diff options
33 files changed, 1878 insertions, 674 deletions
diff --git a/CMakeLists.txt b/CMakeLists.txt index fc742317c..9fb311b11 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -107,7 +107,7 @@ if (ENABLE_GLFW)              set(TMP_TOOLSET "mingw-${TMP_ARCH}")          endif() -        set(GLFW_PREFIX "${CMAKE_CURRENT_SOURCE_DIR}/externals/glfw-3.0.4.bin") +        set(GLFW_PREFIX "${CMAKE_CURRENT_SOURCE_DIR}/externals/glfw-3.1.1.bin")          set(GLFW_INCLUDE_DIRS "${GLFW_PREFIX}/include" CACHE PATH "Path to GLFW3 headers")          set(GLFW_LIBRARY_DIRS "${GLFW_PREFIX}/lib-${TMP_TOOLSET}" CACHE PATH "Path to GLFW3 libraries") diff --git a/externals/glfw-3.0.4.bin/include/GLFW/glfw3native.h b/externals/glfw-3.0.4.bin/include/GLFW/glfw3native.h deleted file mode 100644 index d570f5876..000000000 --- a/externals/glfw-3.0.4.bin/include/GLFW/glfw3native.h +++ /dev/null @@ -1,180 +0,0 @@ -/************************************************************************* - * GLFW 3.0 - www.glfw.org - * A library for OpenGL, window and input - *------------------------------------------------------------------------ - * Copyright (c) 2002-2006 Marcus Geelnard - * Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org> - * - * This software is provided 'as-is', without any express or implied - * warranty. In no event will the authors be held liable for any damages - * arising from the use of this software. - * - * Permission is granted to anyone to use this software for any purpose, - * including commercial applications, and to alter it and redistribute it - * freely, subject to the following restrictions: - * - * 1. The origin of this software must not be misrepresented; you must not - *    claim that you wrote the original software. If you use this software - *    in a product, an acknowledgment in the product documentation would - *    be appreciated but is not required. - * - * 2. Altered source versions must be plainly marked as such, and must not - *    be misrepresented as being the original software. - * - * 3. This notice may not be removed or altered from any source - *    distribution. - * - *************************************************************************/ - -#ifndef _glfw3_native_h_ -#define _glfw3_native_h_ - -#ifdef __cplusplus -extern "C" { -#endif - - -/************************************************************************* - * Doxygen documentation - *************************************************************************/ - -/*! @defgroup native Native access - * - *  **By using the native API, you assert that you know what you're doing and - *  how to fix problems caused by using it.  If you don't, you shouldn't be - *  using it.** - * - *  Before the inclusion of @ref glfw3native.h, you must define exactly one - *  window API macro and exactly one context API macro.  Failure to do this - *  will cause a compile-time error. - * - *  The available window API macros are: - *  * `GLFW_EXPOSE_NATIVE_WIN32` - *  * `GLFW_EXPOSE_NATIVE_COCOA` - *  * `GLFW_EXPOSE_NATIVE_X11` - * - *  The available context API macros are: - *  * `GLFW_EXPOSE_NATIVE_WGL` - *  * `GLFW_EXPOSE_NATIVE_NSGL` - *  * `GLFW_EXPOSE_NATIVE_GLX` - *  * `GLFW_EXPOSE_NATIVE_EGL` - * - *  These macros select which of the native access functions that are declared - *  and which platform-specific headers to include.  It is then up your (by - *  definition platform-specific) code to handle which of these should be - *  defined. - */ - - -/************************************************************************* - * System headers and types - *************************************************************************/ - -#if defined(GLFW_EXPOSE_NATIVE_WIN32) - #include <windows.h> -#elif defined(GLFW_EXPOSE_NATIVE_COCOA) - #if defined(__OBJC__) -  #import <Cocoa/Cocoa.h> - #else -  typedef void* id; - #endif -#elif defined(GLFW_EXPOSE_NATIVE_X11) - #include <X11/Xlib.h> -#else - #error "No window API specified" -#endif - -#if defined(GLFW_EXPOSE_NATIVE_WGL) - /* WGL is declared by windows.h */ -#elif defined(GLFW_EXPOSE_NATIVE_NSGL) - /* NSGL is declared by Cocoa.h */ -#elif defined(GLFW_EXPOSE_NATIVE_GLX) - #include <GL/glx.h> -#elif defined(GLFW_EXPOSE_NATIVE_EGL) - #include <EGL/egl.h> -#else - #error "No context API specified" -#endif - - -/************************************************************************* - * Functions - *************************************************************************/ - -#if defined(GLFW_EXPOSE_NATIVE_WIN32) -/*! @brief Returns the `HWND` of the specified window. - *  @return The `HWND` of the specified window. - *  @ingroup native - */ -GLFWAPI HWND glfwGetWin32Window(GLFWwindow* window); -#endif - -#if defined(GLFW_EXPOSE_NATIVE_WGL) -/*! @brief Returns the `HGLRC` of the specified window. - *  @return The `HGLRC` of the specified window. - *  @ingroup native - */ -GLFWAPI HGLRC glfwGetWGLContext(GLFWwindow* window); -#endif - -#if defined(GLFW_EXPOSE_NATIVE_COCOA) -/*! @brief Returns the `NSWindow` of the specified window. - *  @return The `NSWindow` of the specified window. - *  @ingroup native - */ -GLFWAPI id glfwGetCocoaWindow(GLFWwindow* window); -#endif - -#if defined(GLFW_EXPOSE_NATIVE_NSGL) -/*! @brief Returns the `NSOpenGLContext` of the specified window. - *  @return The `NSOpenGLContext` of the specified window. - *  @ingroup native - */ -GLFWAPI id glfwGetNSGLContext(GLFWwindow* window); -#endif - -#if defined(GLFW_EXPOSE_NATIVE_X11) -/*! @brief Returns the `Display` used by GLFW. - *  @return The `Display` used by GLFW. - *  @ingroup native - */ -GLFWAPI Display* glfwGetX11Display(void); -/*! @brief Returns the `Window` of the specified window. - *  @return The `Window` of the specified window. - *  @ingroup native - */ -GLFWAPI Window glfwGetX11Window(GLFWwindow* window); -#endif - -#if defined(GLFW_EXPOSE_NATIVE_GLX) -/*! @brief Returns the `GLXContext` of the specified window. - *  @return The `GLXContext` of the specified window. - *  @ingroup native - */ -GLFWAPI GLXContext glfwGetGLXContext(GLFWwindow* window); -#endif - -#if defined(GLFW_EXPOSE_NATIVE_EGL) -/*! @brief Returns the `EGLDisplay` used by GLFW. - *  @return The `EGLDisplay` used by GLFW. - *  @ingroup native - */ -GLFWAPI EGLDisplay glfwGetEGLDisplay(void); -/*! @brief Returns the `EGLContext` of the specified window. - *  @return The `EGLContext` of the specified window. - *  @ingroup native - */ -GLFWAPI EGLContext glfwGetEGLContext(GLFWwindow* window); -/*! @brief Returns the `EGLSurface` of the specified window. - *  @return The `EGLSurface` of the specified window. - *  @ingroup native - */ -GLFWAPI EGLSurface glfwGetEGLSurface(GLFWwindow* window); -#endif - -#ifdef __cplusplus -} -#endif - -#endif /* _glfw3_native_h_ */ - diff --git a/externals/glfw-3.0.4.bin/lib-mingw-i686/glfw3.dll b/externals/glfw-3.0.4.bin/lib-mingw-i686/glfw3.dll Binary files differdeleted file mode 100644 index 5941d1a0a..000000000 --- a/externals/glfw-3.0.4.bin/lib-mingw-i686/glfw3.dll +++ /dev/null diff --git a/externals/glfw-3.0.4.bin/lib-mingw-i686/libglfw3.a b/externals/glfw-3.0.4.bin/lib-mingw-i686/libglfw3.a Binary files differdeleted file mode 100644 index 7138ee9b5..000000000 --- a/externals/glfw-3.0.4.bin/lib-mingw-i686/libglfw3.a +++ /dev/null diff --git 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a/externals/glfw-3.0.4.bin/lib-msvc_v120-Win32/glfw3dll.lib +++ /dev/null diff --git a/externals/glfw-3.0.4.bin/lib-msvc_v120-x64/glfw3.dll b/externals/glfw-3.0.4.bin/lib-msvc_v120-x64/glfw3.dll Binary files differdeleted file mode 100644 index 9da042a6b..000000000 --- a/externals/glfw-3.0.4.bin/lib-msvc_v120-x64/glfw3.dll +++ /dev/null diff --git a/externals/glfw-3.0.4.bin/lib-msvc_v120-x64/glfw3.lib b/externals/glfw-3.0.4.bin/lib-msvc_v120-x64/glfw3.lib Binary files differdeleted file mode 100644 index e2b495ff5..000000000 --- a/externals/glfw-3.0.4.bin/lib-msvc_v120-x64/glfw3.lib +++ /dev/null diff --git a/externals/glfw-3.0.4.bin/lib-msvc_v120-x64/glfw3dll.lib b/externals/glfw-3.0.4.bin/lib-msvc_v120-x64/glfw3dll.lib Binary files differdeleted file mode 100644 index 3d6e86418..000000000 --- a/externals/glfw-3.0.4.bin/lib-msvc_v120-x64/glfw3dll.lib +++ /dev/null diff --git a/externals/glfw-3.0.4.bin/COPYING.txt b/externals/glfw-3.1.1.bin/COPYING.txt index b30c70158..b30c70158 100644 --- a/externals/glfw-3.0.4.bin/COPYING.txt +++ b/externals/glfw-3.1.1.bin/COPYING.txt diff --git a/externals/glfw-3.0.4.bin/include/GLFW/glfw3.h b/externals/glfw-3.1.1.bin/include/GLFW/glfw3.h index 0f97738c7..009fa755f 100644 --- a/externals/glfw-3.0.4.bin/include/GLFW/glfw3.h +++ b/externals/glfw-3.1.1.bin/include/GLFW/glfw3.h @@ -1,5 +1,5 @@  /************************************************************************* - * GLFW 3.0 - www.glfw.org + * GLFW 3.1 - www.glfw.org   * A library for OpenGL, window and input   *------------------------------------------------------------------------   * Copyright (c) 2002-2006 Marcus Geelnard @@ -38,23 +38,27 @@ extern "C" {   * Doxygen documentation   *************************************************************************/ -/*! @defgroup clipboard Clipboard support - */  /*! @defgroup context Context handling + * + *  This is the reference documentation for context related functions.  For more + *  information, see the @ref context.   */ -/*! @defgroup error Error handling - */ -/*! @defgroup init Initialization and version information +/*! @defgroup init Initialization, version and errors + * + *  This is the reference documentation for initialization and termination of + *  the library, version management and error handling.  For more information, + *  see the @ref intro.   */  /*! @defgroup input Input handling + * + *  This is the reference documentation for input related functions and types. + *  For more information, see the @ref input.   */  /*! @defgroup monitor Monitor handling   *   *  This is the reference documentation for monitor related functions and types.   *  For more information, see the @ref monitor.   */ -/*! @defgroup time Time input - */  /*! @defgroup window Window handling   *   *  This is the reference documentation for window related functions and types, @@ -64,28 +68,17 @@ extern "C" {  /************************************************************************* - * Global definitions + * Compiler- and platform-specific preprocessor work   *************************************************************************/ -/* ------------------- BEGIN SYSTEM/COMPILER SPECIFIC -------------------- */ - -/* Please report any problems that you find with your compiler, which may - * be solved in this section! There are several compilers that I have not - * been able to test this file with yet. - * - * First: If we are we on Windows, we want a single define for it (_WIN32) - * (Note: For Cygwin the compiler flag -mwin32 should be used, but to - * make sure that things run smoothly for Cygwin users, we add __CYGWIN__ - * to the list of "valid Win32 identifiers", which removes the need for - * -mwin32) +/* If we are we on Windows, we want a single define for it.   */ -#if !defined(_WIN32) && (defined(__WIN32__) || defined(WIN32) || defined(__CYGWIN__)) +#if !defined(_WIN32) && (defined(__WIN32__) || defined(WIN32) || defined(__MINGW32__))   #define _WIN32  #endif /* _WIN32 */ -/* In order for extension support to be portable, we need to define an - * OpenGL function call method. We use the keyword APIENTRY, which is - * defined for Win32. (Note: Windows also needs this for <GL/gl.h>) +/* It is customary to use APIENTRY for OpenGL function pointer declarations on + * all platforms.  Additionally, the Windows OpenGL header needs APIENTRY.   */  #ifndef APIENTRY   #ifdef _WIN32 @@ -95,44 +88,23 @@ extern "C" {   #endif  #endif /* APIENTRY */ -/* The following three defines are here solely to make some Windows-based - * <GL/gl.h> files happy. Theoretically we could include <windows.h>, but - * it has the major drawback of severely polluting our namespace. +/* Some Windows OpenGL headers need this.   */ - -/* Under Windows, we need WINGDIAPI defined */  #if !defined(WINGDIAPI) && defined(_WIN32) - #if defined(_MSC_VER) || defined(__BORLANDC__) || defined(__POCC__) -  /* Microsoft Visual C++, Borland C++ Builder and Pelles C */ -  #define WINGDIAPI __declspec(dllimport) - #elif defined(__LCC__) -  /* LCC-Win32 */ -  #define WINGDIAPI __stdcall - #else -  /* Others (e.g. MinGW, Cygwin) */ -  #define WINGDIAPI extern - #endif + #define WINGDIAPI __declspec(dllimport)   #define GLFW_WINGDIAPI_DEFINED  #endif /* WINGDIAPI */ -/* Some <GL/glu.h> files also need CALLBACK defined */ +/* Some Windows GLU headers need this. + */  #if !defined(CALLBACK) && defined(_WIN32) - #if defined(_MSC_VER) -  /* Microsoft Visual C++ */ -  #if (defined(_M_MRX000) || defined(_M_IX86) || defined(_M_ALPHA) || defined(_M_PPC)) && !defined(MIDL_PASS) -   #define CALLBACK __stdcall -  #else -   #define CALLBACK -  #endif - #else -  /* Other Windows compilers */ -  #define CALLBACK __stdcall - #endif + #define CALLBACK __stdcall   #define GLFW_CALLBACK_DEFINED  #endif /* CALLBACK */ -/* Most GL/glu.h variants on Windows need wchar_t - * OpenGL/gl.h blocks the definition of ptrdiff_t by glext.h on OS X */ +/* Most Windows GLU headers need wchar_t. + * The OS X OpenGL header blocks the definition of ptrdiff_t by glext.h. + */  #if !defined(GLFW_INCLUDE_NONE)   #include <stddef.h>  #endif @@ -140,67 +112,79 @@ extern "C" {  /* Include the chosen client API headers.   */  #if defined(__APPLE_CC__) -  #if defined(GLFW_INCLUDE_GLCOREARB) -    #include <OpenGL/gl3.h> -  #elif !defined(GLFW_INCLUDE_NONE) -    #define GL_GLEXT_LEGACY -    #include <OpenGL/gl.h> + #if defined(GLFW_INCLUDE_GLCOREARB) +  #include <OpenGL/gl3.h> +  #if defined(GLFW_INCLUDE_GLEXT) +   #include <OpenGL/gl3ext.h>    #endif -  #if defined(GLFW_INCLUDE_GLU) -    #include <OpenGL/glu.h> + #elif !defined(GLFW_INCLUDE_NONE) +  #if !defined(GLFW_INCLUDE_GLEXT) +   #define GL_GLEXT_LEGACY    #endif +  #include <OpenGL/gl.h> + #endif + #if defined(GLFW_INCLUDE_GLU) +  #include <OpenGL/glu.h> + #endif  #else -  #if defined(GLFW_INCLUDE_GLCOREARB) -    #include <GL/glcorearb.h> -  #elif defined(GLFW_INCLUDE_ES1) -    #include <GLES/gl.h> -  #elif defined(GLFW_INCLUDE_ES2) -    #include <GLES2/gl2.h> -  #elif defined(GLFW_INCLUDE_ES3) -    #include <GLES3/gl3.h> -  #elif !defined(GLFW_INCLUDE_NONE) -    #include <GL/gl.h> + #if defined(GLFW_INCLUDE_GLCOREARB) +  #include <GL/glcorearb.h> + #elif defined(GLFW_INCLUDE_ES1) +  #include <GLES/gl.h> +  #if defined(GLFW_INCLUDE_GLEXT) +   #include <GLES/glext.h> +  #endif + #elif defined(GLFW_INCLUDE_ES2) +  #include <GLES2/gl2.h> +  #if defined(GLFW_INCLUDE_GLEXT) +   #include <GLES2/gl2ext.h>    #endif -  #if defined(GLFW_INCLUDE_GLU) -    #include <GL/glu.h> + #elif defined(GLFW_INCLUDE_ES3) +  #include <GLES3/gl3.h> +  #if defined(GLFW_INCLUDE_GLEXT) +   #include <GLES3/gl2ext.h>    #endif + #elif defined(GLFW_INCLUDE_ES31) +  #include <GLES3/gl31.h> +  #if defined(GLFW_INCLUDE_GLEXT) +   #include <GLES3/gl2ext.h> +  #endif + #elif !defined(GLFW_INCLUDE_NONE) +  #include <GL/gl.h> +  #if defined(GLFW_INCLUDE_GLEXT) +   #include <GL/glext.h> +  #endif + #endif + #if defined(GLFW_INCLUDE_GLU) +  #include <GL/glu.h> + #endif  #endif  #if defined(GLFW_DLL) && defined(_GLFW_BUILD_DLL) - /* GLFW_DLL is defined by users of GLFW when compiling programs that will link -  * to the DLL version of the GLFW library.  _GLFW_BUILD_DLL is defined by the -  * GLFW configuration header when compiling the DLL version of the library. + /* GLFW_DLL must be defined by applications that are linking against the DLL +  * version of the GLFW library.  _GLFW_BUILD_DLL is defined by the GLFW +  * configuration header when compiling the DLL version of the library.    */ - #error "You must not have both GLFW_DLL and _GLFW_BUILD_DLL defined" + #error "You may not have both GLFW_DLL and _GLFW_BUILD_DLL defined"  #endif +/* GLFWAPI is used to declare public API functions for export + * from the DLL / shared library / dynamic library. + */  #if defined(_WIN32) && defined(_GLFW_BUILD_DLL) - - /* We are building a Win32 DLL */ + /* We are building GLFW as a Win32 DLL */   #define GLFWAPI __declspec(dllexport) -  #elif defined(_WIN32) && defined(GLFW_DLL) - - /* We are calling a Win32 DLL */ - #if defined(__LCC__) -  #define GLFWAPI extern - #else -  #define GLFWAPI __declspec(dllimport) - #endif - + /* We are calling GLFW as a Win32 DLL */ + #define GLFWAPI __declspec(dllimport)  #elif defined(__GNUC__) && defined(_GLFW_BUILD_DLL) - + /* We are building GLFW as a shared / dynamic library */   #define GLFWAPI __attribute__((visibility("default"))) -  #else - - /* We are either building/calling a static lib or we are non-win32 */ + /* We are building or calling GLFW as a static library */   #define GLFWAPI -  #endif -/* -------------------- END SYSTEM/COMPILER SPECIFIC --------------------- */ -  /*************************************************************************   * GLFW API tokens @@ -220,27 +204,36 @@ extern "C" {   *  backward-compatible.   *  @ingroup init   */ -#define GLFW_VERSION_MINOR          0 +#define GLFW_VERSION_MINOR          1  /*! @brief The revision number of the GLFW library.   *   *  This is incremented when a bug fix release is made that does not contain any   *  API changes.   *  @ingroup init   */ -#define GLFW_VERSION_REVISION       4 +#define GLFW_VERSION_REVISION       1  /*! @} */  /*! @name Key and button actions   *  @{ */ -/*! @brief The key or button was released. +/*! @brief The key or mouse button was released. + * + *  The key or mouse button was released. + *   *  @ingroup input   */  #define GLFW_RELEASE                0 -/*! @brief The key or button was pressed. +/*! @brief The key or mouse button was pressed. + * + *  The key or mouse button was pressed. + *   *  @ingroup input   */  #define GLFW_PRESS                  1  /*! @brief The key was held down until it repeated. + * + *  The key was held down until it repeated. + *   *  @ingroup input   */  #define GLFW_REPEAT                 2 @@ -248,20 +241,22 @@ extern "C" {  /*! @defgroup keys Keyboard keys   * - * These key codes are inspired by the *USB HID Usage Tables v1.12* (p. 53-60), - * but re-arranged to map to 7-bit ASCII for printable keys (function keys are - * put in the 256+ range). - * - * The naming of the key codes follow these rules: - *  - The US keyboard layout is used - *  - Names of printable alpha-numeric characters are used (e.g. "A", "R", - *    "3", etc.) - *  - For non-alphanumeric characters, Unicode:ish names are used (e.g. - *    "COMMA", "LEFT_SQUARE_BRACKET", etc.). Note that some names do not - *    correspond to the Unicode standard (usually for brevity) - *  - Keys that lack a clear US mapping are named "WORLD_x" - *  - For non-printable keys, custom names are used (e.g. "F4", - *    "BACKSPACE", etc.) + *  See [key input](@ref input_key) for how these are used. + * + *  These key codes are inspired by the _USB HID Usage Tables v1.12_ (p. 53-60), + *  but re-arranged to map to 7-bit ASCII for printable keys (function keys are + *  put in the 256+ range). + * + *  The naming of the key codes follow these rules: + *   - The US keyboard layout is used + *   - Names of printable alpha-numeric characters are used (e.g. "A", "R", + *     "3", etc.) + *   - For non-alphanumeric characters, Unicode:ish names are used (e.g. + *     "COMMA", "LEFT_SQUARE_BRACKET", etc.). Note that some names do not + *     correspond to the Unicode standard (usually for brevity) + *   - Keys that lack a clear US mapping are named "WORLD_x" + *   - For non-printable keys, custom names are used (e.g. "F4", + *     "BACKSPACE", etc.)   *   *  @ingroup input   *  @{ @@ -398,6 +393,9 @@ extern "C" {  /*! @} */  /*! @defgroup mods Modifier key flags + * + *  See [key input](@ref input_key) for how these are used. + *   *  @ingroup input   *  @{ */ @@ -417,6 +415,9 @@ extern "C" {  /*! @} */  /*! @defgroup buttons Mouse buttons + * + *  See [mouse button input](@ref input_mouse_button) for how these are used. + *   *  @ingroup input   *  @{ */  #define GLFW_MOUSE_BUTTON_1         0 @@ -434,6 +435,9 @@ extern "C" {  /*! @} */  /*! @defgroup joysticks Joysticks + * + *  See [joystick input](@ref joystick) for how these are used. + *   *  @ingroup input   *  @{ */  #define GLFW_JOYSTICK_1             0 @@ -456,36 +460,131 @@ extern "C" {  /*! @} */  /*! @defgroup errors Error codes - *  @ingroup error + * + *  See [error handling](@ref error_handling) for how these are used. + * + *  @ingroup init   *  @{ */  /*! @brief GLFW has not been initialized. + * + *  This occurs if a GLFW function was called that may not be called unless the + *  library is [initialized](@ref intro_init). + * + *  @par Analysis + *  Application programmer error.  Initialize GLFW before calling any function + *  that requires initialization.   */  #define GLFW_NOT_INITIALIZED        0x00010001  /*! @brief No context is current for this thread. + * + *  This occurs if a GLFW function was called that needs and operates on the + *  current OpenGL or OpenGL ES context but no context is current on the calling + *  thread.  One such function is @ref glfwSwapInterval. + * + *  @par Analysis + *  Application programmer error.  Ensure a context is current before calling + *  functions that require a current context.   */  #define GLFW_NO_CURRENT_CONTEXT     0x00010002 -/*! @brief One of the enum parameters for the function was given an invalid - *  enum. +/*! @brief One of the arguments to the function was an invalid enum value. + * + *  One of the arguments to the function was an invalid enum value, for example + *  requesting [GLFW_RED_BITS](@ref window_hints_fb) with @ref + *  glfwGetWindowAttrib. + * + *  @par Analysis + *  Application programmer error.  Fix the offending call.   */  #define GLFW_INVALID_ENUM           0x00010003 -/*! @brief One of the parameters for the function was given an invalid value. +/*! @brief One of the arguments to the function was an invalid value. + * + *  One of the arguments to the function was an invalid value, for example + *  requesting a non-existent OpenGL or OpenGL ES version like 2.7. + * + *  Requesting a valid but unavailable OpenGL or OpenGL ES version will instead + *  result in a @ref GLFW_VERSION_UNAVAILABLE error. + * + *  @par Analysis + *  Application programmer error.  Fix the offending call.   */  #define GLFW_INVALID_VALUE          0x00010004  /*! @brief A memory allocation failed. + * + *  A memory allocation failed. + * + *  @par Analysis + *  A bug in GLFW or the underlying operating system.  Report the bug to our + *  [issue tracker](https://github.com/glfw/glfw/issues).   */  #define GLFW_OUT_OF_MEMORY          0x00010005  /*! @brief GLFW could not find support for the requested client API on the   *  system. + * + *  GLFW could not find support for the requested client API on the system.  If + *  emitted by functions other than @ref glfwCreateWindow, no supported client + *  API was found. + * + *  @par Analysis + *  The installed graphics driver does not support the requested client API, or + *  does not support it via the chosen context creation backend.  Below are + *  a few examples. + * + *  @par + *  Some pre-installed Windows graphics drivers do not support OpenGL.  AMD only + *  supports OpenGL ES via EGL, while Nvidia and Intel only supports it via + *  a WGL or GLX extension.  OS X does not provide OpenGL ES at all.  The Mesa + *  EGL, OpenGL and OpenGL ES libraries do not interface with the Nvidia binary + *  driver.   */  #define GLFW_API_UNAVAILABLE        0x00010006 -/*! @brief The requested client API version is not available. +/*! @brief The requested OpenGL or OpenGL ES version is not available. + * + *  The requested OpenGL or OpenGL ES version (including any requested context + *  or framebuffer hints) is not available on this machine. + * + *  @par Analysis + *  The machine does not support your requirements.  If your application is + *  sufficiently flexible, downgrade your requirements and try again. + *  Otherwise, inform the user that their machine does not match your + *  requirements. + * + *  @par + *  Future invalid OpenGL and OpenGL ES versions, for example OpenGL 4.8 if 5.0 + *  comes out before the 4.x series gets that far, also fail with this error and + *  not @ref GLFW_INVALID_VALUE, because GLFW cannot know what future versions + *  will exist.   */  #define GLFW_VERSION_UNAVAILABLE    0x00010007  /*! @brief A platform-specific error occurred that does not match any of the   *  more specific categories. + * + *  A platform-specific error occurred that does not match any of the more + *  specific categories. + * + *  @par Analysis + *  A bug or configuration error in GLFW, the underlying operating system or + *  its drivers, or a lack of required resources.  Report the issue to our + *  [issue tracker](https://github.com/glfw/glfw/issues).   */  #define GLFW_PLATFORM_ERROR         0x00010008 -/*! @brief The clipboard did not contain data in the requested format. +/*! @brief The requested format is not supported or available. + * + *  If emitted during window creation, the requested pixel format is not + *  supported. + * + *  If emitted when querying the clipboard, the contents of the clipboard could + *  not be converted to the requested format. + * + *  @par Analysis + *  If emitted during window creation, one or more + *  [hard constraints](@ref window_hints_hard) did not match any of the + *  available pixel formats.  If your application is sufficiently flexible, + *  downgrade your requirements and try again.  Otherwise, inform the user that + *  their machine does not match your requirements. + * + *  @par + *  If emitted when querying the clipboard, ignore the error or report it to + *  the user, as appropriate.   */  #define GLFW_FORMAT_UNAVAILABLE     0x00010009  /*! @} */ @@ -495,6 +594,8 @@ extern "C" {  #define GLFW_RESIZABLE              0x00020003  #define GLFW_VISIBLE                0x00020004  #define GLFW_DECORATED              0x00020005 +#define GLFW_AUTO_ICONIFY           0x00020006 +#define GLFW_FLOATING               0x00020007  #define GLFW_RED_BITS               0x00021001  #define GLFW_GREEN_BITS             0x00021002 @@ -511,6 +612,7 @@ extern "C" {  #define GLFW_SAMPLES                0x0002100D  #define GLFW_SRGB_CAPABLE           0x0002100E  #define GLFW_REFRESH_RATE           0x0002100F +#define GLFW_DOUBLEBUFFER           0x00021010  #define GLFW_CLIENT_API             0x00022001  #define GLFW_CONTEXT_VERSION_MAJOR  0x00022002 @@ -520,6 +622,7 @@ extern "C" {  #define GLFW_OPENGL_FORWARD_COMPAT  0x00022006  #define GLFW_OPENGL_DEBUG_CONTEXT   0x00022007  #define GLFW_OPENGL_PROFILE         0x00022008 +#define GLFW_CONTEXT_RELEASE_BEHAVIOR 0x00022009  #define GLFW_OPENGL_API             0x00030001  #define GLFW_OPENGL_ES_API          0x00030002 @@ -540,9 +643,54 @@ extern "C" {  #define GLFW_CURSOR_HIDDEN          0x00034002  #define GLFW_CURSOR_DISABLED        0x00034003 +#define GLFW_ANY_RELEASE_BEHAVIOR            0 +#define GLFW_RELEASE_BEHAVIOR_FLUSH 0x00035001 +#define GLFW_RELEASE_BEHAVIOR_NONE  0x00035002 + +/*! @defgroup shapes Standard cursor shapes + * + *  See [standard cursor creation](@ref cursor_standard) for how these are used. + * + *  @ingroup input + *  @{ */ + +/*! @brief The regular arrow cursor shape. + * + *  The regular arrow cursor. + */ +#define GLFW_ARROW_CURSOR           0x00036001 +/*! @brief The text input I-beam cursor shape. + * + *  The text input I-beam cursor shape. + */ +#define GLFW_IBEAM_CURSOR           0x00036002 +/*! @brief The crosshair shape. + * + *  The crosshair shape. + */ +#define GLFW_CROSSHAIR_CURSOR       0x00036003 +/*! @brief The hand shape. + * + *  The hand shape. + */ +#define GLFW_HAND_CURSOR            0x00036004 +/*! @brief The horizontal resize arrow shape. + * + *  The horizontal resize arrow shape. + */ +#define GLFW_HRESIZE_CURSOR         0x00036005 +/*! @brief The vertical resize arrow shape. + * + *  The vertical resize arrow shape. + */ +#define GLFW_VRESIZE_CURSOR         0x00036006 +/*! @} */ +  #define GLFW_CONNECTED              0x00040001  #define GLFW_DISCONNECTED           0x00040002 +#define GLFW_DONT_CARE              -1 +  /*************************************************************************   * GLFW API types @@ -573,6 +721,14 @@ typedef struct GLFWmonitor GLFWmonitor;   */  typedef struct GLFWwindow GLFWwindow; +/*! @brief Opaque cursor object. + * + *  Opaque cursor object. + * + *  @ingroup cursor + */ +typedef struct GLFWcursor GLFWcursor; +  /*! @brief The function signature for error callbacks.   *   *  This is the function signature for error callback functions. @@ -582,7 +738,7 @@ typedef struct GLFWwindow GLFWwindow;   *   *  @sa glfwSetErrorCallback   * - *  @ingroup error + *  @ingroup init   */  typedef void (* GLFWerrorfun)(int,const char*); @@ -590,7 +746,7 @@ typedef void (* GLFWerrorfun)(int,const char*);   *   *  This is the function signature for window position callback functions.   * - *  @param[in] window The window that the user moved. + *  @param[in] window The window that was moved.   *  @param[in] xpos The new x-coordinate, in screen coordinates, of the   *  upper-left corner of the client area of the window.   *  @param[in] ypos The new y-coordinate, in screen coordinates, of the @@ -606,7 +762,7 @@ typedef void (* GLFWwindowposfun)(GLFWwindow*,int,int);   *   *  This is the function signature for window size callback functions.   * - *  @param[in] window The window that the user resized. + *  @param[in] window The window that was resized.   *  @param[in] width The new width, in screen coordinates, of the window.   *  @param[in] height The new height, in screen coordinates, of the window.   * @@ -644,9 +800,9 @@ typedef void (* GLFWwindowrefreshfun)(GLFWwindow*);   *   *  This is the function signature for window focus callback functions.   * - *  @param[in] window The window that was focused or defocused. - *  @param[in] focused `GL_TRUE` if the window was focused, or `GL_FALSE` if - *  it was defocused. + *  @param[in] window The window that gained or lost input focus. + *  @param[in] focused `GL_TRUE` if the window was given input focus, or + *  `GL_FALSE` if it lost it.   *   *  @sa glfwSetWindowFocusCallback   * @@ -750,7 +906,7 @@ typedef void (* GLFWscrollfun)(GLFWwindow*,double,double);   *  @param[in] window The window that received the event.   *  @param[in] key The [keyboard key](@ref keys) that was pressed or released.   *  @param[in] scancode The system-specific scancode of the key. - *  @param[in] action @ref GLFW_PRESS, @ref GLFW_RELEASE or @ref GLFW_REPEAT. + *  @param[in] action `GLFW_PRESS`, `GLFW_RELEASE` or `GLFW_REPEAT`.   *  @param[in] mods Bit field describing which [modifier keys](@ref mods) were   *  held down.   * @@ -773,6 +929,38 @@ typedef void (* GLFWkeyfun)(GLFWwindow*,int,int,int,int);   */  typedef void (* GLFWcharfun)(GLFWwindow*,unsigned int); +/*! @brief The function signature for Unicode character with modifiers + *  callbacks. + * + *  This is the function signature for Unicode character with modifiers callback + *  functions.  It is called for each input character, regardless of what + *  modifier keys are held down. + * + *  @param[in] window The window that received the event. + *  @param[in] codepoint The Unicode code point of the character. + *  @param[in] mods Bit field describing which [modifier keys](@ref mods) were + *  held down. + * + *  @sa glfwSetCharModsCallback + * + *  @ingroup input + */ +typedef void (* GLFWcharmodsfun)(GLFWwindow*,unsigned int,int); + +/*! @brief The function signature for file drop callbacks. + * + *  This is the function signature for file drop callbacks. + * + *  @param[in] window The window that received the event. + *  @param[in] count The number of dropped files. + *  @param[in] paths The UTF-8 encoded file and/or directory path names. + * + *  @sa glfwSetDropCallback + * + *  @ingroup input + */ +typedef void (* GLFWdropfun)(GLFWwindow*,int,const char**); +  /*! @brief The function signature for monitor configuration callbacks.   *   *  This is the function signature for monitor configuration callback functions. @@ -838,6 +1026,21 @@ typedef struct GLFWgammaramp      unsigned int size;  } GLFWgammaramp; +/*! @brief Image data. + */ +typedef struct GLFWimage +{ +    /*! The width, in pixels, of this image. +     */ +    int width; +    /*! The height, in pixels, of this image. +     */ +    int height; +    /*! The pixel data of this image, arranged left-to-right, top-to-bottom. +     */ +    unsigned char* pixels; +} GLFWimage; +  /*************************************************************************   * GLFW API functions @@ -846,53 +1049,70 @@ typedef struct GLFWgammaramp  /*! @brief Initializes the GLFW library.   *   *  This function initializes the GLFW library.  Before most GLFW functions can - *  be used, GLFW must be initialized, and before a program terminates GLFW + *  be used, GLFW must be initialized, and before an application terminates GLFW   *  should be terminated in order to free any resources allocated during or   *  after initialization.   *   *  If this function fails, it calls @ref glfwTerminate before returning.  If it - *  succeeds, you should call @ref glfwTerminate before the program exits. + *  succeeds, you should call @ref glfwTerminate before the application exits.   *   *  Additional calls to this function after successful initialization but before - *  termination will succeed but will do nothing. + *  termination will return `GL_TRUE` immediately.   * - *  @return `GL_TRUE` if successful, or `GL_FALSE` if an error occurred. + *  @return `GL_TRUE` if successful, or `GL_FALSE` if an + *  [error](@ref error_handling) occurred.   * - *  @par New in GLFW 3 - *  This function no longer registers @ref glfwTerminate with `atexit`. + *  @remarks __OS X:__ This function will change the current directory of the + *  application to the `Contents/Resources` subdirectory of the application's + *  bundle, if present.  This can be disabled with a + *  [compile-time option](@ref compile_options_osx).   * - *  @note This function may only be called from the main thread. + *  @remarks __X11:__ If the `LC_CTYPE` category of the current locale is set to + *  `"C"` then the environment's locale will be applied to that category.  This + *  is done because character input will not function when `LC_CTYPE` is set to + *  `"C"`.  If another locale was set before this function was called, it will + *  be left untouched.   * - *  @note **OS X:** This function will change the current directory of the - *  application to the `Contents/Resources` subdirectory of the application's - *  bundle, if present. + *  @par Thread Safety + *  This function may only be called from the main thread.   * + *  @sa @ref intro_init   *  @sa glfwTerminate   * + *  @since Added in GLFW 1.0. + *   *  @ingroup init   */  GLFWAPI int glfwInit(void);  /*! @brief Terminates the GLFW library.   * - *  This function destroys all remaining windows, frees any allocated resources - *  and sets the library to an uninitialized state.  Once this is called, you - *  must again call @ref glfwInit successfully before you will be able to use - *  most GLFW functions. + *  This function destroys all remaining windows and cursors, restores any + *  modified gamma ramps and frees any other allocated resources.  Once this + *  function is called, you must again call @ref glfwInit successfully before + *  you will be able to use most GLFW functions.   *   *  If GLFW has been successfully initialized, this function should be called - *  before the program exits.  If initialization fails, there is no need to call - *  this function, as it is called by @ref glfwInit before it returns failure. + *  before the application exits.  If initialization fails, there is no need to + *  call this function, as it is called by @ref glfwInit before it returns + *  failure.   *   *  @remarks This function may be called before @ref glfwInit.   * - *  @note This function may only be called from the main thread. - *   *  @warning No window's context may be current on another thread when this   *  function is called.   * + *  @par Reentrancy + *  This function may not be called from a callback. + * + *  @par Thread Safety + *  This function may only be called from the main thread. + * + *  @sa @ref intro_init   *  @sa glfwInit   * + *  @since Added in GLFW 1.0. + *   *  @ingroup init   */  GLFWAPI void glfwTerminate(void); @@ -903,46 +1123,55 @@ GLFWAPI void glfwTerminate(void);   *  library.  It is intended for when you are using GLFW as a shared library and   *  want to ensure that you are using the minimum required version.   * + *  Any or all of the version arguments may be `NULL`.  This function always + *  succeeds. + *   *  @param[out] major Where to store the major version number, or `NULL`.   *  @param[out] minor Where to store the minor version number, or `NULL`.   *  @param[out] rev Where to store the revision number, or `NULL`.   *   *  @remarks This function may be called before @ref glfwInit.   * - *  @remarks This function may be called from any thread. + *  @par Thread Safety + *  This function may be called from any thread.   * + *  @sa @ref intro_version   *  @sa glfwGetVersionString   * + *  @since Added in GLFW 1.0. + *   *  @ingroup init   */  GLFWAPI void glfwGetVersion(int* major, int* minor, int* rev);  /*! @brief Returns a string describing the compile-time configuration.   * - *  This function returns a static string generated at compile-time according to - *  which configuration macros were defined.  This is intended for use when - *  submitting bug reports, to allow developers to see which code paths are - *  enabled in a binary. - * - *  The format of the string is as follows: - *  - The version of GLFW - *  - The name of the window system API - *  - The name of the context creation API - *  - Any additional options or APIs + *  This function returns the compile-time generated + *  [version string](@ref intro_version_string) of the GLFW library binary.  It + *  describes the version, platform, compiler and any platform-specific + *  compile-time options.   * - *  For example, when compiling GLFW 3.0 with MinGW using the Win32 and WGL - *  back ends, the version string may look something like this: + *  __Do not use the version string__ to parse the GLFW library version.  The + *  @ref glfwGetVersion function already provides the version of the running + *  library binary.   * - *      3.0.0 Win32 WGL MinGW + *  This function always succeeds.   *   *  @return The GLFW version string.   *   *  @remarks This function may be called before @ref glfwInit.   * - *  @remarks This function may be called from any thread. + *  @par Pointer Lifetime + *  The returned string is static and compile-time generated.   * + *  @par Thread Safety + *  This function may be called from any thread. + * + *  @sa @ref intro_version   *  @sa glfwGetVersion   * + *  @since Added in GLFW 3.0. + *   *  @ingroup init   */  GLFWAPI const char* glfwGetVersionString(void); @@ -952,23 +1181,31 @@ GLFWAPI const char* glfwGetVersionString(void);   *  This function sets the error callback, which is called with an error code   *  and a human-readable description each time a GLFW error occurs.   * + *  The error callback is called on the thread where the error occurred.  If you + *  are using GLFW from multiple threads, your error callback needs to be + *  written accordingly. + * + *  Because the description string may have been generated specifically for that + *  error, it is not guaranteed to be valid after the callback has returned.  If + *  you wish to use it after the callback returns, you need to make a copy. + * + *  Once set, the error callback remains set even after the library has been + *  terminated. + *   *  @param[in] cbfun The new callback, or `NULL` to remove the currently set   *  callback. - *  @return The previously set callback, or `NULL` if no callback was set or an - *  error occurred. + *  @return The previously set callback, or `NULL` if no callback was set.   *   *  @remarks This function may be called before @ref glfwInit.   * - *  @note The error callback is called by the thread where the error was - *  generated.  If you are using GLFW from multiple threads, your error callback - *  needs to be written accordingly. + *  @par Thread Safety + *  This function may only be called from the main thread. + * + *  @sa @ref error_handling   * - *  @note Because the description string provided to the callback may have been - *  generated specifically for that error, it is not guaranteed to be valid - *  after the callback has returned.  If you wish to use it after that, you need - *  to make your own copy of it before returning. + *  @since Added in GLFW 3.0.   * - *  @ingroup error + *  @ingroup init   */  GLFWAPI GLFWerrorfun glfwSetErrorCallback(GLFWerrorfun cbfun); @@ -977,19 +1214,25 @@ GLFWAPI GLFWerrorfun glfwSetErrorCallback(GLFWerrorfun cbfun);   *  This function returns an array of handles for all currently connected   *  monitors.   * - *  @param[out] count Where to store the size of the returned array.  This is - *  set to zero if an error occurred. - *  @return An array of monitor handles, or `NULL` if an error occurred. + *  @param[out] count Where to store the number of monitors in the returned + *  array.  This is set to zero if an error occurred. + *  @return An array of monitor handles, or `NULL` if an + *  [error](@ref error_handling) occurred.   * - *  @note The returned array is allocated and freed by GLFW.  You should not - *  free it yourself. + *  @par Pointer Lifetime + *  The returned array is allocated and freed by GLFW.  You should not free it + *  yourself.  It is guaranteed to be valid only until the monitor configuration + *  changes or the library is terminated.   * - *  @note The returned array is valid only until the monitor configuration - *  changes.  See @ref glfwSetMonitorCallback to receive notifications of - *  configuration changes. + *  @par Thread Safety + *  This function may only be called from the main thread.   * + *  @sa @ref monitor_monitors + *  @sa @ref monitor_event   *  @sa glfwGetPrimaryMonitor   * + *  @since Added in GLFW 3.0. + *   *  @ingroup monitor   */  GLFWAPI GLFWmonitor** glfwGetMonitors(int* count); @@ -999,10 +1242,17 @@ GLFWAPI GLFWmonitor** glfwGetMonitors(int* count);   *  This function returns the primary monitor.  This is usually the monitor   *  where elements like the Windows task bar or the OS X menu bar is located.   * - *  @return The primary monitor, or `NULL` if an error occurred. + *  @return The primary monitor, or `NULL` if an [error](@ref error_handling) + *  occurred. + * + *  @par Thread Safety + *  This function may only be called from the main thread.   * + *  @sa @ref monitor_monitors   *  @sa glfwGetMonitors   * + *  @since Added in GLFW 3.0. + *   *  @ingroup monitor   */  GLFWAPI GLFWmonitor* glfwGetPrimaryMonitor(void); @@ -1012,10 +1262,20 @@ GLFWAPI GLFWmonitor* glfwGetPrimaryMonitor(void);   *  This function returns the position, in screen coordinates, of the upper-left   *  corner of the specified monitor.   * + *  Any or all of the position arguments may be `NULL`.  If an error occurs, all + *  non-`NULL` position arguments will be set to zero. + *   *  @param[in] monitor The monitor to query.   *  @param[out] xpos Where to store the monitor x-coordinate, or `NULL`.   *  @param[out] ypos Where to store the monitor y-coordinate, or `NULL`.   * + *  @par Thread Safety + *  This function may only be called from the main thread. + * + *  @sa @ref monitor_properties + * + *  @since Added in GLFW 3.0. + *   *  @ingroup monitor   */  GLFWAPI void glfwGetMonitorPos(GLFWmonitor* monitor, int* xpos, int* ypos); @@ -1025,31 +1285,55 @@ GLFWAPI void glfwGetMonitorPos(GLFWmonitor* monitor, int* xpos, int* ypos);   *  This function returns the size, in millimetres, of the display area of the   *  specified monitor.   * + *  Some systems do not provide accurate monitor size information, either + *  because the monitor + *  [EDID](https://en.wikipedia.org/wiki/Extended_display_identification_data) + *  data is incorrect or because the driver does not report it accurately. + * + *  Any or all of the size arguments may be `NULL`.  If an error occurs, all + *  non-`NULL` size arguments will be set to zero. + *   *  @param[in] monitor The monitor to query. - *  @param[out] width Where to store the width, in mm, of the monitor's display - *  area, or `NULL`. - *  @param[out] height Where to store the height, in mm, of the monitor's - *  display area, or `NULL`. + *  @param[out] widthMM Where to store the width, in millimetres, of the + *  monitor's display area, or `NULL`. + *  @param[out] heightMM Where to store the height, in millimetres, of the + *  monitor's display area, or `NULL`.   * - *  @note Some operating systems do not provide accurate information, either - *  because the monitor's EDID data is incorrect, or because the driver does not - *  report it accurately. + *  @remarks __Windows:__ The OS calculates the returned physical size from the + *  current resolution and system DPI instead of querying the monitor EDID data. + * + *  @par Thread Safety + *  This function may only be called from the main thread. + * + *  @sa @ref monitor_properties + * + *  @since Added in GLFW 3.0.   *   *  @ingroup monitor   */ -GLFWAPI void glfwGetMonitorPhysicalSize(GLFWmonitor* monitor, int* width, int* height); +GLFWAPI void glfwGetMonitorPhysicalSize(GLFWmonitor* monitor, int* widthMM, int* heightMM);  /*! @brief Returns the name of the specified monitor.   *   *  This function returns a human-readable name, encoded as UTF-8, of the - *  specified monitor. + *  specified monitor.  The name typically reflects the make and model of the + *  monitor and is not guaranteed to be unique among the connected monitors.   *   *  @param[in] monitor The monitor to query. - *  @return The UTF-8 encoded name of the monitor, or `NULL` if an error - *  occurred. + *  @return The UTF-8 encoded name of the monitor, or `NULL` if an + *  [error](@ref error_handling) occurred. + * + *  @par Pointer Lifetime + *  The returned string is allocated and freed by GLFW.  You should not free it + *  yourself.  It is valid until the specified monitor is disconnected or the + *  library is terminated. + * + *  @par Thread Safety + *  This function may only be called from the main thread. + * + *  @sa @ref monitor_properties   * - *  @note The returned string is allocated and freed by GLFW.  You should not - *  free it yourself. + *  @since Added in GLFW 3.0.   *   *  @ingroup monitor   */ @@ -1063,12 +1347,19 @@ GLFWAPI const char* glfwGetMonitorName(GLFWmonitor* monitor);   *   *  @param[in] cbfun The new callback, or `NULL` to remove the currently set   *  callback. - *  @return The previously set callback, or `NULL` if no callback was set or an - *  error occurred. + *  @return The previously set callback, or `NULL` if no callback was set or the + *  library had not been [initialized](@ref intro_init).   * - *  @bug **X11:** This callback is not yet called on monitor configuration + *  @bug __X11:__ This callback is not yet called on monitor configuration   *  changes.   * + *  @par Thread Safety + *  This function may only be called from the main thread. + * + *  @sa @ref monitor_event + * + *  @since Added in GLFW 3.0. + *   *  @ingroup monitor   */  GLFWAPI GLFWmonitorfun glfwSetMonitorCallback(GLFWmonitorfun cbfun); @@ -1083,16 +1374,25 @@ GLFWAPI GLFWmonitorfun glfwSetMonitorCallback(GLFWmonitorfun cbfun);   *  @param[in] monitor The monitor to query.   *  @param[out] count Where to store the number of video modes in the returned   *  array.  This is set to zero if an error occurred. - *  @return An array of video modes, or `NULL` if an error occurred. + *  @return An array of video modes, or `NULL` if an + *  [error](@ref error_handling) occurred.   * - *  @note The returned array is allocated and freed by GLFW.  You should not - *  free it yourself. + *  @par Pointer Lifetime + *  The returned array is allocated and freed by GLFW.  You should not free it + *  yourself.  It is valid until the specified monitor is disconnected, this + *  function is called again for that monitor or the library is terminated.   * - *  @note The returned array is valid only until this function is called again - *  for the specified monitor. + *  @par Thread Safety + *  This function may only be called from the main thread.   * + *  @sa @ref monitor_modes   *  @sa glfwGetVideoMode   * + *  @since Added in GLFW 1.0. + * + *  @par + *  __GLFW 3:__ Changed to return an array of modes for a specific monitor. + *   *  @ingroup monitor   */  GLFWAPI const GLFWvidmode* glfwGetVideoModes(GLFWmonitor* monitor, int* count); @@ -1100,17 +1400,26 @@ GLFWAPI const GLFWvidmode* glfwGetVideoModes(GLFWmonitor* monitor, int* count);  /*! @brief Returns the current mode of the specified monitor.   *   *  This function returns the current video mode of the specified monitor.  If - *  you are using a full screen window, the return value will therefore depend - *  on whether it is focused. + *  you have created a full screen window for that monitor, the return value + *  will depend on whether that window is iconified.   *   *  @param[in] monitor The monitor to query. - *  @return The current mode of the monitor, or `NULL` if an error occurred. + *  @return The current mode of the monitor, or `NULL` if an + *  [error](@ref error_handling) occurred. + * + *  @par Pointer Lifetime + *  The returned array is allocated and freed by GLFW.  You should not free it + *  yourself.  It is valid until the specified monitor is disconnected or the + *  library is terminated.   * - *  @note The returned struct is allocated and freed by GLFW.  You should not - *  free it yourself. + *  @par Thread Safety + *  This function may only be called from the main thread.   * + *  @sa @ref monitor_modes   *  @sa glfwGetVideoModes   * + *  @since Added in GLFW 3.0.  Replaces `glfwGetDesktopMode`. + *   *  @ingroup monitor   */  GLFWAPI const GLFWvidmode* glfwGetVideoMode(GLFWmonitor* monitor); @@ -1118,24 +1427,43 @@ GLFWAPI const GLFWvidmode* glfwGetVideoMode(GLFWmonitor* monitor);  /*! @brief Generates a gamma ramp and sets it for the specified monitor.   *   *  This function generates a 256-element gamma ramp from the specified exponent - *  and then calls @ref glfwSetGammaRamp with it. + *  and then calls @ref glfwSetGammaRamp with it.  The value must be a finite + *  number greater than zero.   *   *  @param[in] monitor The monitor whose gamma ramp to set.   *  @param[in] gamma The desired exponent.   * + *  @par Thread Safety + *  This function may only be called from the main thread. + * + *  @sa @ref monitor_gamma + * + *  @since Added in GLFW 3.0. + *   *  @ingroup monitor   */  GLFWAPI void glfwSetGamma(GLFWmonitor* monitor, float gamma); -/*! @brief Retrieves the current gamma ramp for the specified monitor. +/*! @brief Returns the current gamma ramp for the specified monitor.   * - *  This function retrieves the current gamma ramp of the specified monitor. + *  This function returns the current gamma ramp of the specified monitor.   *   *  @param[in] monitor The monitor to query. - *  @return The current gamma ramp, or `NULL` if an error occurred. + *  @return The current gamma ramp, or `NULL` if an + *  [error](@ref error_handling) occurred.   * - *  @note The value arrays of the returned ramp are allocated and freed by GLFW. - *  You should not free them yourself. + *  @par Pointer Lifetime + *  The returned structure and its arrays are allocated and freed by GLFW.  You + *  should not free them yourself.  They are valid until the specified monitor + *  is disconnected, this function is called again for that monitor or the + *  library is terminated. + * + *  @par Thread Safety + *  This function may only be called from the main thread. + * + *  @sa @ref monitor_gamma + * + *  @since Added in GLFW 3.0.   *   *  @ingroup monitor   */ @@ -1143,12 +1471,27 @@ GLFWAPI const GLFWgammaramp* glfwGetGammaRamp(GLFWmonitor* monitor);  /*! @brief Sets the current gamma ramp for the specified monitor.   * - *  This function sets the current gamma ramp for the specified monitor. + *  This function sets the current gamma ramp for the specified monitor.  The + *  original gamma ramp for that monitor is saved by GLFW the first time this + *  function is called and is restored by @ref glfwTerminate.   *   *  @param[in] monitor The monitor whose gamma ramp to set.   *  @param[in] ramp The gamma ramp to use.   * - *  @note Gamma ramp sizes other than 256 are not supported by all hardware. + *  @remarks Gamma ramp sizes other than 256 are not supported by all platforms + *  or graphics hardware. + * + *  @remarks __Windows:__ The gamma ramp size must be 256. + * + *  @par Pointer Lifetime + *  The specified gamma ramp is copied before this function returns. + * + *  @par Thread Safety + *  This function may only be called from the main thread. + * + *  @sa @ref monitor_gamma + * + *  @since Added in GLFW 3.0.   *   *  @ingroup monitor   */ @@ -1159,10 +1502,14 @@ GLFWAPI void glfwSetGammaRamp(GLFWmonitor* monitor, const GLFWgammaramp* ramp);   *  This function resets all window hints to their   *  [default values](@ref window_hints_values).   * - *  @note This function may only be called from the main thread. + *  @par Thread Safety + *  This function may only be called from the main thread.   * + *  @sa @ref window_hints   *  @sa glfwWindowHint   * + *  @since Added in GLFW 3.0. + *   *  @ingroup window   */  GLFWAPI void glfwDefaultWindowHints(void); @@ -1172,51 +1519,69 @@ GLFWAPI void glfwDefaultWindowHints(void);   *  This function sets hints for the next call to @ref glfwCreateWindow.  The   *  hints, once set, retain their values until changed by a call to @ref   *  glfwWindowHint or @ref glfwDefaultWindowHints, or until the library is - *  terminated with @ref glfwTerminate. + *  terminated.   *   *  @param[in] target The [window hint](@ref window_hints) to set.   *  @param[in] hint The new value of the window hint.   * - *  @par New in GLFW 3 - *  Hints are no longer reset to their default values on window creation.  To - *  set default hint values, use @ref glfwDefaultWindowHints. - * - *  @note This function may only be called from the main thread. + *  @par Thread Safety + *  This function may only be called from the main thread.   * + *  @sa @ref window_hints   *  @sa glfwDefaultWindowHints   * + *  @since Added in GLFW 3.0.  Replaces `glfwOpenWindowHint`. + *   *  @ingroup window   */  GLFWAPI void glfwWindowHint(int target, int hint);  /*! @brief Creates a window and its associated context.   * - *  This function creates a window and its associated context.  Most of the - *  options controlling how the window and its context should be created are - *  specified through @ref glfwWindowHint. + *  This function creates a window and its associated OpenGL or OpenGL ES + *  context.  