +    } +    return exit_method = ExitMethod::AlwaysReturn; +} + +BasicBlock ShaderIR::DecodeRange(u32 begin, u32 end) { +    BasicBlock basic_block; +    for (u32 pc = begin; pc < (begin > end ? MAX_PROGRAM_LENGTH : end);) { +        pc = DecodeInstr(basic_block, pc); +    } +    return std::move(basic_block); +} + +u32 ShaderIR::DecodeInstr(BasicBlock& bb, u32 pc) { +    // Ignore sched instructions when generating code. +    if (IsSchedInstruction(pc, main_offset)) { +        return pc + 1; +    } + +    const Instruction instr = {program_code[pc]}; +    const auto opcode = OpCode::Decode(instr); + +    // Decoding failure +    if (!opcode) { +        UNIMPLEMENTED_MSG("Unhandled instruction: {0:x}", instr.value); +        return pc + 1; +    } + +    bb.push_back( +        Comment(fmt::format("{}: {} (0x{:016x})", pc, opcode->get().GetName(), instr.value))); + +    using Tegra::Shader::Pred; +    UNIMPLEMENTED_IF_MSG(instr.pred.full_pred == Pred::NeverExecute, +                         "NeverExecute predicate not implemented"); + +    static const std::map<OpCode::Type, u32 (ShaderIR::*)(BasicBlock&, const BasicBlock&, u32)> +        decoders = { +            {OpCode::Type::Arithmetic, &ShaderIR::DecodeArithmetic}, +            {OpCode::Type::ArithmeticImmediate, &ShaderIR::DecodeArithmeticImmediate}, +            {OpCode::Type::Bfe, &ShaderIR::DecodeBfe}, +            {OpCode::Type::Bfi, &ShaderIR::DecodeBfi}, +            {OpCode::Type::Shift, &ShaderIR::DecodeShift}, +            {OpCode::Type::ArithmeticInteger, &ShaderIR::DecodeArithmeticInteger}, +            {OpCode::Type::ArithmeticIntegerImmediate, &ShaderIR::DecodeArithmeticIntegerImmediate}, +            {OpCode::Type::ArithmeticHalf, &ShaderIR::DecodeArithmeticHalf}, +            {OpCode::Type::ArithmeticHalfImmediate, &ShaderIR::DecodeArithmeticHalfImmediate}, +            {OpCode::Type::Ffma, &ShaderIR::DecodeFfma}, +            {OpCode::Type::Hfma2, &ShaderIR::DecodeHfma2}, +            {OpCode::Type::Conversion, &ShaderIR::DecodeConversion}, +            {OpCode::Type::Memory, &ShaderIR::DecodeMemory}, +            {OpCode::Type::FloatSetPredicate, &ShaderIR::DecodeFloatSetPredicate}, +            {OpCode::Type::IntegerSetPredicate, &ShaderIR::DecodeIntegerSetPredicate}, +            {OpCode::Type::HalfSetPredicate, &ShaderIR::DecodeHalfSetPredicate}, +            {OpCode::Type::PredicateSetRegister, &ShaderIR::DecodePredicateSetRegister}, +            {OpCode::Type::PredicateSetPredicate, &ShaderIR::DecodePredicateSetPredicate}, +            {OpCode::Type::RegisterSetPredicate, &ShaderIR::DecodeRegisterSetPredicate}, +            {OpCode::Type::FloatSet, &ShaderIR::DecodeFloatSet}, +            {OpCode::Type::IntegerSet, &ShaderIR::DecodeIntegerSet}, +            {OpCode::Type::HalfSet, &ShaderIR::DecodeHalfSet}, +            {OpCode::Type::Video, &ShaderIR::DecodeVideo}, +            {OpCode::Type::Xmad, &ShaderIR::DecodeXmad}, +        }; + +    std::vector<Node> tmp_block; +    if (const auto decoder = decoders.find(opcode->get().GetType()); decoder != decoders.end()) { +        pc = (this->*decoder->second)(tmp_block, bb, pc); +    } else { +        pc = DecodeOther(tmp_block, bb, pc); +    } + +    // Some instructions (like SSY) don't have a predicate field, they are always unconditionally +    // executed. +    const bool can_be_predicated = OpCode::IsPredicatedInstruction(opcode->get().GetId()); +    const auto pred_index = static_cast<u32>(instr.pred.pred_index); + +    if (can_be_predicated && pred_index != static_cast<u32>(Pred::UnusedIndex)) { +        bb.push_back( +            Conditional(GetPredicate(pred_index, instr.negate_pred != 0), std::move(tmp_block))); +    } else { +        for (auto& node : tmp_block) { +            bb.push_back(std::move(node)); +        } +    } + +    return pc + 1; +} + +} // namespace VideoCommon::Shader
\ No newline at end of file diff --git a/src/video_core/shader/decode/arithmetic.cpp b/src/video_core/shader/decode/arithmetic.cpp new file mode 100644 index 000000000..e7847f614 --- /dev/null +++ b/src/video_core/shader/decode/arithmetic.cpp @@ -0,0 +1,155 @@ +// Copyright 2018 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include "common/assert.h" +#include "common/common_types.h" +#include "video_core/engines/shader_bytecode.h" +#include "video_core/shader/shader_ir.h" + +namespace VideoCommon::Shader { + +using Tegra::Shader::Instruction; +using Tegra::Shader::OpCode; +using Tegra::Shader::SubOp; + +u32 ShaderIR::DecodeArithmetic(BasicBlock& bb, const BasicBlock& code, u32 pc) { +    const Instruction instr = {program_code[pc]}; +    const auto opcode = OpCode::Decode(instr); + +    Node op_a = GetRegister(instr.gpr8); + +    Node op_b = [&]() -> Node { +        if (instr.is_b_imm) { +            return GetImmediate19(instr); +        } else if (instr.is_b_gpr) { +            return GetRegister(instr.gpr20); +        } else { +            return GetConstBuffer(instr.cbuf34.index, instr.cbuf34.offset); +        } +    }(); + +    switch (opcode->get().GetId()) { +    case OpCode::Id::MOV_C: +    case OpCode::Id::MOV_R: { +        // MOV does not have neither 'abs' nor 'neg' bits. +        SetRegister(bb, instr.gpr0, op_b); +        break; +    } +    case OpCode::Id::FMUL_C: +    case OpCode::Id::FMUL_R: +    case OpCode::Id::FMUL_IMM: { +        // FMUL does not have 'abs' bits and only the second operand has a 'neg' bit. +        UNIMPLEMENTED_IF_MSG(instr.fmul.tab5cb8_2 != 0, "FMUL tab5cb8_2({}) is not implemented", +                             instr.fmul.tab5cb8_2.Value()); +        UNIMPLEMENTED_IF_MSG( +            instr.fmul.tab5c68_0 != 1, "FMUL tab5cb8_0({}) is not implemented", +            instr.fmul.tab5c68_0.Value()); // SMO typical sends 1 here which seems to be the default + +        op_b = GetOperandAbsNegFloat(op_b, false, instr.fmul.negate_b); + +        // TODO(Rodrigo): Should precise be used when there's a postfactor? +        Node value = Operation(OperationCode::FMul, PRECISE, op_a, op_b); + +        if (instr.fmul.postfactor != 0) { +            auto postfactor = static_cast<s32>(instr.fmul.postfactor); + +            // Postfactor encoded as 3-bit 1's complement in instruction, interpreted with below +            // logic. +            if (postfactor >= 4) { +                postfactor = 7 - postfactor; +            } else { +                postfactor = 0 - postfactor; +            } + +            if (postfactor > 0) { +                value = Operation(OperationCode::FMul, NO_PRECISE, value, +                                  Immediate(static_cast<f32>(1 << postfactor))); +            } else { +                value = Operation(OperationCode::FDiv, NO_PRECISE, value, +                                  Immediate(static_cast<f32>(1 << -postfactor))); +            } +        } + +        value = GetSaturatedFloat(value, instr.alu.saturate_d); + +        SetInternalFlagsFromFloat(bb, value, instr.generates_cc); +        SetRegister(bb, instr.gpr0, value); +        break; +    } +    case OpCode::Id::FADD_C: +    case OpCode::Id::FADD_R: +    case OpCode::Id::FADD_IMM: { +        op_a = GetOperandAbsNegFloat(op_a, instr.alu.abs_a, instr.alu.negate_a); +        op_b = GetOperandAbsNegFloat(op_b, instr.alu.abs_b, instr.alu.negate_b); + +        Node value = Operation(OperationCode::FAdd, PRECISE, op_a, op_b); +        value = GetSaturatedFloat(value, instr.alu.saturate_d); + +        SetInternalFlagsFromFloat(bb, value, instr.generates_cc); +        SetRegister(bb, instr.gpr0, value); +        break; +    } +    case OpCode::Id::MUFU: { +        op_a = GetOperandAbsNegFloat(op_a, instr.alu.abs_a, instr.alu.negate_a); + +        Node value = [&]() { +            switch (instr.sub_op) { +            case SubOp::Cos: +                return Operation(OperationCode::FCos, PRECISE, op_a); +            case SubOp::Sin: +                return Operation(OperationCode::FSin, PRECISE, op_a); +            case SubOp::Ex2: +                return Operation(OperationCode::FExp2, PRECISE, op_a); +            case SubOp::Lg2: +                return Operation(OperationCode::FLog2, PRECISE, op_a); +            case SubOp::Rcp: +                return Operation(OperationCode::FDiv, PRECISE, Immediate(1.0f), op_a); +            case SubOp::Rsq: +                return Operation(OperationCode::FInverseSqrt, PRECISE, op_a); +            case SubOp::Sqrt: +                return Operation(OperationCode::FSqrt, PRECISE, op_a); +            default: +                UNIMPLEMENTED_MSG("Unhandled MUFU sub op={0:x}", +                                  static_cast<unsigned>(instr.sub_op.Value())); +                return Immediate(0); +            } +        }(); +        value = GetSaturatedFloat(value, instr.alu.saturate_d); + +        SetRegister(bb, instr.gpr0, value); +        break; +    } +    case OpCode::Id::FMNMX_C: +    case OpCode::Id::FMNMX_R: +    case OpCode::Id::FMNMX_IMM: { +        op_a = GetOperandAbsNegFloat(op_a, instr.alu.abs_a, instr.alu.negate_a); +        op_b = GetOperandAbsNegFloat(op_b, instr.alu.abs_b, instr.alu.negate_b); + +        const Node condition = GetPredicate(instr.alu.fmnmx.pred, instr.alu.fmnmx.negate_pred != 0); + +        const Node min = Operation(OperationCode::FMin, NO_PRECISE, op_a, op_b); +        const Node max = Operation(OperationCode::FMax, NO_PRECISE, op_a, op_b); +        const Node value = Operation(OperationCode::Select, NO_PRECISE, condition, min, max); + +        SetInternalFlagsFromFloat(bb, value, instr.generates_cc); +        SetRegister(bb, instr.gpr0, value); +        break; +    } +    case OpCode::Id::RRO_C: +    case OpCode::Id::RRO_R: +    case OpCode::Id::RRO_IMM: { +        // Currently RRO is only implemented as a register move. +        op_b = GetOperandAbsNegFloat(op_b, instr.alu.abs_b, instr.alu.negate_b); +        SetRegister(bb, instr.gpr0, op_b); +        LOG_WARNING(HW_GPU, "RRO instruction is incomplete"); +        break; +    } +    default: +        UNIMPLEMENTED_MSG("Unhandled arithmetic instruction: {}", opcode->get().GetName()); +    } + +    return pc; +} + +} // namespace VideoCommon::Shader
\ No newline at end of file diff --git a/src/video_core/shader/decode/arithmetic_half.cpp b/src/video_core/shader/decode/arithmetic_half.cpp new file mode 100644 index 000000000..a237dcb92 --- /dev/null +++ b/src/video_core/shader/decode/arithmetic_half.cpp @@ -0,0 +1,70 @@ +// Copyright 2018 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include "common/assert.h" +#include "common/common_types.h" +#include "video_core/engines/shader_bytecode.h" +#include "video_core/shader/shader_ir.h" + +namespace VideoCommon::Shader { + +using Tegra::Shader::Instruction; +using Tegra::Shader::OpCode; + +u32 ShaderIR::DecodeArithmeticHalf(BasicBlock& bb, const BasicBlock& code, u32 pc) { +    const Instruction instr = {program_code[pc]}; +    const auto opcode = OpCode::Decode(instr); + +    if (opcode->get().GetId() == OpCode::Id::HADD2_C || +        opcode->get().GetId() == OpCode::Id::HADD2_R) { +        UNIMPLEMENTED_IF(instr.alu_half.ftz != 0); +    } +    UNIMPLEMENTED_IF_MSG(instr.alu_half.saturate != 0, "Half float saturation not implemented"); + +    const bool negate_a = +        opcode->get().GetId() != OpCode::Id::HMUL2_R && instr.alu_half.negate_a != 0; +    const bool negate_b = +        opcode->get().GetId() != OpCode::Id::HMUL2_C && instr.alu_half.negate_b != 0; + +    const Node op_a = GetOperandAbsNegHalf(GetRegister(instr.gpr8), instr.alu_half.abs_a, negate_a); + +    // instr.alu_half.type_a + +    Node op_b = [&]() { +        switch (opcode->get().GetId()) { +        case OpCode::Id::HADD2_C: +        case OpCode::Id::HMUL2_C: +            return GetConstBuffer(instr.cbuf34.index, instr.cbuf34.offset); +        case OpCode::Id::HADD2_R: +        case OpCode::Id::HMUL2_R: +            return GetRegister(instr.gpr20); +        default: +            UNREACHABLE(); +            return Immediate(0); +        } +    }(); +    op_b = GetOperandAbsNegHalf(op_b, instr.alu_half.abs_b, negate_b); + +    Node value = [&]() { +        MetaHalfArithmetic meta{true, {instr.alu_half_imm.type_a, instr.alu_half.type_b}}; +        switch (opcode->get().GetId()) { +        case OpCode::Id::HADD2_C: +        case OpCode::Id::HADD2_R: +            return Operation(OperationCode::HAdd, meta, op_a, op_b); +        case OpCode::Id::HMUL2_C: +        case OpCode::Id::HMUL2_R: +            return Operation(OperationCode::HMul, meta, op_a, op_b); +        default: +            UNIMPLEMENTED_MSG("Unhandled half float instruction: {}", opcode->get().GetName()); +            return Immediate(0); +        } +    }(); +    value = HalfMerge(GetRegister(instr.gpr0), value, instr.alu_half.merge); + +    SetRegister(bb, instr.gpr0, value); + +    return pc; +} + +} // namespace VideoCommon::Shader
\ No newline at end of file diff --git a/src/video_core/shader/decode/arithmetic_half_immediate.cpp b/src/video_core/shader/decode/arithmetic_half_immediate.cpp new file mode 100644 index 000000000..7b4f7d284 --- /dev/null +++ b/src/video_core/shader/decode/arithmetic_half_immediate.cpp @@ -0,0 +1,51 @@ +// Copyright 2018 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include "common/assert.h" +#include "common/common_types.h" +#include "video_core/engines/shader_bytecode.h" +#include "video_core/shader/shader_ir.h" + +namespace VideoCommon::Shader { + +using Tegra::Shader::Instruction; +using Tegra::Shader::OpCode; + +u32 ShaderIR::DecodeArithmeticHalfImmediate(BasicBlock& bb, const BasicBlock& code, u32 pc) { +    const Instruction instr = {program_code[pc]}; +    const auto opcode = OpCode::Decode(instr); + +    if (opcode->get().GetId() == OpCode::Id::HADD2_IMM) { +        UNIMPLEMENTED_IF(instr.alu_half_imm.ftz != 0); +    } else { +        UNIMPLEMENTED_IF(instr.alu_half_imm.precision != Tegra::Shader::HalfPrecision::None); +    } +    UNIMPLEMENTED_IF_MSG(instr.alu_half_imm.saturate != 0, +                         "Half float immediate saturation not implemented"); + +    Node op_a = GetRegister(instr.gpr8); +    op_a = GetOperandAbsNegHalf(op_a, instr.alu_half_imm.abs_a, instr.alu_half_imm.negate_a); + +    const Node op_b = UnpackHalfImmediate(instr, true); + +    Node value = [&]() { +        MetaHalfArithmetic meta{true, {instr.alu_half_imm.type_a}}; +        switch (opcode->get().GetId()) { +        case OpCode::Id::HADD2_IMM: +            return Operation(OperationCode::HAdd, meta, op_a, op_b); +        case OpCode::Id::HMUL2_IMM: +            return Operation(OperationCode::HMul, meta, op_a, op_b); +        default: +            UNREACHABLE(); +            return Immediate(0); +        } +    }(); +    value = HalfMerge(GetRegister(instr.gpr0), value, instr.alu_half_imm.merge); + +    SetRegister(bb, instr.gpr0, value); + +    return pc; +} + +} // namespace VideoCommon::Shader
\ No newline at end of file diff --git a/src/video_core/shader/decode/arithmetic_immediate.cpp b/src/video_core/shader/decode/arithmetic_immediate.cpp new file mode 100644 index 000000000..4fd3db54e --- /dev/null +++ b/src/video_core/shader/decode/arithmetic_immediate.cpp @@ -0,0 +1,52 @@ +// Copyright 2018 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include "common/assert.h" +#include "common/common_types.h" +#include "video_core/engines/shader_bytecode.h" +#include "video_core/shader/shader_ir.h" + +namespace VideoCommon::Shader { + +using Tegra::Shader::Instruction; +using Tegra::Shader::OpCode; + +u32 ShaderIR::DecodeArithmeticImmediate(BasicBlock& bb, const BasicBlock& code, u32 pc) { +    const Instruction instr = {program_code[pc]}; +    const auto opcode = OpCode::Decode(instr); + +    switch (opcode->get().GetId()) { +    case OpCode::Id::MOV32_IMM: { +        SetRegister(bb, instr.gpr0, GetImmediate32(instr)); +        break; +    } +    case OpCode::Id::FMUL32_IMM: { +        Node value = +            Operation(OperationCode::FMul, PRECISE, GetRegister(instr.gpr8), GetImmediate32(instr)); +        value = GetSaturatedFloat(value, instr.fmul32.saturate); + +        SetInternalFlagsFromFloat(bb, value, instr.op_32.generates_cc); +        SetRegister(bb, instr.gpr0, value); +        break; +    } +    case OpCode::Id::FADD32I: { +        const Node op_a = GetOperandAbsNegFloat(GetRegister(instr.gpr8), instr.fadd32i.abs_a, +                                                instr.fadd32i.negate_a); +        const Node op_b = GetOperandAbsNegFloat(GetImmediate32(instr), instr.fadd32i.abs_b, +                                                instr.fadd32i.negate_b); + +        const Node value = Operation(OperationCode::FAdd, PRECISE, op_a, op_b); +        SetInternalFlagsFromFloat(bb, value, instr.op_32.generates_cc); +        SetRegister(bb, instr.gpr0, value); +        break; +    } +    default: +        UNIMPLEMENTED_MSG("Unhandled arithmetic immediate instruction: {}", +                          opcode->get().GetName()); +    } + +    return pc; +} + +} // namespace VideoCommon::Shader
\ No newline at end of file diff --git a/src/video_core/shader/decode/arithmetic_integer.cpp b/src/video_core/shader/decode/arithmetic_integer.cpp new file mode 100644 index 000000000..4a8cc1a1c --- /dev/null +++ b/src/video_core/shader/decode/arithmetic_integer.cpp @@ -0,0 +1,287 @@ +// Copyright 2018 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include "common/assert.h" +#include "common/common_types.h" +#include "video_core/engines/shader_bytecode.h" +#include "video_core/shader/shader_ir.h" + +namespace VideoCommon::Shader { + +using Tegra::Shader::IAdd3Height; +using Tegra::Shader::Instruction; +using Tegra::Shader::OpCode; +using Tegra::Shader::Pred; +using Tegra::Shader::Register; + +u32 ShaderIR::DecodeArithmeticInteger(BasicBlock& bb, const BasicBlock& code, u32 pc) { +    const Instruction instr = {program_code[pc]}; +    const auto opcode = OpCode::Decode(instr); + +    Node op_a = GetRegister(instr.gpr8); +    Node op_b = [&]() { +        if (instr.is_b_imm) { +            return Immediate(instr.alu.GetSignedImm20_20()); +        } else if (instr.is_b_gpr) { +            return GetRegister(instr.gpr20); +        } else { +            return GetConstBuffer(instr.cbuf34.index, instr.cbuf34.offset); +        } +    }(); + +    switch (opcode->get().GetId()) { +    case OpCode::Id::IADD_C: +    case OpCode::Id::IADD_R: +    case OpCode::Id::IADD_IMM: { +        UNIMPLEMENTED_IF_MSG(instr.alu.saturate_d, "IADD saturation not implemented"); + +        op_a = GetOperandAbsNegInteger(op_a, false, instr.alu_integer.negate_a, true); +        op_b = GetOperandAbsNegInteger(op_b, false, instr.alu_integer.negate_b, true); + +        const Node value = Operation(OperationCode::IAdd, PRECISE, op_a, op_b); + +        SetInternalFlagsFromInteger(bb, value, instr.op_32.generates_cc); +        SetRegister(bb, instr.gpr0, value); +        break; +    } +    case OpCode::Id::IADD3_C: +    case OpCode::Id::IADD3_R: +    case OpCode::Id::IADD3_IMM: { +        Node op_c = GetRegister(instr.gpr39); + +        const auto ApplyHeight = [&](IAdd3Height height, Node value) { +            switch (height) { +            case IAdd3Height::None: +                return value; +            case IAdd3Height::LowerHalfWord: +                return BitfieldExtract(value, 0, 16); +            case IAdd3Height::UpperHalfWord: +                return BitfieldExtract(value, 16, 16); +            default: +                UNIMPLEMENTED_MSG("Unhandled IADD3 height: {}", static_cast<u32>(height)); +                return Immediate(0); +            } +        }; + +        if (opcode->get().GetId() == OpCode::Id::IADD3_R) { +            op_a = ApplyHeight(instr.iadd3.height_a, op_a); +            op_b = ApplyHeight(instr.iadd3.height_b, op_b); +            op_c = ApplyHeight(instr.iadd3.height_c, op_c); +        } + +        op_a = GetOperandAbsNegInteger(op_a, false, instr.iadd3.neg_a, true); +        op_b = GetOperandAbsNegInteger(op_b, false, instr.iadd3.neg_b, true); +        op_c = GetOperandAbsNegInteger(op_c, false, instr.iadd3.neg_c, true); + +        const Node value = [&]() { +            const Node add_ab = Operation(OperationCode::IAdd, NO_PRECISE, op_a, op_b); +            if (opcode->get().GetId() != OpCode::Id::IADD3_R) { +                return Operation(OperationCode::IAdd, NO_PRECISE, add_ab, op_c); +            } +            const Node shifted = [&]() { +                switch (instr.iadd3.mode) { +                case Tegra::Shader::IAdd3Mode::RightShift: +                    // TODO(tech4me): According to +                    // https://envytools.readthedocs.io/en/latest/hw/graph/maxwell/cuda/int.html?highlight=iadd3 +                    // The addition between op_a and op_b should be done in uint33, more +                    // investigation required +                    return Operation(OperationCode::ILogicalShiftRight, NO_PRECISE, add_ab, +                                     Immediate(16)); +                case Tegra::Shader::IAdd3Mode::LeftShift: +                    return Operation(OperationCode::ILogicalShiftLeft, NO_PRECISE, add_ab, +                                     Immediate(16)); +                default: +                    return add_ab; +                } +            }(); +            return Operation(OperationCode::IAdd, NO_PRECISE, shifted, op_c); +        }(); + +        SetInternalFlagsFromInteger(bb, value, instr.generates_cc); +        SetRegister(bb, instr.gpr0, value); +        break; +    } +    case OpCode::Id::ISCADD_C: +    case OpCode::Id::ISCADD_R: +    case OpCode::Id::ISCADD_IMM: { +        UNIMPLEMENTED_IF_MSG(instr.generates_cc, +                             "Condition codes generation in ISCADD is not implemented"); + +        op_a = GetOperandAbsNegInteger(op_a, false, instr.alu_integer.negate_a, true); +        op_b = GetOperandAbsNegInteger(op_b, false, instr.alu_integer.negate_b, true); + +        const Node shift = Immediate(static_cast<u32>(instr.alu_integer.shift_amount)); +        const Node shifted_a = Operation(OperationCode::ILogicalShiftLeft, NO_PRECISE, op_a, shift); +        const Node value = Operation(OperationCode::IAdd, NO_PRECISE, shifted_a, op_b); + +        SetInternalFlagsFromInteger(bb, value, instr.generates_cc); +        SetRegister(bb, instr.gpr0, value); +        break; +    } +    case OpCode::Id::POPC_C: +    case OpCode::Id::POPC_R: +    case OpCode::Id::POPC_IMM: { +        if (instr.popc.invert) { +            op_b = Operation(OperationCode::IBitwiseNot, NO_PRECISE, op_b); +        } +        const Node value = Operation(OperationCode::IBitCount, PRECISE, op_b); +        SetRegister(bb, instr.gpr0, value); +        break; +    } +    case OpCode::Id::SEL_C: +    case OpCode::Id::SEL_R: +    case OpCode::Id::SEL_IMM: { +        const Node condition = GetPredicate(instr.sel.pred, instr.sel.neg_pred != 0); +        const Node value = Operation(OperationCode::Select, PRECISE, condition, op_a, op_b); +        SetRegister(bb, instr.gpr0, value); +        break; +    } +    case OpCode::Id::LOP_C: +    case OpCode::Id::LOP_R: +    case OpCode::Id::LOP_IMM: { +        if (instr.alu.lop.invert_a) +            op_a = Operation(OperationCode::IBitwiseNot, NO_PRECISE, op_a); +        if (instr.alu.lop.invert_b) +            op_b = Operation(OperationCode::IBitwiseNot, NO_PRECISE, op_b); + +        WriteLogicOperation(bb, instr.gpr0, instr.alu.lop.operation, op_a, op_b, +                            instr.alu.lop.pred_result_mode, instr.alu.lop.pred48, +                            instr.generates_cc); +        break; +    } +    case OpCode::Id::LOP3_C: +    case OpCode::Id::LOP3_R: +    case OpCode::Id::LOP3_IMM: { +        const Node op_c = GetRegister(instr.gpr39); +        const Node lut = [&]() { +            if (opcode->get().GetId() == OpCode::Id::LOP3_R) { +                return Immediate(instr.alu.lop3.GetImmLut28()); +            } else { +                return Immediate(instr.alu.lop3.GetImmLut48()); +            } +        }(); + +        WriteLop3Instruction(bb, instr.gpr0, op_a, op_b, op_c, lut, instr.generates_cc); +        break; +    } +    case OpCode::Id::IMNMX_C: +    case OpCode::Id::IMNMX_R: +    case OpCode::Id::IMNMX_IMM: { +        UNIMPLEMENTED_IF(instr.imnmx.exchange != Tegra::Shader::IMinMaxExchange::None); + +        const bool is_signed = instr.imnmx.is_signed; + +        const Node condition = GetPredicate(instr.imnmx.pred, instr.imnmx.negate_pred != 0); +        const Node min = SignedOperation(OperationCode::IMin, is_signed, NO_PRECISE, op_a, op_b); +        const Node max = SignedOperation(OperationCode::IMax, is_signed, NO_PRECISE, op_a, op_b); +        const Node value = Operation(OperationCode::Select, NO_PRECISE, condition, min, max); + +        SetInternalFlagsFromInteger(bb, value, instr.generates_cc); +        SetRegister(bb, instr.gpr0, value); +        break; +    } +    case OpCode::Id::LEA_R2: +    case OpCode::Id::LEA_R1: +    case OpCode::Id::LEA_IMM: +    case OpCode::Id::LEA_RZ: +    case OpCode::Id::LEA_HI: { +        const auto [op_a, op_b, op_c] = [&]() -> std::tuple<Node, Node, Node> { +            switch (opcode->get().GetId()) { +            case OpCode::Id::LEA_R2: { +                return {GetRegister(instr.gpr20), GetRegister(instr.gpr39), +                        Immediate(static_cast<u32>(instr.lea.r2.entry_a))}; +            } + +            case OpCode::Id::LEA_R1: { +                const bool neg = instr.lea.r1.neg != 0; +                return {GetOperandAbsNegInteger(GetRegister(instr.gpr8), false, neg, true), +                        GetRegister(instr.gpr20), +                        Immediate(static_cast<u32>(instr.lea.r1.entry_a))}; +            } + +            case OpCode::Id::LEA_IMM: { +                const bool neg = instr.lea.imm.neg != 0; +                return {Immediate(static_cast<u32>(instr.lea.imm.entry_a)), +                        GetOperandAbsNegInteger(GetRegister(instr.gpr8), false, neg, true), +                        Immediate(static_cast<u32>(instr.lea.imm.entry_b))}; +            } + +            case OpCode::Id::LEA_RZ: { +                const bool neg = instr.lea.rz.neg != 0; +                return {GetConstBuffer(instr.lea.rz.cb_index, instr.lea.rz.cb_offset), +                        GetOperandAbsNegInteger(GetRegister(instr.gpr8), false, neg, true), +                        Immediate(static_cast<u32>(instr.lea.rz.entry_a))}; +            } + +            case OpCode::Id::LEA_HI: +            default: +                UNIMPLEMENTED_MSG("Unhandled LEA subinstruction: {}", opcode->get().GetName()); + +                return {Immediate(static_cast<u32>(instr.lea.imm.entry_a)), GetRegister(instr.gpr8), +                        Immediate(static_cast<u32>(instr.lea.imm.entry_b))}; +            } +        }(); + +        UNIMPLEMENTED_IF_MSG(instr.lea.pred48 != static_cast<u64>(Pred::UnusedIndex), +                             "Unhandled LEA Predicate"); + +        const Node shifted_c = +            Operation(OperationCode::ILogicalShiftLeft, NO_PRECISE, Immediate(1), op_c); +        const Node mul_bc = Operation(OperationCode::IMul, NO_PRECISE, op_b, shifted_c); +        const Node value = Operation(OperationCode::IAdd, NO_PRECISE, op_a, mul_bc); + +        SetRegister(bb, instr.gpr0, value); + +        break; +    } +    default: +        UNIMPLEMENTED_MSG("Unhandled ArithmeticInteger instruction: {}", opcode->get().GetName()); +    } + +    return pc; +} + +void ShaderIR::WriteLop3Instruction(BasicBlock& bb, Register dest, Node op_a, Node op_b, Node op_c, +                                    Node imm_lut, bool sets_cc) { +    constexpr u32 lop_iterations = 32; +    const Node one = Immediate(1); +    const Node two = Immediate(2); + +    Node value{}; +    for (u32 i = 0; i < lop_iterations; ++i) { +        const Node shift_amount = Immediate(i); + +        const Node a = Operation(OperationCode::ILogicalShiftRight, NO_PRECISE, op_c, shift_amount); +        const Node pack_0 = Operation(OperationCode::IBitwiseAnd, NO_PRECISE, a, one); + +        const Node b = Operation(OperationCode::ILogicalShiftRight, NO_PRECISE, op_b, shift_amount); +        const Node c = Operation(OperationCode::IBitwiseAnd, NO_PRECISE, b, one); +        const Node pack_1 = Operation(OperationCode::ILogicalShiftLeft, NO_PRECISE, c, one); + +        const Node d = Operation(OperationCode::ILogicalShiftRight, NO_PRECISE, op_a, shift_amount); +        const Node e = Operation(OperationCode::IBitwiseAnd, NO_PRECISE, d, one); +        const Node pack_2 = Operation(OperationCode::ILogicalShiftLeft, NO_PRECISE, e, two); + +        const Node pack_01 = Operation(OperationCode::IBitwiseAnd, NO_PRECISE, pack_0, pack_1); +        const Node pack_012 = Operation(OperationCode::IBitwiseAnd, NO_PRECISE, pack_01, pack_2); + +        const Node shifted_bit = +            Operation(OperationCode::ILogicalShiftRight, NO_PRECISE, imm_lut, pack_012); +        const Node bit = Operation(OperationCode::IBitwiseAnd, NO_PRECISE, shifted_bit, one); + +        const Node right = +            Operation(OperationCode::ILogicalShiftLeft, NO_PRECISE, bit, shift_amount); + +        if (i > 0) { +            value = Operation(OperationCode::IBitwiseOr, NO_PRECISE, value, right); +        } else { +            value = right; +        } +    } + +    SetInternalFlagsFromInteger(bb, value, sets_cc); +    SetRegister(bb, dest, value); +} + +} // namespace VideoCommon::Shader
\ No newline at end of file diff --git a/src/video_core/shader/decode/arithmetic_integer_immediate.cpp b/src/video_core/shader/decode/arithmetic_integer_immediate.cpp new file mode 100644 index 000000000..b26a6e473 --- /dev/null +++ b/src/video_core/shader/decode/arithmetic_integer_immediate.cpp @@ -0,0 +1,96 @@ +// Copyright 2018 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include "common/assert.h" +#include "common/common_types.h" +#include "video_core/engines/shader_bytecode.h" +#include "video_core/shader/shader_ir.h" + +namespace VideoCommon::Shader { + +using Tegra::Shader::Instruction; +using Tegra::Shader::LogicOperation; +using Tegra::Shader::OpCode; +using Tegra::Shader::Pred; +using Tegra::Shader::PredicateResultMode; +using Tegra::Shader::Register; + +u32 ShaderIR::DecodeArithmeticIntegerImmediate(BasicBlock& bb, const BasicBlock& code, u32 pc) { +    const Instruction instr = {program_code[pc]}; +    const auto opcode = OpCode::Decode(instr); + +    Node op_a = GetRegister(instr.gpr8); +    Node op_b = Immediate(static_cast<s32>(instr.alu.imm20_32)); + +    switch (opcode->get().GetId()) { +    case OpCode::Id::IADD32I: { +        UNIMPLEMENTED_IF_MSG(instr.iadd32i.saturate, "IADD32I saturation is not implemented"); + +        op_a = GetOperandAbsNegInteger(op_a, false, instr.iadd32i.negate_a, true); + +        const Node value = Operation(OperationCode::IAdd, PRECISE, op_a, op_b); + +        SetInternalFlagsFromInteger(bb, value, instr.op_32.generates_cc); +        SetRegister(bb, instr.gpr0, value); +        break; +    } +    case OpCode::Id::LOP32I: { +        if (instr.alu.lop32i.invert_a) +            op_a = Operation(OperationCode::IBitwiseNot, NO_PRECISE, op_a); + +        if (instr.alu.lop32i.invert_b) +            op_b = Operation(OperationCode::IBitwiseNot, NO_PRECISE, op_b); + +        WriteLogicOperation(bb, instr.gpr0, instr.alu.lop32i.operation, op_a, op_b, +                            PredicateResultMode::None, Pred::UnusedIndex, instr.op_32.generates_cc); +        break; +    } +    default: +        UNIMPLEMENTED_MSG("Unhandled ArithmeticIntegerImmediate instruction: {}", +                          opcode->get().GetName()); +    } + +    return pc; +} + +void ShaderIR::WriteLogicOperation(BasicBlock& bb, Register dest, LogicOperation logic_op, +                                   Node op_a, Node op_b, PredicateResultMode predicate_mode, +                                   Pred predicate, bool sets_cc) { +    const Node result = [&]() { +        switch (logic_op) { +        case LogicOperation::And: +            return Operation(OperationCode::IBitwiseAnd, PRECISE, op_a, op_b); +        case LogicOperation::Or: +            return Operation(OperationCode::IBitwiseOr, PRECISE, op_a, op_b); +        case LogicOperation::Xor: +            return Operation(OperationCode::IBitwiseXor, PRECISE, op_a, op_b); +        case LogicOperation::PassB: +            return op_b; +        default: +            UNIMPLEMENTED_MSG("Unimplemented logic operation={}", static_cast<u32>(logic_op)); +            return Immediate(0); +        } +    }(); + +    SetInternalFlagsFromInteger(bb, result, sets_cc); +    SetRegister(bb, dest, result); + +    // Write the predicate value depending on the predicate mode. +    switch (predicate_mode) { +    case PredicateResultMode::None: +        // Do nothing. +        return; +    case PredicateResultMode::NotZero: { +        // Set the predicate to true if the result is not zero. +        const Node compare = Operation(OperationCode::LogicalINotEqual, result, Immediate(0)); +        SetPredicate(bb, static_cast<u64>(predicate), compare); +        break; +    } +    default: +        UNIMPLEMENTED_MSG("Unimplemented predicate result mode: {}", +                          static_cast<u32>(predicate_mode)); +    } +} + +} // namespace VideoCommon::Shader
\ No newline at end of file diff --git a/src/video_core/shader/decode/bfe.cpp b/src/video_core/shader/decode/bfe.cpp new file mode 100644 index 000000000..0734141b0 --- /dev/null +++ b/src/video_core/shader/decode/bfe.cpp @@ -0,0 +1,49 @@ +// Copyright 2018 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include "common/assert.h" +#include "common/common_types.h" +#include "video_core/engines/shader_bytecode.h" +#include "video_core/shader/shader_ir.h" + +namespace VideoCommon::Shader { + +using Tegra::Shader::Instruction; +using Tegra::Shader::OpCode; + +u32 ShaderIR::DecodeBfe(BasicBlock& bb, const BasicBlock& code, u32 pc) { +    const Instruction instr = {program_code[pc]}; +    const auto opcode = OpCode::Decode(instr); + +    UNIMPLEMENTED_IF(instr.bfe.negate_b); + +    Node op_a = GetRegister(instr.gpr8); +    op_a = GetOperandAbsNegInteger(op_a, false, instr.bfe.negate_a, false); + +    switch (opcode->get().GetId()) { +    case OpCode::Id::BFE_IMM: { +        UNIMPLEMENTED_IF_MSG(instr.generates_cc, +                             "Condition codes generation in BFE is not implemented"); + +        const Node inner_shift_imm = Immediate(static_cast<u32>(instr.bfe.GetLeftShiftValue())); +        const Node outer_shift_imm = +            Immediate(static_cast<u32>(instr.bfe.GetLeftShiftValue() + instr.bfe.shift_position)); + +        const Node inner_shift = +            Operation(OperationCode::ILogicalShiftLeft, NO_PRECISE, op_a, inner_shift_imm); +        const Node outer_shift = +            Operation(OperationCode::ILogicalShiftRight, NO_PRECISE, inner_shift, outer_shift_imm); + +        SetInternalFlagsFromInteger(bb, outer_shift, instr.generates_cc); +        SetRegister(bb, instr.gpr0, outer_shift); +        break; +    } +    default: +        UNIMPLEMENTED_MSG("Unhandled BFE instruction: {}", opcode->get().GetName()); +    } + +    return pc; +} + +} // namespace VideoCommon::Shader
\ No newline at end of file diff --git a/src/video_core/shader/decode/bfi.cpp b/src/video_core/shader/decode/bfi.cpp new file mode 100644 index 000000000..942d6729d --- /dev/null +++ b/src/video_core/shader/decode/bfi.cpp @@ -0,0 +1,41 @@ +// Copyright 2018 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include "common/assert.h" +#include "common/common_types.h" +#include "video_core/engines/shader_bytecode.h" +#include "video_core/shader/shader_ir.h" + +namespace VideoCommon::Shader { + +using Tegra::Shader::Instruction; +using Tegra::Shader::OpCode; + +u32 ShaderIR::DecodeBfi(BasicBlock& bb, const BasicBlock& code, u32 pc) { +    const Instruction instr = {program_code[pc]}; +    const auto opcode = OpCode::Decode(instr); + +    const auto [base, packed_shift] = [&]() -> std::tuple<Node, Node> { +        switch (opcode->get().GetId()) { +        case OpCode::Id::BFI_IMM_R: +            return {GetRegister(instr.gpr39), Immediate(instr.alu.GetSignedImm20_20())}; +        default: +            UNREACHABLE(); +            return {Immediate(0), Immediate(0)}; +        } +    }(); +    const Node insert = GetRegister(instr.gpr8); +    const Node offset = BitfieldExtract(packed_shift, 0, 8); +    const Node bits = BitfieldExtract(packed_shift, 8, 8); + +    const Node value = +        Operation(OperationCode::UBitfieldInsert, PRECISE, base, insert, offset, bits); + +    SetInternalFlagsFromInteger(bb, value, instr.generates_cc); +    SetRegister(bb, instr.gpr0, value); + +    return pc; +} + +} // namespace VideoCommon::Shader
\ No newline at end of file diff --git a/src/video_core/shader/decode/conversion.cpp b/src/video_core/shader/decode/conversion.cpp new file mode 100644 index 000000000..ee18d3a99 --- /dev/null +++ b/src/video_core/shader/decode/conversion.cpp @@ -0,0 +1,149 @@ +// Copyright 2018 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include "common/assert.h" +#include "common/common_types.h" +#include "video_core/engines/shader_bytecode.h" +#include "video_core/shader/shader_ir.h" + +namespace VideoCommon::Shader { + +using Tegra::Shader::Instruction; +using Tegra::Shader::OpCode; +using Tegra::Shader::Register; + +u32 ShaderIR::DecodeConversion(BasicBlock& bb, const BasicBlock& code, u32 pc) { +    const Instruction instr = {program_code[pc]}; +    const auto opcode = OpCode::Decode(instr); + +    switch (opcode->get().GetId()) { +    case OpCode::Id::I2I_R: { +        UNIMPLEMENTED_IF(instr.conversion.selector); + +        const bool input_signed = instr.conversion.is_input_signed; +        const bool output_signed = instr.conversion.is_output_signed; + +        Node value = GetRegister(instr.gpr20); +        value = ConvertIntegerSize(value, instr.conversion.src_size, input_signed); + +        value = GetOperandAbsNegInteger(value, instr.conversion.abs_a, instr.conversion.negate_a, +                                        input_signed); +        if (input_signed != output_signed) { +            value = SignedOperation(OperationCode::ICastUnsigned, output_signed, NO_PRECISE, value); +        } + +        SetInternalFlagsFromInteger(bb, value, instr.generates_cc); +        SetRegister(bb, instr.gpr0, value); +        break; +    } +    case OpCode::Id::I2F_R: +    case OpCode::Id::I2F_C: { +        UNIMPLEMENTED_IF(instr.conversion.dest_size != Register::Size::Word); +        UNIMPLEMENTED_IF(instr.conversion.selector); +        UNIMPLEMENTED_IF_MSG(instr.generates_cc, +                             "Condition codes generation in I2F is not implemented"); + +        Node value = [&]() { +            if (instr.is_b_gpr) { +                return GetRegister(instr.gpr20); +            } else { +                return GetConstBuffer(instr.cbuf34.index, instr.cbuf34.offset); +            } +        }(); +        const bool input_signed = instr.conversion.is_input_signed; +        value = ConvertIntegerSize(value, instr.conversion.src_size, input_signed); +        value = GetOperandAbsNegInteger(value, instr.conversion.abs_a, false, input_signed); +        value = SignedOperation(OperationCode::FCastInteger, input_signed, PRECISE, value); +        value = GetOperandAbsNegFloat(value, false, instr.conversion.negate_a); + +        SetInternalFlagsFromFloat(bb, value, instr.generates_cc); +        SetRegister(bb, instr.gpr0, value); +        break; +    } +    case OpCode::Id::F2F_R: +    case OpCode::Id::F2F_C: { +        UNIMPLEMENTED_IF(instr.conversion.dest_size != Register::Size::Word); +        UNIMPLEMENTED_IF(instr.conversion.src_size != Register::Size::Word); +        UNIMPLEMENTED_IF_MSG(instr.generates_cc, +                             "Condition codes generation in F2F is not implemented"); + +        Node value = [&]() { +            if (instr.is_b_gpr) { +                return GetRegister(instr.gpr20); +            } else { +                return GetConstBuffer(instr.cbuf34.index, instr.cbuf34.offset); +            } +        }(); + +        value = GetOperandAbsNegFloat(value, instr.conversion.abs_a, instr.conversion.negate_a); + +        value = [&]() { +            switch (instr.conversion.f2f.rounding) { +            case Tegra::Shader::F2fRoundingOp::None: +                return value; +            case Tegra::Shader::F2fRoundingOp::Round: +                return Operation(OperationCode::FRoundEven, PRECISE, value); +            case Tegra::Shader::F2fRoundingOp::Floor: +                return Operation(OperationCode::FFloor, PRECISE, value); +            case Tegra::Shader::F2fRoundingOp::Ceil: +                return Operation(OperationCode::FCeil, PRECISE, value); +            case Tegra::Shader::F2fRoundingOp::Trunc: +                return Operation(OperationCode::FTrunc, PRECISE, value); +            } +            UNIMPLEMENTED_MSG("Unimplemented F2F rounding mode {}", +                              static_cast<u32>(instr.conversion.f2f.rounding.Value())); +            return Immediate(0); +        }(); +        value = GetSaturatedFloat(value, instr.alu.saturate_d); + +        SetInternalFlagsFromFloat(bb, value, instr.generates_cc); +        SetRegister(bb, instr.gpr0, value); +        break; +    } +    case OpCode::Id::F2I_R: +    case OpCode::Id::F2I_C: { +        UNIMPLEMENTED_IF(instr.conversion.src_size != Register::Size::Word); +        UNIMPLEMENTED_IF_MSG(instr.generates_cc, +                             "Condition codes generation in F2I is not implemented"); +        Node value = [&]() { +            if (instr.is_b_gpr) { +                return GetRegister(instr.gpr20); +            } else { +                return GetConstBuffer(instr.cbuf34.index, instr.cbuf34.offset); +            } +        }(); + +        value = GetOperandAbsNegFloat(value, instr.conversion.abs_a, instr.conversion.negate_a); + +        value = [&]() { +            switch (instr.conversion.f2i.rounding) { +            case Tegra::Shader::F2iRoundingOp::None: +                return value; +            case Tegra::Shader::F2iRoundingOp::Floor: +                return Operation(OperationCode::FFloor, PRECISE, value); +            case Tegra::Shader::F2iRoundingOp::Ceil: +                return Operation(OperationCode::FCeil, PRECISE, value); +            case Tegra::Shader::F2iRoundingOp::Trunc: +                return Operation(OperationCode::FTrunc, PRECISE, value); +            default: +                UNIMPLEMENTED_MSG("Unimplemented F2I rounding mode {}", +                                  static_cast<u32>(instr.conversion.f2i.rounding.Value())); +                return Immediate(0); +            } +        }(); +        const bool is_signed = instr.conversion.is_output_signed; +        value = SignedOperation(OperationCode::ICastFloat, is_signed, PRECISE, value); +        value = ConvertIntegerSize(value, instr.conversion.dest_size, is_signed); + +        SetRegister(bb, instr.gpr0, value); +        break; +    } +    default: +        UNIMPLEMENTED_MSG("Unhandled conversion instruction: {}", opcode->get().GetName()); +    } + +    return pc; +} + +} // namespace VideoCommon::Shader
