diff options
| -rw-r--r-- | src/shader_recompiler/backend/glasm/emit_context.cpp | 3 | ||||
| -rw-r--r-- | src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp | 12 | 
2 files changed, 15 insertions, 0 deletions
| diff --git a/src/shader_recompiler/backend/glasm/emit_context.cpp b/src/shader_recompiler/backend/glasm/emit_context.cpp index bb68b3d19..e82c8995a 100644 --- a/src/shader_recompiler/backend/glasm/emit_context.cpp +++ b/src/shader_recompiler/backend/glasm/emit_context.cpp @@ -86,6 +86,9 @@ EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile      if (info.stores_tess_level_inner) {          Add("OUTPUT result_patch_tessinner[]={{result.patch.tessinner[0..1]}};");      } +    if (info.stores_clip_distance) { +        Add("OUTPUT result_clip[]={{result.clip[0..7]}};"); +    }      for (size_t index = 0; index < info.uses_patches.size(); ++index) {          if (!info.uses_patches[index]) {              continue; diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp index 7a084508d..b64025420 100644 --- a/src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp +++ b/src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp @@ -121,6 +121,18 @@ void EmitSetAttribute(EmitContext& ctx, IR::Attribute attr, ScalarF32 value,      case IR::Attribute::PositionW:          ctx.Add("MOV.F result.position.{},{};", swizzle, value);          break; +    case IR::Attribute::ClipDistance0: +    case IR::Attribute::ClipDistance1: +    case IR::Attribute::ClipDistance2: +    case IR::Attribute::ClipDistance3: +    case IR::Attribute::ClipDistance4: +    case IR::Attribute::ClipDistance5: +    case IR::Attribute::ClipDistance6: +    case IR::Attribute::ClipDistance7: { +        const u32 index{static_cast<u32>(attr) - static_cast<u32>(IR::Attribute::ClipDistance0)}; +        ctx.Add("MOV.F result.clip[{}].x,{};", index, value); +        break; +    }      case IR::Attribute::ViewportIndex:          if (ctx.stage == Stage::Geometry || ctx.profile.support_viewport_index_layer_non_geometry) {              ctx.Add("MOV.F result.viewport.x,{};", value); | 
