diff options
5 files changed, 130 insertions, 181 deletions
diff --git a/src/core/hle/service/nvflinger/buffer_queue_consumer.cpp b/src/core/hle/service/nvflinger/buffer_queue_consumer.cpp index 677bec932..41fbba219 100644 --- a/src/core/hle/service/nvflinger/buffer_queue_consumer.cpp +++ b/src/core/hle/service/nvflinger/buffer_queue_consumer.cpp @@ -20,122 +20,102 @@ BufferQueueConsumer::~BufferQueueConsumer() = default;  Status BufferQueueConsumer::AcquireBuffer(BufferItem* out_buffer,                                            std::chrono::nanoseconds expected_present,                                            u64 max_frame_number) { -    s32 num_dropped_buffers{}; +    std::scoped_lock lock(core->mutex); + +    // Check that the consumer doesn't currently have the maximum number of buffers acquired. +    const s32 num_acquired_buffers{ +        static_cast<s32>(std::count_if(slots.begin(), slots.end(), [](const auto& slot) { +            return slot.buffer_state == BufferState::Acquired; +        }))}; + +    if (num_acquired_buffers >= core->max_acquired_buffer_count + 1) { +        LOG_ERROR(Service_NVFlinger, "max acquired buffer count reached: {} (max {})", +                  num_acquired_buffers, core->max_acquired_buffer_count); +        return Status::InvalidOperation; +    } -    std::shared_ptr<IProducerListener> listener; -    { -        std::unique_lock lock(core->mutex); - -        // Check that the consumer doesn't currently have the maximum number of buffers acquired. -        const s32 num_acquired_buffers{ -            static_cast<s32>(std::count_if(slots.begin(), slots.end(), [](const auto& slot) { -                return slot.buffer_state == BufferState::Acquired; -            }))}; - -        if (num_acquired_buffers >= core->max_acquired_buffer_count + 1) { -            LOG_ERROR(Service_NVFlinger, "max acquired buffer count reached: {} (max {})", -                      num_acquired_buffers, core->max_acquired_buffer_count); -            return Status::InvalidOperation; -        } +    // Check if the queue is empty. +    if (core->queue.empty()) { +        return Status::NoBufferAvailable; +    } -        // Check if the queue is empty. -        if (core->queue.empty()) { -            return Status::NoBufferAvailable; -        } +    auto front(core->queue.begin()); -        auto front(core->queue.begin()); - -        // If expected_present is specified, we may not want to return a buffer yet. -        if (expected_present.count() != 0) { -            constexpr auto MAX_REASONABLE_NSEC = 1000000000LL; // 1 second - -            // The expected_present argument indicates when the buffer is expected to be -            // presented on-screen. -            while (core->queue.size() > 1 && !core->queue[0].is_auto_timestamp) { -                const auto& buffer_item{core->queue[1]}; - -                // If dropping entry[0] would leave us with a buffer that the consumer is not yet -                // ready for, don't drop it. -                if (max_frame_number && buffer_item.frame_number > max_frame_number) { -                    break; -                } - -                // If entry[1] is timely, drop entry[0] (and repeat). -                const auto desired_present = buffer_item.timestamp; -                if (desired_present < expected_present.count() - MAX_REASONABLE_NSEC || -                    desired_present > expected_present.count()) { -                    // This buffer is set to display in the near future, or desired_present is -                    // garbage. -                    LOG_DEBUG(Service_NVFlinger, "nodrop desire={} expect={}", desired_present, -                              expected_present.count()); -                    break; -                } - -                LOG_DEBUG(Service_NVFlinger, "drop desire={} expect={} size={}", desired_present, -                          expected_present.count(), core->queue.size()); - -                if (core->StillTracking(*front)) { -                    // Front buffer is still in mSlots, so mark the slot as free -                    slots[front->slot].buffer_state = BufferState::Free; -                    core->free_buffers.push_back(front->slot); -                    listener = core->connected_producer_listener; -                    ++num_dropped_buffers; -                } - -                core->queue.erase(front); -                front = core->queue.begin(); -            } +    // If expected_present is specified, we may not want to return a buffer yet. +    if (expected_present.count() != 0) { +        constexpr auto MAX_REASONABLE_NSEC = 1000000000LL; // 1 second -            // See if the front buffer is ready to be acquired. -            const auto desired_present = front->timestamp; -            const auto buffer_is_due = -                desired_present <= expected_present.count() || -                desired_present > expected_present.count() + MAX_REASONABLE_NSEC; -            const auto consumer_is_ready = -                max_frame_number > 0 ? front->frame_number <= max_frame_number : true; +        // The expected_present argument indicates when the buffer is expected to be presented +        // on-screen. +        while (core->queue.size() > 1 && !core->queue[0].is_auto_timestamp) { +            const auto& buffer_item{core->queue[1]}; -            if (!buffer_is_due || !consumer_is_ready) { -                LOG_DEBUG(Service_NVFlinger, "defer desire={} expect={}", desired_present, -                          expected_present.count()); -                return Status::PresentLater; +            // If dropping entry[0] would leave us with a buffer that the consumer is not yet ready +            // for, don't drop it. +            if (max_frame_number && buffer_item.frame_number > max_frame_number) { +                break;              } -            LOG_DEBUG(Service_NVFlinger, "accept desire={} expect={}", desired_present, -                      expected_present.count()); -        } +            // If entry[1] is timely, drop entry[0] (and repeat). +            const auto desired_present = buffer_item.timestamp; +            if (desired_present < expected_present.count() - MAX_REASONABLE_NSEC || +                desired_present > expected_present.count()) { +                // This buffer is set to display in the near future, or desired_present is garbage. +                LOG_DEBUG(Service_NVFlinger, "nodrop desire={} expect={}", desired_present, +                          expected_present.count()); +                break; +            } -        const auto slot = front->slot; -        *out_buffer = *front; +            LOG_DEBUG(Service_NVFlinger, "drop desire={} expect={} size={}", desired_present, +                      expected_present.count(), core->queue.size()); -        LOG_DEBUG(Service_NVFlinger, "acquiring slot={}", slot); +            if (core->StillTracking(*front)) { +                // Front buffer is still in mSlots, so mark the slot as free +                slots[front->slot].buffer_state = BufferState::Free; +            } -        // If the front buffer is still being tracked, update its slot state -        if (core->StillTracking(*front)) { -            slots[slot].acquire_called = true; -            slots[slot].needs_cleanup_on_release = false; -            slots[slot].buffer_state = BufferState::Acquired; -            slots[slot].fence = Fence::NoFence(); +            core->queue.erase(front); +            front = core->queue.begin();          } -        // If the buffer has previously been acquired by the consumer, set graphic_buffer to nullptr -        // to avoid unnecessarily remapping this buffer on the consumer side. -        if (out_buffer->acquire_called) { -            out_buffer->graphic_buffer = nullptr; +        // See if the front buffer is ready to be acquired. +        const auto desired_present = front->timestamp; +        if (desired_present > expected_present.count() && +            desired_present < expected_present.count() + MAX_REASONABLE_NSEC) { +            LOG_DEBUG(Service_NVFlinger, "defer desire={} expect={}", desired_present, +                      expected_present.count()); +            return Status::PresentLater;          } -        core->queue.erase(front); +        LOG_DEBUG(Service_NVFlinger, "accept desire={} expect={}", desired_present, +                  expected_present.count()); +    } + +    const auto slot = front->slot; +    *out_buffer = *front; -        // We might have freed a slot while dropping old buffers, or the producer  may be blocked -        // waiting for the number of