\ No newline at end of file diff --git a/src/video_core/shader/decode/decode_integer_set.cpp b/src/video_core/shader/decode/decode_integer_set.cpp new file mode 100644 index 000000000..e69de29bb --- /dev/null +++ b/src/video_core/shader/decode/decode_integer_set.cpp diff --git a/src/video_core/shader/decode/ffma.cpp b/src/video_core/shader/decode/ffma.cpp new file mode 100644 index 000000000..be8dc2230 --- /dev/null +++ b/src/video_core/shader/decode/ffma.cpp @@ -0,0 +1,59 @@ +// Copyright 2018 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include "common/assert.h" +#include "common/common_types.h" +#include "video_core/engines/shader_bytecode.h" +#include "video_core/shader/shader_ir.h" + +namespace VideoCommon::Shader { + +using Tegra::Shader::Instruction; +using Tegra::Shader::OpCode; + +u32 ShaderIR::DecodeFfma(BasicBlock& bb, const BasicBlock& code, u32 pc) { +    const Instruction instr = {program_code[pc]}; +    const auto opcode = OpCode::Decode(instr); + +    UNIMPLEMENTED_IF_MSG(instr.ffma.cc != 0, "FFMA cc not implemented"); +    UNIMPLEMENTED_IF_MSG(instr.ffma.tab5980_0 != 1, "FFMA tab5980_0({}) not implemented", +                         instr.ffma.tab5980_0.Value()); // Seems to be 1 by default based on SMO +    UNIMPLEMENTED_IF_MSG(instr.ffma.tab5980_1 != 0, "FFMA tab5980_1({}) not implemented", +                         instr.ffma.tab5980_1.Value()); + +    const Node op_a = GetRegister(instr.gpr8); + +    auto [op_b, op_c] = [&]() -> std::tuple<Node, Node> { +        switch (opcode->get().GetId()) { +        case OpCode::Id::FFMA_CR: { +            return {GetConstBuffer(instr.cbuf34.index, instr.cbuf34.offset), +                    GetRegister(instr.gpr39)}; +        } +        case OpCode::Id::FFMA_RR: +            return {GetRegister(instr.gpr20), GetRegister(instr.gpr39)}; +        case OpCode::Id::FFMA_RC: { +            return {GetRegister(instr.gpr39), +                    GetConstBuffer(instr.cbuf34.index, instr.cbuf34.offset)}; +        } +        case OpCode::Id::FFMA_IMM: +            return {GetImmediate19(instr), GetRegister(instr.gpr39)}; +        default: +            UNIMPLEMENTED_MSG("Unhandled FFMA instruction: {}", opcode->get().GetName()); +            return {Immediate(0), Immediate(0)}; +        } +    }(); + +    op_b = GetOperandAbsNegFloat(op_b, false, instr.ffma.negate_b); +    op_c = GetOperandAbsNegFloat(op_c, false, instr.ffma.negate_c); + +    Node value = Operation(OperationCode::FFma, PRECISE, op_a, op_b, op_c); +    value = GetSaturatedFloat(value, instr.alu.saturate_d); + +    SetInternalFlagsFromFloat(bb, value, instr.generates_cc); +    SetRegister(bb, instr.gpr0, value); + +    return pc; +} + +} // namespace VideoCommon::Shader
\ No newline at end of file diff --git a/src/video_core/shader/decode/float_set.cpp b/src/video_core/shader/decode/float_set.cpp new file mode 100644 index 000000000..ba846f1bd --- /dev/null +++ b/src/video_core/shader/decode/float_set.cpp @@ -0,0 +1,58 @@ +// Copyright 2018 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include "common/assert.h" +#include "common/common_types.h" +#include "video_core/engines/shader_bytecode.h" +#include "video_core/shader/shader_ir.h" + +namespace VideoCommon::Shader { + +using Tegra::Shader::Instruction; +using Tegra::Shader::OpCode; + +u32 ShaderIR::DecodeFloatSet(BasicBlock& bb, const BasicBlock& code, u32 pc) { +    const Instruction instr = {program_code[pc]}; +    const auto opcode = OpCode::Decode(instr); + +    const Node op_a = GetOperandAbsNegFloat(GetRegister(instr.gpr8), instr.fset.abs_a != 0, +                                            instr.fset.neg_a != 0); + +    Node op_b = [&]() { +        if (instr.is_b_imm) { +            return GetImmediate19(instr); +        } else if (instr.is_b_gpr) { +            return GetRegister(instr.gpr20); +        } else { +            return GetConstBuffer(instr.cbuf34.index, instr.cbuf34.offset); +        } +    }(); + +    op_b = GetOperandAbsNegFloat(op_b, instr.fset.abs_b != 0, instr.fset.neg_b != 0); + +    // The fset instruction sets a register to 1.0 or -1 (depending on the bf bit) if the +    // condition is true, and to 0 otherwise. +    const Node second_pred = GetPredicate(instr.fset.pred39, instr.fset.neg_pred != 0); + +    const OperationCode combiner = GetPredicateCombiner(instr.fset.op); +    const Node first_pred = GetPredicateComparisonFloat(instr.fset.cond, op_a, op_b); + +    const Node predicate = Operation(combiner, first_pred, second_pred); + +    const Node true_value = instr.fset.bf ? Immediate(1.0f) : Immediate(-1); +    const Node false_value = instr.fset.bf ? Immediate(0.0f) : Immediate(0); +    const Node value = +        Operation(OperationCode::Select, PRECISE, predicate, true_value, false_value); + +    if (instr.fset.bf) { +        SetInternalFlagsFromFloat(bb, value, instr.generates_cc); +    } else { +        SetInternalFlagsFromInteger(bb, value, instr.generates_cc); +    } +    SetRegister(bb, instr.gpr0, value); + +    return pc; +} + +} // namespace VideoCommon::Shader
\ No newline at end of file diff --git a/src/video_core/shader/decode/float_set_predicate.cpp b/src/video_core/shader/decode/float_set_predicate.cpp new file mode 100644 index 000000000..e88b04d18 --- /dev/null +++ b/src/video_core/shader/decode/float_set_predicate.cpp @@ -0,0 +1,56 @@ +// Copyright 2018 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include "common/assert.h" +#include "common/common_types.h" +#include "video_core/engines/shader_bytecode.h" +#include "video_core/shader/shader_ir.h" + +namespace VideoCommon::Shader { + +using Tegra::Shader::Instruction; +using Tegra::Shader::OpCode; +using Tegra::Shader::Pred; + +u32 ShaderIR::DecodeFloatSetPredicate(BasicBlock& bb, const BasicBlock& code, u32 pc) { +    const Instruction instr = {program_code[pc]}; +    const auto opcode = OpCode::Decode(instr); + +    const Node op_a = GetOperandAbsNegFloat(GetRegister(instr.gpr8), instr.fsetp.abs_a != 0, +                                            instr.fsetp.neg_a != 0); +    Node op_b = [&]() { +        if (instr.is_b_imm) { +            return GetImmediate19(instr); +        } else if (instr.is_b_gpr) { +            return GetRegister(instr.gpr20); +        } else { +            return GetConstBuffer(instr.cbuf34.index, instr.cbuf34.offset); +        } +    }(); +    op_b = GetOperandAbsNegFloat(op_b, instr.fsetp.abs_b, false); + +    // We can't use the constant predicate as destination. +    ASSERT(instr.fsetp.pred3 != static_cast<u64>(Pred::UnusedIndex)); + +    const Node predicate = GetPredicateComparisonFloat(instr.fsetp.cond, op_a, op_b); +    const Node second_pred = GetPredicate(instr.fsetp.pred39, instr.fsetp.neg_pred != 0); + +    const OperationCode combiner = GetPredicateCombiner(instr.fsetp.op); +    const Node value = Operation(combiner, predicate, second_pred); + +    // Set the primary predicate to the result of Predicate OP SecondPredicate +    SetPredicate(bb, instr.fsetp.pred3, value); + +    if (instr.fsetp.pred0 != static_cast<u64>(Pred::UnusedIndex)) { +        // Set the secondary predicate to the result of !Predicate OP SecondPredicate, +        // if enabled +        const Node negated_pred = Operation(OperationCode::LogicalNegate, predicate); +        const Node second_value = Operation(combiner, negated_pred, second_pred); +        SetPredicate(bb, instr.fsetp.pred0, second_value); +    } + +    return pc; +} + +} // namespace VideoCommon::Shader
\ No newline at end of file diff --git a/src/video_core/shader/decode/half_set.cpp b/src/video_core/shader/decode/half_set.cpp new file mode 100644 index 000000000..dfd7cb98f --- /dev/null +++ b/src/video_core/shader/decode/half_set.cpp @@ -0,0 +1,67 @@ +// Copyright 2018 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include <array> + +#include "common/assert.h" +#include "common/common_types.h" +#include "video_core/engines/shader_bytecode.h" +#include "video_core/shader/shader_ir.h" + +namespace VideoCommon::Shader { + +using Tegra::Shader::Instruction; +using Tegra::Shader::OpCode; + +u32 ShaderIR::DecodeHalfSet(BasicBlock& bb, const BasicBlock& code, u32 pc) { +    const Instruction instr = {program_code[pc]}; +    const auto opcode = OpCode::Decode(instr); + +    UNIMPLEMENTED_IF(instr.hset2.ftz != 0); + +    // instr.hset2.type_a +    // instr.hset2.type_b +    Node op_a = GetRegister(instr.gpr8); +    Node op_b = [&]() { +        switch (opcode->get().GetId()) { +        case OpCode::Id::HSET2_R: +            return GetRegister(instr.gpr20); +        default: +            UNREACHABLE(); +            return Immediate(0); +        } +    }(); + +    op_a = GetOperandAbsNegHalf(op_a, instr.hset2.abs_a, instr.hset2.negate_a); +    op_b = GetOperandAbsNegHalf(op_b, instr.hset2.abs_b, instr.hset2.negate_b); + +    const Node second_pred = GetPredicate(instr.hset2.pred39, instr.hset2.neg_pred); + +    MetaHalfArithmetic meta{false, {instr.hset2.type_a, instr.hset2.type_b}}; +    const Node comparison_pair = GetPredicateComparisonHalf(instr.hset2.cond, meta, op_a, op_b); + +    const OperationCode combiner = GetPredicateCombiner(instr.hset2.op); + +    // HSET2 operates on each half float in the pack. +    std::array<Node, 2> values; +    for (u32 i = 0; i < 2; ++i) { +        const u32 raw_value = instr.hset2.bf ? 0x3c00 : 0xffff; +        const Node true_value = Immediate(raw_value << (i * 16)); +        const Node false_value = Immediate(0); + +        const Node comparison = +            Operation(OperationCode::LogicalPick2, comparison_pair, Immediate(i)); +        const Node predicate = Operation(combiner, comparison, second_pred); + +        values[i] = +            Operation(OperationCode::Select, NO_PRECISE, predicate, true_value, false_value); +    } + +    const Node value = Operation(OperationCode::UBitwiseOr, NO_PRECISE, values[0], values[1]); +    SetRegister(bb, instr.gpr0, value); + +    return pc; +} + +} // namespace VideoCommon::Shader
\ No newline at end of file diff --git a/src/video_core/shader/decode/half_set_predicate.cpp b/src/video_core/shader/decode/half_set_predicate.cpp new file mode 100644 index 000000000..53c44ae5a --- /dev/null +++ b/src/video_core/shader/decode/half_set_predicate.cpp @@ -0,0 +1,62 @@ +// Copyright 2018 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include "common/assert.h" +#include "common/common_types.h" +#include "video_core/engines/shader_bytecode.h" +#include "video_core/shader/shader_ir.h" + +namespace VideoCommon::Shader { + +using Tegra::Shader::Instruction; +using Tegra::Shader::OpCode; +using Tegra::Shader::Pred; + +u32 ShaderIR::DecodeHalfSetPredicate(BasicBlock& bb, const BasicBlock& code, u32 pc) { +    const Instruction instr = {program_code[pc]}; +    const auto opcode = OpCode::Decode(instr); + +    UNIMPLEMENTED_IF(instr.hsetp2.ftz != 0); + +    Node op_a = GetRegister(instr.gpr8); +    op_a = GetOperandAbsNegHalf(op_a, instr.hsetp2.abs_a, instr.hsetp2.negate_a); + +    const Node op_b = [&]() { +        switch (opcode->get().GetId()) { +        case OpCode::Id::HSETP2_R: +            return GetOperandAbsNegHalf(GetRegister(instr.gpr20), instr.hsetp2.abs_a, +                                        instr.hsetp2.negate_b); +        default: +            UNREACHABLE(); +            return Immediate(0); +        } +    }(); + +    // We can't use the constant predicate as destination. +    ASSERT(instr.hsetp2.pred3 != static_cast<u64>(Pred::UnusedIndex)); + +    const Node second_pred = GetPredicate(instr.hsetp2.pred39, instr.hsetp2.neg_pred != 0); + +    const OperationCode combiner = GetPredicateCombiner(instr.hsetp2.op); +    const OperationCode pair_combiner = +        instr.hsetp2.h_and ? OperationCode::LogicalAll2 : OperationCode::LogicalAny2; + +    MetaHalfArithmetic meta = {false, {instr.hsetp2.type_a, instr.hsetp2.type_b}}; +    const Node comparison = GetPredicateComparisonHalf(instr.hsetp2.cond, meta, op_a, op_b); +    const Node first_pred = Operation(pair_combiner, comparison); + +    // Set the primary predicate to the result of Predicate OP SecondPredicate +    const Node value = Operation(combiner, first_pred, second_pred); +    SetPredicate(bb, instr.hsetp2.pred3, value); + +    if (instr.hsetp2.pred0 != static_cast<u64>(Pred::UnusedIndex)) { +        // Set the secondary predicate to the result of !Predicate OP SecondPredicate, if enabled +        const Node negated_pred = Operation(OperationCode::LogicalNegate, first_pred); +        SetPredicate(bb, instr.hsetp2.pred0, Operation(combiner, negated_pred, second_pred)); +    } + +    return pc; +} + +} // namespace VideoCommon::Shader
\ No newline at end of file diff --git a/src/video_core/shader/decode/hfma2.cpp b/src/video_core/shader/decode/hfma2.cpp new file mode 100644 index 000000000..4a6b945f9 --- /dev/null +++ b/src/video_core/shader/decode/hfma2.cpp @@ -0,0 +1,76 @@ +// Copyright 2018 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include <tuple> + +#include "common/assert.h" +#include "common/common_types.h" +#include "video_core/engines/shader_bytecode.h" +#include "video_core/shader/shader_ir.h" + +namespace VideoCommon::Shader { + +using Tegra::Shader::HalfPrecision; +using Tegra::Shader::HalfType; +using Tegra::Shader::Instruction; +using Tegra::Shader::OpCode; + +u32 ShaderIR::DecodeHfma2(BasicBlock& bb, const BasicBlock& code, u32 pc) { +    const Instruction instr = {program_code[pc]}; +    const auto opcode = OpCode::Decode(instr); + +    if (opcode->get().GetId() == OpCode::Id::HFMA2_RR) { +        UNIMPLEMENTED_IF(instr.hfma2.rr.precision != HalfPrecision::None); +    } else { +        UNIMPLEMENTED_IF(instr.hfma2.precision != HalfPrecision::None); +    } + +    constexpr auto identity = HalfType::H0_H1; + +    const HalfType type_a = instr.hfma2.type_a; +    const Node op_a = GetRegister(instr.gpr8); + +    bool neg_b{}, neg_c{}; +    auto [saturate, type_b, op_b, type_c, +          op_c] = [&]() -> std::tuple<bool, HalfType, Node, HalfType, Node> { +        switch (opcode->get().GetId()) { +        case OpCode::Id::HFMA2_CR: +            neg_b = instr.hfma2.negate_b; +            neg_c = instr.hfma2.negate_c; +            return {instr.hfma2.saturate, instr.hfma2.type_b, +                    GetConstBuffer(instr.cbuf34.index, instr.cbuf34.offset), instr.hfma2.type_reg39, +                    GetRegister(instr.gpr39)}; +        case OpCode::Id::HFMA2_RC: +            neg_b = instr.hfma2.negate_b; +            neg_c = instr.hfma2.negate_c; +            return {instr.hfma2.saturate, instr.hfma2.type_reg39, GetRegister(instr.gpr39), +                    instr.hfma2.type_b, GetConstBuffer(instr.cbuf34.index, instr.cbuf34.offset)}; +        case OpCode::Id::HFMA2_RR: +            neg_b = instr.hfma2.rr.negate_b; +            neg_c = instr.hfma2.rr.negate_c; +            return {instr.hfma2.rr.saturate, instr.hfma2.type_b, GetRegister(instr.gpr20), +                    instr.hfma2.rr.type_c, GetRegister(instr.gpr39)}; +        case OpCode::Id::HFMA2_IMM_R: +            neg_c = instr.hfma2.negate_c; +            return {instr.hfma2.saturate, identity, UnpackHalfImmediate(instr, true), +                    instr.hfma2.type_reg39, GetRegister(instr.gpr39)}; +        default: +            return {false, identity, Immediate(0), identity, Immediate(0)}; +        } +    }(); +    UNIMPLEMENTED_IF_MSG(saturate, "HFMA2 saturation is not implemented"); + +    op_b = GetOperandAbsNegHalf(op_b, false, neg_b); +    op_c = GetOperandAbsNegHalf(op_c, false, neg_c); + +    MetaHalfArithmetic meta{true, {type_a, type_b, type_c}}; +    Node value = Operation(OperationCode::HFma, meta, op_a, op_b, op_c); +    value = HalfMerge(GetRegister(instr.gpr0), value, instr.hfma2.merge); + +    SetRegister(bb, instr.gpr0, value); + +    return pc; +} + +} // namespace VideoCommon::Shader
\ No newline at end of file diff --git a/src/video_core/shader/decode/integer_set.cpp b/src/video_core/shader/decode/integer_set.cpp new file mode 100644 index 000000000..85e67b03b --- /dev/null +++ b/src/video_core/shader/decode/integer_set.cpp @@ -0,0 +1,50 @@ +// Copyright 2018 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include "common/assert.h" +#include "common/common_types.h" +#include "video_core/engines/shader_bytecode.h" +#include "video_core/shader/shader_ir.h" + +namespace VideoCommon::Shader { + +using Tegra::Shader::Instruction; +using Tegra::Shader::OpCode; + +u32 ShaderIR::DecodeIntegerSet(BasicBlock& bb, const BasicBlock& code, u32 pc) { +    const Instruction instr = {program_code[pc]}; +    const auto opcode = OpCode::Decode(instr); + +    const Node op_a = GetRegister(instr.gpr8); +    const Node op_b = [&]() { +        if (instr.is_b_imm) { +            return Immediate(instr.alu.GetSignedImm20_20()); +        } else if (instr.is_b_gpr) { +            return GetRegister(instr.gpr20); +        } else { +            return GetConstBuffer(instr.cbuf34.index, instr.cbuf34.offset); +        } +    }(); + +    // The iset instruction sets a register to 1.0 or -1 (depending on the bf bit) if the condition +    // is true, and to 0 otherwise. +    const Node second_pred = GetPredicate(instr.iset.pred39, instr.iset.neg_pred != 0); +    const Node first_pred = +        GetPredicateComparisonInteger(instr.iset.cond, instr.iset.is_signed, op_a, op_b); + +    const OperationCode combiner = GetPredicateCombiner(instr.iset.op); + +    const Node predicate = Operation(combiner, first_pred, second_pred); + +    const Node true_value = instr.iset.bf ? Immediate(1.0f) : Immediate(-1); +    const Node false_value = instr.iset.bf ? Immediate(0.0f) : Immediate(0); +    const Node value = +        Operation(OperationCode::Select, PRECISE, predicate, true_value, false_value); + +    SetRegister(bb, instr.gpr0, value); + +    return pc; +} + +} // namespace VideoCommon::Shader
\ No newline at end of file diff --git a/src/video_core/shader/decode/integer_set_predicate.cpp b/src/video_core/shader/decode/integer_set_predicate.cpp new file mode 100644 index 000000000..c8b105a08 --- /dev/null +++ b/src/video_core/shader/decode/integer_set_predicate.cpp @@ -0,0 +1,53 @@ +// Copyright 2018 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include "common/assert.h" +#include "common/common_types.h" +#include "video_core/engines/shader_bytecode.h" +#include "video_core/shader/shader_ir.h" + +namespace VideoCommon::Shader { + +using Tegra::Shader::Instruction; +using Tegra::Shader::OpCode; +using Tegra::Shader::Pred; + +u32 ShaderIR::DecodeIntegerSetPredicate(BasicBlock& bb, const BasicBlock& code, u32 pc) { +    const Instruction instr = {program_code[pc]}; +    const auto opcode = OpCode::Decode(instr); + +    const Node op_a = GetRegister(instr.gpr8); + +    const Node op_b = [&]() { +        if (instr.is_b_imm) { +            return Immediate(instr.alu.GetSignedImm20_20()); +        } else if (instr.is_b_gpr) { +            return GetRegister(instr.gpr20); +        } else { +            return GetConstBuffer(instr.cbuf34.index, instr.cbuf34.offset); +        } +    }(); + +    // We can't use the constant predicate as destination. +    ASSERT(instr.isetp.pred3 != static_cast<u64>(Pred::UnusedIndex)); + +    const Node second_pred = GetPredicate(instr.isetp.pred39, instr.isetp.neg_pred != 0); +    const Node predicate = +        GetPredicateComparisonInteger(instr.isetp.cond, instr.isetp.is_signed, op_a, op_b); + +    // Set the primary predicate to the result of Predicate OP SecondPredicate +    const OperationCode combiner = GetPredicateCombiner(instr.isetp.op); +    const Node value = Operation(combiner, predicate, second_pred); +    SetPredicate(bb, instr.isetp.pred3, value); + +    if (instr.isetp.pred0 != static_cast<u64>(Pred::UnusedIndex)) { +        // Set the secondary predicate to the result of !Predicate OP SecondPredicate, if enabled +        const Node negated_pred = Operation(OperationCode::LogicalNegate, predicate); +        SetPredicate(bb, instr.isetp.pred0, Operation(combiner, negated_pred, second_pred)); +    } + +    return pc; +} + +} // namespace VideoCommon::Shader
