diff options
| -rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer_cache.cpp | 12 | 
1 files changed, 11 insertions, 1 deletions
| diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp index 5f4cdd119..7ea07631a 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp @@ -101,8 +101,18 @@ std::size_t SurfaceParams::InnerMemorySize(bool force_gl, bool layer_only,      params.srgb_conversion = config.tic.IsSrgbConversionEnabled();      params.pixel_format = PixelFormatFromTextureFormat(config.tic.format, config.tic.r_type.Value(),                                                         params.srgb_conversion); + +    if (params.pixel_format == PixelFormat::R16U && config.tsc.depth_compare_enabled) { +        // Some titles create a 'R16U' (normalized 16-bit) texture with depth_compare enabled, +        // then attempt to sample from it via a shadow sampler. Convert format to Z16 (which also +        // causes GetFormatType to properly return 'Depth' below). +        params.pixel_format = PixelFormat::Z16; +    } +      params.component_type = ComponentTypeFromTexture(config.tic.r_type.Value());      params.type = GetFormatType(params.pixel_format); +    UNIMPLEMENTED_IF(params.type == SurfaceType::ColorTexture && config.tsc.depth_compare_enabled); +      params.width = Common::AlignUp(config.tic.Width(), GetCompressionFactor(params.pixel_format));      params.height = Common::AlignUp(config.tic.Height(), GetCompressionFactor(params.pixel_format));      params.unaligned_height = config.tic.Height(); @@ -257,7 +267,7 @@ static constexpr std::array<FormatTuple, VideoCore::Surface::MaxPixelFormat> tex      {GL_R8UI, GL_RED_INTEGER, GL_UNSIGNED_BYTE, ComponentType::UInt, false},           // R8UI      {GL_RGBA16F, GL_RGBA, GL_HALF_FLOAT, ComponentType::Float, false},                 // RGBA16F      {GL_RGBA16, GL_RGBA, GL_UNSIGNED_SHORT, ComponentType::UNorm, false},              // RGBA16U -    {GL_RGBA16UI, GL_RGBA, GL_UNSIGNED_SHORT, ComponentType::UInt, false},             // RGBA16UI +    {GL_RGBA16UI, GL_RGBA_INTEGER, GL_UNSIGNED_SHORT, ComponentType::UInt, false},     // RGBA16UI      {GL_R11F_G11F_B10F, GL_RGB, GL_UNSIGNED_INT_10F_11F_11F_REV, ComponentType::Float,       false},                                                                     // R11FG11FB10F      {GL_RGBA32UI, GL_RGBA_INTEGER, GL_UNSIGNED_INT, ComponentType::UInt, false}, // RGBA32UI | 