Most of the options controlling how the window and its context + *  should be created are specified with [window hints](@ref window_hints).   *   *  Successful creation does not change which context is current.  Before you - *  can use the newly created context, you need to make it current using @ref - *  glfwMakeContextCurrent. + *  can use the newly created context, you need to + *  [make it current](@ref context_current).  For information about the `share` + *  parameter, see @ref context_sharing.   * - *  Note that the created window and context may differ from what you requested, - *  as not all parameters and hints are + *  The created window, framebuffer and context may differ from what you + *  requested, as not all parameters and hints are   *  [hard constraints](@ref window_hints_hard).  This includes the size of the - *  window, especially for full screen windows.  To retrieve the actual - *  attributes of the created window and context, use queries like @ref + *  window, especially for full screen windows.  To query the actual attributes + *  of the created window, framebuffer and context, use queries like @ref   *  glfwGetWindowAttrib and @ref glfwGetWindowSize.   * - *  To create a full screen window, you need to specify the monitor to use.  If - *  no monitor is specified, windowed mode will be used.  Unless you have a way - *  for the user to choose a specific monitor, it is recommended that you pick - *  the primary monitor.  For more information on how to retrieve monitors, see - *  @ref monitor_monitors. + *  To create a full screen window, you need to specify the monitor the window + *  will cover.  If no monitor is specified, windowed mode will be used.  Unless + *  you have a way for the user to choose a specific monitor, it is recommended + *  that you pick the primary monitor.  For more information on how to query + *  connected monitors, see @ref monitor_monitors. + * + *  For full screen windows, the specified size becomes the resolution of the + *  window's _desired video mode_.  As long as a full screen window has input + *  focus, the supported video mode most closely matching the desired video mode + *  is set for the specified monitor.  For more information about full screen + *  windows, including the creation of so called _windowed full screen_ or + *  _borderless full screen_ windows, see @ref window_windowed_full_screen. + * + *  By default, newly created windows use the placement recommended by the + *  window system.  To create the window at a specific position, make it + *  initially invisible using the [GLFW_VISIBLE](@ref window_hints_wnd) window + *  hint, set its [position](@ref window_pos) and then [show](@ref window_hide) + *  it. + * + *  If a full screen window has input focus, the screensaver is prohibited from + *  starting.   * - *  To create the window at a specific position, make it initially invisible - *  using the `GLFW_VISIBLE` window hint, set its position and then show it. + *  Window systems put limits on window sizes.  Very large or very small window + *  dimensions may be overridden by the window system on creation.  Check the + *  actual [size](@ref window_size) after creation.   * - *  If a full screen window is active, the screensaver is prohibited from - *  starting. + *  The [swap interval](@ref buffer_swap) is not set during window creation and + *  the initial value may vary depending on driver settings and defaults.   *   *  @param[in] width The desired width, in screen coordinates, of the window.   *  This must be greater than zero. @@ -1227,32 +1592,54 @@ GLFWAPI void glfwWindowHint(int target, int hint);   *  windowed mode.   *  @param[in] share The window whose context to share resources with, or `NULL`   *  to not share resources. - *  @return The handle of the created window, or `NULL` if an error occurred. + *  @return The handle of the created window, or `NULL` if an + *  [error](@ref error_handling) occurred.   * - *  @remarks **Windows:** Window creation will fail if the Microsoft GDI + *  @remarks __Windows:__ Window creation will fail if the Microsoft GDI   *  software OpenGL implementation is the only one available.   * - *  @remarks **Windows:** If the executable has an icon resource named + *  @remarks __Windows:__ If the executable has an icon resource named   *  `GLFW_ICON,` it will be set as the icon for the window.  If no such icon is   *  present, the `IDI_WINLOGO` icon will be used instead.   * - *  @remarks **OS X:** The GLFW window has no icon, as it is not a document + *  @remarks __Windows:__ The context to share resources with may not be current + *  on any other thread. + * + *  @remarks __OS X:__ The GLFW window has no icon, as it is not a document   *  window, but the dock icon will be the same as the application bundle's icon. - *  Also, the first time a window is opened the menu bar is populated with - *  common commands like Hide, Quit and About.  The (minimal) about dialog uses - *  information from the application's bundle.  For more information on bundles, - *  see the Bundle Programming Guide provided by Apple. + *  For more information on bundles, see the + *  [Bundle Programming Guide](https://developer.apple.com/library/mac/documentation/CoreFoundation/Conceptual/CFBundles/) + *  in the Mac Developer Library. + * + *  @remarks __OS X:__ The first time a window is created the menu bar is + *  populated with common commands like Hide, Quit and About.  The About entry + *  opens a minimal about dialog with information from the application's bundle. + *  The menu bar can be disabled with a + *  [compile-time option](@ref compile_options_osx).   * - *  @remarks **X11:** There is no mechanism for setting the window icon yet. + *  @remarks __OS X:__ On OS X 10.10 and later the window frame will not be + *  rendered at full resolution on Retina displays unless the + *  `NSHighResolutionCapable` key is enabled in the application bundle's + *  `Info.plist`.  For more information, see + *  [High Resolution Guidelines for OS X](https://developer.apple.com/library/mac/documentation/GraphicsAnimation/Conceptual/HighResolutionOSX/Explained/Explained.html) + *  in the Mac Developer Library.   * - *  @remarks The swap interval is not set during window creation, but is left at - *  the default value for that platform.  For more information, see @ref - *  glfwSwapInterval. + *  @remarks __X11:__ There is no mechanism for setting the window icon yet.   * - *  @note This function may only be called from the main thread. + *  @remarks __X11:__ Some window managers will not respect the placement of + *  initially hidden windows.   * + *  @par Reentrancy + *  This function may not be called from a callback. + * + *  @par Thread Safety + *  This function may only be called from the main thread. + * + *  @sa @ref window_creation   *  @sa glfwDestroyWindow   * + *  @since Added in GLFW 3.0.  Replaces `glfwOpenWindow`. + *   *  @ingroup window   */  GLFWAPI GLFWwindow* glfwCreateWindow(int width, int height, const char* title, GLFWmonitor* monitor, GLFWwindow* share); @@ -1262,19 +1649,25 @@ GLFWAPI GLFWwindow* glfwCreateWindow(int width, int height, const char* title, G   *  This function destroys the specified window and its context.  On calling   *  this function, no further callbacks will be called for that window.   * - *  @param[in] window The window to destroy. + *  If the context of the specified window is current on the main thread, it is + *  detached before being destroyed.   * - *  @note This function may only be called from the main thread. + *  @param[in] window The window to destroy.   * - *  @note This function may not be called from a callback. + *  @note The context of the specified window must not be current on any other + *  thread when this function is called.   * - *  @note If the window's context is current on the main thread, it is - *  detached before being destroyed. + *  @par Reentrancy + *  This function may not be called from a callback.   * - *  @warning The window's context must not be current on any other thread. + *  @par Thread Safety + *  This function may only be called from the main thread.   * + *  @sa @ref window_creation   *  @sa glfwCreateWindow   * + *  @since Added in GLFW 3.0.  Replaces `glfwCloseWindow`. + *   *  @ingroup window   */  GLFWAPI void glfwDestroyWindow(GLFWwindow* window); @@ -1286,7 +1679,12 @@ GLFWAPI void glfwDestroyWindow(GLFWwindow* window);   *  @param[in] window The window to query.   *  @return The value of the close flag.   * - *  @remarks This function may be called from secondary threads. + *  @par Thread Safety + *  This function may be called from any thread.  Access is not synchronized. + * + *  @sa @ref window_close + * + *  @since Added in GLFW 3.0.   *   *  @ingroup window   */ @@ -1301,7 +1699,12 @@ GLFWAPI int glfwWindowShouldClose(GLFWwindow* window);   *  @param[in] window The window whose flag to change.   *  @param[in] value The new value.   * - *  @remarks This function may be called from secondary threads. + *  @par Thread Safety + *  This function may be called from any thread.  Access is not synchronized. + * + *  @sa @ref window_close + * + *  @since Added in GLFW 3.0.   *   *  @ingroup window   */ @@ -1315,7 +1718,15 @@ GLFWAPI void glfwSetWindowShouldClose(GLFWwindow* window, int value);   *  @param[in] window The window whose title to change.   *  @param[in] title The UTF-8 encoded window title.   * - *  @note This function may only be called from the main thread. + *  @par Thread Safety + *  This function may only be called from the main thread. + * + *  @sa @ref window_title + * + *  @since Added in GLFW 1.0. + * + *  @par + *  __GLFW 3:__ Added window handle parameter.   *   *  @ingroup window   */ @@ -1326,14 +1737,23 @@ GLFWAPI void glfwSetWindowTitle(GLFWwindow* window, const char* title);   *  This function retrieves the position, in screen coordinates, of the   *  upper-left corner of the client area of the specified window.   * + *  Any or all of the position arguments may be `NULL`.  If an error occurs, all + *  non-`NULL` position arguments will be set to zero. + *   *  @param[in] window The window to query.   *  @param[out] xpos Where to store the x-coordinate of the upper-left corner of   *  the client area, or `NULL`.   *  @param[out] ypos Where to store the y-coordinate of the upper-left corner of   *  the client area, or `NULL`.   * + *  @par Thread Safety + *  This function may only be called from the main thread. + * + *  @sa @ref window_pos   *  @sa glfwSetWindowPos   * + *  @since Added in GLFW 3.0. + *   *  @ingroup window   */  GLFWAPI void glfwGetWindowPos(GLFWwindow* window, int* xpos, int* ypos); @@ -1341,26 +1761,29 @@ GLFWAPI void glfwGetWindowPos(GLFWwindow* window, int* xpos, int* ypos);  /*! @brief Sets the position of the client area of the specified window.   *   *  This function sets the position, in screen coordinates, of the upper-left - *  corner of the client area of the window. + *  corner of the client area of the specified windowed mode window.  If the + *  window is a full screen window, this function does nothing.   * - *  If the specified window is a full screen window, this function does nothing. + *  __Do not use this function__ to move an already visible window unless you + *  have very good reasons for doing so, as it will confuse and annoy the user.   * - *  If you wish to set an initial window position you should create a hidden - *  window (using @ref glfwWindowHint and `GLFW_VISIBLE`), set its position and - *  then show it. + *  The window manager may put limits on what positions are allowed.  GLFW + *  cannot and should not override these limits.   *   *  @param[in] window The window to query.   *  @param[in] xpos The x-coordinate of the upper-left corner of the client area.   *  @param[in] ypos The y-coordinate of the upper-left corner of the client area.   * - *  @note It is very rarely a good idea to move an already visible window, as it - *  will confuse and annoy the user. + *  @par Thread Safety + *  This function may only be called from the main thread.   * - *  @note This function may only be called from the main thread. + *  @sa @ref window_pos + *  @sa glfwGetWindowPos   * - *  @note The window manager may put limits on what positions are allowed. + *  @since Added in GLFW 1.0.   * - *  @sa glfwGetWindowPos + *  @par + *  __GLFW 3:__ Added window handle parameter.   *   *  @ingroup window   */ @@ -1370,7 +1793,10 @@ GLFWAPI void glfwSetWindowPos(GLFWwindow* window, int xpos, int ypos);   *   *  This function retrieves the size, in screen coordinates, of the client area   *  of the specified window.  If you wish to retrieve the size of the - *  framebuffer in pixels, see @ref glfwGetFramebufferSize. + *  framebuffer of the window in pixels, see @ref glfwGetFramebufferSize. + * + *  Any or all of the size arguments may be `NULL`.  If an error occurs, all + *  non-`NULL` size arguments will be set to zero.   *   *  @param[in] window The window whose size to retrieve.   *  @param[out] width Where to store the width, in screen coordinates, of the @@ -1378,8 +1804,17 @@ GLFWAPI void glfwSetWindowPos(GLFWwindow* window, int xpos, int ypos);   *  @param[out] height Where to store the height, in screen coordinates, of the   *  client area, or `NULL`.   * + *  @par Thread Safety + *  This function may only be called from the main thread. + * + *  @sa @ref window_size   *  @sa glfwSetWindowSize   * + *  @since Added in GLFW 1.0. + * + *  @par + *  __GLFW 3:__ Added window handle parameter. + *   *  @ingroup window   */  GLFWAPI void glfwGetWindowSize(GLFWwindow* window, int* width, int* height); @@ -1394,16 +1829,24 @@ GLFWAPI void glfwGetWindowSize(GLFWwindow* window, int* width, int* height);   *  the context is unaffected, the bit depths of the framebuffer remain   *  unchanged.   * + *  The window manager may put limits on what sizes are allowed.  GLFW cannot + *  and should not override these limits. + *   *  @param[in] window The window to resize.   *  @param[in] width The desired width of the specified window.   *  @param[in] height The desired height of the specified window.   * - *  @note This function may only be called from the main thread. - * - *  @note The window manager may put limits on what window sizes are allowed. + *  @par Thread Safety + *  This function may only be called from the main thread.   * + *  @sa @ref window_size   *  @sa glfwGetWindowSize   * + *  @since Added in GLFW 1.0. + * + *  @par + *  __GLFW 3:__ Added window handle parameter. + *   *  @ingroup window   */  GLFWAPI void glfwSetWindowSize(GLFWwindow* window, int width, int height); @@ -1414,80 +1857,149 @@ GLFWAPI void glfwSetWindowSize(GLFWwindow* window, int width, int height);   *  specified window.  If you wish to retrieve the size of the window in screen   *  coordinates, see @ref glfwGetWindowSize.   * + *  Any or all of the size arguments may be `NULL`.  If an error occurs, all + *  non-`NULL` size arguments will be set to zero. + *   *  @param[in] window The window whose framebuffer to query.   *  @param[out] width Where to store the width, in pixels, of the framebuffer,   *  or `NULL`.   *  @param[out] height Where to store the height, in pixels, of the framebuffer,   *  or `NULL`.   * + *  @par Thread Safety + *  This function may only be called from the main thread. + * + *  @sa @ref window_fbsize   *  @sa glfwSetFramebufferSizeCallback   * + *  @since Added in GLFW 3.0. + *   *  @ingroup window   */  GLFWAPI void glfwGetFramebufferSize(GLFWwindow* window, int* width, int* height); +/*! @brief Retrieves the size of the frame of the window. + * + *  This function retrieves the size, in screen coordinates, of each edge of the + *  frame of the specified window.  This size includes the title bar, if the + *  window has one.  The size of the frame may vary depending on the + *  [window-related hints](@ref window_hints_wnd) used to create it. + * + *  Because this function retrieves the size of each window frame edge and not + *  the offset along a particular coordinate axis, the retrieved values will + *  always be zero or positive. + * + *  Any or all of the size arguments may be `NULL`.  If an error occurs, all + *  non-`NULL` size arguments will be set to zero. + * + *  @param[in] window The window whose frame size to query. + *  @param[out] left Where to store the size, in screen coordinates, of the left + *  edge of the window frame, or `NULL`. + *  @param[out] top Where to store the size, in screen coordinates, of the top + *  edge of the window frame, or `NULL`. + *  @param[out] right Where to store the size, in screen coordinates, of the + *  right edge of the window frame, or `NULL`. + *  @param[out] bottom Where to store the size, in screen coordinates, of the + *  bottom edge of the window frame, or `NULL`. + * + *  @par Thread Safety + *  This function may only be called from the main thread. + * + *  @sa @ref window_size + * + *  @since Added in GLFW 3.1. + * + *  @ingroup window + */ +GLFWAPI void glfwGetWindowFrameSize(GLFWwindow* window, int* left, int* top, int* right, int* bottom); +  /*! @brief Iconifies the specified window.   * - *  This function iconifies/minimizes the specified window, if it was previously - *  restored.  If it is a full screen window, the original monitor resolution is - *  restored until the window is restored.  If the window is already iconified, - *  this function does nothing. + *  This function iconifies (minimizes) the specified window if it was + *  previously restored.  If the window is already iconified, this function does + *  nothing. + * + *  If the specified window is a full screen window, the original monitor + *  resolution is restored until the window is restored.   *   *  @param[in] window The window to iconify.   * - *  @note This function may only be called from the main thread. + *  @par Thread Safety + *  This function may only be called from the main thread.   * + *  @sa @ref window_iconify   *  @sa glfwRestoreWindow   * + *  @since Added in GLFW 2.1. + * + *  @par + *  __GLFW 3:__ Added window handle parameter. + *   *  @ingroup window   */  GLFWAPI void glfwIconifyWindow(GLFWwindow* window);  /*! @brief Restores the specified window.   * - *  This function restores the specified window, if it was previously - *  iconified/minimized.  If it is a full screen window, the resolution chosen - *  for the window is restored on the selected monitor.  