\ No newline at end of file diff --git a/src/video_core/shader/decode/memory.cpp b/src/video_core/shader/decode/memory.cpp new file mode 100644 index 000000000..ae71672d6 --- /dev/null +++ b/src/video_core/shader/decode/memory.cpp @@ -0,0 +1,688 @@ +// Copyright 2018 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include <algorithm> +#include <vector> + +#include "common/assert.h" +#include "common/common_types.h" +#include "video_core/engines/shader_bytecode.h" +#include "video_core/shader/shader_ir.h" + +namespace VideoCommon::Shader { + +using Tegra::Shader::Attribute; +using Tegra::Shader::Instruction; +using Tegra::Shader::OpCode; +using Tegra::Shader::Register; +using Tegra::Shader::TextureMiscMode; +using Tegra::Shader::TextureProcessMode; +using Tegra::Shader::TextureType; + +static std::size_t GetCoordCount(TextureType texture_type) { +    switch (texture_type) { +    case TextureType::Texture1D: +        return 1; +    case TextureType::Texture2D: +        return 2; +    case TextureType::Texture3D: +    case TextureType::TextureCube: +        return 3; +    default: +        UNIMPLEMENTED_MSG("Unhandled texture type: {}", static_cast<u32>(texture_type)); +        return 0; +    } +} + +u32 ShaderIR::DecodeMemory(BasicBlock& bb, const BasicBlock& code, u32 pc) { +    const Instruction instr = {program_code[pc]}; +    const auto opcode = OpCode::Decode(instr); + +    switch (opcode->get().GetId()) { +    case OpCode::Id::LD_A: { +        // Note: Shouldn't this be interp mode flat? As in no interpolation made. +        UNIMPLEMENTED_IF_MSG(instr.gpr8.Value() != Register::ZeroIndex, +                             "Indirect attribute loads are not supported"); +        UNIMPLEMENTED_IF_MSG((instr.attribute.fmt20.immediate.Value() % sizeof(u32)) != 0, +                             "Unaligned attribute loads are not supported"); + +        Tegra::Shader::IpaMode input_mode{Tegra::Shader::IpaInterpMode::Perspective, +                                          Tegra::Shader::IpaSampleMode::Default}; + +        u64 next_element = instr.attribute.fmt20.element; +        auto next_index = static_cast<u64>(instr.attribute.fmt20.index.Value()); + +        const auto LoadNextElement = [&](u32 reg_offset) { +            const Node buffer = GetRegister(instr.gpr39); +            const Node attribute = GetInputAttribute(static_cast<Attribute::Index>(next_index), +                                                     next_element, input_mode, buffer); + +            SetRegister(bb, instr.gpr0.Value() + reg_offset, attribute); + +            // Load the next attribute element into the following register. If the element +            // to load goes beyond the vec4 size, load the first element of the next +            // attribute. +            next_element = (next_element + 1) % 4; +            next_index = next_index + (next_element == 0 ? 1 : 0); +        }; + +        const u32 num_words = static_cast<u32>(instr.attribute.fmt20.size.Value()) + 1; +        for (u32 reg_offset = 0; reg_offset < num_words; ++reg_offset) { +            LoadNextElement(reg_offset); +        } +        break; +    } +    case OpCode::Id::LD_C: { +        UNIMPLEMENTED_IF(instr.ld_c.unknown != 0); + +        Node index = GetRegister(instr.gpr8); + +        const Node op_a = +            GetConstBufferIndirect(instr.cbuf36.index, instr.cbuf36.offset + 0, index); + +        switch (instr.ld_c.type.Value()) { +        case Tegra::Shader::UniformType::Single: +            SetRegister(bb, instr.gpr0, op_a); +            break; + +        case Tegra::Shader::UniformType::Double: { +            const Node op_b = +                GetConstBufferIndirect(instr.cbuf36.index, instr.cbuf36.offset + 4, index); + +            SetTemporal(bb, 0, op_a); +            SetTemporal(bb, 1, op_b); +            SetRegister(bb, instr.gpr0, GetTemporal(0)); +            SetRegister(bb, instr.gpr0.Value() + 1, GetTemporal(1)); +            break; +        } +        default: +            UNIMPLEMENTED_MSG("Unhandled type: {}", static_cast<unsigned>(instr.ld_c.type.Value())); +        } +        break; +    } +    case OpCode::Id::LD_L: { +        UNIMPLEMENTED_IF_MSG(instr.ld_l.unknown == 1, "LD_L Unhandled mode: {}", +                             static_cast<unsigned>(instr.ld_l.unknown.Value())); + +        const Node index = Operation(OperationCode::IAdd, GetRegister(instr.gpr8), +                                     Immediate(static_cast<s32>(instr.smem_imm))); +        const Node lmem = GetLocalMemory(index); + +        switch (instr.ldst_sl.type.Value()) { +        case Tegra::Shader::StoreType::Bytes32: +            SetRegister(bb, instr.gpr0, lmem); +            break; +        default: +            UNIMPLEMENTED_MSG("LD_L Unhandled type: {}", +                              static_cast<unsigned>(instr.ldst_sl.type.Value())); +        } +        break; +    } +    case OpCode::Id::ST_A: { +        UNIMPLEMENTED_IF_MSG(instr.gpr8.Value() != Register::ZeroIndex, +                             "Indirect attribute loads are not supported"); +        UNIMPLEMENTED_IF_MSG((instr.attribute.fmt20.immediate.Value() % sizeof(u32)) != 0, +                             "Unaligned attribute loads are not supported"); + +        u64 next_element = instr.attribute.fmt20.element; +        auto next_index = static_cast<u64>(instr.attribute.fmt20.index.Value()); + +        const auto StoreNextElement = [&](u32 reg_offset) { +            const auto dest = GetOutputAttribute(static_cast<Attribute::Index>(next_index), +                                                 next_element, GetRegister(instr.gpr39)); +            const auto src = GetRegister(instr.gpr0.Value() + reg_offset); + +            bb.push_back(Operation(OperationCode::Assign, dest, src)); + +            // Load the next attribute element into the following register. If the element +            // to load goes beyond the vec4 size, load the first element of the next +            // attribute. +            next_element = (next_element + 1) % 4; +            next_index = next_index + (next_element == 0 ? 1 : 0); +        }; + +        const u32 num_words = static_cast<u32>(instr.attribute.fmt20.size.Value()) + 1; +        for (u32 reg_offset = 0; reg_offset < num_words; ++reg_offset) { +            StoreNextElement(reg_offset); +        } + +        break; +    } +    case OpCode::Id::ST_L: { +        UNIMPLEMENTED_IF_MSG(instr.st_l.unknown == 0, "ST_L Unhandled mode: {}", +                             static_cast<u32>(instr.st_l.unknown.Value())); + +        const Node index = Operation(OperationCode::IAdd, NO_PRECISE, GetRegister(instr.gpr8), +                                     Immediate(static_cast<s32>(instr.smem_imm))); + +        switch (instr.ldst_sl.type.Value()) { +        case Tegra::Shader::StoreType::Bytes32: +            SetLocalMemory(bb, index, GetRegister(instr.gpr0)); +            break; +        default: +            UNIMPLEMENTED_MSG("ST_L Unhandled type: {}", +                              static_cast<u32>(instr.ldst_sl.type.Value())); +        } +        break; +    } +    case OpCode::Id::TEX: { +        UNIMPLEMENTED_IF_MSG(instr.tex.UsesMiscMode(TextureMiscMode::AOFFI), +                             "AOFFI is not implemented"); + +        if (instr.tex.UsesMiscMode(TextureMiscMode::NODEP)) { +            LOG_WARNING(HW_GPU, "TEX.NODEP implementation is incomplete"); +        } + +        const TextureType texture_type{instr.tex.texture_type}; +        const bool is_array = instr.tex.array != 0; +        const bool depth_compare = instr.tex.UsesMiscMode(TextureMiscMode::DC); +        const auto process_mode = instr.tex.GetTextureProcessMode(); +        WriteTexInstructionFloat( +            bb, instr, GetTexCode(instr, texture_type, process_mode, depth_compare, is_array)); +        break; +    } +    case OpCode::Id::TEXS: { +        const TextureType texture_type{instr.texs.GetTextureType()}; +        const bool is_array{instr.texs.IsArrayTexture()}; +        const bool depth_compare = instr.texs.UsesMiscMode(TextureMiscMode::DC); +        const auto process_mode = instr.texs.GetTextureProcessMode(); + +        if (instr.texs.UsesMiscMode(TextureMiscMode::NODEP)) { +            LOG_WARNING(HW_GPU, "TEXS.NODEP implementation is incomplete"); +        } + +        const Node4 components = +            GetTexsCode(instr, texture_type, process_mode, depth_compare, is_array); + +        if (instr.texs.fp32_flag) { +            WriteTexsInstructionFloat(bb, instr, components); +        } else { +            WriteTexsInstructionHalfFloat(bb, instr, components); +        } +        break; +    } +    case OpCode::Id::TLD4: { +        ASSERT(instr.tld4.array == 0); +        UNIMPLEMENTED_IF_MSG(instr.tld4.UsesMiscMode(TextureMiscMode::AOFFI), +                             "AOFFI is not implemented"); +        UNIMPLEMENTED_IF_MSG(instr.tld4.UsesMiscMode(TextureMiscMode::NDV), +                             "NDV is not implemented"); +        UNIMPLEMENTED_IF_MSG(instr.tld4.UsesMiscMode(TextureMiscMode::PTP), +                             "PTP is not implemented"); + +        if (instr.tld4.UsesMiscMode(TextureMiscMode::NODEP)) { +            LOG_WARNING(HW_GPU, "TLD4.NODEP implementation is incomplete"); +        } + +        const auto texture_type = instr.tld4.texture_type.Value(); +        const bool depth_compare = instr.tld4.UsesMiscMode(TextureMiscMode::DC); +        const bool is_array = instr.tld4.array != 0; +        WriteTexInstructionFloat(bb, instr, +                                 GetTld4Code(instr, texture_type, depth_compare, is_array)); +        break; +    } +    case OpCode::Id::TLD4S: { +        UNIMPLEMENTED_IF_MSG(instr.tld4s.UsesMiscMode(TextureMiscMode::AOFFI), +                             "AOFFI is not implemented"); + +        if (instr.tld4s.UsesMiscMode(TextureMiscMode::NODEP)) { +            LOG_WARNING(HW_GPU, "TLD4S.NODEP implementation is incomplete"); +        } + +        const bool depth_compare = instr.tld4s.UsesMiscMode(TextureMiscMode::DC); +        const Node op_a = GetRegister(instr.gpr8); +        const Node op_b = GetRegister(instr.gpr20); + +        std::vector<Node> coords; + +        // TODO(Subv): Figure out how the sampler type is encoded in the TLD4S instruction. +        if (depth_compare) { +            // Note: TLD4S coordinate encoding works just like TEXS's +            const Node op_y = GetRegister(instr.gpr8.Value() + 1); +            coords.push_back(op_a); +            coords.push_back(op_y); +            coords.push_back(op_b); +        } else { +            coords.push_back(op_a); +            coords.push_back(op_b); +        } +        const auto num_coords = static_cast<u32>(coords.size()); +        coords.push_back(Immediate(static_cast<u32>(instr.tld4s.component))); + +        const auto& sampler = +            GetSampler(instr.sampler, TextureType::Texture2D, false, depth_compare); + +        Node4 values; +        for (u32 element = 0; element < values.size(); ++element) { +            auto params = coords; +            MetaTexture meta{sampler, element, num_coords}; +            values[element] = +                Operation(OperationCode::F4TextureGather, std::move(meta), std::move(params)); +        } + +        WriteTexsInstructionFloat(bb, instr, values); +        break; +    } +    case OpCode::Id::TXQ: { +        if (instr.txq.UsesMiscMode(TextureMiscMode::NODEP)) { +            LOG_WARNING(HW_GPU, "TXQ.NODEP implementation is incomplete"); +        } + +        // TODO: The new commits on the texture refactor, change the way samplers work. +        // Sadly, not all texture instructions specify the type of texture their sampler +        // uses. This must be fixed at a later instance. +        const auto& sampler = +            GetSampler(instr.sampler, Tegra::Shader::TextureType::Texture2D, false, false); + +        switch (instr.txq.query_type) { +        case Tegra::Shader::TextureQueryType::Dimension: { +            for (u32 element = 0; element < 4; ++element) { +                MetaTexture meta{sampler, element}; +                const Node value = Operation(OperationCode::F4TextureQueryDimensions, +                                             std::move(meta), GetRegister(instr.gpr8)); +                SetTemporal(bb, element, value); +            } +            for (u32 i = 0; i < 4; ++i) { +                SetRegister(bb, instr.gpr0.Value() + i, GetTemporal(i)); +            } +            break; +        } +        default: +            UNIMPLEMENTED_MSG("Unhandled texture query type: {}", +                              static_cast<u32>(instr.txq.query_type.Value())); +        } +        break; +    } +    case OpCode::Id::TMML: { +        UNIMPLEMENTED_IF_MSG(instr.tmml.UsesMiscMode(Tegra::Shader::TextureMiscMode::NDV), +                             "NDV is not implemented"); + +        if (instr.tmml.UsesMiscMode(TextureMiscMode::NODEP)) { +            LOG_WARNING(HW_GPU, "TMML.NODEP implementation is incomplete"); +        } + +        auto texture_type = instr.tmml.texture_type.Value(); +        const bool is_array = instr.tmml.array != 0; +        const auto& sampler = GetSampler(instr.sampler, texture_type, is_array, false); + +        std::vector<Node> coords; + +        // TODO: Add coordinates for different samplers once other texture types are implemented. +        switch (texture_type) { +        case TextureType::Texture1D: +            coords.push_back(GetRegister(instr.gpr8)); +            break; +        case TextureType::Texture2D: +            coords.push_back(GetRegister(instr.gpr8.Value() + 0)); +            coords.push_back(GetRegister(instr.gpr8.Value() + 1)); +            break; +        default: +            UNIMPLEMENTED_MSG("Unhandled texture type {}", static_cast<u32>(texture_type)); + +            // Fallback to interpreting as a 2D texture for now +            coords.push_back(GetRegister(instr.gpr8.Value() + 0)); +            coords.push_back(GetRegister(instr.gpr8.Value() + 1)); +            texture_type = TextureType::Texture2D; +        } + +        for (u32 element = 0; element < 2; ++element) { +            auto params = coords; +            MetaTexture meta_texture{sampler, element, static_cast<u32>(coords.size())}; +            const Node value = +                Operation(OperationCode::F4TextureQueryLod, meta_texture, std::move(params)); +            SetTemporal(bb, element, value); +        } +        for (u32 element = 0; element < 2; ++element) { +            SetRegister(bb, instr.gpr0.Value() + element, GetTemporal(element)); +        } + +        break; +    } +    case OpCode::Id::TLDS: { +        const Tegra::Shader::TextureType texture_type{instr.tlds.GetTextureType()}; +        const bool is_array{instr.tlds.IsArrayTexture()}; + +        UNIMPLEMENTED_IF_MSG(instr.tlds.UsesMiscMode(TextureMiscMode::AOFFI), +                             "AOFFI is not implemented"); +        UNIMPLEMENTED_IF_MSG(instr.tlds.UsesMiscMode(TextureMiscMode::MZ), "MZ is not implemented"); + +        if (instr.tlds.UsesMiscMode(TextureMiscMode::NODEP)) { +            LOG_WARNING(HW_GPU, "TMML.NODEP implementation is incomplete"); +        } + +        WriteTexsInstructionFloat(bb, instr, GetTldsCode(instr, texture_type, is_array)); +        break; +    } +    default: +        UNIMPLEMENTED_MSG("Unhandled memory instruction: {}", opcode->get().GetName()); +    } + +    return pc; +} + +const Sampler& ShaderIR::GetSampler(const Tegra::Shader::Sampler& sampler, TextureType type, +                                    bool is_array, bool is_shadow) { +    const auto offset = static_cast<std::size_t>(sampler.index.Value()); + +    // If this sampler has already been used, return the existing mapping. +    const auto itr = +        std::find_if(used_samplers.begin(), used_samplers.end(), +                     [&](const Sampler& entry) { return entry.GetOffset() == offset; }); +    if (itr != used_samplers.end()) { +        ASSERT(itr->GetType() == type && itr->IsArray() == is_array && +               itr->IsShadow() == is_shadow); +        return *itr; +    } + +    // Otherwise create a new mapping for this sampler +    const std::size_t next_index = used_samplers.size(); +    const Sampler entry{offset, next_index, type, is_array, is_shadow}; +    return *used_samplers.emplace(entry).first; +} + +void ShaderIR::WriteTexInstructionFloat(BasicBlock& bb, Instruction instr, +                                        const Node4& components) { +    u32 dest_elem = 0; +    for (u32 elem = 0; elem < 4; ++elem) { +        if (!instr.tex.IsComponentEnabled(elem)) { +            // Skip disabled components +            continue; +        } +        SetTemporal(bb, dest_elem++, components[elem]); +    } +    // After writing values in temporals, move them to the real registers +    for (u32 i = 0; i < dest_elem; ++i) { +        SetRegister(bb, instr.gpr0.Value() + i, GetTemporal(i)); +    } +} + +void ShaderIR::WriteTexsInstructionFloat(BasicBlock& bb, Instruction instr, +                                         const Node4& components) { +    // TEXS has two destination registers and a swizzle. The first two elements in the swizzle +    // go into gpr0+0 and gpr0+1, and the rest goes into gpr28+0 and gpr28+1 + +    u32 dest_elem = 0; +    for (u32 component = 0; component < 4; ++component) { +        if (!instr.texs.IsComponentEnabled(component)) +            continue; +        SetTemporal(bb, dest_elem++, components[component]); +    } + +    for (u32 i = 0; i < dest_elem; ++i) { +        if (i < 2) { +            // Write the first two swizzle components to gpr0 and gpr0+1 +            SetRegister(bb, instr.gpr0.Value() + i % 2, GetTemporal(i)); +        } else { +            ASSERT(instr.texs.HasTwoDestinations()); +            // Write the rest of the swizzle components to gpr28 and gpr28+1 +            SetRegister(bb, instr.gpr28.Value() + i % 2, GetTemporal(i)); +        } +    } +} + +void ShaderIR::WriteTexsInstructionHalfFloat(BasicBlock& bb, Instruction instr, +                                             const Node4& components) { +    // TEXS.F16 destionation registers are packed in two registers in pairs (just like any half +    // float instruction). + +    Node4 values; +    u32 dest_elem = 0; +    for (u32 component = 0; component < 4; ++component) { +        if (!instr.texs.IsComponentEnabled(component)) +            continue; +        values[dest_elem++] = components[component]; +    } +    if (dest_elem == 0) +        return; + +    std::generate(values.begin() + dest_elem, values.end(), [&]() { return Immediate(0); }); + +    const Node first_value = Operation(OperationCode::HPack2, values[0], values[1]); +    if (dest_elem <= 2) { +        SetRegister(bb, instr.gpr0, first_value); +        return; +    } + +    SetTemporal(bb, 0, first_value); +    SetTemporal(bb, 1, Operation(OperationCode::HPack2, values[2], values[3])); + +    SetRegister(bb, instr.gpr0, GetTemporal(0)); +    SetRegister(bb, instr.gpr28, GetTemporal(1)); +} + +Node4 ShaderIR::GetTextureCode(Instruction instr, TextureType texture_type, +                               TextureProcessMode process_mode, bool depth_compare, bool is_array, +                               std::size_t array_offset, std::size_t bias_offset, +                               std::vector<Node>&& coords) { +    UNIMPLEMENTED_IF_MSG( +        (texture_type == TextureType::Texture3D && (is_array || depth_compare)) || +            (texture_type == TextureType::TextureCube && is_array && depth_compare), +        "This method is not supported."); + +    const auto& sampler = GetSampler(instr.sampler, texture_type, is_array, depth_compare); + +    const bool lod_needed = process_mode == TextureProcessMode::LZ || +                            process_mode == TextureProcessMode::LL || +                            process_mode == TextureProcessMode::LLA; + +    // LOD selection (either via bias or explicit textureLod) not supported in GL for +    // sampler2DArrayShadow and samplerCubeArrayShadow. +    const bool gl_lod_supported = +        !