buffers in the queue to decrease. -        core->SignalDequeueCondition(); +    LOG_DEBUG(Service_NVFlinger, "acquiring slot={}", slot); + +    // If the front buffer is still being tracked, update its slot state +    if (core->StillTracking(*front)) { +        slots[slot].acquire_called = true; +        slots[slot].needs_cleanup_on_release = false; +        slots[slot].buffer_state = BufferState::Acquired; +        slots[slot].fence = Fence::NoFence();      } -    if (listener != nullptr) { -        for (s32 i = 0; i < num_dropped_buffers; ++i) { -            listener->OnBufferReleased(); -        } +    // If the buffer has previously been acquired by the consumer, set graphic_buffer to nullptr to +    // avoid unnecessarily remapping this buffer on the consumer side. +    if (out_buffer->acquire_called) { +        out_buffer->graphic_buffer = nullptr;      } +    core->queue.erase(front); + +    // We might have freed a slot while dropping old buffers, or the producer  may be blocked +    // waiting for the number of buffers in the queue to decrease. +    core->SignalDequeueCondition(); +      return Status::NoError;  } @@ -147,7 +127,7 @@ Status BufferQueueConsumer::ReleaseBuffer(s32 slot, u64 frame_number, const Fenc      std::shared_ptr<IProducerListener> listener;      { -        std::unique_lock lock(core->mutex); +        std::scoped_lock lock(core->mutex);          // If the frame number has changed because the buffer has been reallocated, we can ignore          // this ReleaseBuffer for the old buffer. @@ -170,8 +150,6 @@ Status BufferQueueConsumer::ReleaseBuffer(s32 slot, u64 frame_number, const Fenc              slots[slot].fence = release_fence;              slots[slot].buffer_state = BufferState::Free; -            core->free_buffers.push_back(slot); -              listener = core->connected_producer_listener;              LOG_DEBUG(Service_NVFlinger, "releasing slot {}", slot); @@ -189,7 +167,7 @@ Status BufferQueueConsumer::ReleaseBuffer(s32 slot, u64 frame_number, const Fenc              return Status::BadValue;          } -        core->dequeue_condition.notify_all(); +        core->SignalDequeueCondition();      }      // Call back without lock held @@ -209,7 +187,7 @@ Status BufferQueueConsumer::Connect(std::shared_ptr<IConsumerListener> consumer_      LOG_DEBUG(Service_NVFlinger, "controlled_by_app={}", controlled_by_app); -    BufferQueueCore::AutoLock lock(core); +    std::scoped_lock lock(core->mutex);      if (core->is_abandoned) {          LOG_ERROR(Service_NVFlinger, "BufferQueue has been abandoned"); diff --git a/src/core/hle/service/nvflinger/buffer_queue_core.cpp b/src/core/hle/service/nvflinger/buffer_queue_core.cpp index eb93b43ee..6082610e0 100644 --- a/src/core/hle/service/nvflinger/buffer_queue_core.cpp +++ b/src/core/hle/service/nvflinger/buffer_queue_core.cpp @@ -10,16 +10,12 @@  namespace Service::android { -BufferQueueCore::BufferQueueCore() : lock{mutex, std::defer_lock} { -    for (s32 slot = 0; slot < BufferQueueDefs::NUM_BUFFER_SLOTS; ++slot) { -        free_slots.insert(slot); -    } -} +BufferQueueCore::BufferQueueCore() = default;  BufferQueueCore::~BufferQueueCore() = default;  void BufferQueueCore::NotifyShutdown() { -    std::unique_lock lk(mutex); +    std::scoped_lock lock(mutex);      is_shutting_down = true; @@ -35,7 +31,7 @@ bool BufferQueueCore::WaitForDequeueCondition() {          return false;      } -    dequeue_condition.wait(lock); +    dequeue_condition.wait(mutex);      return true;  } @@ -86,26 +82,15 @@ s32 BufferQueueCore::GetPreallocatedBufferCountLocked() const {  void BufferQueueCore::FreeBufferLocked(s32 slot) {      LOG_DEBUG(Service_NVFlinger, "slot {}", slot); -    const auto had_buffer = slots[slot].graphic_buffer != nullptr; -      slots[slot].graphic_buffer.reset();      if (slots[slot].buffer_state == BufferState::Acquired) {          slots[slot].needs_cleanup_on_release = true;      } -    if (slots[slot].buffer_state != BufferState::Free) { -        free_slots.insert(slot); -    } else if (had_buffer) { -        // If the slot was FREE, but we had a buffer, we need to move this slot from the free -        // buffers list to the the free slots list. -        free_buffers.remove(slot); -        free_slots.insert(slot); -    } -      slots[slot].buffer_state = BufferState::Free; +    slots[slot].frame_number = UINT32_MAX;      slots[slot].acquire_called = false; -    slots[slot].frame_number = 0;      slots[slot].fence = Fence::NoFence();  } @@ -126,8 +111,7 @@ bool BufferQueueCore::StillTracking(const BufferItem& item) const {  void BufferQueueCore::WaitWhileAllocatingLocked() const {      while (is_allocating) { -        std::unique_lock lk(mutex); -        is_allocating_condition.wait(lk); +        is_allocating_condition.wait(mutex);      }  } diff --git a/src/core/hle/service/nvflinger/buffer_queue_core.h b/src/core/hle/service/nvflinger/buffer_queue_core.h index a3cd89f1c..4dfd53387 100644 --- a/src/core/hle/service/nvflinger/buffer_queue_core.h +++ b/src/core/hle/service/nvflinger/buffer_queue_core.h @@ -50,23 +50,7 @@ private:      void WaitWhileAllocatingLocked() const;  private: -    class AutoLock final { -    public: -        AutoLock(std::shared_ptr<BufferQueueCore>& core_) : core{core_} { -            core->lock.lock(); -        } - -        ~AutoLock() { -            core->lock.unlock(); -        } - -    private: -        std::shared_ptr<BufferQueueCore>& core; -    }; - -private:      mutable std::mutex mutex; -    mutable std::unique_lock<std::mutex> lock;      bool is_abandoned{};      bool consumer_controlled_by_app{};      std::shared_ptr<IConsumerListener> consumer_listener; @@ -75,10 +59,8 @@ private:      std::shared_ptr<IProducerListener> connected_producer_listener;      BufferQueueDefs::SlotsType slots{};      std::vector<BufferItem> queue; -    std::set<s32> free_slots; -    std::list<s32> free_buffers;      s32 override_max_buffer_count{}; -    mutable std::condition_variable dequeue_condition; +    mutable std::condition_variable_any dequeue_condition;      const bool use_async_buffer{}; // This is always disabled on HOS      bool dequeue_buffer_cannot_block{};      PixelFormat default_buffer_format{PixelFormat::Rgba8888}; @@ -90,7 +72,7 @@ private:      u64 frame_counter{};      u32 transform_hint{};      bool is_allocating{}; -    mutable std::condition_variable is_allocating_condition; +    mutable std::condition_variable_any is_allocating_condition;      bool allow_allocation{true};      u64 buffer_age{};      bool is_shutting_down{}; diff --git a/src/core/hle/service/nvflinger/buffer_queue_producer.cpp b/src/core/hle/service/nvflinger/buffer_queue_producer.cpp index 078091904..0833be57a 100644 --- a/src/core/hle/service/nvflinger/buffer_queue_producer.cpp +++ b/src/core/hle/service/nvflinger/buffer_queue_producer.cpp @@ -38,7 +38,7 @@ BufferQueueProducer::~BufferQueueProducer() {  Status BufferQueueProducer::RequestBuffer(s32 slot, std::shared_ptr<GraphicBuffer>* buf) {      LOG_DEBUG(Service_NVFlinger, "slot {}", slot); -    BufferQueueCore::AutoLock lock(core); +    std::scoped_lock lock(core->mutex);      if (core->is_abandoned) {          LOG_ERROR(Service_NVFlinger, "BufferQueue has been abandoned"); @@ -65,7 +65,7 @@ Status BufferQueueProducer::SetBufferCount(s32 buffer_count) {      std::shared_ptr<IConsumerListener> listener;      { -        BufferQueueCore::AutoLock lock(core); +        std::scoped_lock lock(core->mutex);          core->WaitWhileAllocatingLocked();          if (core->is_abandoned) {              LOG_ERROR(Service_NVFlinger, "BufferQueue has been abandoned"); @@ -156,6 +156,14 @@ Status BufferQueueProducer::WaitForFreeSlotThenRelock(bool async, s32* found,              case BufferState::Acquired:                  ++acquired_count;                  break; +            case BufferState::Free: +                // We return the oldest of the free buffers to avoid stalling the producer if +                // possible, since the consumer may still have pending reads of in-flight buffers +                if (*found == BufferQueueCore::INVALID_BUFFER_SLOT || +                    slots[s].frame_number < slots[*found].frame_number) { +                    *found = s; +                } +                break;              default:                  break;              } @@ -183,27 +191,12 @@ Status BufferQueueProducer::WaitForFreeSlotThenRelock(bool async, s32* found,              }          } -        *found = BufferQueueCore::INVALID_BUFFER_SLOT; -          // If we disconnect and reconnect quickly, we can be in a state where our slots