diff options
| -rw-r--r-- | src/citra_qt/debugger/graphics_vertex_shader.cpp | 8 | ||||
| -rw-r--r-- | src/core/hle/kernel/thread.cpp | 2 | ||||
| -rw-r--r-- | src/core/hw/y2r.cpp | 2 | ||||
| -rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer.cpp | 6 | 
4 files changed, 9 insertions, 9 deletions
diff --git a/src/citra_qt/debugger/graphics_vertex_shader.cpp b/src/citra_qt/debugger/graphics_vertex_shader.cpp index f915d2bab..a5a5fe6b0 100644 --- a/src/citra_qt/debugger/graphics_vertex_shader.cpp +++ b/src/citra_qt/debugger/graphics_vertex_shader.cpp @@ -294,16 +294,16 @@ QVariant GraphicsVertexShaderModel::data(const QModelIndex& index, int role) con      {          // Highlight current instruction          int current_record_index = par->cycle_index->value(); -        if (current_record_index < par->debug_data.records.size()) { +        if (current_record_index < static_cast<int>(par->debug_data.records.size())) {              const auto& current_record = par->debug_data.records[current_record_index]; -            if (index.row() == current_record.instruction_offset) { +            if (index.row() == static_cast<int>(current_record.instruction_offset)) {                  return QColor(255, 255, 63);              }          }          // Use a grey background for instructions which have no debug data associated to them          for (const auto& record : par->debug_data.records) -            if (index.row() == record.instruction_offset) +            if (index.row() == static_cast<int>(record.instruction_offset))                  return QVariant();          return QBrush(QColor(192, 192, 192)); @@ -494,7 +494,7 @@ void GraphicsVertexShaderWidget::Reload(bool replace_vertex_data, void* vertex_d      debug_data = Pica::Shader::ProduceDebugInfo(input_vertex, num_attributes, shader_config, shader_setup);      // Reload widget state -    for (unsigned int attr = 0; attr < num_attributes; ++attr) { +    for (int attr = 0; attr < num_attributes; ++attr) {          unsigned source_attr = shader_config.input_register_map.GetRegisterForAttribute(attr);          input_data_mapping[source_attr]->setText(QString("-> v%1").arg(attr));          input_data_container[source_attr]->setVisible(true); diff --git a/src/core/hle/kernel/thread.cpp b/src/core/hle/kernel/thread.cpp index c10126513..00fa995f6 100644 --- a/src/core/hle/kernel/thread.cpp +++ b/src/core/hle/kernel/thread.cpp @@ -220,7 +220,7 @@ static void SwitchContext(Thread* new_thread) {          // Clean up the thread's wait_objects, they'll be restored if needed during          // the svcWaitSynchronization call -        for (int i = 0; i < new_thread->wait_objects.size(); ++i) { +        for (size_t i = 0; i < new_thread->wait_objects.size(); ++i) {              SharedPtr<WaitObject> object = new_thread->wait_objects[i];              object->RemoveWaitingThread(new_thread);          } diff --git a/src/core/hw/y2r.cpp b/src/core/hw/y2r.cpp index 15f96ced8..48c45564f 100644 --- a/src/core/hw/y2r.cpp +++ b/src/core/hw/y2r.cpp @@ -324,7 +324,7 @@ void PerformConversion(ConversionConfiguration& cvt) {          u32* output_buffer = reinterpret_cast<u32*>(data_buffer.get()); -        for (int i = 0; i < num_tiles; ++i) { +        for (size_t i = 0; i < num_tiles; ++i) {              int image_strip_width = 0;              int output_stride = 0; diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index 50eb157a5..a613fe136 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -69,7 +69,7 @@ void RasterizerOpenGL::InitObjects() {      }      // Create sampler objects -    for (int i = 0; i < texture_samplers.size(); ++i) { +    for (size_t i = 0; i < texture_samplers.size(); ++i) {          texture_samplers[i].Create();          state.texture_units[i].sampler = texture_samplers[i].sampler.handle;      } @@ -601,8 +601,8 @@ void RasterizerOpenGL::SyncFramebuffer() {      PAddr cur_fb_depth_addr = regs.framebuffer.GetDepthBufferPhysicalAddress();      Pica::Regs::DepthFormat new_fb_depth_format = regs.framebuffer.depth_format; -    bool fb_size_changed = fb_color_texture.width != regs.framebuffer.GetWidth() || -                           fb_color_texture.height != regs.framebuffer.GetHeight(); +    bool fb_size_changed = fb_color_texture.width != static_cast<GLsizei>(regs.framebuffer.GetWidth()) || +                           fb_color_texture.height != static_cast<GLsizei>(regs.framebuffer.GetHeight());      bool color_fb_prop_changed = fb_color_texture.format != new_fb_color_format ||                                   fb_size_changed;  | 