((texture_type == Tegra::Shader::TextureType::Texture2D && is_array && depth_compare) || +          (texture_type == Tegra::Shader::TextureType::TextureCube && is_array && depth_compare)); + +    const OperationCode read_method = +        lod_needed && gl_lod_supported ? OperationCode::F4TextureLod : OperationCode::F4Texture; + +    UNIMPLEMENTED_IF(process_mode != TextureProcessMode::None && !gl_lod_supported); + +    std::optional<u32> array_offset_value; +    if (is_array) +        array_offset_value = static_cast<u32>(array_offset); + +    const auto coords_count = static_cast<u32>(coords.size()); + +    if (process_mode != TextureProcessMode::None && gl_lod_supported) { +        if (process_mode == TextureProcessMode::LZ) { +            coords.push_back(Immediate(0.0f)); +        } else { +            // If present, lod or bias are always stored in the register indexed by the gpr20 +            // field with an offset depending on the usage of the other registers +            coords.push_back(GetRegister(instr.gpr20.Value() + bias_offset)); +        } +    } + +    Node4 values; +    for (u32 element = 0; element < values.size(); ++element) { +        auto params = coords; +        MetaTexture meta{sampler, element, coords_count, array_offset_value}; +        values[element] = Operation(read_method, std::move(meta), std::move(params)); +    } + +    return values; +} + +Node4 ShaderIR::GetTexCode(Instruction instr, TextureType texture_type, +                           TextureProcessMode process_mode, bool depth_compare, bool is_array) { +    const bool lod_bias_enabled = +        (process_mode != TextureProcessMode::None && process_mode != TextureProcessMode::LZ); + +    const auto [coord_count, total_coord_count] = ValidateAndGetCoordinateElement( +        texture_type, depth_compare, is_array, lod_bias_enabled, 4, 5); +    // If enabled arrays index is always stored in the gpr8 field +    const u64 array_register = instr.gpr8.Value(); +    // First coordinate index is the gpr8 or gpr8 + 1 when arrays are used +    const u64 coord_register = array_register + (is_array ? 1 : 0); + +    std::vector<Node> coords; +    for (std::size_t i = 0; i < coord_count; ++i) { +        coords.push_back(GetRegister(coord_register + i)); +    } +    // 1D.DC in opengl the 2nd component is ignored. +    if (depth_compare && !is_array && texture_type == TextureType::Texture1D) { +        coords.push_back(Immediate(0.0f)); +    } +    std::size_t array_offset{}; +    if (is_array) { +        array_offset = coords.size(); +        coords.push_back(GetRegister(array_register)); +    } +    if (depth_compare) { +        // Depth is always stored in the register signaled by gpr20 +        // or in the next register if lod or bias are used +        const u64 depth_register = instr.gpr20.Value() + (lod_bias_enabled ? 1 : 0); +        coords.push_back(GetRegister(depth_register)); +    } +    // Fill ignored coordinates +    while (coords.size() < total_coord_count) { +        coords.push_back(Immediate(0)); +    } + +    return GetTextureCode(instr, texture_type, process_mode, depth_compare, is_array, array_offset, +                          0, std::move(coords)); +} + +Node4 ShaderIR::GetTexsCode(Instruction instr, TextureType texture_type, +                            TextureProcessMode process_mode, bool depth_compare, bool is_array) { +    const bool lod_bias_enabled = +        (process_mode != TextureProcessMode::None && process_mode != TextureProcessMode::LZ); + +    const auto [coord_count, total_coord_count] = ValidateAndGetCoordinateElement( +        texture_type, depth_compare, is_array, lod_bias_enabled, 4, 4); +    // If enabled arrays index is always stored in the gpr8 field +    const u64 array_register = instr.gpr8.Value(); +    // First coordinate index is stored in gpr8 field or (gpr8 + 1) when arrays are used +    const u64 coord_register = array_register + (is_array ? 1 : 0); +    const u64 last_coord_register = +        (is_array || !(lod_bias_enabled || depth_compare) || (coord_count > 2)) +            ? static_cast<u64>(instr.gpr20.Value()) +            : coord_register + 1; + +    std::vector<Node> coords; +    for (std::size_t i = 0; i < coord_count; ++i) { +        const bool last = (i == (coord_count - 1)) && (coord_count > 1); +        coords.push_back(GetRegister(last ? last_coord_register : coord_register + i)); +    } + +    std::size_t array_offset{}; +    if (is_array) { +        array_offset = coords.size(); +        coords.push_back(GetRegister(array_register)); +    } +    if (depth_compare) { +        // Depth is always stored in the register signaled by gpr20 +        // or in the next register if lod or bias are used +        const u64 depth_register = instr.gpr20.Value() + (lod_bias_enabled ? 1 : 0); +        coords.push_back(GetRegister(depth_register)); +    } +    // Fill ignored coordinates +    while (coords.size() < total_coord_count) { +        coords.push_back(Immediate(0)); +    } + +    return GetTextureCode(instr, texture_type, process_mode, depth_compare, is_array, array_offset, +                          (coord_count > 2 ? 1 : 0), std::move(coords)); +} + +Node4 ShaderIR::GetTld4Code(Instruction instr, TextureType texture_type, bool depth_compare, +                            bool is_array) { +    const std::size_t coord_count = GetCoordCount(texture_type); +    const std::size_t total_coord_count = coord_count + (is_array ? 1 : 0); +    const std::size_t total_reg_count = total_coord_count + (depth_compare ? 1 : 0); + +    // If enabled arrays index is always stored in the gpr8 field +    const u64 array_register = instr.gpr8.Value(); +    // First coordinate index is the gpr8 or gpr8 + 1 when arrays are used +    const u64 coord_register = array_register + (is_array ? 1 : 0); + +    std::vector<Node> coords; + +    for (size_t i = 0; i < coord_count; ++i) { +        coords.push_back(GetRegister(coord_register + i)); +    } +    std::optional<u32> array_offset; +    if (is_array) { +        array_offset = static_cast<u32>(coords.size()); +        coords.push_back(GetRegister(array_register)); +    } + +    const auto& sampler = GetSampler(instr.sampler, texture_type, is_array, depth_compare); + +    Node4 values; +    for (u32 element = 0; element < values.size(); ++element) { +        auto params = coords; +        MetaTexture meta{sampler, element, static_cast<u32>(coords.size()), array_offset}; +        values[element] = +            Operation(OperationCode::F4TextureGather, std::move(meta), std::move(params)); +    } + +    return values; +} + +Node4 ShaderIR::GetTldsCode(Instruction instr, TextureType texture_type, bool is_array) { +    const std::size_t type_coord_count = GetCoordCount(texture_type); +    const std::size_t total_coord_count = type_coord_count + (is_array ? 1 : 0); +    const bool lod_enabled = instr.tlds.GetTextureProcessMode() == TextureProcessMode::LL; + +    // If enabled arrays index is always stored in the gpr8 field +    const u64 array_register = instr.gpr8.Value(); +    // if is array gpr20 is used +    const u64 coord_register = is_array ? instr.gpr20.Value() : instr.gpr8.Value(); + +    const u64 last_coord_register = +        ((type_coord_count > 2) || (type_coord_count == 2 && !lod_enabled)) && !is_array +            ? static_cast<u64>(instr.gpr20.Value()) +            : coord_register + 1; + +    std::vector<Node> coords; + +    for (std::size_t i = 0; i < type_coord_count; ++i) { +        const bool last = (i == (type_coord_count - 1)) && (type_coord_count > 1); +        coords.push_back(GetRegister(last ? last_coord_register : coord_register + i)); +    } +    std::optional<u32> array_offset; +    if (is_array) { +        array_offset = static_cast<u32>(coords.size()); +        coords.push_back(GetRegister(array_register)); +    } +    const auto coords_count = static_cast<u32>(coords.size()); + +    if (lod_enabled) { +        // When lod is used always is in grp20 +        coords.push_back(GetRegister(instr.gpr20)); +    } else { +        coords.push_back(Immediate(0)); +    } + +    const auto& sampler = GetSampler(instr.sampler, texture_type, is_array, false); + +    Node4 values; +    for (u32 element = 0; element < values.size(); ++element) { +        auto params = coords; +        MetaTexture meta{sampler, element, coords_count, array_offset}; +        values[element] = +            Operation(OperationCode::F4TexelFetch, std::move(meta), std::move(params)); +    } +    return values; +} + +std::tuple<std::size_t, std::size_t> ShaderIR::ValidateAndGetCoordinateElement( +    TextureType texture_type, bool depth_compare, bool is_array, bool lod_bias_enabled, +    std::size_t max_coords, std::size_t max_inputs) { +    const std::size_t coord_count = GetCoordCount(texture_type); + +    std::size_t total_coord_count = coord_count + (is_array ? 1 : 0) + (depth_compare ? 1 : 0); +    const std::size_t total_reg_count = total_coord_count + (lod_bias_enabled ? 1 : 0); +    if (total_coord_count > max_coords || total_reg_count > max_inputs) { +        UNIMPLEMENTED_MSG("Unsupported Texture operation"); +        total_coord_count = std::min(total_coord_count, max_coords); +    } +    // 1D.DC OpenGL is using a vec3 but 2nd component is ignored later. +    total_coord_count += +        (depth_compare && !is_array && texture_type == TextureType::Texture1D) ? 1 : 0; + +    return {coord_count, total_coord_count}; +} + +} // namespace VideoCommon::Shader
\ No newline at end of file diff --git a/src/video_core/shader/decode/other.cpp b/src/video_core/shader/decode/other.cpp new file mode 100644 index 000000000..c1e5f4efb --- /dev/null +++ b/src/video_core/shader/decode/other.cpp @@ -0,0 +1,178 @@ +// Copyright 2018 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include "common/assert.h" +#include "common/common_types.h" +#include "video_core/engines/shader_bytecode.h" +#include "video_core/shader/shader_ir.h" + +namespace VideoCommon::Shader { + +using Tegra::Shader::ConditionCode; +using Tegra::Shader::Instruction; +using Tegra::Shader::OpCode; +using Tegra::Shader::Register; + +u32 ShaderIR::DecodeOther(BasicBlock& bb, const BasicBlock& code, u32 pc) { +    const Instruction instr = {program_code[pc]}; +    const auto opcode = OpCode::Decode(instr); + +    switch (opcode->get().GetId()) { +    case OpCode::Id::EXIT: { +        const Tegra::Shader::ConditionCode cc = instr.flow_condition_code; +        UNIMPLEMENTED_IF_MSG(cc != Tegra::Shader::ConditionCode::T, "EXIT condition code used: {}", +                             static_cast<u32>(cc)); + +        switch (instr.flow.cond) { +        case Tegra::Shader::FlowCondition::Always: +            bb.push_back(Operation(OperationCode::Exit)); +            if (instr.pred.pred_index == static_cast<u64>(Tegra::Shader::Pred::UnusedIndex)) { +                // If this is an unconditional exit then just end processing here, +                // otherwise we have to account for the possibility of the condition +                // not being met, so continue processing the next instruction. +                pc = MAX_PROGRAM_LENGTH - 1; +            } +            break; + +        case Tegra::Shader::FlowCondition::Fcsm_Tr: +            // TODO(bunnei): What is this used for? If we assume this conditon is not +            // satisifed, dual vertex shaders in Farming Simulator make more sense +            UNIMPLEMENTED_MSG("Skipping unknown FlowCondition::Fcsm_Tr"); +            break; + +        default: +            UNIMPLEMENTED_MSG("Unhandled flow condition: {}", +                              static_cast<u32>(instr.flow.cond.Value())); +        } +        break; +    } +    case OpCode::Id::KIL: { +        UNIMPLEMENTED_IF(instr.flow.cond != Tegra::Shader::FlowCondition::Always); + +        const Tegra::Shader::ConditionCode cc = instr.flow_condition_code; +        UNIMPLEMENTED_IF_MSG(cc != Tegra::Shader::ConditionCode::T, "KIL condition code used: {}", +                             static_cast<u32>(cc)); + +        bb.push_back(Operation(OperationCode::Discard)); +        break; +    } +    case OpCode::Id::MOV_SYS: { +        switch (instr.sys20) { +        case Tegra::Shader::SystemVariable::InvocationInfo: { +            LOG_WARNING(HW_GPU, "MOV_SYS instruction with InvocationInfo is incomplete"); +            SetRegister(bb, instr.gpr0, Immediate(0u)); +            break; +        } +        case Tegra::Shader::SystemVariable::Ydirection: { +            // Config pack's third value is Y_NEGATE's state. +            SetRegister(bb, instr.gpr0, Operation(OperationCode::YNegate)); +            break; +        } +        default: +            UNIMPLEMENTED_MSG("Unhandled system move: {}", static_cast<u32>(instr.sys20.Value())); +        } +        break; +    } +    case OpCode::Id::BRA: { +        UNIMPLEMENTED_IF_MSG(instr.bra.constant_buffer != 0, +                             "BRA with constant buffers are not implemented"); + +        const u32 target = pc + instr.bra.GetBranchTarget(); +        const Node branch = Operation(OperationCode::Branch, Immediate(target)); + +        const Tegra::Shader::ConditionCode cc = instr.flow_condition_code; +        if (cc != Tegra::Shader::ConditionCode::T) { +            bb.push_back(Conditional(GetConditionCode(cc), {branch})); +        } else { +            bb.push_back(branch); +        } +        break; +    } +    case OpCode::Id::SSY: { +        UNIMPLEMENTED_IF_MSG(instr.bra.constant_buffer != 0, +                             "Constant buffer flow is not supported"); + +        // The SSY opcode tells the GPU where to re-converge divergent execution paths, it sets the +        // target of the jump that the SYNC instruction will make. The SSY opcode has a similar +        // structure to the BRA opcode. +        const u32 target = pc + instr.bra.GetBranchTarget(); +        bb.push_back(Operation(OperationCode::PushFlowStack, Immediate(target))); +        break; +    } +    case OpCode::Id::PBK: { +        UNIMPLEMENTED_IF_MSG(instr.bra.constant_buffer != 0, +                             "Constant buffer PBK is not supported"); + +        // PBK pushes to a stack the address where BRK will jump to. This shares stack with SSY but +        // using SYNC on a PBK address will kill the shader execution. We don't emulate this because +        // it's very unlikely a driver will emit such invalid shader. +        const u32 target = pc + instr.bra.GetBranchTarget(); +        bb.push_back(Operation(OperationCode::PushFlowStack, Immediate(target))); +        break; +    } +    case OpCode::Id::SYNC: { +        const Tegra::Shader::ConditionCode cc = instr.flow_condition_code; +        UNIMPLEMENTED_IF_MSG(cc != Tegra::Shader::ConditionCode::T, "SYNC condition code used: {}", +                             static_cast<u32>(cc)); + +        // The SYNC opcode jumps to the address previously set by the SSY opcode +        bb.push_back(Operation(OperationCode::PopFlowStack)); +        break; +    } +    case OpCode::Id::BRK: { +        const Tegra::Shader::ConditionCode cc = instr.flow_condition_code; +        UNIMPLEMENTED_IF_MSG(cc != Tegra::Shader::ConditionCode::T, "BRK condition code used: {}", +                             static_cast<u32>(cc)); + +        // The BRK opcode jumps to the address previously set by the PBK opcode +        bb.push_back(Operation(OperationCode::PopFlowStack)); +        break; +    } +    case OpCode::Id::IPA: { +        const auto& attribute = instr.attribute.fmt28; +        const Tegra::Shader::IpaMode input_mode{instr.ipa.interp_mode.Value(), +                                                instr.ipa.sample_mode.Value()}; + +        const Node attr = GetInputAttribute(attribute.index, attribute.element, input_mode); +        const Node value = GetSaturatedFloat(attr, instr.ipa.saturate); + +        SetRegister(bb, instr.gpr0, value); +        break; +    } +    case OpCode::Id::OUT_R: { +        UNIMPLEMENTED_IF_MSG(instr.gpr20.Value() != Register::ZeroIndex, +                             "Stream buffer is not supported"); + +        if (instr.out.emit) { +            // gpr0 is used to store the next address and gpr8 contains the address to emit. +            // Hardware uses pointers here but we just ignore it +            bb.push_back(Operation(OperationCode::EmitVertex)); +            SetRegister(bb, instr.gpr0, Immediate(0)); +        } +        if (instr.out.cut) { +            bb.push_back(Operation(OperationCode::EndPrimitive)); +        } +        break; +    } +    case OpCode::Id::ISBERD: { +        UNIMPLEMENTED_IF(instr.isberd.o != 0); +        UNIMPLEMENTED_IF(instr.isberd.skew != 0); +        UNIMPLEMENTED_IF(instr.isberd.shift != Tegra::Shader::IsberdShift::None); +        UNIMPLEMENTED_IF(instr.isberd.mode != Tegra::Shader::IsberdMode::None); +        LOG_WARNING(HW_GPU, "ISBERD instruction is incomplete"); +        SetRegister(bb, instr.gpr0, GetRegister(instr.gpr8)); +        break; +    } +    case OpCode::Id::DEPBAR: { +        LOG_WARNING(HW_GPU, "DEPBAR instruction is stubbed"); +        break; +    } +    default: +        UNIMPLEMENTED_MSG("Unhandled instruction: {}", opcode->get().GetName()); +    } + +    return pc; +} + +} // namespace VideoCommon::Shader
\ No newline at end of file diff --git a/src/video_core/shader/decode/predicate_set_predicate.cpp b/src/video_core/shader/decode/predicate_set_predicate.cpp new file mode 100644 index 000000000..1717f0653 --- /dev/null +++ b/src/video_core/shader/decode/predicate_set_predicate.cpp @@ -0,0 +1,67 @@ +// Copyright 2018 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include "common/assert.h" +#include "common/common_types.h" +#include "video_core/engines/shader_bytecode.h" +#include "video_core/shader/shader_ir.h" + +namespace VideoCommon::Shader { + +using Tegra::Shader::Instruction; +using Tegra::Shader::OpCode; +using Tegra::Shader::Pred; + +u32 ShaderIR::DecodePredicateSetPredicate(BasicBlock& bb, const BasicBlock& code, u32 pc) { +    const Instruction instr = {program_code[pc]}; +    const auto opcode = OpCode::Decode(instr); + +    switch (opcode->get().GetId()) { +    case OpCode::Id::PSETP: { +        const Node op_a = GetPredicate(instr.psetp.pred12, instr.psetp.neg_pred12 != 0); +        const Node op_b = GetPredicate(instr.psetp.pred29, instr.psetp.neg_pred29 != 0); + +        // We can't use the constant predicate as destination. +        ASSERT(instr.psetp.pred3 != static_cast<u64>(Pred::UnusedIndex)); + +        const Node second_pred = GetPredicate(instr.psetp.pred39, instr.psetp.neg_pred39 != 0); + +        const OperationCode combiner = GetPredicateCombiner(instr.psetp.op); +        const Node predicate = Operation(combiner, op_a, op_b); + +        // Set the primary predicate to the result of Predicate OP SecondPredicate +        SetPredicate(bb, instr.psetp.pred3, Operation(combiner, predicate, second_pred)); + +        if (instr.psetp.pred0 != static_cast<u64>(Pred::UnusedIndex)) { +            // Set the secondary predicate to the result of !Predicate OP SecondPredicate, if +            // enabled +            SetPredicate(bb, instr.psetp.pred0, +                         Operation(combiner, Operation(OperationCode::LogicalNegate, predicate), +                                   second_pred)); +        } +        break; +    } +    case OpCode::Id::CSETP: { +        const Node pred = GetPredicate(instr.csetp.pred39, instr.csetp.neg_pred39 != 0); +        const Node condition_code = GetConditionCode(instr.csetp.cc); + +        const OperationCode combiner = GetPredicateCombiner(instr.csetp.op); + +        if (instr.csetp.pred3 != static_cast<u64>(Pred::UnusedIndex)) { +            SetPredicate(bb, instr.csetp.pred3, Operation(combiner, condition_code, pred)); +        } +        if (instr.csetp.pred0 != static_cast<u64>(Pred::UnusedIndex)) { +            const Node neg_cc = Operation(OperationCode::LogicalNegate, condition_code); +            SetPredicate(bb, instr.csetp.pred0, Operation(combiner, neg_cc, pred)); +        } +        break; +    } +    default: +        UNIMPLEMENTED_MSG("Unhandled predicate instruction: {}", opcode->get().GetName()); +    } + +    return pc; +} + +} // namespace VideoCommon::Shader
\ No newline at end of file diff --git a/src/video_core/shader/decode/predicate_set_register.cpp b/src/video_core/shader/decode/predicate_set_register.cpp new file mode 100644 index 000000000..8bd15fb00 --- /dev/null +++ b/src/video_core/shader/decode/predicate_set_register.cpp @@ -0,0 +1,46 @@ +// Copyright 2018 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include "common/assert.h" +#include "common/common_types.h" +#include "video_core/engines/shader_bytecode.h" +#include "video_core/shader/shader_ir.h" + +namespace VideoCommon::Shader { + +using Tegra::Shader::Instruction; +using Tegra::Shader::OpCode; + +u32 ShaderIR::DecodePredicateSetRegister(BasicBlock& bb, const BasicBlock& code, u32 pc) { +    const Instruction instr = {program_code[pc]}; +    const auto opcode = OpCode::Decode(instr); + +    UNIMPLEMENTED_IF_MSG(instr.generates_cc, +                         "Condition codes generation in PSET is not implemented"); + +    const Node op_a = GetPredicate(instr.pset.pred12, instr.pset.neg_pred12 != 0); +    const Node op_b = GetPredicate(instr.pset.pred29, instr.pset.neg_pred29 != 0); +    const Node first_pred = Operation(GetPredicateCombiner(instr.pset.cond), op_a, op_b); + +    const Node second_pred = GetPredicate(instr.pset.pred39, instr.pset.neg_pred39 != 0); + +    const OperationCode combiner = GetPredicateCombiner(instr.pset.op); +    const Node predicate = Operation(combiner, first_pred, second_pred); + +    const Node true_value = instr.pset.bf ? Immediate(1.0f) : Immediate(0xffffffff); +    const Node false_value = instr.pset.bf ? Immediate(0.0f) : Immediate(0); +    const Node value = +        Operation(OperationCode::Select, PRECISE, predicate, true_value, false_value); + +    if (instr.pset.bf) { +        SetInternalFlagsFromFloat(bb, value, instr.generates_cc); +    } else { +        SetInternalFlagsFromInteger(bb, value, instr.generates_cc); +    } +    SetRegister(bb, instr.gpr0, value); + +    return pc; +} + +} // namespace VideoCommon::Shader