are empty          // but we have many buffers in the queue. This can cause us to run out of memory if we          // outrun the consumer. Wait here if it looks like we have too many buffers queued up.          const bool too_many_buffers = core->queue.size() > static_cast<size_t>(max_buffer_count);          if (too_many_buffers) {              LOG_ERROR(Service_NVFlinger, "queue size is {}, waiting", core->queue.size()); -        } else { -            if (!core->free_buffers.empty()) { -                auto slot = core->free_buffers.begin(); -                *found = *slot; -                core->free_buffers.erase(slot); -            } else if (core->allow_allocation && !core->free_slots.empty()) { -                auto slot = core->free_slots.begin(); -                // Only return free slots up to the max buffer count -                if (*slot < max_buffer_count) { -                    *found = *slot; -                    core->free_slots.erase(slot); -                } -            }          }          // If no buffer is found, or if the queue has too many buffers outstanding, wait for a @@ -240,7 +233,7 @@ Status BufferQueueProducer::DequeueBuffer(s32* out_slot, Fence* out_fence, bool      Status return_flags = Status::NoError;      bool attached_by_consumer = false;      { -        BufferQueueCore::AutoLock lock(core); +        std::scoped_lock lock(core->mutex);          core->WaitWhileAllocatingLocked();          if (format == PixelFormat::NoFormat) {              format = core->default_buffer_format; @@ -317,12 +310,13 @@ Status BufferQueueProducer::DequeueBuffer(s32* out_slot, Fence* out_fence, bool          }          { -            BufferQueueCore::AutoLock lock(core); +            std::scoped_lock lock(core->mutex);              if (core->is_abandoned) {                  LOG_ERROR(Service_NVFlinger, "BufferQueue has been abandoned");                  return Status::NoInit;              } +            slots[*out_slot].frame_number = UINT32_MAX;              slots[*out_slot].graphic_buffer = graphic_buffer;          }      } @@ -339,7 +333,7 @@ Status BufferQueueProducer::DequeueBuffer(s32* out_slot, Fence* out_fence, bool  Status BufferQueueProducer::DetachBuffer(s32 slot) {      LOG_DEBUG(Service_NVFlinger, "slot {}", slot); -    BufferQueueCore::AutoLock lock(core); +    std::scoped_lock lock(core->mutex);      if (core->is_abandoned) {          LOG_ERROR(Service_NVFlinger, "BufferQueue has been abandoned");          return Status::NoInit; @@ -374,7 +368,7 @@ Status BufferQueueProducer::DetachNextBuffer(std::shared_ptr<GraphicBuffer>* out          return Status::BadValue;      } -    BufferQueueCore::AutoLock lock(core); +    std::scoped_lock lock(core->mutex);      core->WaitWhileAllocatingLocked(); @@ -382,12 +376,21 @@ Status BufferQueueProducer::DetachNextBuffer(std::shared_ptr<GraphicBuffer>* out          LOG_ERROR(Service_NVFlinger, "BufferQueue has been abandoned");          return Status::NoInit;      } -    if (core->free_buffers.empty()) { -        return Status::NoMemory; + +    // Find the oldest valid slot +    int found = BufferQueueCore::INVALID_BUFFER_SLOT; +    for (int s = 0; s < BufferQueueDefs::NUM_BUFFER_SLOTS; ++s) { +        if (slots[s].buffer_state == BufferState::Free && slots[s].graphic_buffer != nullptr) { +            if (found == BufferQueueCore::INVALID_BUFFER_SLOT || +                slots[s].frame_number < slots[found].frame_number) { +                found = s; +            } +        }      } -    const s32 found = core->free_buffers.front(); -    core->free_buffers.remove(found); +    if (found == BufferQueueCore::INVALID_BUFFER_SLOT) { +        return Status::NoMemory; +    }      LOG_DEBUG(Service_NVFlinger, "Detached slot {}", found); @@ -409,7 +412,7 @@ Status BufferQueueProducer::AttachBuffer(s32* out_slot,          return Status::BadValue;      } -    BufferQueueCore::AutoLock lock(core); +    std::scoped_lock lock(core->mutex);      core->WaitWhileAllocatingLocked();      Status return_flags = Status::NoError; @@ -469,7 +472,7 @@ Status BufferQueueProducer::QueueBuffer(s32 slot, const QueueBufferInput& input,      BufferItem item;      { -        BufferQueueCore::AutoLock lock(core); +        std::scoped_lock lock(core->mutex);          if (core->is_abandoned) {              