If the window is - *  already restored, this function does nothing. + *  This function restores the specified window if it was previously iconified + *  (minimized).  If the window is already restored, this function does nothing. + * + *  If the specified window is a full screen window, the resolution chosen for + *  the window is restored on the selected monitor.   *   *  @param[in] window The window to restore.   * - *  @note This function may only be called from the main thread. + *  @par Thread Safety + *  This function may only be called from the main thread.   * + *  @sa @ref window_iconify   *  @sa glfwIconifyWindow   * + *  @since Added in GLFW 2.1. + * + *  @par + *  __GLFW 3:__ Added window handle parameter. + *   *  @ingroup window   */  GLFWAPI void glfwRestoreWindow(GLFWwindow* window);  /*! @brief Makes the specified window visible.   * - *  This function makes the specified window visible, if it was previously + *  This function makes the specified window visible if it was previously   *  hidden.  If the window is already visible or is in full screen mode, this   *  function does nothing.   *   *  @param[in] window The window to make visible.   * - *  @note This function may only be called from the main thread. + *  @par Thread Safety + *  This function may only be called from the main thread.   * + *  @sa @ref window_hide   *  @sa glfwHideWindow   * + *  @since Added in GLFW 3.0. + *   *  @ingroup window   */  GLFWAPI void glfwShowWindow(GLFWwindow* window);  /*! @brief Hides the specified window.   * - *  This function hides the specified window, if it was previously visible.  If + *  This function hides the specified window if it was previously visible.  If   *  the window is already hidden or is in full screen mode, this function does   *  nothing.   *   *  @param[in] window The window to hide.   * - *  @note This function may only be called from the main thread. + *  @par Thread Safety + *  This function may only be called from the main thread.   * + *  @sa @ref window_hide   *  @sa glfwShowWindow   * + *  @since Added in GLFW 3.0. + *   *  @ingroup window   */  GLFWAPI void glfwHideWindow(GLFWwindow* window); @@ -1498,7 +2010,15 @@ GLFWAPI void glfwHideWindow(GLFWwindow* window);   *  in full screen on.   *   *  @param[in] window The window to query. - *  @return The monitor, or `NULL` if the window is in windowed mode. + *  @return The monitor, or `NULL` if the window is in windowed mode or an error + *  occurred. + * + *  @par Thread Safety + *  This function may only be called from the main thread. + * + *  @sa @ref window_monitor + * + *  @since Added in GLFW 3.0.   *   *  @ingroup window   */ @@ -1506,13 +2026,22 @@ GLFWAPI GLFWmonitor* glfwGetWindowMonitor(GLFWwindow* window);  /*! @brief Returns an attribute of the specified window.   * - *  This function returns an attribute of the specified window.  There are many - *  attributes, some related to the window and others to its context. + *  This function returns the value of an attribute of the specified window or + *  its OpenGL or OpenGL ES context.   *   *  @param[in] window The window to query.   *  @param[in] attrib The [window attribute](@ref window_attribs) whose value to   *  return. - *  @return The value of the attribute, or zero if an error occurred. + *  @return The value of the attribute, or zero if an + *  [error](@ref error_handling) occurred. + * + *  @par Thread Safety + *  This function may only be called from the main thread. + * + *  @sa @ref window_attribs + * + *  @since Added in GLFW 3.0.  Replaces `glfwGetWindowParam` and + *  `glfwGetGLVersion`.   *   *  @ingroup window   */ @@ -1527,8 +2056,14 @@ GLFWAPI int glfwGetWindowAttrib(GLFWwindow* window, int attrib);   *  @param[in] window The window whose pointer to set.   *  @param[in] pointer The new value.   * + *  @par Thread Safety + *  This function may be called from any thread.  Access is not synchronized. + * + *  @sa @ref window_userptr   *  @sa glfwGetWindowUserPointer   * + *  @since Added in GLFW 3.0. + *   *  @ingroup window   */  GLFWAPI void glfwSetWindowUserPointer(GLFWwindow* window, void* pointer); @@ -1540,8 +2075,14 @@ GLFWAPI void glfwSetWindowUserPointer(GLFWwindow* window, void* pointer);   *   *  @param[in] window The window whose pointer to return.   * + *  @par Thread Safety + *  This function may be called from any thread.  Access is not synchronized. + * + *  @sa @ref window_userptr   *  @sa glfwSetWindowUserPointer   * + *  @since Added in GLFW 3.0. + *   *  @ingroup window   */  GLFWAPI void* glfwGetWindowUserPointer(GLFWwindow* window); @@ -1555,8 +2096,15 @@ GLFWAPI void* glfwGetWindowUserPointer(GLFWwindow* window);   *  @param[in] window The window whose callback to set.   *  @param[in] cbfun The new callback, or `NULL` to remove the currently set   *  callback. - *  @return The previously set callback, or `NULL` if no callback was set or an - *  error occurred. + *  @return The previously set callback, or `NULL` if no callback was set or the + *  library had not been [initialized](@ref intro_init). + * + *  @par Thread Safety + *  This function may only be called from the main thread. + * + *  @sa @ref window_pos + * + *  @since Added in GLFW 3.0.   *   *  @ingroup window   */ @@ -1571,8 +2119,18 @@ GLFWAPI GLFWwindowposfun glfwSetWindowPosCallback(GLFWwindow* window, GLFWwindow   *  @param[in] window The window whose callback to set.   *  @param[in] cbfun The new callback, or `NULL` to remove the currently set   *  callback. - *  @return The previously set callback, or `NULL` if no callback was set or an - *  error occurred. + *  @return The previously set callback, or `NULL` if no callback was set or the + *  library had not been [initialized](@ref intro_init). + * + *  @par Thread Safety + *  This function may only be called from the main thread. + * + *  @sa @ref window_size + * + *  @since Added in GLFW 1.0. + * + *  @par + *  __GLFW 3:__ Added window handle parameter.  Updated callback signature.   *   *  @ingroup window   */ @@ -1592,15 +2150,22 @@ GLFWAPI GLFWwindowsizefun glfwSetWindowSizeCallback(GLFWwindow* window, GLFWwind   *  @param[in] window The window whose callback to set.   *  @param[in] cbfun The new callback, or `NULL` to remove the currently set   *  callback. - *  @return The previously set callback, or `NULL` if no callback was set or an - *  error occurred. + *  @return The previously set callback, or `NULL` if no callback was set or the + *  library had not been [initialized](@ref intro_init).   * - *  @par New in GLFW 3 - *  The close callback no longer returns a value. - * - *  @remarks **OS X:** Selecting Quit from the application menu will + *  @remarks __OS X:__ Selecting Quit from the application menu will   *  trigger the close callback for all windows.   * + *  @par Thread Safety + *  This function may only be called from the main thread. + * + *  @sa @ref window_close + * + *  @since Added in GLFW 2.5. + * + *  @par + *  __GLFW 3:__ Added window handle parameter.  Updated callback signature. + *   *  @ingroup window   */  GLFWAPI GLFWwindowclosefun glfwSetWindowCloseCallback(GLFWwindow* window, GLFWwindowclosefun cbfun); @@ -1618,12 +2183,18 @@ GLFWAPI GLFWwindowclosefun glfwSetWindowCloseCallback(GLFWwindow* window, GLFWwi   *  @param[in] window The window whose callback to set.   *  @param[in] cbfun The new callback, or `NULL` to remove the currently set   *  callback. - *  @return The previously set callback, or `NULL` if no callback was set or an - *  error occurred. + *  @return The previously set callback, or `NULL` if no callback was set or the + *  library had not been [initialized](@ref intro_init).   * - *  @note On compositing window systems such as Aero, Compiz or Aqua, where the - *  window contents are saved off-screen, this callback may be called only very - *  infrequently or never at all. + *  @par Thread Safety + *  This function may only be called from the main thread. + * + *  @sa @ref window_refresh + * + *  @since Added in GLFW 2.5. + * + *  @par + *  __GLFW 3:__ Added window handle parameter.  Updated callback signature.   *   *  @ingroup window   */ @@ -1632,18 +2203,25 @@ GLFWAPI GLFWwindowrefreshfun glfwSetWindowRefreshCallback(GLFWwindow* window, GL  /*! @brief Sets the focus callback for the specified window.   *   *  This function sets the focus callback of the specified window, which is - *  called when the window gains or loses focus. + *  called when the window gains or loses input focus.   * - *  After the focus callback is called for a window that lost focus, synthetic - *  key and mouse button release events will be generated for all such that had - *  been pressed.  For more information, see @ref glfwSetKeyCallback and @ref - *  glfwSetMouseButtonCallback. + *  After the focus callback is called for a window that lost input focus, + *  synthetic key and mouse button release events will be generated for all such + *  that had been pressed.  For more information, see @ref glfwSetKeyCallback + *  and @ref glfwSetMouseButtonCallback.   *   *  @param[in] window The window whose callback to set.   *  @param[in] cbfun The new callback, or `NULL` to remove the currently set   *  callback. - *  @return The previously set callback, or `NULL` if no callback was set or an - *  error occurred. + *  @return The previously set callback, or `NULL` if no callback was set or the + *  library had not been [initialized](@ref intro_init). + * + *  @par Thread Safety + *  This function may only be called from the main thread. + * + *  @sa @ref window_focus + * + *  @since Added in GLFW 3.0.   *   *  @ingroup window   */ @@ -1657,8 +2235,15 @@ GLFWAPI GLFWwindowfocusfun glfwSetWindowFocusCallback(GLFWwindow* window, GLFWwi   *  @param[in] window The window whose callback to set.   *  @param[in] cbfun The new callback, or `NULL` to remove the currently set   *  callback. - *  @return The previously set callback, or `NULL` if no callback was set or an - *  error occurred. + *  @return The previously set callback, or `NULL` if no callback was set or the + *  library had not been [initialized](@ref intro_init). + * + *  @par Thread Safety + *  This function may only be called from the main thread. + * + *  @sa @ref window_iconify + * + *  @since Added in GLFW 3.0.   *   *  @ingroup window   */ @@ -1672,8 +2257,15 @@ GLFWAPI GLFWwindowiconifyfun glfwSetWindowIconifyCallback(GLFWwindow* window, GL   *  @param[in] window The window whose callback to set.   *  @param[in] cbfun The new callback, or `NULL` to remove the currently set   *  callback. - *  @return The previously set callback, or `NULL` if no callback was set or an - *  error occurred. + *  @return The previously set callback, or `NULL` if no callback was set or the + *  library had not been [initialized](@ref intro_init). + * + *  @par Thread Safety + *  This function may only be called from the main thread. + * + *  @sa @ref window_fbsize + * + *  @since Added in GLFW 3.0.   *   *  @ingroup window   */ @@ -1681,114 +2273,164 @@ GLFWAPI GLFWframebuffersizefun glfwSetFramebufferSizeCallback(GLFWwindow* window  /*! @brief Processes all pending events.   * - *  This function processes only those events that have already been received - *  and then returns immediately.  Processing events will cause the window and - *  input callbacks associated with those events to be called. - * - *  This function is not required for joystick input to work. + *  This function processes only those events that are already in the event + *  queue and then returns immediately.  Processing events will cause the window + *  and input callbacks associated with those events to be called.   * - *  @par New in GLFW 3 - *  This function is no longer called by @ref glfwSwapBuffers.  You need to call - *  it or @ref glfwWaitEvents yourself. + *  On some platforms, a window move, resize or menu operation will cause event + *  processing to block.  This is due to how event processing is designed on + *  those platforms.  You can use the + *  [window refresh callback](@ref window_refresh) to redraw the contents of + *  your window when necessary during such operations.   * - *  @remarks On some platforms, a window move, resize or menu operation will - *  cause event processing to block.  This is due to how event processing is - *  designed on those platforms.  You can use the - *  [window refresh callback](@ref GLFWwindowrefreshfun) to redraw the contents - *  of your window when necessary during the operation. + *  On some platforms, certain events are sent directly to the application + *  without going through the event queue, causing callbacks to be called + *  outside of a call to one of the event processing functions.   * - *  @note This function may only be called from the main thread. + *  Event processing is not required for joystick input to work.   * - *  @note This function may not be called from a callback. + *  @par Reentrancy + *  This function may not be called from a callback.   * - *  @note On some platforms, certain callbacks may be called outside of a call - *  to one of the event processing functions. + *  @par Thread Safety + *  This function may only be called from the main thread.   * + *  @sa @ref events   *  @sa glfwWaitEvents   * + *  @since Added in GLFW 1.0. + *   *  @ingroup window   */  GLFWAPI void glfwPollEvents(void); -/*! @brief Waits until events are pending and processes them. +/*! @brief Waits until events are queued and processes them.   * - *  This function puts the calling thread to sleep until at least one event has - *  been received.  Once one or more events have been received, it behaves as if - *  @ref glfwPollEvents was called, i.e. the events are processed and the - *  function then returns immediately.  Processing events will cause the window - *  and input callbacks associated with those events to be called. + *  This function puts the calling thread to sleep until at least one event is + *  available in the event queue.  Once one or more events are available, + *  it behaves exactly like @ref glfwPollEvents, i.e. the events in the queue + *  are processed and the function then returns immediately.  Processing events + *  will cause the window and input callbacks associated with those events to be + *  called.   *   *  Since not all events are associated with callbacks, this function may return   *  without a callback having been called even if you are monitoring all   *  callbacks.   * - *  This function is not required for joystick input to work. + *  On some platforms, a window move, resize or menu operation will cause event + *  processing to block.  This is due to how event processing is designed on + *  those platforms.  You can use the + *  [window refresh callback](@ref window_refresh) to redraw the contents of + *  your window when necessary during such operations.   * - *  @remarks On some platforms, a window move, resize or menu operation will - *  cause event processing to block.  This is due to how event processing is - *  designed on those platforms.  You can use the - *  [window refresh callback](@ref GLFWwindowrefreshfun) to redraw the contents - *  of your window when necessary during the operation. + *  On some platforms, certain callbacks may be called outside of a call to one + *  of the event processing functions.   * - *  @note This function may only be called from the main thread. + *  If no windows exist, this function returns immediately.  For synchronization + *  of threads in applications that do not create windows, use your threading + *  library of choice.   * - *  @note This function may not be called from a callback. + *  Event processing is not required for joystick input to work.   * - *  @note On some platforms, certain callbacks may be called outside of a call - *  to one of the event processing functions. + *  @par Reentrancy + *  This function may not be called from a callback.   * + *  @par Thread Safety + *  This function may only be called from the main thread. + * + *  @sa @ref events   *  @sa glfwPollEvents   * + *  @since Added in GLFW 2.5. + *   *  @ingroup window   */  GLFWAPI void glfwWaitEvents(void); +/*! @brief Posts an empty event to the event queue. + * + *  This function posts an empty event from the current thread to the event + *  queue, causing @ref glfwWaitEvents to return. + * + *  If no windows exist, this function returns immediately.  For synchronization + *  of threads in applications that do not create windows, use your threading + *  library of choice. + * + *  @par Thread Safety + *  This function may be called from any thread. + * + *  @sa @ref events + *  @sa glfwWaitEvents + * + *  @since Added in GLFW 3.1. + * + *  @ingroup window + */ +GLFWAPI void glfwPostEmptyEvent(void); +  /*! @brief Returns the value of an input option for the specified window.   * + *  This function returns the value of an input option for the specified window. + *  The mode must be one of `GLFW_CURSOR`, `GLFW_STICKY_KEYS` or + *  `GLFW_STICKY_MOUSE_BUTTONS`. + *   *  @param[in] window The window to query.   *  @param[in] mode One of `GLFW_CURSOR`, `GLFW_STICKY_KEYS` or   *  `GLFW_STICKY_MOUSE_BUTTONS`.   * + *  @par Thread Safety + *  This function may only be called from the main thread. + *   *  @sa glfwSetInputMode   * + *  @since Added in GLFW 3.0. + *   *  @ingroup input   */  GLFWAPI int glfwGetInputMode(GLFWwindow* window, int mode);  /*! @brief Sets an input option for the specified window. - *  @param[in] window The window whose input mode to set. - *  @param[in] mode One of `GLFW_CURSOR`, `GLFW_STICKY_KEYS` or + * + *  This function sets an input mode option for the specified window.  The mode + *  must be one of `GLFW_CURSOR`, `GLFW_STICKY_KEYS` or   *  `GLFW_STICKY_MOUSE_BUTTONS`. - *  @param[in] value The new value of the specified input mode.   * - *  If `mode` is `GLFW_CURSOR`, the value must be one of the supported input + *  If the mode is `GLFW_CURSOR`, the value must be one of the following cursor   *  modes:   *  - `GLFW_CURSOR_NORMAL` makes the cursor visible and behaving normally.   *  - `GLFW_CURSOR_HIDDEN` makes the cursor invisible when it is over the client - *    area of the window but does not restrict the cursor from leaving.  This is - *    useful if you wish to render your own cursor or have no visible cursor at - *    all. + *    area of the window but does not restrict the cursor from leaving.   *  - `GLFW_CURSOR_DISABLED` hides and grabs the cursor, providing virtual   *    and unlimited cursor movement.  This is useful for implementing for   *    example 3D camera controls.   * - *  If `mode` is `GLFW_STICKY_KEYS`, the value must be either `GL_TRUE` to + *  If the mode is `GLFW_STICKY_KEYS`, the value must be either `GL_TRUE` to   *  enable sticky keys, or `GL_FALSE` to disable it.  If sticky keys are - *  enabled, a key press will ensure that @ref glfwGetKey returns @ref - *  GLFW_PRESS the next time it is called even if the key had been released - *  before the call.  This is useful when you are only interested in whether - *  keys have been pressed but not when or in which order. - * - *  If `mode` is `GLFW_STICKY_MOUSE_BUTTONS`, the value must be either `GL_TRUE` - *  to enable sticky mouse buttons, or `GL_FALSE` to disable it.  If sticky - *  mouse buttons are enabled, a mouse button press will ensure that @ref - *  glfwGetMouseButton returns @ref GLFW_PRESS the next time it is called even - *  if the mouse button had been released before the call.  This is useful when - *  you are only interested in whether mouse buttons have been pressed but not - *  when or in which order. + *  enabled, a key press will ensure that @ref glfwGetKey returns `GLFW_PRESS` + *  the next time it is called even if the key had been released before the + *  call.  This is useful when you are only interested in whether keys have been + *  pressed but not when or in which order. + * + *  If the mode is `GLFW_STICKY_MOUSE_BUTTONS`, the value must be either + *  `GL_TRUE` to enable sticky mouse buttons, or `GL_FALSE` to disable it.  If + *  sticky mouse buttons are enabled, a mouse button press will ensure that @ref + *  glfwGetMouseButton returns `GLFW_PRESS` the next time it is called even if + *  the mouse button had been released before the call.  This is useful when you + *  are only interested in whether mouse buttons have been pressed but not when + *  or in which order. + * + *  @param[in] window The window whose input mode to set. + *  @param[in] mode One of `GLFW_CURSOR`, `GLFW_STICKY_KEYS` or + *  `GLFW_STICKY_MOUSE_BUTTONS`. + *  @param[in] value The new value of the specified input mode. + * + *  @par Thread Safety + *  This function may only be called from the main thread.   *   *  @sa glfwGetInputMode   * + *  @since Added in GLFW 3.0.  Replaces `glfwEnable` and `glfwDisable`. + *   *  @ingroup input   */  GLFWAPI void glfwSetInputMode(GLFWwindow* window, int mode, int value); @@ -1798,22 +2440,34 @@ GLFWAPI void glfwSetInputMode(GLFWwindow* window, int mode, int value);   *   *  This function returns the last state reported for the specified key to the   *  specified window.  The returned state is one of `GLFW_PRESS` or - *  `GLFW_RELEASE`.  The higher-level state `GLFW_REPEAT` is only reported to + *  `GLFW_RELEASE`.  The higher-level action `GLFW_REPEAT` is only reported to   *  the key callback.   *   *  If the `GLFW_STICKY_KEYS` input mode is enabled, this function returns - *  `GLFW_PRESS` the first time you call this function after a key has been - *  pressed, even if the key has already been released. + *  `GLFW_PRESS` the first time you call it for a key that was pressed, even if + *  that key has already been released.   *   *  The key functions deal with physical keys, with [key tokens](@ref keys)   *  named after their use on the standard US keyboard layout.  If you want to   *  input text, use the Unicode character callback instead.   * + *  The [modifier key bit masks](@ref mods) are not key tokens and cannot be + *  used with this function. + *   *  @param[in] window The desired window. - *  @param[in] key The desired [keyboard key](@ref keys). + *  @param[in] key The desired [keyboard key](@ref keys).  `GLFW_KEY_UNKNOWN` is + *  not a valid key for this function.   *  @return One of `GLFW_PRESS` or `GLFW_RELEASE`.   * - *  @note `GLFW_KEY_UNKNOWN` is not a valid key for this function. + *  @par Thread Safety + *  This function may only be called from the main thread. + * + *  @sa @ref input_key + * + *  @since Added in GLFW 1.0. + * + *  @par + *  __GLFW 3:__ Added window handle parameter.   *   *  @ingroup input   */ @@ -1823,26 +2477,37 @@ GLFWAPI int glfwGetKey(GLFWwindow* window, int key);   *  window.   *   *  This function returns the last state reported for the specified mouse button - *  to the specified window. + *  to the specified window.  The returned state is one of `GLFW_PRESS` or + *  `GLFW_RELEASE`.   *   *  If the `GLFW_STICKY_MOUSE_BUTTONS` input mode is enabled, this function - *  returns `GLFW_PRESS` the first time you call this function after a mouse - *  button has been pressed, even if the mouse button has already been released. + *  `GLFW_PRESS` the first time you call it for a mouse button that was pressed, + *  even if that mouse button has already been released.   *   *  @param[in] window The desired window.   *  @param[in] button The desired [mouse button](@ref buttons).   *  @return One of `GLFW_PRESS` or `GLFW_RELEASE`.   * + *  @par Thread Safety + *  This function may only be called from the main thread. + * + *  @sa @ref input_mouse_button + * + *  @since Added in GLFW 1.0. + * + *  @par + *  __GLFW 3:__ Added window handle parameter. + *   *  @ingroup input   */  GLFWAPI int glfwGetMouseButton(GLFWwindow* window, int button); -/*! @brief Retrieves the last reported cursor position, relative to the client - *  area of the window. +/*! @brief Retrieves the position of the cursor relative to the client area of + *  the window.   * - *  This function returns the last reported position of the cursor, in screen - *  coordinates, relative to the upper-left corner of the client area of the - *  specified window. + *  This function returns the position of the cursor, in screen coordinates, + *  relative to the upper-left corner of the client area of the specified + *  window.   *   *  If the cursor is disabled (with `GLFW_CURSOR_DISABLED`) then the cursor   *  position is unbounded and limited only by the minimum and maximum values of @@ -1852,14 +2517,23 @@ GLFWAPI int glfwGetMouseButton(GLFWwindow* window, int button);   *  `floor` function.  Casting directly to an integer type works for positive   *  coordinates, but fails for negative ones.   * + *  Any or all of the position arguments may be `NULL`.  If an error occurs, all + *  non-`NULL` position arguments will be set to zero. + *   *  @param[in] window The desired window.   *  @param[out] xpos Where to store the cursor x-coordinate, relative to the   *  left edge of the client area, or `NULL`.   *  @param[out] ypos Where to store the cursor y-coordinate, relative to the to   *  top edge of the client area, or `NULL`.   * + *  @par Thread Safety + *  This function may only be called from the main thread. + * + *  @sa @ref cursor_pos   *  @sa glfwSetCursorPos   * + *  @since Added in GLFW 3.0.  Replaces `glfwGetMousePos`. + *   *  @ingroup input   */  GLFWAPI void glfwGetCursorPos(GLFWwindow* window, double* xpos, double* ypos); @@ -1869,11 +2543,16 @@ GLFWAPI void glfwGetCursorPos(GLFWwindow* window, double* xpos, double* ypos);   *   *  This function sets the position, in screen coordinates, of the cursor   *  relative to the upper-left corner of the client area of the specified - *  window.  The window must be focused.  If the window does not have focus when - *  this function is called, it fails silently. + *  window.  The window must have input focus.  If the window does not have + *  input focus when this function is called, it fails silently.   * - *  If the cursor is disabled (with `GLFW_CURSOR_DISABLED`) then the cursor - *  position is unbounded and limited only by the minimum and maximum values of + *  __Do not use this function__ to implement things like camera controls.  GLFW + *  already provides the `GLFW_CURSOR_DISABLED` cursor mode that hides the + *  cursor, transparently re-centers it and provides unconstrained cursor + *  motion.  See @ref glfwSetInputMode for more information. + * + *  If the cursor mode is `GLFW_CURSOR_DISABLED` then the cursor position is + *  unconstrained and limited only by the minimum and maximum values of   *  a `double`.   *   *  @param[in] window The desired window. @@ -1882,15 +2561,138 @@ GLFWAPI void glfwGetCursorPos(GLFWwindow* window, double* xpos, double* ypos);   *  @param[in] ypos The desired y-coordinate, relative to the top edge of the   *  client area.   * + *  @remarks __X11:__ Due to the asynchronous nature of a modern X desktop, it + *  may take a moment for the window focus event to arrive.  This means you will + *  not be able to set the cursor position directly after window creation. + * + *  @par Thread Safety + *  This function may only be called from the main thread. + * + *  @sa @ref cursor_pos   *  @sa glfwGetCursorPos   * + *  @since Added in GLFW 3.0.  Replaces `glfwSetMousePos`. + *   *  @ingroup input   */  GLFWAPI void glfwSetCursorPos(GLFWwindow* window, double xpos, double ypos); +/*! @brief Creates a custom cursor. + * + *  Creates a new custom cursor image that can be set for a window with @ref + *  glfwSetCursor.  The cursor can be destroyed with @ref glfwDestroyCursor. + *  Any remaining cursors are destroyed by @ref glfwTerminate. + * + *  The pixels are 32-bit little-endian RGBA, i.e. eight bits per channel.  They + *  are arranged canonically as packed sequential rows, starting from the + *  top-left corner. + * + *  The cursor hotspot is specified in pixels, relative to the upper-left corner + *  of the cursor image.  Like all other coordinate systems in GLFW, the X-axis + *  points to the right and the Y-axis points down. + * + *  @param[in] image The desired cursor image. + *  @param[in] xhot The desired x-coordinate, in pixels, of the cursor hotspot. + *  @param[in] yhot The desired y-coordinate, in pixels, of the cursor hotspot. + * + *  @return The handle of the created cursor, or `NULL` if an + *  [error](@ref error_handling) occurred. + * + *  @par Pointer Lifetime + *  The specified image data is copied before this function returns. + * + *  @par Reentrancy + *  This function may not be called from a callback. + * + *  @par Thread Safety + *  This function may only be called from the main thread. + * + *  @sa @ref cursor_object + *  @sa glfwDestroyCursor + *  @sa glfwCreateStandardCursor + * + *  @since Added in GLFW 3.1. + * + *  @ingroup input + */ +GLFWAPI GLFWcursor* glfwCreateCursor(const GLFWimage* image, int xhot, int yhot); + +/*! @brief Creates a cursor with a standard shape. + * + *  Returns a cursor with a [standard shape](@ref shapes), that can be set for + *  a window with @ref glfwSetCursor. + * + *  @param[in] shape One of the [standard shapes](@ref shapes). + * + *  @return A new cursor ready to use or `NULL` if an + *  [error](@ref error_handling) occurred. + * + *  @par Reentrancy + *  This function may not be called from a callback. + * + *  @par Thread Safety + *  This function may only be called from the main thread. + * + *  @sa @ref cursor_object + *  @sa glfwCreateCursor + * + *  @since Added in GLFW 3.1. + * + *  @ingroup input + */ +GLFWAPI GLFWcursor* glfwCreateStandardCursor(int shape); + +/*! @brief Destroys a cursor. + * + *  This function destroys a cursor previously created with @ref + *  glfwCreateCursor.  Any remaining cursors will be destroyed by @ref + *  glfwTerminate. + * + *  @param[in] cursor The cursor object to destroy. + * + *  @par Reentrancy + *  This function may not be called from a callback. + * + *  @par Thread Safety + *  This function may only be called from the main thread. + * + *  @sa @ref cursor_object + *  @sa glfwCreateCursor + * + *  @since Added in GLFW 3.1. + * + *  @ingroup input + */ +GLFWAPI void glfwDestroyCursor(GLFWcursor* cursor); + +/*! @brief Sets the cursor for the window. + * + *  This function sets the cursor image to be used when the cursor is over the + *  client area of the specified window.  The set cursor will only be visible + *  when the [cursor mode](@ref cursor_mode) of the window is + *  `GLFW_CURSOR_NORMAL`. + * + *  On some platforms, the set cursor may not be visible unless the window also + *  has input focus. + * + *  @param[in] window The window to set the cursor for. + *  @param[in] cursor The cursor to set, or `NULL` to switch back to the default + *  arrow cursor. + * + *  @par Thread Safety + *  This function may only be called from the main thread. + * + *  @sa @ref cursor_object + * + *  @since Added in GLFW 3.1. + * + *  @ingroup input + */ +GLFWAPI void glfwSetCursor(GLFWwindow* window, GLFWcursor* cursor); +  /*! @brief Sets the key callback.   * - *  This function sets the key callback of the specific window, which is called + *  This function sets the key callback of the specified window, which is called   *  when a key is pressed, repeated or released.   *   *  The key functions deal with physical keys, with layout independent @@ -1898,16 +2700,16 @@ GLFWAPI void glfwSetCursorPos(GLFWwindow* window, double xpos, double ypos);   *  layout.  If you want to input text, use the   *  [character callback](@ref glfwSetCharCallback) instead.   * - *  When a window loses focus, it will generate synthetic key release events - *  for all pressed keys.  You can tell these events from user-generated events - *  by the fact that the synthetic ones are generated after the window has lost - *  focus, i.e. `GLFW_FOCUSED` will be false and the focus callback will have - *  already been called. + *  When a window loses input focus, it will generate synthetic key release + *  events for all pressed keys.  You can tell these events from user-generated + *  events by the fact that the synthetic ones are generated after the focus + *  loss event has been processed, i.e. after the + *  [window focus callback](@ref glfwSetWindowFocusCallback) has been called.   *   *  The scancode of a key is specific to that platform or sometimes even to that   *  machine.  Scancodes are intended to allow users to bind keys that don't have   *  a GLFW key token.  Such keys have `key` set to `GLFW_KEY_UNKNOWN`, their - *  state is not saved and so it cannot be retrieved with @ref glfwGetKey. + *  state is not saved and so it cannot be queried with @ref glfwGetKey.   *   *  Sometimes GLFW needs to generate synthetic key events, in which case the   *  scancode may be zero. @@ -1915,8 +2717,18 @@ GLFWAPI void glfwSetCursorPos(GLFWwindow* window, double xpos, double ypos);   *  @param[in] window The window whose callback to set.   *  @param[in] cbfun The new key callback, or `NULL` to remove the currently   *  set callback. - *  @return The previously set callback, or `NULL` if no callback was set or an - *  error occurred. + *  @return The previously set callback, or `NULL` if no callback was set or the + *  library had not been [initialized](@ref intro_init). + * + *  @par Thread Safety + *  This function may only be called from the main thread. + * + *  @sa @ref input_key + * + *  @since Added in GLFW 1.0. + * + *  @par + *  __GLFW 3:__ Added window handle parameter.  Updated callback signature.   *   *  @ingroup input   */ @@ -1924,11 +2736,56 @@ GLFWAPI GLFWkeyfun glfwSetKeyCallback(GLFWwindow* window, GLFWkeyfun cbfun);  /*! @brief Sets the Unicode character callback.   * - *  This function sets the character callback of the specific window, which is + *  This function sets the character callback of the specified window, which is   *  called when a Unicode character is input.   * - *  The character callback is intended for text input.  If you want to know - *  whether a specific key was pressed or released, use the + *  The character callback is intended for Unicode text input.  As it deals with + *  characters, it is keyboard layout dependent, whereas the + *  [key callback](@ref glfwSetKeyCallback) is not.  Characters do not map 1:1 + *  to physical keys, as a key may produce zero, one or more characters.  If you + *  want to know whether a specific physical key was pressed or released, see + *  the key callback instead. + * + *  The character callback behaves as system text input normally does and will + *  not be called if modifier keys are held down that would prevent normal text + *  input on that platform, for example a Super (Command) key on OS X or Alt key + *  on Windows.  There is a + *  [character with modifiers callback](@ref glfwSetCharModsCallback) that + *  receives these events. + * + *  @param[in] window The window whose callback to set. + *  @param[in] cbfun The new callback, or `NULL` to remove the currently set + *  callback. + *  @return The previously set callback, or `NULL` if no callback was set or the + *  library had not been [initialized](@ref intro_init). + * + *  @par Thread Safety + *  This function may only be called from the main thread. + * + *  @sa @ref input_char + * + *  @since Added in GLFW 2.4. + * + *  @par + *  __GLFW 3:__ Added window handle parameter.  Updated callback signature. + * + *  @ingroup input + */ +GLFWAPI GLFWcharfun glfwSetCharCallback(GLFWwindow* window, GLFWcharfun cbfun); + +/*! @brief Sets the Unicode character with modifiers callback. + * + *  This function sets the character with modifiers callback of the specified + *  window, which is called when a Unicode character is input regardless of what + *  modifier keys are used. + * + *  The character with modifiers callback is intended for implementing custom + *  Unicode character input.  For regular Unicode text input, see the + *  [character callback](@ref glfwSetCharCallback).  Like the character + *  callback, the character with modifiers callback deals with characters and is + *  keyboard layout dependent.  Characters do not map 1:1 to physical keys, as + *  a key may produce zero, one or more characters.  If you want to know whether + *  a specific physical key was pressed or released, see the   *  [key callback](@ref glfwSetKeyCallback) instead.   *   *  @param[in] window The window whose callback to set. @@ -1937,26 +2794,43 @@ GLFWAPI GLFWkeyfun glfwSetKeyCallback(GLFWwindow* window, GLFWkeyfun cbfun);   *  @return The previously set callback, or `NULL` if no callback was set or an   *  error occurred.   * + *  @par Thread Safety + *  This function may only be called from the main thread. + * + *  @sa @ref input_char + * + *  @since Added in GLFW 3.1. + *   *  @ingroup input   */ -GLFWAPI GLFWcharfun glfwSetCharCallback(GLFWwindow* window, GLFWcharfun cbfun); +GLFWAPI GLFWcharmodsfun glfwSetCharModsCallback(GLFWwindow* window, GLFWcharmodsfun cbfun);  /*! @brief Sets the mouse button callback.   *   *  This function sets the mouse button callback of the specified window, which   *  is called when a mouse button is pressed or released.   * - *  When a window loses focus, it will generate synthetic mouse button release - *  events for all pressed mouse buttons.  You can tell these events from - *  user-generated events by the fact that the synthetic ones are generated - *  after the window has lost focus, i.e. `GLFW_FOCUSED` will be false and the - *  focus callback will have already been called. + *  When a window loses input focus, it will generate synthetic mouse button + *  release events for all pressed mouse buttons.  You can tell these events + *  from user-generated events by the fact that the synthetic ones are generated + *  after the focus loss event has been processed, i.e. after the + *  [window focus callback](@ref glfwSetWindowFocusCallback) has been called.   *   *  @param[in] window The window whose callback to set.   *  @param[in] cbfun The new callback, or `NULL` to remove the currently set   *  callback. - *  @return The previously set callback, or `NULL` if no callback was set or an - *  error occurred. + *  @return The previously set callback, or `NULL` if no callback was set or the + *  library had not been [initialized](@ref intro_init). + * + *  @par Thread Safety + *  This function may only be called from the main thread. + * + *  @sa @ref input_mouse_button + * + *  @since Added in GLFW 1.0. + * + *  @par + *  __GLFW 3:__ Added window handle parameter.  Updated callback signature.   *   *  @ingroup input   */ @@ -1972,8 +2846,15 @@ GLFWAPI GLFWmousebuttonfun glfwSetMouseButtonCallback(GLFWwindow* window, GLFWmo   *  @param[in] window The window whose callback to set.   *  @param[in] cbfun The new callback, or `NULL` to remove the currently set   *  callback. - *  @return The previously set callback, or `NULL` if no callback was set or an - *  error occurred. + *  @return The previously set callback, or `NULL` if no callback was set or the + *  library had not been [initialized](@ref intro_init). + * + *  @par Thread Safety + *  This function may only be called from the main thread. + * + *  @sa @ref cursor_pos + * + *  @since Added in GLFW 3.0.  Replaces `glfwSetMousePosCallback`.   *   *  @ingroup input   */ @@ -1988,8 +2869,15 @@ GLFWAPI GLFWcursorposfun glfwSetCursorPosCallback(GLFWwindow* window, GLFWcursor   *  @param[in] window The window whose callback to set.   *  @param[in] cbfun The new callback, or `NULL` to remove the currently set   *  callback. - *  @return The previously set callback, or `NULL` if no callback was set or an - *  error occurred. + *  @return The previously set callback, or `NULL` if no callback was set or the + *  library had not been [initialized](@ref intro_init). + * + *  @par Thread Safety + *  This function may only be called from the main thread. + * + *  @sa @ref cursor_enter + * + *  @since Added in GLFW 3.0.   *   *  @ingroup input   */ @@ -2007,20 +2895,61 @@ GLFWAPI GLFWcursorenterfun glfwSetCursorEnterCallback(GLFWwindow* window, GLFWcu   *  @param[in] window The window whose callback to set.   *  @param[in] cbfun The new scroll callback, or `NULL` to remove the currently   *  set callback. - *  @return The previously set callback, or `NULL` if no callback was set or an - *  error occurred. + *  @return The previously set callback, or `NULL` if no callback was set or the + *  library had not been [initialized](@ref intro_init). + * + *  @par Thread Safety + *  This function may only be called from the main thread. + * + *  @sa @ref scrolling + * + *  @since Added in GLFW 3.0.  Replaces `glfwSetMouseWheelCallback`.   *   *  @ingroup input   */  GLFWAPI GLFWscrollfun glfwSetScrollCallback(GLFWwindow* window, GLFWscrollfun cbfun); +/*! @brief Sets the file drop callback. + * + *  This function sets the file drop callback of the specified window, which is + *  called when one or more dragged files are dropped on the window. + * + *  Because the path array and its strings may have been generated specifically + *  for that event, they are not guaranteed to be valid after the callback has + *  returned.  If you wish to use them after the callback returns, you need to + *  make a deep copy. + * + *  @param[in] window The window whose callback to set. + *  @param[in] cbfun The new file drop callback, or `NULL` to remove the + *  currently set callback. + *  @return The previously set callback, or `NULL` if no callback was set or the + *  library had not been [initialized](@ref intro_init). + * + *  @par Thread Safety + *  This function may only be called from the main thread. + * + *  @sa @ref path_drop + * + *  @since Added in GLFW 3.1. + * + *  @ingroup input + */ +GLFWAPI GLFWdropfun glfwSetDropCallback(GLFWwindow* window, GLFWdropfun cbfun); +  /*! @brief Returns whether the specified joystick is present.   *   *  This function returns whether the specified joystick is present.   * - *  @param[in] joy The joystick to query. + *  @param[in] joy The [joystick](@ref joysticks) to query.   *  @return `GL_TRUE` if the joystick is present, or `GL_FALSE` otherwise.   * + *  @par Thread Safety + *  This function may only be called from the main thread. + * + *  @sa @ref joystick + * + *  @since Added in GLFW 3.0.  Replaces `glfwGetJoystickParam`. + *   *  @ingroup input   */  GLFWAPI int glfwJoystickPresent(int joy); @@ -2028,17 +2957,24 @@ GLFWAPI int glfwJoystickPresent(int joy);  /*! @brief Returns the values of all axes of the specified joystick.   *   *  This function returns the values of all axes of the specified joystick. + *  Each element in the array is a value between -1.0 and 1.0.   * - *  @param[in] joy The joystick to query. - *  @param[out] count Where to store the size of the returned array.  This is - *  set to zero if an error occurred. + *  @param[in] joy The [joystick](@ref joysticks) to query. + *  @param[out] count Where to store the number of axis values in the returned + *  array.  This is set to zero if an error occurred.   *  @return An array of axis values, or `NULL` if the joystick is not present.   * - *  @note The returned array is allocated and freed by GLFW.  You should not - *  free it yourself. + *  @par Pointer Lifetime + *  The returned array is allocated and freed by GLFW.  You should not free it + *  yourself.  It is valid until the specified joystick is disconnected, this + *  function is called again for that joystick or the library is terminated. + * + *  @par Thread Safety + *  This function may only be called from the main thread.   * - *  @note The returned array is valid only until the next call to @ref - *  glfwGetJoystickAxes for that joystick. + *  @sa @ref joystick_axis + * + *  @since Added in GLFW 3.0.  Replaces `glfwGetJoystickPos`.   *   *  @ingroup input   */ @@ -2047,17 +2983,27 @@ GLFWAPI const float* glfwGetJoystickAxes(int joy, int* count);  /*! @brief Returns the state of all buttons of the specified joystick.   *   *  This function returns the state of all buttons of the specified joystick. + *  Each element in the array is either `GLFW_PRESS` or `GLFW_RELEASE`.   * - *  @param[in] joy The joystick to query. - *  @param[out] count Where to store the size of the returned array.  This is - *  set to zero if an error occurred. + *  @param[in] joy The [joystick](@ref joysticks) to query. + *  @param[out] count Where to store the number of button states in the returned + *  array.  This is set to zero if an error occurred.   *  @return An array of button states, or `NULL` if the joystick is not present.   * - *  @note The returned array is allocated and freed by GLFW.  You should not - *  free it yourself. + *  @par Pointer Lifetime + *  The returned array is allocated and freed by GLFW.  You should not free it + *  yourself.  It is valid until the specified joystick is disconnected, this + *  function is called again for that joystick or the library is terminated. + * + *  @par Thread Safety + *  This function may only be called from the main thread. + * + *  @sa @ref joystick_button   * - *  @note The returned array is valid only until the next call to @ref - *  glfwGetJoystickButtons for that joystick. + *  @since Added in GLFW 2.2. + * + *  @par + *  __GLFW 3:__ Changed to return a dynamic array.   *   *  @ingroup input   */ @@ -2066,16 +3012,24 @@ GLFWAPI const unsigned char* glfwGetJoystickButtons(int joy, int* count);  /*! @brief Returns the name of the specified joystick.   *   *  This function returns the name, encoded as UTF-8, of the specified joystick. + *  The returned string is allocated and freed by GLFW.  You should not free it + *  yourself.   * - *  @param[in] joy The joystick to query. + *  @param[in] joy The [joystick](@ref joysticks) to query.   *  @return The UTF-8 encoded name of the joystick, or `NULL` if the joystick   *  is not present.   * - *  @note The returned string is allocated and freed by GLFW.  You should not - *  free it yourself. + *  @par Pointer Lifetime + *  The returned string is allocated and freed by GLFW.  You should not free it + *  yourself.  It is valid until the specified joystick is disconnected, this + *  function is called again for that joystick or the library is terminated. + * + *  @par Thread Safety + *  This function may only be called from the main thread.   * - *  @note The returned string is valid only until the next call to @ref - *  glfwGetJoystickName for that joystick. + *  @sa @ref joystick_name + * + *  @since Added in GLFW 3.0.   *   *  @ingroup input   */ @@ -2084,40 +3038,50 @@ GLFWAPI const char* glfwGetJoystickName(int joy);  /*! @brief Sets the clipboard to the specified string.   *   *  This function sets the system clipboard to the specified, UTF-8 encoded - *  string.  The string is copied before returning, so you don't have to retain - *  it afterwards. + *  string.   *   *  @param[in] window The window that will own the clipboard contents.   *  @param[in] string A UTF-8 encoded string.   * - *  @note This function may only be called from the main thread. + *  @par Pointer Lifetime + *  The specified string is copied before this function returns. + * + *  @par Thread Safety + *  This function may only be called from the main thread.   * + *  @sa @ref clipboard   *  @sa glfwGetClipboardString   * - *  @ingroup clipboard + *  @since Added in GLFW 3.0. + * + *  @ingroup input   */  GLFWAPI void glfwSetClipboardString(GLFWwindow* window, const char* string); -/*! @brief Retrieves the contents of the clipboard as a string. +/*! @brief Returns the contents of the clipboard as a string.   *   *  This function returns the contents of the system clipboard, if it contains   *  or is convertible to a UTF-8 encoded string.   *   *  @param[in] window The window that will request the clipboard contents.   *  @return The contents of the clipboard as a UTF-8 encoded string, or `NULL` - *  if an error occurred. + *  if an [error](@ref error_handling) occurred.   * - *  @note This function may only be called from the main thread. + *  @par Pointer Lifetime + *  The returned string is allocated and freed by GLFW.  You should not free it + *  yourself.  It is valid until the next call to @ref + *  glfwGetClipboardString or @ref glfwSetClipboardString, or until the library + *  is terminated.   * - *  @note The returned string is allocated and freed by GLFW.  You should not - *  free it yourself. - * - *  @note The returned string is valid only until the next call to @ref - *  glfwGetClipboardString or @ref glfwSetClipboardString. + *  @par Thread Safety + *  This function may only be called from the main thread.   * + *  @sa @ref clipboard   *  @sa glfwSetClipboardString   * - *  @ingroup clipboard + *  @since Added in GLFW 3.0. + * + *  @ingroup input   */  GLFWAPI const char* glfwGetClipboardString(GLFWwindow* window); @@ -2127,63 +3091,91 @@ GLFWAPI const char* glfwGetClipboardString(GLFWwindow* window);   *  been set using @ref glfwSetTime, the timer measures time elapsed since GLFW   *  was initialized.   * - *  @return The current value, in seconds, or zero if an error occurred. + *  The resolution of the timer is system dependent, but is usually on the order + *  of a few micro- or nanoseconds.  It uses the highest-resolution monotonic + *  time source on each supported platform. + * + *  @return The current value, in seconds, or zero if an + *  [error](@ref error_handling) occurred. + * + *  @par Thread Safety + *  This function may be called from any thread.  Access is not synchronized.   * - *  @remarks This function may be called from secondary threads. + *  @sa @ref time   * - *  @note The resolution of the timer is system dependent, but is usually on the - *  order of a few micro- or nanoseconds.  It uses the highest-resolution - *  monotonic time source on each supported platform. + *  @since Added in GLFW 1.0.   * - *  @ingroup time + *  @ingroup input   */  GLFWAPI double glfwGetTime(void);  /*! @brief Sets the GLFW timer.   *   *  This function sets the value of the GLFW timer.  It then continues to count - *  up from that value. + *  up from that value.  The value must be a positive finite number less than + *  or equal to 18446744073.0, which is approximately 584.5 years.   *   *  @param[in] time The new value, in seconds.   * - *  @note The resolution of the timer is system dependent, but is usually on the - *  order of a few micro- or nanoseconds.  It uses the highest-resolution - *  monotonic time source on each supported platform. + *  @remarks The upper limit of the timer is calculated as + *  floor((2<sup>64</sup> - 1) / 10<sup>9</sup>) and is due to implementations + *  storing nanoseconds in 64 bits.  The limit may be increased in the future. + * + *  @par Thread Safety + *  This function may only be called from the main thread. + * + *  @sa @ref time + * + *  @since Added in GLFW 2.2.   * - *  @ingroup time + *  @ingroup input   */  GLFWAPI void glfwSetTime(double time);  /*! @brief Makes the context of the specified window current for the calling   *  thread.   * - *  This function makes the context of the specified window current on the - *  calling thread.  A context can only be made current on a single thread at - *  a time and each thread can have only a single current context at a time. + *  This function makes the OpenGL or OpenGL ES context of the specified window + *  current on the calling thread.  A context can only be made current on + *  a single thread at a time and each thread can have only a single current + *  context at a time. + * + *  By default, making a context non-current implicitly forces a pipeline flush. + *  On machines that support `GL_KHR_context_flush_control`, you can control + *  whether a context performs this flush by setting the + *  [GLFW_CONTEXT_RELEASE_BEHAVIOR](@ref window_hints_ctx) window hint.   *   *  @param[in] window The window whose context to make current, or `NULL` to   *  detach the current context.   * - *  @remarks This function may be called from secondary threads. + *  @par Thread Safety + *  This function may be called from any thread.   * + *  @sa @ref context_current   *  @sa glfwGetCurrentContext   * + *  @since Added in GLFW 3.0. + *   *  @ingroup context   */  GLFWAPI void glfwMakeContextCurrent(GLFWwindow* window);  /*! @brief Returns the window whose context is current on the calling thread.   * - *  This function returns the window whose context is current on the calling - *  thread. + *  This function returns the window whose OpenGL or OpenGL ES context is + *  current on the calling thread.   *   *  @return The window whose context is current, or `NULL` if no window's   *  context is current.   * - *  @remarks This function may be called from secondary threads. + *  @par Thread Safety + *  This function may be called from any thread.   * + *  @sa @ref context_current   *  @sa glfwMakeContextCurrent   * + *  @since Added in GLFW 3.0. + *   *  @ingroup context   */  GLFWAPI GLFWwindow* glfwGetCurrentContext(void); @@ -2196,24 +3188,28 @@ GLFWAPI GLFWwindow* glfwGetCurrentContext(void);   *   *  @param[in] window The window whose buffers to swap.   * - *  @remarks This function may be called from secondary threads. - * - *  @par New in GLFW 3 - *  This function no longer calls @ref glfwPollEvents.  You need to call it or - *  @ref glfwWaitEvents yourself. + *  @par Thread Safety + *  This function may be called from any thread.   * + *  @sa @ref buffer_swap   *  @sa glfwSwapInterval   * - *  @ingroup context + *  @since Added in GLFW 1.0. + * + *  @par + *  __GLFW 3:__ Added window handle parameter. + * + *  @ingroup window   */  GLFWAPI void glfwSwapBuffers(GLFWwindow* window);  /*! @brief Sets the swap interval for the current context.   *   *  This function sets the swap interval for the current context, i.e. the - *  number of screen updates to wait before swapping the buffers of a window and - *  returning from @ref glfwSwapBuffers.  This is sometimes called 'vertical - *  synchronization', 'vertical retrace synchronization' or 'vsync'. + *  number of screen updates to wait from the time @ref glfwSwapBuffers was + *  called before swapping the buffers and returning.  This is sometimes called + *  _vertical synchronization_, _vertical retrace synchronization_ or just + *  _vsync_.   *   *  Contexts that support either of the `WGL_EXT_swap_control_tear` and   *  `GLX_EXT_swap_control_tear` extensions also accept negative swap intervals, @@ -2222,22 +3218,29 @@ GLFWAPI void glfwSwapBuffers(GLFWwindow* window);   *  glfwExtensionSupported.  For more information about swap tearing, see the   *  extension specifications.   * + *  A context must be current on the calling thread.  Calling this function + *  without a current context will cause a @ref GLFW_NO_CURRENT_CONTEXT error. + *   *  @param[in] interval The minimum number of screen updates to wait for   *  until the buffers are swapped by @ref glfwSwapBuffers.   * - *  @remarks This function may be called from secondary threads. - * - *  @note This function is not called during window creation, leaving the swap - *  interval set to whatever is the default on that platform.  This is done + *  @remarks This function is not called during context creation, leaving the + *  swap interval set to whatever is the default on that platform.  