\ No newline at end of file diff --git a/src/video_core/shader/decode/register_set_predicate.cpp b/src/video_core/shader/decode/register_set_predicate.cpp new file mode 100644 index 000000000..bdb4424a6 --- /dev/null +++ b/src/video_core/shader/decode/register_set_predicate.cpp @@ -0,0 +1,51 @@ +// Copyright 2018 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include "common/assert.h" +#include "common/common_types.h" +#include "video_core/engines/shader_bytecode.h" +#include "video_core/shader/shader_ir.h" + +namespace VideoCommon::Shader { + +using Tegra::Shader::Instruction; +using Tegra::Shader::OpCode; + +u32 ShaderIR::DecodeRegisterSetPredicate(BasicBlock& bb, const BasicBlock& code, u32 pc) { +    const Instruction instr = {program_code[pc]}; +    const auto opcode = OpCode::Decode(instr); + +    UNIMPLEMENTED_IF(instr.r2p.mode != Tegra::Shader::R2pMode::Pr); + +    const Node apply_mask = [&]() { +        switch (opcode->get().GetId()) { +        case OpCode::Id::R2P_IMM: +            return Immediate(static_cast<u32>(instr.r2p.immediate_mask)); +        default: +            UNREACHABLE(); +            return Immediate(static_cast<u32>(instr.r2p.immediate_mask)); +        } +    }(); +    const Node mask = GetRegister(instr.gpr8); +    const auto offset = static_cast<u32>(instr.r2p.byte) * 8; + +    constexpr u32 programmable_preds = 7; +    for (u64 pred = 0; pred < programmable_preds; ++pred) { +        const auto shift = static_cast<u32>(pred); + +        const Node apply_compare = BitfieldExtract(apply_mask, shift, 1); +        const Node condition = +            Operation(OperationCode::LogicalUNotEqual, apply_compare, Immediate(0)); + +        const Node value_compare = BitfieldExtract(mask, offset + shift, 1); +        const Node value = Operation(OperationCode::LogicalUNotEqual, value_compare, Immediate(0)); + +        const Node code = Operation(OperationCode::LogicalAssign, GetPredicate(pred), value); +        bb.push_back(Conditional(condition, {code})); +    } + +    return pc; +} + +} // namespace VideoCommon::Shader
\ No newline at end of file diff --git a/src/video_core/shader/decode/shift.cpp b/src/video_core/shader/decode/shift.cpp new file mode 100644 index 000000000..85026bb37 --- /dev/null +++ b/src/video_core/shader/decode/shift.cpp @@ -0,0 +1,55 @@ +// Copyright 2018 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include "common/assert.h" +#include "common/common_types.h" +#include "video_core/engines/shader_bytecode.h" +#include "video_core/shader/shader_ir.h" + +namespace VideoCommon::Shader { + +using Tegra::Shader::Instruction; +using Tegra::Shader::OpCode; + +u32 ShaderIR::DecodeShift(BasicBlock& bb, const BasicBlock& code, u32 pc) { +    const Instruction instr = {program_code[pc]}; +    const auto opcode = OpCode::Decode(instr); + +    const Node op_a = GetRegister(instr.gpr8); +    const Node op_b = [&]() { +        if (instr.is_b_imm) { +            return Immediate(instr.alu.GetSignedImm20_20()); +        } else if (instr.is_b_gpr) { +            return GetRegister(instr.gpr20); +        } else { +            return GetConstBuffer(instr.cbuf34.index, instr.cbuf34.offset); +        } +    }(); + +    switch (opcode->get().GetId()) { +    case OpCode::Id::SHR_C: +    case OpCode::Id::SHR_R: +    case OpCode::Id::SHR_IMM: { +        const Node value = SignedOperation(OperationCode::IArithmeticShiftRight, +                                           instr.shift.is_signed, PRECISE, op_a, op_b); +        SetInternalFlagsFromInteger(bb, value, instr.generates_cc); +        SetRegister(bb, instr.gpr0, value); +        break; +    } +    case OpCode::Id::SHL_C: +    case OpCode::Id::SHL_R: +    case OpCode::Id::SHL_IMM: { +        const Node value = Operation(OperationCode::ILogicalShiftLeft, PRECISE, op_a, op_b); +        SetInternalFlagsFromInteger(bb, value, instr.generates_cc); +        SetRegister(bb, instr.gpr0, value); +        break; +    } +    default: +        UNIMPLEMENTED_MSG("Unhandled shift instruction: {}", opcode->get().GetName()); +    } + +    return pc; +} + +} // namespace VideoCommon::Shader
\ No newline at end of file diff --git a/src/video_core/shader/decode/video.cpp b/src/video_core/shader/decode/video.cpp new file mode 100644 index 000000000..c3432356d --- /dev/null +++ b/src/video_core/shader/decode/video.cpp @@ -0,0 +1,111 @@ +// Copyright 2018 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include "common/assert.h" +#include "common/common_types.h" +#include "video_core/engines/shader_bytecode.h" +#include "video_core/shader/shader_ir.h" + +namespace VideoCommon::Shader { + +using Tegra::Shader::Instruction; +using Tegra::Shader::OpCode; +using Tegra::Shader::Pred; +using Tegra::Shader::VideoType; +using Tegra::Shader::VmadShr; + +u32 ShaderIR::DecodeVideo(BasicBlock& bb, const BasicBlock& code, u32 pc) { +    const Instruction instr = {program_code[pc]}; +    const auto opcode = OpCode::Decode(instr); + +    const Node op_a = +        GetVideoOperand(GetRegister(instr.gpr8), instr.video.is_byte_chunk_a, instr.video.signed_a, +                        instr.video.type_a, instr.video.byte_height_a); +    const Node op_b = [&]() { +        if (instr.video.use_register_b) { +            return GetVideoOperand(GetRegister(instr.gpr20), instr.video.is_byte_chunk_b, +                                   instr.video.signed_b, instr.video.type_b, +                                   instr.video.byte_height_b); +        } +        if (instr.video.signed_b) { +            const auto imm = static_cast<s16>(instr.alu.GetImm20_16()); +            return Immediate(static_cast<u32>(imm)); +        } else { +            return Immediate(instr.alu.GetImm20_16()); +        } +    }(); + +    switch (opcode->get().GetId()) { +    case OpCode::Id::VMAD: { +        const bool result_signed = instr.video.signed_a == 1 || instr.video.signed_b == 1; +        const Node op_c = GetRegister(instr.gpr39); + +        Node value = SignedOperation(OperationCode::IMul, result_signed, NO_PRECISE, op_a, op_b); +        value = SignedOperation(OperationCode::IAdd, result_signed, NO_PRECISE, value, op_c); + +        if (instr.vmad.shr == VmadShr::Shr7 || instr.vmad.shr == VmadShr::Shr15) { +            const Node shift = Immediate(instr.vmad.shr == VmadShr::Shr7 ? 7 : 15); +            value = +                SignedOperation(OperationCode::IArithmeticShiftRight, result_signed, value, shift); +        } + +        SetInternalFlagsFromInteger(bb, value, instr.generates_cc); +        SetRegister(bb, instr.gpr0, value); +        break; +    } +    case OpCode::Id::VSETP: { +        // We can't use the constant predicate as destination. +        ASSERT(instr.vsetp.pred3 != static_cast<u64>(Pred::UnusedIndex)); + +        const bool sign = instr.video.signed_a == 1 || instr.video.signed_b == 1; +        const Node first_pred = GetPredicateComparisonInteger(instr.vsetp.cond, sign, op_a, op_b); +        const Node second_pred = GetPredicate(instr.vsetp.pred39, false); + +        const OperationCode combiner = GetPredicateCombiner(instr.vsetp.op); + +        // Set the primary predicate to the result of Predicate OP SecondPredicate +        SetPredicate(bb, instr.vsetp.pred3, Operation(combiner, first_pred, second_pred)); + +        if (instr.vsetp.pred0 != static_cast<u64>(Pred::UnusedIndex)) { +            // Set the secondary predicate to the result of !Predicate OP SecondPredicate, +            // if enabled +            const Node negate_pred = Operation(OperationCode::LogicalNegate, first_pred); +            SetPredicate(bb, instr.vsetp.pred0, Operation(combiner, negate_pred, second_pred)); +        } +        break; +    } +    default: +        UNIMPLEMENTED_MSG("Unhandled video instruction: {}", opcode->get().GetName()); +    } + +    return pc; +} + +Node ShaderIR::GetVideoOperand(Node op, bool is_chunk, bool is_signed, +                               Tegra::Shader::VideoType type, u64 byte_height) { +    if (!is_chunk) { +        return BitfieldExtract(op, static_cast<u32>(byte_height * 8), 8); +    } +    const Node zero = Immediate(0); + +    switch (type) { +    case Tegra::Shader::VideoType::Size16_Low: +        return BitfieldExtract(op, 0, 16); +    case Tegra::Shader::VideoType::Size16_High: +        return BitfieldExtract(op, 16, 16); +    case Tegra::Shader::VideoType::Size32: +        // TODO(Rodrigo): From my hardware tests it becomes a bit "mad" when this type is used +        // (1 * 1 + 0 == 0x5b800000). Until a better explanation is found: abort. +        UNIMPLEMENTED(); +        return zero; +    case Tegra::Shader::VideoType::Invalid: +        UNREACHABLE_MSG("Invalid instruction encoding"); +        return zero; +    default: +        UNREACHABLE(); +        return zero; +    } +} + +} // namespace VideoCommon::Shader
\ No newline at end of file diff --git a/src/video_core/shader/decode/xmad.cpp b/src/video_core/shader/decode/xmad.cpp new file mode 100644 index 000000000..0cd9cd1cc --- /dev/null +++ b/src/video_core/shader/decode/xmad.cpp @@ -0,0 +1,97 @@ +// Copyright 2018 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include "common/assert.h" +#include "common/common_types.h" +#include "video_core/engines/shader_bytecode.h" +#include "video_core/shader/shader_ir.h" + +namespace VideoCommon::Shader { + +using Tegra::Shader::Instruction; +using Tegra::Shader::OpCode; + +u32 ShaderIR::DecodeXmad(BasicBlock& bb, const BasicBlock& code, u32 pc) { +    const Instruction instr = {program_code[pc]}; +    const auto opcode = OpCode::Decode(instr); + +    UNIMPLEMENTED_IF(instr.xmad.sign_a); +    UNIMPLEMENTED_IF(instr.xmad.sign_b); +    UNIMPLEMENTED_IF_MSG(instr.generates_cc, +                         "Condition codes generation in XMAD is not implemented"); + +    Node op_a = GetRegister(instr.gpr8); + +    // TODO(bunnei): Needs to be fixed once op_a or op_b is signed +    UNIMPLEMENTED_IF(instr.xmad.sign_a != instr.xmad.sign_b); +    const bool is_signed_a = instr.xmad.sign_a == 1; +    const bool is_signed_b = instr.xmad.sign_b == 1; +    const bool is_signed_c = is_signed_a; + +    auto [is_merge, op_b, op_c] = [&]() -> std::tuple<bool, Node, Node> { +        switch (opcode->get().GetId()) { +        case OpCode::Id::XMAD_CR: +            return {instr.xmad.merge_56, GetConstBuffer(instr.cbuf34.index, instr.cbuf34.offset), +                    GetRegister(instr.gpr39)}; +        case OpCode::Id::XMAD_RR: +            return {instr.xmad.merge_37, GetRegister(instr.gpr20), GetRegister(instr.gpr39)}; +        case OpCode::Id::XMAD_RC: +            return {false, GetRegister(instr.gpr39), +                    GetConstBuffer(instr.cbuf34.index, instr.cbuf34.offset)}; +        case OpCode::Id::XMAD_IMM: +            return {instr.xmad.merge_37, Immediate(static_cast<u32>(instr.xmad.imm20_16)), +                    GetRegister(instr.gpr39)}; +        } +        UNIMPLEMENTED_MSG("Unhandled XMAD instruction: {}", opcode->get().GetName()); +        return {false, Immediate(0), Immediate(0)}; +    }(); + +    op_a = BitfieldExtract(op_a, instr.xmad.high_a ? 16 : 0, 16); + +    const Node original_b = op_b; +    op_b = BitfieldExtract(op_b, instr.xmad.high_b ? 16 : 0, 16); + +    // TODO(Rodrigo): Use an appropiate sign for this operation +    Node product = Operation(OperationCode::IMul, NO_PRECISE, op_a, op_b); +    if (instr.xmad.product_shift_left) { +        product = Operation(OperationCode::ILogicalShiftLeft, NO_PRECISE, product, Immediate(16)); +    } + +    const Node original_c = op_c; +    op_c = [&]() { +        switch (instr.xmad.mode) { +        case Tegra::Shader::XmadMode::None: +            return original_c; +        case Tegra::Shader::XmadMode::CLo: +            return BitfieldExtract(original_c, 0, 16); +        case Tegra::Shader::XmadMode::CHi: +            return BitfieldExtract(original_c, 16, 16); +        case Tegra::Shader::XmadMode::CBcc: { +            const Node shifted_b = SignedOperation(OperationCode::ILogicalShiftLeft, is_signed_b, +                                                   NO_PRECISE, original_b, Immediate(16)); +            return SignedOperation(OperationCode::IAdd, is_signed_c, NO_PRECISE, original_c, +                                   shifted_b); +        } +        default: +            UNIMPLEMENTED_MSG("Unhandled XMAD mode: {}", static_cast<u32>(instr.xmad.mode.Value())); +            return Immediate(0); +        } +    }(); + +    // TODO(Rodrigo): Use an appropiate sign for this operation +    Node sum = Operation(OperationCode::IAdd, product, op_c); +    if (is_merge) { +        const Node a = BitfieldExtract(sum, 0, 16); +        const Node b = +            Operation(OperationCode::ILogicalShiftLeft, NO_PRECISE, original_b, Immediate(16)); +        sum = Operation(OperationCode::IBitwiseOr, NO_PRECISE, a, b); +    } + +    SetInternalFlagsFromInteger(bb, sum, instr.generates_cc); +    SetRegister(bb, instr.gpr0, sum); + +    return pc; +} + +} // namespace VideoCommon::Shader
\ No newline at end of file diff --git a/src/video_core/shader/shader_ir.cpp b/src/video_core/shader/shader_ir.cpp new file mode 100644 index 000000000..d7747103e --- /dev/null +++ b/src/video_core/shader/shader_ir.cpp @@ -0,0 +1,444 @@ +// Copyright 2018 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include <cmath> +#include <unordered_map> + +#include "common/assert.h" +#include "common/common_types.h" +#include "common/logging/log.h" +#include "video_core/engines/shader_bytecode.h" +#include "video_core/shader/shader_ir.h" + +namespace VideoCommon::Shader { + +using Tegra::Shader::Attribute; +using Tegra::Shader::Instruction; +using Tegra::Shader::IpaMode; +using Tegra::Shader::Pred; +using Tegra::Shader::PredCondition; +using Tegra::Shader::PredOperation; +using Tegra::Shader::Register; + +Node ShaderIR::StoreNode(NodeData&& node_data) { +    auto store = std::make_unique<NodeData>(node_data); +    const Node node = store.get(); +    stored_nodes.push_back(std::move(store)); +    return node; +} + +Node ShaderIR::Conditional(Node condition, std::vector<Node>&& code) { +    return StoreNode(ConditionalNode(condition, std::move(code))); +} + +Node ShaderIR::Comment(const std::string& text) { +    return StoreNode(CommentNode(text)); +} + +Node ShaderIR::Immediate(u32 value) { +    return StoreNode(ImmediateNode(value)); +} + +Node ShaderIR::GetRegister(Register reg) { +    if (reg != Register::ZeroIndex) { +        used_registers.insert(static_cast<u32>(reg)); +    } +    return StoreNode(GprNode(reg)); +} + +Node ShaderIR::GetImmediate19(Instruction instr) { +    return Immediate(instr.alu.GetImm20_19()); +} + +Node ShaderIR::GetImmediate32(Instruction instr) { +    return Immediate(instr.alu.GetImm20_32()); +} + +Node ShaderIR::GetConstBuffer(u64 index_, u64 offset_) { +    const auto index = static_cast<u32>(index_); +    const auto offset = static_cast<u32>(offset_); + +    const auto [entry, is_new] = used_cbufs.try_emplace(index); +    entry->second.MarkAsUsed(offset); + +    return StoreNode(CbufNode(index, Immediate(offset))); +} + +Node ShaderIR::GetConstBufferIndirect(u64 index_, u64 offset_, Node node) { +    const auto index = static_cast<u32>(index_); +    const auto offset = static_cast<u32>(offset_); + +    const auto [entry, is_new] = used_cbufs.try_emplace(index); +    entry->second.MarkAsUsedIndirect(); + +    const Node final_offset = Operation(OperationCode::UAdd, NO_PRECISE, node, Immediate(offset)); +    return StoreNode(CbufNode(index, final_offset)); +} + +Node ShaderIR::GetPredicate(u64 pred_, bool negated) { +    const auto pred = static_cast<Pred>(pred_); +    if (pred != Pred::UnusedIndex && pred != Pred::NeverExecute) { +        used_predicates.insert(pred); +    } + +    return StoreNode(PredicateNode(pred, negated)); +} + +Node ShaderIR::GetPredicate(bool immediate) { +    return GetPredicate(static_cast<u64>(immediate ? Pred::UnusedIndex : Pred::NeverExecute)); +} + +Node ShaderIR::GetInputAttribute(Attribute::Index index, u64 element, +                                 const Tegra::Shader::IpaMode& input_mode, Node buffer) { +    const auto [entry, is_new] = +        used_input_attributes.emplace(std::make_pair(index, std::set<Tegra::Shader::IpaMode>{})); +    entry->second.insert(input_mode); + +    return StoreNode(AbufNode(index, static_cast<u32>(element), input_mode, buffer)); +} + +Node ShaderIR::GetOutputAttribute(Attribute::Index index, u64 element, Node buffer) { +    if (index == Attribute::Index::ClipDistances0123 || +        index == Attribute::Index::ClipDistances4567) { +        const auto clip_index = +            static_cast<u32>((index == Attribute::Index::ClipDistances4567 ? 1 : 0) + element); +        used_clip_distances.at(clip_index) = true; +    } +    used_output_attributes.insert(index); + +    return StoreNode(AbufNode(index, static_cast<u32>(element), buffer)); +} + +Node ShaderIR::GetInternalFlag(InternalFlag flag, bool negated) { +    const Node node = StoreNode(InternalFlagNode(flag)); +    if (negated) { +        return Operation(OperationCode::LogicalNegate, node); +    } +    return node; +} + +Node ShaderIR::GetLocalMemory(Node address) { +    return StoreNode(LmemNode(address)); +} + +Node ShaderIR::GetTemporal(u32 id) { +    return GetRegister(Register::ZeroIndex + 1 + id); +} + +Node ShaderIR::GetOperandAbsNegFloat(Node value, bool absolute, bool negate) { +    if (absolute) { +        value = Operation(OperationCode::FAbsolute, NO_PRECISE, value); +    } +    if (negate) { +        value = Operation(OperationCode::FNegate, NO_PRECISE, value); +    } +    return value; +} + +Node ShaderIR::GetSaturatedFloat(Node value, bool saturate) { +    if (!saturate) { +        return value; +    } +    const Node positive_zero = Immediate(std::copysignf(0, 1)); +    const Node positive_one = Immediate(1.0f); +    return Operation(OperationCode::FClamp, NO_PRECISE, value, positive_zero, positive_one); +} + +Node ShaderIR::ConvertIntegerSize(Node value, Tegra::Shader::Register::Size size, bool is_signed) { +    switch (size) { +    case Register::Size::Byte: +        value = SignedOperation(OperationCode::ILogicalShiftLeft, is_signed, NO_PRECISE, value, +                                Immediate(24)); +        value = SignedOperation(OperationCode::IArithmeticShiftRight, is_signed, NO_PRECISE, value, +                                Immediate(24)); +        return value; +    case Register::Size::Short: +        value = SignedOperation(OperationCode::ILogicalShiftLeft, is_signed, NO_PRECISE, value, +                                Immediate(16)); +        value = SignedOperation(OperationCode::IArithmeticShiftRight, is_signed, NO_PRECISE, value, +                                Immediate(16)); +    case Register::Size::Word: +        // Default - do nothing +        return value; +    default: +        UNREACHABLE_MSG("Unimplemented conversion size: {}", static_cast<u32>(size)); +        return value; +    } +} + +Node ShaderIR::GetOperandAbsNegInteger(Node value, bool absolute, bool negate, bool is_signed) { +    if (!is_signed) { +        // Absolute or negate on an unsigned is pointless +        return value; +    } +    if (absolute) { +        value = Operation(OperationCode::IAbsolute, NO_PRECISE, value); +    } +    if (negate) { +        value = Operation(OperationCode::INegate, NO_PRECISE, value); +    } +    return value; +} + +Node ShaderIR::UnpackHalfImmediate(Instruction instr, bool has_negation) { +    const Node value = Immediate(instr.half_imm.PackImmediates()); +    if (!has_negation) { +        return value; +    } +    const Node first_negate = GetPredicate(instr.half_imm.first_negate != 0); +    const Node second_negate = GetPredicate(instr.half_imm.second_negate != 0); + +    return Operation(OperationCode::HNegate, HALF_NO_PRECISE, value, first_negate, second_negate); +} + +Node ShaderIR::HalfMerge(Node dest, Node src, Tegra::Shader::HalfMerge merge) { +    switch (merge) { +    case Tegra::Shader::HalfMerge::H0_H1: +        return src; +    case Tegra::Shader::HalfMerge::F32: +        return Operation(OperationCode::HMergeF32, src); +    case Tegra::Shader::HalfMerge::Mrg_H0: +        return Operation(OperationCode::HMergeH0, dest, src); +    case Tegra::Shader::HalfMerge::Mrg_H1: +        return Operation(OperationCode::HMergeH1, dest, src); +    } +    UNREACHABLE(); +    return src; +} + +Node ShaderIR::GetOperandAbsNegHalf(Node value, bool absolute, bool negate) { +    if (absolute) { +        value = Operation(OperationCode::HAbsolute, HALF_NO_PRECISE, value); +    } +    if (negate) { +        value = Operation(OperationCode::HNegate, HALF_NO_PRECISE, value, GetPredicate(true), +                          GetPredicate(true)); +    } +    return value; +} + +Node ShaderIR::GetPredicateComparisonFloat(PredCondition condition, Node op_a, Node op_b) { +    static const std::unordered_map<PredCondition, OperationCode> PredicateComparisonTable = { +        {PredCondition::LessThan, OperationCode::LogicalFLessThan}, +        {PredCondition::Equal, OperationCode::LogicalFEqual}, +        {PredCondition::LessEqual, OperationCode::LogicalFLessEqual}, +        {PredCondition::GreaterThan, OperationCode::LogicalFGreaterThan}, +        {PredCondition::NotEqual, OperationCode::LogicalFNotEqual}, +        {PredCondition::GreaterEqual, OperationCode::LogicalFGreaterEqual}, +        {PredCondition::LessThanWithNan, OperationCode::LogicalFLessThan}, +        {PredCondition::NotEqualWithNan, OperationCode::LogicalFNotEqual}, +        {PredCondition::LessEqualWithNan, OperationCode::LogicalFLessEqual}, +        {PredCondition::GreaterThanWithNan, OperationCode::LogicalFGreaterThan}, +        {PredCondition::GreaterEqualWithNan, OperationCode::LogicalFGreaterEqual}}; + +    const auto comparison{PredicateComparisonTable.find(condition)}; +    UNIMPLEMENTED_IF_MSG(comparison == PredicateComparisonTable.end(), +                         "Unknown predicate comparison operation"); + +    Node predicate = Operation(comparison->second, NO_PRECISE, op_a, op_b); + +    if (condition == PredCondition::LessThanWithNan || +        condition == PredCondition::NotEqualWithNan || +        condition == PredCondition::LessEqualWithNan || +        condition == PredCondition::GreaterThanWithNan || +        condition == PredCondition::GreaterEqualWithNan) { + +        predicate = Operation(OperationCode::LogicalOr, predicate, +                              Operation(OperationCode::LogicalFIsNan, op_a)); +        predicate = Operation(OperationCode::LogicalOr, predicate, +                              Operation(OperationCode::LogicalFIsNan, op_b)); +    } + +    return predicate; +} + +Node ShaderIR::GetPredicateComparisonInteger(PredCondition condition, bool is_signed, Node op_a, +                                             Node op_b) { +    static const std::unordered_map<PredCondition, OperationCode> PredicateComparisonTable = { +        {PredCondition::LessThan, OperationCode::LogicalILessThan}, +        {PredCondition::Equal, OperationCode::LogicalIEqual}, +        {PredCondition::LessEqual, OperationCode::LogicalILessEqual}, +        {PredCondition::GreaterThan, OperationCode::LogicalIGreaterThan}, +        {PredCondition::NotEqual, OperationCode::LogicalINotEqual}, +        {PredCondition::GreaterEqual, OperationCode::LogicalIGreaterEqual}, +        {PredCondition::LessThanWithNan, OperationCode::LogicalILessThan}, +        {PredCondition::NotEqualWithNan, OperationCode::LogicalINotEqual}, +        {PredCondition::LessEqualWithNan, OperationCode::LogicalILessEqual}, +        {PredCondition::GreaterThanWithNan, OperationCode::LogicalIGreaterThan}, +        {PredCondition::GreaterEqualWithNan, OperationCode::LogicalIGreaterEqual}}; + +    const auto comparison{PredicateComparisonTable.find(condition)}; +    UNIMPLEMENTED_IF_MSG(comparison == PredicateComparisonTable.end(), +                         "Unknown predicate comparison operation"); + +    Node predicate = SignedOperation(comparison->second, is_signed, NO_PRECISE, op_a, op_b); + +    UNIMPLEMENTED_IF_MSG(condition == PredCondition::LessThanWithNan || +                             condition == PredCondition::NotEqualWithNan || +                             condition == PredCondition::LessEqualWithNan || +                             condition == PredCondition::GreaterThanWithNan || +                             condition == PredCondition::GreaterEqualWithNan, +                         "NaN comparisons for integers are not implemented"); +    return predicate; +} + +Node ShaderIR::GetPredicateComparisonHalf(Tegra::Shader::PredCondition condition, +                                          const MetaHalfArithmetic& meta, Node op_a, Node op_b) { + +    UNIMPLEMENTED_IF_MSG(condition == PredCondition::LessThanWithNan || +                             condition == PredCondition::NotEqualWithNan || +                             condition == PredCondition::LessEqualWithNan || +                             condition == PredCondition::GreaterThanWithNan || +                             condition == PredCondition::GreaterEqualWithNan, +                         "Unimplemented NaN comparison for half floats"); + +    static const std::unordered_map<PredCondition, OperationCode> PredicateComparisonTable = { +        {PredCondition::LessThan, OperationCode::Logical2HLessThan}, +        {PredCondition::Equal, OperationCode::Logical2HEqual}, +        {PredCondition::LessEqual, OperationCode::Logical2HLessEqual}, +        {PredCondition::GreaterThan, OperationCode::Logical2HGreaterThan}, +        {PredCondition::NotEqual, OperationCode::Logical2HNotEqual}, +        {PredCondition::GreaterEqual, OperationCode::Logical2HGreaterEqual}, +        {PredCondition::LessThanWithNan, OperationCode::Logical2HLessThan}, +        {PredCondition::NotEqualWithNan, OperationCode::Logical2HNotEqual}, +        {PredCondition::LessEqualWithNan, OperationCode::Logical2HLessEqual}, +        {PredCondition::GreaterThanWithNan, OperationCode::Logical2HGreaterThan}, +        {PredCondition::GreaterEqualWithNan, OperationCode::Logical2HGreaterEqual}}; + +    const auto comparison{PredicateComparisonTable.find(condition)}; +    UNIMPLEMENTED_IF_MSG(comparison == PredicateComparisonTable.end(), +                         "Unknown predicate comparison operation"); + +    const Node predicate = Operation(comparison->second, meta, op_a, op_b); + +    return predicate; +} + +OperationCode ShaderIR::GetPredicateCombiner(PredOperation operation) { +    static const std::unordered_map<PredOperation, OperationCode> PredicateOperationTable = { +        {PredOperation::And, OperationCode::LogicalAnd}, +        {PredOperation::Or, OperationCode::LogicalOr}, +        {PredOperation::Xor, OperationCode::LogicalXor}, +    }; + +    const auto op = PredicateOperationTable.find(operation); +    UNIMPLEMENTED_IF_MSG(op == PredicateOperationTable.end(), "Unknown predicate operation"); +    return op->second; +} + +Node ShaderIR::GetConditionCode(Tegra::Shader::ConditionCode cc) { +    switch (cc) { +    case Tegra::Shader::ConditionCode::NEU: +        return GetInternalFlag(InternalFlag::Zero, true); +    default: +        UNIMPLEMENTED_MSG("Unimplemented condition code: {}", static_cast<u32>(cc)); +        return GetPredicate(static_cast<u64>(Pred::NeverExecute)); +    } +} + +void ShaderIR::SetRegister(BasicBlock& bb, Register dest, Node src) { +    bb.push_back(Operation(OperationCode::Assign, GetRegister(dest), src)); +} + +void ShaderIR::SetPredicate(BasicBlock& bb, u64 dest, Node src) { +    bb.push_back(Operation(OperationCode::LogicalAssign, GetPredicate(dest), src)); +} + +void ShaderIR::SetInternalFlag(BasicBlock& bb, InternalFlag flag, Node value) { +    bb.push_back(Operation(OperationCode::LogicalAssign, GetInternalFlag(flag), value)); +} + +void ShaderIR::SetLocalMemory(BasicBlock& bb, Node address, Node value) { +    bb.push_back(Operation(OperationCode::Assign, GetLocalMemory(address), value)); +} + +void ShaderIR::SetTemporal(BasicBlock& bb, u32 id, Node value) { +    SetRegister(bb, Register::ZeroIndex + 1 + id, value); +} + +void ShaderIR::SetInternalFlagsFromFloat(BasicBlock& bb, Node value, bool sets_cc) { +    if (!sets_cc) { +        return; +    } +    const Node zerop = Operation(OperationCode::LogicalFEqual, value, Immediate(0.0f)); +    SetInternalFlag(bb, InternalFlag::Zero, zerop); +    LOG_WARNING(HW_GPU, "Condition codes implementation is incomplete"); +} + +void ShaderIR::SetInternalFlagsFromInteger(BasicBlock& bb, Node value, bool sets_cc) { +    if (!sets_cc) { +        return; +    } +    const Node zerop = Operation(OperationCode::LogicalIEqual, value, Immediate(0)); +    SetInternalFlag(bb, InternalFlag::Zero, zerop); +    LOG_WARNING(HW_GPU, "Condition codes implementation is incomplete"); +} + +Node ShaderIR::BitfieldExtract(Node value, u32 offset, u32 bits) { +    return Operation(OperationCode::UBitfieldExtract, NO_PRECISE, value, Immediate(offset), +                     Immediate(bits)); +} + +/*static*/ OperationCode ShaderIR::SignedToUnsignedCode(OperationCode operation_code, +                                                        bool is_signed) { +    if (is_signed) { +        return operation_code; +    } +    switch (operation_code) { +    case OperationCode::FCastInteger: +        return OperationCode::FCastUInteger; +    case OperationCode::IAdd: +        return OperationCode::UAdd; +    case OperationCode::IMul: +        return OperationCode::UMul; +    case OperationCode::IDiv: +        return OperationCode::UDiv; +    case OperationCode::IMin: +        return OperationCode::UMin; +    case OperationCode::IMax: +        return OperationCode::UMax; +    case OperationCode::ICastFloat: +        return OperationCode::UCastFloat; +    case OperationCode::ICastUnsigned: +        return OperationCode::UCastSigned; +    case OperationCode::ILogicalShiftLeft: +        return OperationCode::ULogicalShiftLeft; +    case OperationCode::ILogicalShiftRight: +        return OperationCode::ULogicalShiftRight; +    case OperationCode::IArithmeticShiftRight: +        return OperationCode::UArithmeticShiftRight; +    case OperationCode::IBitwiseAnd: +        return OperationCode::UBitwiseAnd; +    case OperationCode::IBitwiseOr: +        return OperationCode::UBitwiseOr; +    case OperationCode::IBitwiseXor: +        return OperationCode::UBitwiseXor; +    case OperationCode::IBitwiseNot: +        return OperationCode::UBitwiseNot; +    case OperationCode::IBitfieldInsert: +        return OperationCode::UBitfieldInsert; +    case OperationCode::IBitCount: +        return OperationCode::UBitCount; +    case OperationCode::LogicalILessThan: +        return OperationCode::LogicalULessThan; +    case OperationCode::LogicalIEqual: +        return OperationCode::LogicalUEqual; +    case OperationCode::LogicalILessEqual: +        return OperationCode::LogicalULessEqual; +    case OperationCode::LogicalIGreaterThan: +        return OperationCode::LogicalUGreaterThan; +    case OperationCode::LogicalINotEqual: +        return OperationCode::LogicalUNotEqual; +    case OperationCode::LogicalIGreaterEqual: +        return OperationCode::LogicalUGreaterEqual; +    case OperationCode::INegate: +        UNREACHABLE_MSG("Can't negate an unsigned integer"); +    case OperationCode::IAbsolute: +        UNREACHABLE_MSG("Can't apply absolute to an unsigned integer"); +    } +    UNREACHABLE_MSG("Unknown signed operation with code={}", static_cast<u32>(operation_code)); +    return {}; +} + +} // namespace VideoCommon::Shader
\ No newline at end of file diff --git a/src/video_core/shader/shader_ir.h b/src/video_core/shader/shader_ir.h new file mode 100644 index 000000000..96e7df6b6 --- /dev/null +++ b/src/video_core/shader/shader_ir.h @@ -0,0 +1,793 @@ +// Copyright 2018 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#pragma once + +#include <array> +#include <cstring> +#include <map> +#include <set> +#include <string> +#include <tuple> +#include <variant> +#include <vector> + +#include "common/common_types.h" +#include "video_core/engines/maxwell_3d.h" +#include "video_core/engines/shader_bytecode.h" +#include "video_core/engines/shader_header.h" + +namespace VideoCommon::Shader { + +class OperationNode; +class ConditionalNode; +class GprNode; +class ImmediateNode; +class InternalFlagNode; +class PredicateNode; +class AbufNode; ///< Attribute buffer +class CbufNode; ///< Constant buffer +class LmemNode; ///< Local memory +class GmemNode; ///< Global memory +class CommentNode; + +using ProgramCode = std::vector<u64>; + +using NodeData = +    std::variant<OperationNode, ConditionalNode, GprNode, ImmediateNode, InternalFlagNode, +                 PredicateNode, AbufNode, CbufNode, LmemNode, GmemNode, CommentNode>; +using Node = const NodeData*; +using Node4 = std::array<Node, 4>; +using BasicBlock = std::vector<Node>; + +constexpr u32 MAX_PROGRAM_LENGTH = 0x1000; + +enum class OperationCode { +    Assign, /// (float& dest, float src) -> void + +    Select, /// (MetaArithmetic, bool pred, float a, float b) -> float + +    FAdd,          /// (MetaArithmetic, float a, float b) -> float +    FMul,          /// (MetaArithmetic, float a, float b) -> float +    FDiv,          /// (MetaArithmetic, float a, float b) -> float +    FFma,          /// (MetaArithmetic, float a, float b, float c) -> float +    FNegate,       /// (MetaArithmetic, float a) -> float +    FAbsolute,     /// (MetaArithmetic, float a) -> float +    FClamp,        /// (MetaArithmetic, float value, float min, float max) -> float +    FMin,          /// (MetaArithmetic, float a, float b) -> float +    FMax,          /// (MetaArithmetic, float a, float b) -> float +    FCos,          /// (MetaArithmetic, float a) -> float +    FSin,          /// (MetaArithmetic, float a) -> float +    FExp2,         /// (MetaArithmetic, float a) -> float +    FLog2,         /// (MetaArithmetic, float a) -> float +    FInverseSqrt,  /// (MetaArithmetic, float a) -> float +    FSqrt,         /// (MetaArithmetic, float a) -> float +    FRoundEven,    /// (MetaArithmetic, float a) -> float +    FFloor,        /// (MetaArithmetic, float a) -> float +    FCeil,         /// (MetaArithmetic, float a) -> float +    FTrunc,        /// (MetaArithmetic, float a) -> float +    FCastInteger,  /// (MetaArithmetic, int a) -> float +    FCastUInteger, /// (MetaArithmetic, uint a) -> float + +    IAdd,                  /// (MetaArithmetic, int a, int b) -> int +    IMul,                  /// (MetaArithmetic, int a, int b) -> int +    IDiv,                  /// (MetaArithmetic, int a, int b) -> int +    INegate,               /// (MetaArithmetic, int a) -> int +    IAbsolute,             /// (MetaArithmetic, int a) -> int +    IMin,                  /// (MetaArithmetic, int a, int b) -> int +    IMax,                  /// (MetaArithmetic, int a, int b) -> int +    ICastFloat,            /// (MetaArithmetic, float a) -> int +    ICastUnsigned,         /// (MetaArithmetic, uint a) -> int +    ILogicalShiftLeft,     /// (MetaArithmetic, int a, uint b) -> int +    ILogicalShiftRight,    /// (MetaArithmetic, int a, uint b) -> int +    IArithmeticShiftRight, /// (MetaArithmetic, int a, uint b) -> int +    IBitwiseAnd,           /// (MetaArithmetic, int a, int b) -> int +    IBitwiseOr,            /// (MetaArithmetic, int a, int b) -> int +    IBitwiseXor,           /// (MetaArithmetic, int a, int b) -> int +    IBitwiseNot,           /// (MetaArithmetic, int a) -> int +    IBitfieldInsert,       /// (MetaArithmetic, int base, int insert, int offset, int bits) -> int +    IBitfieldExtract,      /// (MetaArithmetic, int value, int offset, int offset) -> int +    IBitCount,             /// (MetaArithmetic, int) -> int + +    UAdd,                  /// (MetaArithmetic, uint a, uint b) -> uint +    UMul,                  /// (MetaArithmetic, uint a, uint b) -> uint +    UDiv,                  /// (MetaArithmetic, uint a, uint b) -> uint +    UMin,                  /// (MetaArithmetic, uint a, uint b) -> uint +    UMax,                  /// (MetaArithmetic, uint a, uint b) -> uint +    UCastFloat,            /// (MetaArithmetic, float a) -> uint +    UCastSigned,           /// (MetaArithmetic, int a) -> uint +    ULogicalShiftLeft,     /// (MetaArithmetic, uint a, uint b) -> uint +    ULogicalShiftRight,    /// (MetaArithmetic, uint a, uint b) -> uint +    UArithmeticShiftRight, /// (MetaArithmetic, uint a, uint b) -> uint +    UBitwiseAnd,           /// (MetaArithmetic, uint a, uint b) -> uint +    UBitwiseOr,            /// (MetaArithmetic, uint a, uint b) -> uint +    UBitwiseXor,           /// (MetaArithmetic, uint a, uint b) -> uint +    UBitwiseNot,           /// (MetaArithmetic, uint a) -> uint +    UBitfieldInsert,  /// (MetaArithmetic, uint base, uint insert, int offset, int bits) -> uint +    UBitfieldExtract, /// (MetaArithmetic, uint value, int offset, int offset) -> uint +    UBitCount,        /// (MetaArithmetic, uint) -> uint + +    HAdd,      /// (MetaHalfArithmetic, f16vec2 a, f16vec2 b) -> f16vec2 +    HMul,      /// (MetaHalfArithmetic, f16vec2 a, f16vec2 b) -> f16vec2 +    HFma,      /// (MetaHalfArithmetic, f16vec2 a, f16vec2 b, f16vec2 c) -> f16vec2 +    HAbsolute, /// (f16vec2 a) -> f16vec2 +    HNegate,   /// (f16vec2 a, bool first, bool second) -> f16vec2 +    HMergeF32, /// (f16vec2 src) -> float +    HMergeH0,  /// (f16vec2 dest, f16vec2 src) -> f16vec2 +    HMergeH1,  /// (f16vec2 dest, f16vec2 src) -> f16vec2 +    HPack2,    /// (float a, float b) -> f16vec2 + +    LogicalAssign, /// (bool& dst, bool src) -> void +    LogicalAnd,    /// (bool a, bool b) -> bool +    LogicalOr,     /// (bool a, bool b) -> bool +    LogicalXor,    /// (bool a, bool b) -> bool +    LogicalNegate, /// (bool a) -> bool +    LogicalPick2,  /// (bool2 pair, uint index) -> bool +    LogicalAll2,   /// (bool2 a) -> bool +    LogicalAny2,   /// (bool2 a) -> bool + +    LogicalFLessThan,     /// (float a, float b) -> bool +    LogicalFEqual,        /// (float a, float b) -> bool +    LogicalFLessEqual,    /// (float a, float b) -> bool +    LogicalFGreaterThan,  /// (float a, float b) -> bool +    LogicalFNotEqual,     /// (float a, float b) -> bool +    LogicalFGreaterEqual, /// (float a, float b) -> bool +    LogicalFIsNan,        /// (float a) -> bool + +    LogicalILessThan,     /// (int a, int b) -> bool +    LogicalIEqual,        /// (int a, int b) -> bool +    LogicalILessEqual,    /// (int a, int b) -> bool +    LogicalIGreaterThan,  /// (int a, int b) -> bool +    LogicalINotEqual,     /// (int a, int b) -> bool +    LogicalIGreaterEqual, /// (int a, int b) -> bool + +    LogicalULessThan,     /// (uint a, uint b) -> bool +    LogicalUEqual,        /// (uint a, uint b) -> bool +    LogicalULessEqual,    /// (uint a, uint b) -> bool +    LogicalUGreaterThan,  /// (uint a, uint b) -> bool +    LogicalUNotEqual,     /// (uint a, uint b) -> bool +    LogicalUGreaterEqual, /// (uint a, uint b) -> bool + +    Logical2HLessThan,     /// (MetaHalfArithmetic, f16vec2 a, f16vec2) -> bool2 +    Logical2HEqual,        /// (MetaHalfArithmetic, f16vec2 a, f16vec2) -> bool2 +    Logical2HLessEqual,    /// (MetaHalfArithmetic, f16vec2 a, f16vec2) -> bool2 +    Logical2HGreaterThan,  /// (MetaHalfArithmetic, f16vec2 a, f16vec2) -> bool2 +    Logical2HNotEqual,     /// (MetaHalfArithmetic, f16vec2 a, f16vec2) -> bool2 +    Logical2HGreaterEqual, /// (MetaHalfArithmetic, f16vec2 a, f16vec2) -> bool2 + +    F4Texture,                /// (MetaTexture, float[N] coords, float[M] params) -> float4 +    F4TextureLod,             /// (MetaTexture, float[N] coords, float[M] params) -> float4 +    F4TextureGather,          /// (MetaTexture, float[N] coords, float[M] params) -> float4 +    F4TextureQueryDimensions, /// (MetaTexture, float a) -> float4 +    F4TextureQueryLod,        /// (MetaTexture, float[N] coords) -> float4 +    F4TexelFetch,             /// (MetaTexture, int[N], int) -> float4 + +    Branch,        /// (uint branch_target) -> void +    PushFlowStack, /// (uint branch_target) -> void +    PopFlowStack,  /// () -> void +    Exit,          /// () -> void +    Discard,       /// () -> void + +    EmitVertex,   /// () -> void +    EndPrimitive, /// () -> void + +    YNegate, /// () -> float + +    Amount, +}; + +enum class InternalFlag { +    Zero = 0, +    Sign = 1, +    Carry = 2, +    Overflow = 3, +    Amount = 4, +}; + +/// Describes the behaviour of code path of a given entry point and a return point. +enum class ExitMethod { +    Undetermined, ///< Internal value. Only occur when analyzing JMP loop. +    AlwaysReturn, ///< All code paths reach the return point. +    Conditional,  ///< Code path reaches the return point or an END instruction conditionally. +    AlwaysEnd,    ///< All code paths reach a END instruction. +}; + +class Sampler { +public: +    explicit Sampler(std::size_t offset, std::size_t index, Tegra::Shader::TextureType type, +                     bool is_array, bool is_shadow) +        : offset{offset}, index{index}, type{type}, is_array{is_array}, is_shadow{is_shadow} {} + +    std::size_t GetOffset() const { +        return offset; +    } + +    std::size_t GetIndex() const { +        return index; +    } + +    Tegra::Shader::TextureType GetType() const { +        return type; +    } + +    bool IsArray() const { +        return is_array; +    } + +    bool IsShadow() const { +        return is_shadow; +    } + +    bool operator<(const Sampler& rhs) const { +        return std::tie(offset, index, type, is_array, is_shadow) < +               std::tie(rhs.offset, rhs.index, rhs.type, rhs.is_array, rhs.is_shadow); +    } + +private: +    /// Offset in TSC memory from which to read the sampler object, as specified by the sampling +    /// instruction. +    std::size_t offset{}; +    std::size_t index{}; ///< Value used to index into the generated GLSL sampler array. +    Tegra::Shader::TextureType type{}; ///< The type used to sample this texture (Texture2D, etc) +    bool is_array{};  ///< Whether the texture is being sampled as an array texture or not. +    bool is_shadow{}; ///< Whether the texture is being sampled as a depth texture or not. +}; + +class ConstBuffer { +public: +    void MarkAsUsed(u64 offset) { +        max_offset = std::max(max_offset, static_cast<u32>(offset)); +    } + +    void MarkAsUsedIndirect() { +        is_indirect = true; +    } + +    bool IsIndirect() const { +        return is_indirect; +    } + +    u32 GetSize() const { +        return max_offset + 1; +    } + +private: +    u32 max_offset{}; +    bool is_indirect{}; +}; + +struct MetaArithmetic { +    bool precise{}; +}; + +struct MetaHalfArithmetic { +    bool precise{}; +    std::array<Tegra::Shader::HalfType, 3> types = {Tegra::Shader::HalfType::H0_H1, +                                                    Tegra::Shader::HalfType::H0_H1, +                                                    Tegra::Shader::HalfType::H0_H1}; +}; + +struct MetaTexture { +    const Sampler& sampler; +    u32 element{}; +    u32 coords_count{}; +    std::optional<u32> array_index; +}; + +constexpr MetaArithmetic PRECISE = {true}; +constexpr MetaArithmetic NO_PRECISE = {false}; +constexpr MetaHalfArithmetic HALF_NO_PRECISE = {false}; + +using Meta = std::variant<MetaArithmetic, MetaHalfArithmetic, MetaTexture>; + +/// Holds any kind of operation that can be done in the IR +class OperationNode final { +public: +    template <typename... T> +    explicit constexpr OperationNode(OperationCode code) : code{code}, meta{} {} + +    template <typename... T> +    explicit constexpr OperationNode(OperationCode code, Meta&& meta) +        : code{code}, meta{std::move(meta)} {} + +    template <typename... T> +    explicit constexpr OperationNode(OperationCode code, const T*... operands) +        : OperationNode(code, {}, operands...) {} + +    template <typename... T> +    explicit constexpr OperationNode(OperationCode code, Meta&& meta, const T*... operands_) +        : code{code}, meta{std::move(meta)} { + +        auto operands_list = {operands_...