LOG_ERROR(Service_NVFlinger, "BufferQueue has been abandoned"); @@ -554,7 +557,9 @@ Status BufferQueueProducer::QueueBuffer(s32 slot, const QueueBufferInput& input,                  // mark it as freed                  if (core->StillTracking(*front)) {                      slots[front->slot].buffer_state = BufferState::Free; -                    core->free_buffers.push_front(front->slot); +                    // Reset the frame number of the freed buffer so that it is the first in line to +                    // be dequeued again +                    slots[front->slot].frame_number = 0;                  }                  // Overwrite the droppable buffer with the incoming one                  *front = item; @@ -582,10 +587,9 @@ Status BufferQueueProducer::QueueBuffer(s32 slot, const QueueBufferInput& input,      // Call back without the main BufferQueue lock held, but with the callback lock held so we can      // ensure that callbacks occur in order      { -        std::unique_lock lock(callback_mutex); +        std::scoped_lock lock(callback_mutex);          while (callback_ticket != current_callback_ticket) { -            std::unique_lock<std::mutex> lk(callback_mutex); -            callback_condition.wait(lk); +            callback_condition.wait(callback_mutex);          }          if (frameAvailableListener != nullptr) { @@ -604,7 +608,7 @@ Status BufferQueueProducer::QueueBuffer(s32 slot, const QueueBufferInput& input,  void BufferQueueProducer::CancelBuffer(s32 slot, const Fence& fence) {      LOG_DEBUG(Service_NVFlinger, "slot {}", slot); -    BufferQueueCore::AutoLock lock(core); +    std::scoped_lock lock(core->mutex);      if (core->is_abandoned) {          LOG_ERROR(Service_NVFlinger, "BufferQueue has been abandoned"); @@ -621,8 +625,8 @@ void BufferQueueProducer::CancelBuffer(s32 slot, const Fence& fence) {          return;      } -    core->free_buffers.push_front(slot);      slots[slot].buffer_state = BufferState::Free; +    slots[slot].frame_number = 0;      slots[slot].fence = fence;      core->SignalDequeueCondition(); @@ -630,7 +634,7 @@ void BufferQueueProducer::CancelBuffer(s32 slot, const Fence& fence) {  }  Status BufferQueueProducer::Query(NativeWindow what, s32* out_value) { -    BufferQueueCore::AutoLock lock(core); +    std::scoped_lock lock(core->mutex);      if (out_value == nullptr) {          LOG_ERROR(Service_NVFlinger, "outValue was nullptr"); @@ -687,7 +691,7 @@ Status BufferQueueProducer::Query(NativeWindow what, s32* out_value) {  Status BufferQueueProducer::Connect(const std::shared_ptr<IProducerListener>& listener,                                      NativeWindowApi api, bool producer_controlled_by_app,                                      QueueBufferOutput* output) { -    BufferQueueCore::AutoLock lock(core); +    std::scoped_lock lock(core->mutex);      LOG_DEBUG(Service_NVFlinger, "api = {} producer_controlled_by_app = {}", api,                producer_controlled_by_app); @@ -745,7 +749,7 @@ Status BufferQueueProducer::Disconnect(NativeWindowApi api) {      std::shared_ptr<IConsumerListener> listener;      { -        BufferQueueCore::AutoLock lock(core); +        std::scoped_lock lock(core->mutex);          core->WaitWhileAllocatingLocked(); @@ -795,10 +799,11 @@ Status BufferQueueProducer::SetPreallocatedBuffer(s32 slot,          return Status::BadValue;      } -    BufferQueueCore::AutoLock lock(core); +    std::scoped_lock lock(core->mutex);      slots[slot] = {};      slots[slot].graphic_buffer = buffer; +    slots[slot].frame_number = 0;      // Most games preallocate a buffer and pass a valid buffer here. However, it is possible for      // this to be called with an empty buffer, Naruto Ultimate Ninja Storm is a game that does this. diff --git a/src/core/hle/service/nvflinger/buffer_queue_producer.h b/src/core/hle/service/nvflinger/buffer_queue_producer.h index 5ddeebe0c..77fdcae8e 100644 --- a/src/core/hle/service/nvflinger/buffer_queue_producer.h +++ b/src/core/hle/service/nvflinger/buffer_queue_producer.h @@ -77,7 +77,7 @@ private:      std::mutex callback_mutex;      s32 next_callback_ticket{};      s32 current_callback_ticket{}; -    std::condition_variable callback_condition; +    std::condition_variable_any callback_condition;  };  } // namespace Service::android  | 