This is done   *  because some swap interval extensions used by GLFW do not allow the swap   *  interval to be reset to zero once it has been set to a non-zero value.   * - *  @note Some GPU drivers do not honor the requested swap interval, either - *  because of user settings that override the request or due to bugs in the - *  driver. + *  @remarks Some GPU drivers do not honor the requested swap interval, either + *  because of a user setting that overrides the application's request or due to + *  bugs in the driver. + * + *  @par Thread Safety + *  This function may be called from any thread.   * + *  @sa @ref buffer_swap   *  @sa glfwSwapBuffers   * + *  @since Added in GLFW 1.0. + *   *  @ingroup context   */  GLFWAPI void glfwSwapInterval(int interval); @@ -2245,19 +3248,28 @@ GLFWAPI void glfwSwapInterval(int interval);  /*! @brief Returns whether the specified extension is available.   *   *  This function returns whether the specified - *  [OpenGL or context creation API extension](@ref context_glext) is supported - *  by the current context.  For example, on Windows both the OpenGL and WGL - *  extension strings are checked. + *  [client API extension](@ref context_glext) is supported by the current + *  OpenGL or OpenGL ES context.  It searches both for OpenGL and OpenGL ES + *  extension and platform-specific context creation API extensions. + * + *  A context must be current on the calling thread.  Calling this function + *  without a current context will cause a @ref GLFW_NO_CURRENT_CONTEXT error. + * + *  As this functions retrieves and searches one or more extension strings each + *  call, it is recommended that you cache its results if it is going to be used + *  frequently.  The extension strings will not change during the lifetime of + *  a context, so there is no danger in doing this.   *   *  @param[in] extension The ASCII encoded name of the extension.   *  @return `GL_TRUE` if the extension is available, or `GL_FALSE` otherwise.   * - *  @remarks This function may be called from secondary threads. + *  @par Thread Safety + *  This function may be called from any thread.   * - *  @note As this functions searches one or more extension strings on each call, - *  it is recommended that you cache its results if it's going to be used - *  frequently.  The extension strings will not change during the lifetime of - *  a context, so there is no danger in doing this. + *  @sa @ref context_glext + *  @sa glfwGetProcAddress + * + *  @since Added in GLFW 1.0.   *   *  @ingroup context   */ @@ -2267,18 +3279,34 @@ GLFWAPI int glfwExtensionSupported(const char* extension);   *  context.   *   *  This function returns the address of the specified - *  [client API or extension function](@ref context_glext), if it is supported + *  [core or extension function](@ref context_glext), if it is supported   *  by the current context.   * + *  A context must be current on the calling thread.  Calling this function + *  without a current context will cause a @ref GLFW_NO_CURRENT_CONTEXT error. + *   *  @param[in] procname The ASCII encoded name of the function.   *  @return The address of the function, or `NULL` if the function is - *  unavailable. + *  unavailable or an [error](@ref error_handling) occurred. + * + *  @remarks The addresses of a given function is not guaranteed to be the same + *  between contexts. + * + *  @remarks This function may return a non-`NULL` address despite the + *  associated version or extension not being available.  Always check the + *  context version or extension string presence first. + * + *  @par Pointer Lifetime + *  The returned function pointer is valid until the context is destroyed or the + *  library is terminated. + * + *  @par Thread Safety + *  This function may be called from any thread.   * - *  @remarks This function may be called from secondary threads. + *  @sa @ref context_glext + *  @sa glfwExtensionSupported   * - *  @note The addresses of these functions are not guaranteed to be the same for - *  all contexts, especially if they use different client APIs or even different - *  context creation hints. + *  @since Added in GLFW 1.0.   *   *  @ingroup context   */ diff --git a/externals/glfw-3.1.1.bin/include/GLFW/glfw3native.h b/externals/glfw-3.1.1.bin/include/GLFW/glfw3native.h new file mode 100644 index 000000000..b3ce7482d --- /dev/null +++ b/externals/glfw-3.1.1.bin/include/GLFW/glfw3native.h @@ -0,0 +1,356 @@ +/************************************************************************* + * GLFW 3.1 - www.glfw.org + * A library for OpenGL, window and input + *------------------------------------------------------------------------ + * Copyright (c) 2002-2006 Marcus Geelnard + * Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org> + * + * This software is provided 'as-is', without any express or implied + * warranty. In no event will the authors be held liable for any damages + * arising from the use of this software. + * + * Permission is granted to anyone to use this software for any purpose, + * including commercial applications, and to alter it and redistribute it + * freely, subject to the following restrictions: + * + * 1. The origin of this software must not be misrepresented; you must not + *    claim that you wrote the original software. If you use this software + *    in a product, an acknowledgment in the product documentation would + *    be appreciated but is not required. + * + * 2. Altered source versions must be plainly marked as such, and must not + *    be misrepresented as being the original software. + * + * 3. This notice may not be removed or altered from any source + *    distribution. + * + *************************************************************************/ + +#ifndef _glfw3_native_h_ +#define _glfw3_native_h_ + +#ifdef __cplusplus +extern "C" { +#endif + + +/************************************************************************* + * Doxygen documentation + *************************************************************************/ + +/*! @defgroup native Native access + * + *  **By using the native access functions you assert that you know what you're + *  doing and how to fix problems caused by using them.  If you don't, you + *  shouldn't be using them.** + * + *  Before the inclusion of @ref glfw3native.h, you must define exactly one + *  window system API macro and exactly one context creation API macro.  Failure + *  to do this will cause a compile-time error. + * + *  The available window API macros are: + *  * `GLFW_EXPOSE_NATIVE_WIN32` + *  * `GLFW_EXPOSE_NATIVE_COCOA` + *  * `GLFW_EXPOSE_NATIVE_X11` + * + *  The available context API macros are: + *  * `GLFW_EXPOSE_NATIVE_WGL` + *  * `GLFW_EXPOSE_NATIVE_NSGL` + *  * `GLFW_EXPOSE_NATIVE_GLX` + *  * `GLFW_EXPOSE_NATIVE_EGL` + * + *  These macros select which of the native access functions that are declared + *  and which platform-specific headers to include.  It is then up your (by + *  definition platform-specific) code to handle which of these should be + *  defined. + */ + + +/************************************************************************* + * System headers and types + *************************************************************************/ + +#if defined(GLFW_EXPOSE_NATIVE_WIN32) + // This is a workaround for the fact that glfw3.h needs to export APIENTRY (for + // example to allow applications to correctly declare a GL_ARB_debug_output + // callback) but windows.h assumes no one will define APIENTRY before it does + #undef APIENTRY + #include <windows.h> +#elif defined(GLFW_EXPOSE_NATIVE_COCOA) + #include <ApplicationServices/ApplicationServices.h> + #if defined(__OBJC__) +  #import <Cocoa/Cocoa.h> + #else +  typedef void* id; + #endif +#elif defined(GLFW_EXPOSE_NATIVE_X11) + #include <X11/Xlib.h> + #include <X11/extensions/Xrandr.h> +#else + #error "No window API selected" +#endif + +#if defined(GLFW_EXPOSE_NATIVE_WGL) + /* WGL is declared by windows.h */ +#elif defined(GLFW_EXPOSE_NATIVE_NSGL) + /* NSGL is declared by Cocoa.h */ +#elif defined(GLFW_EXPOSE_NATIVE_GLX) + #include <GL/glx.h> +#elif defined(GLFW_EXPOSE_NATIVE_EGL) + #include <EGL/egl.h> +#else + #error "No context API selected" +#endif + + +/************************************************************************* + * Functions + *************************************************************************/ + +#if defined(GLFW_EXPOSE_NATIVE_WIN32) +/*! @brief Returns the adapter device name of the specified monitor. + * + *  @return The UTF-8 encoded adapter device name (for example `\\.\DISPLAY1`) + *  of the specified monitor, or `NULL` if an [error](@ref error_handling) + *  occurred. + * + *  @par Thread Safety + *  This function may be called from any thread.  Access is not synchronized. + * + *  @par History + *  Added in GLFW 3.1. + * + *  @ingroup native + */ +GLFWAPI const char* glfwGetWin32Adapter(GLFWmonitor* monitor); + +/*! @brief Returns the display device name of the specified monitor. + * + *  @return The UTF-8 encoded display device name (for example + *  `\\.\DISPLAY1\Monitor0`) of the specified monitor, or `NULL` if an + *  [error](@ref error_handling) occurred. + * + *  @par Thread Safety + *  This function may be called from any thread.  Access is not synchronized. + * + *  @par History + *  Added in GLFW 3.1. + * + *  @ingroup native + */ +GLFWAPI const char* glfwGetWin32Monitor(GLFWmonitor* monitor); + +/*! @brief Returns the `HWND` of the specified window. + * + *  @return The `HWND` of the specified window, or `NULL` if an + *  [error](@ref error_handling) occurred. + * + *  @par Thread Safety + *  This function may be called from any thread.  Access is not synchronized. + * + *  @par History + *  Added in GLFW 3.0. + * + *  @ingroup native + */ +GLFWAPI HWND glfwGetWin32Window(GLFWwindow* window); +#endif + +#if defined(GLFW_EXPOSE_NATIVE_WGL) +/*! @brief Returns the `HGLRC` of the specified window. + * + *  @return The `HGLRC` of the specified window, or `NULL` if an + *  [error](@ref error_handling) occurred. + * + *  @par Thread Safety + *  This function may be called from any thread.  Access is not synchronized. + * + *  @par History + *  Added in GLFW 3.0. + * + *  @ingroup native + */ +GLFWAPI HGLRC glfwGetWGLContext(GLFWwindow* window); +#endif + +#if defined(GLFW_EXPOSE_NATIVE_COCOA) +/*! @brief Returns the `CGDirectDisplayID` of the specified monitor. + * + *  @return The `CGDirectDisplayID` of the specified monitor, or + *  `kCGNullDirectDisplay` if an [error](@ref error_handling) occurred. + * + *  @par Thread Safety + *  This function may be called from any thread.  Access is not synchronized. + * + *  @par History + *  Added in GLFW 3.1. + * + *  @ingroup native + */ +GLFWAPI CGDirectDisplayID glfwGetCocoaMonitor(GLFWmonitor* monitor); + +/*! @brief Returns the `NSWindow` of the specified window. + * + *  @return The `NSWindow` of the specified window, or `nil` if an + *  [error](@ref error_handling) occurred. + * + *  @par Thread Safety + *  This function may be called from any thread.  Access is not synchronized. + * + *  @par History + *  Added in GLFW 3.0. + * + *  @ingroup native + */ +GLFWAPI id glfwGetCocoaWindow(GLFWwindow* window); +#endif + +#if defined(GLFW_EXPOSE_NATIVE_NSGL) +/*! @brief Returns the `NSOpenGLContext` of the specified window. + * + *  @return The `NSOpenGLContext` of the specified window, or `nil` if an + *  [error](@ref error_handling) occurred. + * + *  @par Thread Safety + *  This function may be called from any thread.  Access is not synchronized. + * + *  @par History + *  Added in GLFW 3.0. + * + *  @ingroup native + */ +GLFWAPI id glfwGetNSGLContext(GLFWwindow* window); +#endif + +#if defined(GLFW_EXPOSE_NATIVE_X11) +/*! @brief Returns the `Display` used by GLFW. + * + *  @return The `Display` used by GLFW, or `NULL` if an + *  [error](@ref error_handling) occurred. + * + *  @par Thread Safety + *  This function may be called from any thread.  Access is not synchronized. + * + *  @par History + *  Added in GLFW 3.0. + * + *  @ingroup native + */ +GLFWAPI Display* glfwGetX11Display(void); + +/*! @brief Returns the `RRCrtc` of the specified monitor. + * + *  @return The `RRCrtc` of the specified monitor, or `None` if an + *  [error](@ref error_handling) occurred. + * + *  @par Thread Safety + *  This function may be called from any thread.  Access is not synchronized. + * + *  @par History + *  Added in GLFW 3.1. + * + *  @ingroup native + */ +GLFWAPI RRCrtc glfwGetX11Adapter(GLFWmonitor* monitor); + +/*! @brief Returns the `RROutput` of the specified monitor. + * + *  @return The `RROutput` of the specified monitor, or `None` if an + *  [error](@ref error_handling) occurred. + * + *  @par Thread Safety + *  This function may be called from any thread.  Access is not synchronized. + * + *  @par History + *  Added in GLFW 3.1. + * + *  @ingroup native + */ +GLFWAPI RROutput glfwGetX11Monitor(GLFWmonitor* monitor); + +/*! @brief Returns the `Window` of the specified window. + * + *  @return The `Window` of the specified window, or `None` if an + *  [error](@ref error_handling) occurred. + * + *  @par Thread Safety + *  This function may be called from any thread.  Access is not synchronized. + * + *  @par History + *  Added in GLFW 3.0. + * + *  @ingroup native + */ +GLFWAPI Window glfwGetX11Window(GLFWwindow* window); +#endif + +#if defined(GLFW_EXPOSE_NATIVE_GLX) +/*! @brief Returns the `GLXContext` of the specified window. + * + *  @return The `GLXContext` of the specified window, or `NULL` if an + *  [error](@ref error_handling) occurred. + * + *  @par Thread Safety + *  This function may be called from any thread.  Access is not synchronized. + * + *  @par History + *  Added in GLFW 3.0. + * + *  @ingroup native + */ +GLFWAPI GLXContext glfwGetGLXContext(GLFWwindow* window); +#endif + +#if defined(GLFW_EXPOSE_NATIVE_EGL) +/*! @brief Returns the `EGLDisplay` used by GLFW. + * + *  @return The `EGLDisplay` used by GLFW, or `EGL_NO_DISPLAY` if an + *  [error](@ref error_handling) occurred. + * + *  @par Thread Safety + *  This function may be called from any thread.  Access is not synchronized. + * + *  @par History + *  Added in GLFW 3.0. + * + *  @ingroup native + */ +GLFWAPI EGLDisplay glfwGetEGLDisplay(void); + +/*! @brief Returns the `EGLContext` of the specified window. + * + *  @return The `EGLContext` of the specified window, or `EGL_NO_CONTEXT` if an + *  [error](@ref error_handling) occurred. + * + *  @par Thread Safety + *  This function may be called from any thread.  Access is not synchronized. + * + *  @par History + *  Added in GLFW 3.0. + * + *  @ingroup native + */ +GLFWAPI EGLContext glfwGetEGLContext(GLFWwindow* window); + +/*! @brief Returns the `EGLSurface` of the specified window. + * + *  @return The `EGLSurface` of the specified window, or `EGL_NO_SURFACE` if an + *  [error](@ref error_handling) occurred. + * + *  @par Thread Safety + *  This function may be called from any thread.  Access is not synchronized. + * + *  @par History + *  Added in GLFW 3.0. + * + *  @ingroup native + */ +GLFWAPI EGLSurface glfwGetEGLSurface(GLFWwindow* window); +#endif + +#ifdef __cplusplus +} +#endif + +#endif /* _glfw3_native_h_ */ + diff --git a/externals/glfw-3.1.1.bin/lib-mingw-i686/glfw3.dll b/externals/glfw-3.1.1.bin/lib-mingw-i686/glfw3.dll Binary files differnew file mode 100644 index 000000000..84c2e1bc2 --- /dev/null +++ b/externals/glfw-3.1.1.bin/lib-mingw-i686/glfw3.dll diff --git a/externals/glfw-3.0.4.bin/lib-mingw-i686/glfw3dll.a b/externals/glfw-3.1.1.bin/lib-mingw-i686/glfw3dll.a Binary files differindex 415d85630..dc593d062 100644 --- a/externals/glfw-3.0.4.bin/lib-mingw-i686/glfw3dll.a +++ b/externals/glfw-3.1.1.bin/lib-mingw-i686/glfw3dll.a diff --git a/externals/glfw-3.1.1.bin/lib-mingw-i686/libglfw3.a b/externals/glfw-3.1.1.bin/lib-mingw-i686/libglfw3.a Binary files differnew file mode 100644 index 000000000..59eae0868 --- /dev/null +++ b/externals/glfw-3.1.1.bin/lib-mingw-i686/libglfw3.a diff --git a/externals/glfw-3.1.1.bin/lib-mingw-x86_64/glfw3.dll b/externals/glfw-3.1.1.bin/lib-mingw-x86_64/glfw3.dll Binary files differnew file mode 100644 index 000000000..437918eda --- /dev/null +++ b/externals/glfw-3.1.1.bin/lib-mingw-x86_64/glfw3.dll diff --git a/externals/glfw-3.0.4.bin/lib-mingw-x86_64/glfw3dll.a b/externals/glfw-3.1.1.bin/lib-mingw-x86_64/glfw3dll.a Binary files differindex d71c65377..be08358ab 100644 --- a/externals/glfw-3.0.4.bin/lib-mingw-x86_64/glfw3dll.a +++ b/externals/glfw-3.1.1.bin/lib-mingw-x86_64/glfw3dll.a diff --git a/externals/glfw-3.1.1.bin/lib-mingw-x86_64/libglfw3.a b/externals/glfw-3.1.1.bin/lib-mingw-x86_64/libglfw3.a Binary files differnew file mode 100644 index 000000000..e9e7be933 --- /dev/null +++ b/externals/glfw-3.1.1.bin/lib-mingw-x86_64/libglfw3.a diff --git a/externals/glfw-3.1.1.bin/lib-msvc_v120-Win32/glfw3.dll b/externals/glfw-3.1.1.bin/lib-msvc_v120-Win32/glfw3.dll Binary files differnew file mode 100644 index 000000000..f15748d7a --- /dev/null +++ b/externals/glfw-3.1.1.bin/lib-msvc_v120-Win32/glfw3.dll diff --git a/externals/glfw-3.1.1.bin/lib-msvc_v120-Win32/glfw3.lib b/externals/glfw-3.1.1.bin/lib-msvc_v120-Win32/glfw3.lib Binary files differnew file mode 100644 index 000000000..6a5a85a1d --- /dev/null +++ b/externals/glfw-3.1.1.bin/lib-msvc_v120-Win32/glfw3.lib diff --git a/externals/glfw-3.1.1.bin/lib-msvc_v120-Win32/glfw3dll.lib b/externals/glfw-3.1.1.bin/lib-msvc_v120-Win32/glfw3dll.lib Binary files differnew file mode 100644 index 000000000..248a5cadf --- /dev/null +++ b/externals/glfw-3.1.1.bin/lib-msvc_v120-Win32/glfw3dll.lib diff --git a/externals/glfw-3.1.1.bin/lib-msvc_v120-x64/glfw3.dll b/externals/glfw-3.1.1.bin/lib-msvc_v120-x64/glfw3.dll Binary files differnew file mode 100644 index 000000000..cba172f64 --- /dev/null +++ b/externals/glfw-3.1.1.bin/lib-msvc_v120-x64/glfw3.dll diff --git a/externals/glfw-3.1.1.bin/lib-msvc_v120-x64/glfw3.lib b/externals/glfw-3.1.1.bin/lib-msvc_v120-x64/glfw3.lib Binary files differnew file mode 100644 index 000000000..efdd64332 --- /dev/null +++ b/externals/glfw-3.1.1.bin/lib-msvc_v120-x64/glfw3.lib diff --git a/externals/glfw-3.1.1.bin/lib-msvc_v120-x64/glfw3dll.lib b/externals/glfw-3.1.1.bin/lib-msvc_v120-x64/glfw3dll.lib Binary files differnew file mode 100644 index 000000000..49ed2bb67 --- /dev/null +++ b/externals/glfw-3.1.1.bin/lib-msvc_v120-x64/glfw3dll.lib  | 