}; +        for (auto& operand : operands_list) { +            operands.push_back(operand); +        } +    } + +    explicit OperationNode(OperationCode code, Meta&& meta, std::vector<Node>&& operands) +        : code{code}, meta{meta}, operands{std::move(operands)} {} + +    explicit OperationNode(OperationCode code, std::vector<Node>&& operands) +        : code{code}, meta{}, operands{std::move(operands)} {} + +    OperationCode GetCode() const { +        return code; +    } + +    const Meta& GetMeta() const { +        return meta; +    } + +    std::size_t GetOperandsCount() const { +        return operands.size(); +    } + +    Node operator[](std::size_t operand_index) const { +        return operands.at(operand_index); +    } + +private: +    const OperationCode code; +    const Meta meta; +    std::vector<Node> operands; +}; + +/// Encloses inside any kind of node that returns a boolean conditionally-executed code +class ConditionalNode final { +public: +    explicit ConditionalNode(Node condition, std::vector<Node>&& code) +        : condition{condition}, code{std::move(code)} {} + +    Node GetCondition() const { +        return condition; +    } + +    const std::vector<Node>& GetCode() const { +        return code; +    } + +private: +    const Node condition;   ///< Condition to be satisfied +    std::vector<Node> code; ///< Code to execute +}; + +/// A general purpose register +class GprNode final { +public: +    explicit constexpr GprNode(Tegra::Shader::Register index) : index{index} {} + +    u32 GetIndex() const { +        return static_cast<u32>(index); +    } + +private: +    const Tegra::Shader::Register index; +}; + +/// A 32-bits value that represents an immediate value +class ImmediateNode final { +public: +    explicit constexpr ImmediateNode(u32 value) : value{value} {} + +    u32 GetValue() const { +        return value; +    } + +private: +    const u32 value; +}; + +/// One of Maxwell's internal flags +class InternalFlagNode final { +public: +    explicit constexpr InternalFlagNode(InternalFlag flag) : flag{flag} {} + +    InternalFlag GetFlag() const { +        return flag; +    } + +private: +    const InternalFlag flag; +}; + +/// A predicate register, it can be negated without aditional nodes +class PredicateNode final { +public: +    explicit constexpr PredicateNode(Tegra::Shader::Pred index, bool negated) +        : index{index}, negated{negated} {} + +    Tegra::Shader::Pred GetIndex() const { +        return index; +    } + +    bool IsNegated() const { +        return negated; +    } + +private: +    const Tegra::Shader::Pred index; +    const bool negated; +}; + +/// Attribute buffer memory (known as attributes or varyings in GLSL terms) +class AbufNode final { +public: +    explicit constexpr AbufNode(Tegra::Shader::Attribute::Index index, u32 element, +                                const Tegra::Shader::IpaMode& input_mode, Node buffer = {}) +        : input_mode{input_mode}, index{index}, element{element}, buffer{buffer} {} + +    explicit constexpr AbufNode(Tegra::Shader::Attribute::Index index, u32 element, +                                Node buffer = {}) +        : input_mode{}, index{index}, element{element}, buffer{buffer} {} + +    Tegra::Shader::IpaMode GetInputMode() const { +        return input_mode; +    } + +    Tegra::Shader::Attribute::Index GetIndex() const { +        return index; +    } + +    u32 GetElement() const { +        return element; +    } + +    Node GetBuffer() const { +        return buffer; +    } + +private: +    const Tegra::Shader::IpaMode input_mode; +    const Node buffer; +    const Tegra::Shader::Attribute::Index index; +    const u32 element; +}; + +/// Constant buffer node, usually mapped to uniform buffers in GLSL +class CbufNode final { +public: +    explicit constexpr CbufNode(u32 index, Node offset) : index{index}, offset{offset} {} + +    u32 GetIndex() const { +        return index; +    } + +    Node GetOffset() const { +        return offset; +    } + +private: +    const u32 index; +    const Node offset; +}; + +/// Local memory node +class LmemNode final { +public: +    explicit constexpr LmemNode(Node address) : address{address} {} + +    Node GetAddress() const { +        return address; +    } + +private: +    const Node address; +}; + +/// Global memory node +class GmemNode final { +public: +    explicit constexpr GmemNode(Node address) : address{address} {} + +    Node GetAddress() const { +        return address; +    } + +private: +    const Node address; +}; + +/// Commentary, can be dropped +class CommentNode final { +public: +    explicit CommentNode(std::string text) : text{std::move(text)} {} + +    const std::string& GetText() const { +        return text; +    } + +private: +    std::string text; +}; + +class ShaderIR final { +public: +    explicit ShaderIR(const ProgramCode& program_code, u32 main_offset) +        : program_code{program_code}, main_offset{main_offset} { + +        Decode(); +    } + +    const std::map<u32, BasicBlock>& GetBasicBlocks() const { +        return basic_blocks; +    } + +    const std::set<u32>& GetRegisters() const { +        return used_registers; +    } + +    const std::set<Tegra::Shader::Pred>& GetPredicates() const { +        return used_predicates; +    } + +    const std::map<Tegra::Shader::Attribute::Index, std::set<Tegra::Shader::IpaMode>>& +    GetInputAttributes() const { +        return used_input_attributes; +    } + +    const std::set<Tegra::Shader::Attribute::Index>& GetOutputAttributes() const { +        return used_output_attributes; +    } + +    const std::map<u32, ConstBuffer>& GetConstantBuffers() const { +        return used_cbufs; +    } + +    const std::set<Sampler>& GetSamplers() const { +        return used_samplers; +    } + +    const std::array<bool, Tegra::Engines::Maxwell3D::Regs::NumClipDistances>& GetClipDistances() +        const { +        return used_clip_distances; +    } + +    std::size_t GetLength() const { +        return static_cast<std::size_t>(coverage_end * sizeof(u64)); +    } + +    const Tegra::Shader::Header& GetHeader() const { +        return header; +    } + +private: +    void Decode(); + +    ExitMethod Scan(u32 begin, u32 end, std::set<u32>& labels); + +    BasicBlock DecodeRange(u32 begin, u32 end); + +    /** +     * Decodes a single instruction from Tegra to IR. +     * @param bb Basic block where the nodes will be written to. +     * @param pc Program counter. Offset to decode. +     * @return Next address to decode. +     */ +    u32 DecodeInstr(BasicBlock& bb, u32 pc); + +    u32 DecodeArithmetic(BasicBlock& bb, const BasicBlock& code, u32 pc); +    u32 DecodeArithmeticImmediate(BasicBlock& bb, const BasicBlock& code, u32 pc); +    u32 DecodeBfe(BasicBlock& bb, const BasicBlock& code, u32 pc); +    u32 DecodeBfi(BasicBlock& bb, const BasicBlock& code, u32 pc); +    u32 DecodeShift(BasicBlock& bb, const BasicBlock& code, u32 pc); +    u32 DecodeArithmeticInteger(BasicBlock& bb, const BasicBlock& code, u32 pc); +    u32 DecodeArithmeticIntegerImmediate(BasicBlock& bb, const BasicBlock& code, u32 pc); +    u32 DecodeArithmeticHalf(BasicBlock& bb, const BasicBlock& code, u32 pc); +    u32 DecodeArithmeticHalfImmediate(BasicBlock& bb, const BasicBlock& code, u32 pc); +    u32 DecodeFfma(BasicBlock& bb, const BasicBlock& code, u32 pc); +    u32 DecodeHfma2(BasicBlock& bb, const BasicBlock& code, u32 pc); +    u32 DecodeConversion(BasicBlock& bb, const BasicBlock& code, u32 pc); +    u32 DecodeMemory(BasicBlock& bb, const BasicBlock& code, u32 pc); +    u32 DecodeFloatSetPredicate(BasicBlock& bb, const BasicBlock& code, u32 pc); +    u32 DecodeIntegerSetPredicate(BasicBlock& bb, const BasicBlock& code, u32 pc); +    u32 DecodeHalfSetPredicate(BasicBlock& bb, const BasicBlock& code, u32 pc); +    u32 DecodePredicateSetRegister(BasicBlock& bb, const BasicBlock& code, u32 pc); +    u32 DecodePredicateSetPredicate(BasicBlock& bb, const BasicBlock& code, u32 pc); +    u32 DecodeRegisterSetPredicate(BasicBlock& bb, const BasicBlock& code, u32 pc); +    u32 DecodeFloatSet(BasicBlock& bb, const BasicBlock& code, u32 pc); +    u32 DecodeIntegerSet(BasicBlock& bb, const BasicBlock& code, u32 pc); +    u32 DecodeHalfSet(BasicBlock& bb, const BasicBlock& code, u32 pc); +    u32 DecodeVideo(BasicBlock& bb, const BasicBlock& code, u32 pc); +    u32 DecodeXmad(BasicBlock& bb, const BasicBlock& code, u32 pc); +    u32 DecodeOther(BasicBlock& bb, const BasicBlock& code, u32 pc); + +    /// Internalizes node's data and returns a managed pointer to a clone of that node +    Node StoreNode(NodeData&& node_data); + +    /// Creates a conditional node +    Node Conditional(Node condition, std::vector<Node>&& code); +    /// Creates a commentary +    Node Comment(const std::string& text); +    /// Creates an u32 immediate +    Node Immediate(u32 value); +    /// Creates a s32 immediate +    Node Immediate(s32 value) { +        return Immediate(static_cast<u32>(value)); +    } +    /// Creates a f32 immediate +    Node Immediate(f32 value) { +        u32 integral; +        std::memcpy(&integral, &value, sizeof(u32)); +        return Immediate(integral); +    } + +    /// Generates a node for a passed register. +    Node GetRegister(Tegra::Shader::Register reg); +    /// Generates a node representing a 19-bit immediate value +    Node GetImmediate19(Tegra::Shader::Instruction instr); +    /// Generates a node representing a 32-bit immediate value +    Node GetImmediate32(Tegra::Shader::Instruction instr); +    /// Generates a node representing a constant buffer +    Node GetConstBuffer(u64 index, u64 offset); +    /// Generates a node representing a constant buffer with a variadic offset +    Node GetConstBufferIndirect(u64 index, u64 offset, Node node); +    /// Generates a node for a passed predicate. It can be optionally negated +    Node GetPredicate(u64 pred, bool negated = false); +    /// Generates a predicate node for an immediate true or false value +    Node GetPredicate(bool immediate); +    /// Generates a node representing an input atttribute. Keeps track of used attributes. +    Node GetInputAttribute(Tegra::Shader::Attribute::Index index, u64 element, +                           const Tegra::Shader::IpaMode& input_mode, Node buffer = {}); +    /// Generates a node representing an output atttribute. Keeps track of used attributes. +    Node GetOutputAttribute(Tegra::Shader::Attribute::Index index, u64 element, Node buffer); +    /// Generates a node representing an internal flag +    Node GetInternalFlag(InternalFlag flag, bool negated = false); +    /// Generates a node representing a local memory address +    Node GetLocalMemory(Node address); +    /// Generates a temporal, internally it uses a post-RZ register +    Node GetTemporal(u32 id); + +    /// Sets a register. src value must be a number-evaluated node. +    void SetRegister(BasicBlock& bb, Tegra::Shader::Register dest, Node src); +    /// Sets a predicate. src value must be a bool-evaluated node +    void SetPredicate(BasicBlock& bb, u64 dest, Node src); +    /// Sets an internal flag. src value must be a bool-evaluated node +    void SetInternalFlag(BasicBlock& bb, InternalFlag flag, Node value); +    /// Sets a local memory address. address and value must be a number-evaluated node +    void SetLocalMemory(BasicBlock& bb, Node address, Node value); +    /// Sets a temporal. Internally it uses a post-RZ register +    void SetTemporal(BasicBlock& bb, u32 id, Node value); + +    /// Sets internal flags from a float +    void SetInternalFlagsFromFloat(BasicBlock& bb, Node value, bool sets_cc = true); +    /// Sets internal flags from an integer +    void SetInternalFlagsFromInteger(BasicBlock& bb, Node value, bool sets_cc = true); + +    /// Conditionally absolute/negated float. Absolute is applied first +    Node GetOperandAbsNegFloat(Node value, bool absolute, bool negate); +    /// Conditionally saturates a float +    Node GetSaturatedFloat(Node value, bool saturate = true); + +    /// Converts an integer to different sizes. +    Node ConvertIntegerSize(Node value, Tegra::Shader::Register::Size size, bool is_signed); +    /// Conditionally absolute/negated integer. Absolute is applied first +    Node GetOperandAbsNegInteger(Node value, bool absolute, bool negate, bool is_signed); + +    /// Unpacks a half immediate from an instruction +    Node UnpackHalfImmediate(Tegra::Shader::Instruction instr, bool has_negation); +    /// Merges a half pair into another value +    Node HalfMerge(Node dest, Node src, Tegra::Shader::HalfMerge merge); +    /// Conditionally absolute/negated half float pair. Absolute is applied first +    Node GetOperandAbsNegHalf(Node value, bool absolute, bool negate); + +    /// Returns a predicate comparing two floats +    Node GetPredicateComparisonFloat(Tegra::Shader::PredCondition condition, Node op_a, Node op_b); +    /// Returns a predicate comparing two integers +    Node GetPredicateComparisonInteger(Tegra::Shader::PredCondition condition, bool is_signed, +                                       Node op_a, Node op_b); +    /// Returns a predicate comparing two half floats. meta consumes how both pairs will be compared +    Node GetPredicateComparisonHalf(Tegra::Shader::PredCondition condition, +                                    const MetaHalfArithmetic& meta, Node op_a, Node op_b); + +    /// Returns a predicate combiner operation +    OperationCode GetPredicateCombiner(Tegra::Shader::PredOperation operation); + +    /// Returns a condition code evaluated from internal flags +    Node GetConditionCode(Tegra::Shader::ConditionCode cc); + +    /// Accesses a texture sampler +    const Sampler& GetSampler(const Tegra::Shader::Sampler& sampler, +                              Tegra::Shader::TextureType type, bool is_array, bool is_shadow); + +    /// Extracts a sequence of bits from a node +    Node BitfieldExtract(Node value, u32 offset, u32 bits); + +    void WriteTexInstructionFloat(BasicBlock& bb, Tegra::Shader::Instruction instr, +                                  const Node4& components); + +    void WriteTexsInstructionFloat(BasicBlock& bb, Tegra::Shader::Instruction instr, +                                   const Node4& components); +    void WriteTexsInstructionHalfFloat(BasicBlock& bb, Tegra::Shader::Instruction instr, +                                       const Node4& components); + +    Node4 GetTexCode(Tegra::Shader::Instruction instr, Tegra::Shader::TextureType texture_type, +                     Tegra::Shader::TextureProcessMode process_mode, bool depth_compare, +                     bool is_array); + +    Node4 GetTexsCode(Tegra::Shader::Instruction instr, Tegra::Shader::TextureType texture_type, +                      Tegra::Shader::TextureProcessMode process_mode, bool depth_compare, +                      bool is_array); + +    Node4 GetTld4Code(Tegra::Shader::Instruction instr, Tegra::Shader::TextureType texture_type, +                      bool depth_compare, bool is_array); + +    Node4 GetTldsCode(Tegra::Shader::Instruction instr, Tegra::Shader::TextureType texture_type, +                      bool is_array); + +    std::tuple<std::size_t, std::size_t> ValidateAndGetCoordinateElement( +        Tegra::Shader::TextureType texture_type, bool depth_compare, bool is_array, +        bool lod_bias_enabled, std::size_t max_coords, std::size_t max_inputs); + +    Node4 GetTextureCode(Tegra::Shader::Instruction instr, Tegra::Shader::TextureType texture_type, +                         Tegra::Shader::TextureProcessMode process_mode, bool depth_compare, +                         bool is_array, std::size_t array_offset, std::size_t bias_offset, +                         std::vector<Node>&& coords); + +    Node GetVideoOperand(Node op, bool is_chunk, bool is_signed, Tegra::Shader::VideoType type, +                         u64 byte_height); + +    void WriteLogicOperation(BasicBlock& bb, Tegra::Shader::Register dest, +                             Tegra::Shader::LogicOperation logic_op, Node op_a, Node op_b, +                             Tegra::Shader::PredicateResultMode predicate_mode, +                             Tegra::Shader::Pred predicate, bool sets_cc); +    void WriteLop3Instruction(BasicBlock& bb, Tegra::Shader::Register dest, Node op_a, Node op_b, +                              Node op_c, Node imm_lut, bool sets_cc); + +    template <typename... T> +    Node Operation(OperationCode code, const T*... operands) { +        return StoreNode(OperationNode(code, operands...)); +    } + +    template <typename... T> +    Node Operation(OperationCode code, Meta&& meta, const T*... operands) { +        return StoreNode(OperationNode(code, std::move(meta), operands...)); +    } + +    template <typename... T> +    Node Operation(OperationCode code, std::vector<Node>&& operands) { +        return StoreNode(OperationNode(code, std::move(operands))); +    } + +    template <typename... T> +    Node Operation(OperationCode code, Meta&& meta, std::vector<Node>&& operands) { +        return StoreNode(OperationNode(code, std::move(meta), std::move(operands))); +    } + +    template <typename... T> +    Node SignedOperation(OperationCode code, bool is_signed, const T*... operands) { +        return StoreNode(OperationNode(SignedToUnsignedCode(code, is_signed), operands...)); +    } + +    template <typename... T> +    Node SignedOperation(OperationCode code, bool is_signed, Meta&& meta, const T*... operands) { +        return StoreNode( +            OperationNode(SignedToUnsignedCode(code, is_signed), std::move(meta), operands...)); +    } + +    static OperationCode SignedToUnsignedCode(OperationCode operation_code, bool is_signed); + +    const ProgramCode& program_code; +    const u32 main_offset; + +    u32 coverage_begin{}; +    u32 coverage_end{}; +    std::map<std::pair<u32, u32>, ExitMethod> exit_method_map; + +    std::map<u32, BasicBlock> basic_blocks; + +    std::vector<std::unique_ptr<NodeData>> stored_nodes; + +    std::set<u32> used_registers; +    std::set<Tegra::Shader::Pred> used_predicates; +    std::map<Tegra::Shader::Attribute::Index, std::set<Tegra::Shader::IpaMode>> +        used_input_attributes; +    std::set<Tegra::Shader::Attribute::Index> used_output_attributes; +    std::map<u32, ConstBuffer> used_cbufs; +    std::set<Sampler> used_samplers; +    std::array<bool, Tegra::Engines::Maxwell3D::Regs::NumClipDistances> used_clip_distances{}; + +    Tegra::Shader::Header header; +}; + +} // namespace VideoCommon::Shader  | 
