diff options
| -rw-r--r-- | src/video_core/renderer_opengl/gl_texture_cache.cpp | 12 | ||||
| -rw-r--r-- | src/video_core/renderer_vulkan/vk_texture_cache.cpp | 6 | 
2 files changed, 9 insertions, 9 deletions
| diff --git a/src/video_core/renderer_opengl/gl_texture_cache.cpp b/src/video_core/renderer_opengl/gl_texture_cache.cpp index ee5a0c723..7ff54003f 100644 --- a/src/video_core/renderer_opengl/gl_texture_cache.cpp +++ b/src/video_core/renderer_opengl/gl_texture_cache.cpp @@ -1270,10 +1270,10 @@ Sampler::Sampler(TextureCacheRuntime& runtime, const TSCEntry& config) {      const f32 max_anisotropy = std::clamp(config.MaxAnisotropy(), 1.0f, 16.0f); -    const auto create_sampler = [&](const f32 max_anisotropy) { -        OGLSampler sampler; -        sampler.Create(); -        const GLuint handle = sampler.handle; +    const auto create_sampler = [&](const f32 anisotropy) { +        OGLSampler new_sampler; +        new_sampler.Create(); +        const GLuint handle = new_sampler.handle;          glSamplerParameteri(handle, GL_TEXTURE_WRAP_S, MaxwellToGL::WrapMode(config.wrap_u));          glSamplerParameteri(handle, GL_TEXTURE_WRAP_T, MaxwellToGL::WrapMode(config.wrap_v));          glSamplerParameteri(handle, GL_TEXTURE_WRAP_R, MaxwellToGL::WrapMode(config.wrap_p)); @@ -1287,7 +1287,7 @@ Sampler::Sampler(TextureCacheRuntime& runtime, const TSCEntry& config) {          glSamplerParameterfv(handle, GL_TEXTURE_BORDER_COLOR, config.BorderColor().data());          if (GLAD_GL_ARB_texture_filter_anisotropic || GLAD_GL_EXT_texture_filter_anisotropic) { -            glSamplerParameterf(handle, GL_TEXTURE_MAX_ANISOTROPY, max_anisotropy); +            glSamplerParameterf(handle, GL_TEXTURE_MAX_ANISOTROPY, anisotropy);          } else {              LOG_WARNING(Render_OpenGL, "GL_ARB_texture_filter_anisotropic is required");          } @@ -1302,7 +1302,7 @@ Sampler::Sampler(TextureCacheRuntime& runtime, const TSCEntry& config) {              // We default to false because it's more common              LOG_WARNING(Render_OpenGL, "GL_ARB_seamless_cubemap_per_texture is required");          } -        return sampler; +        return new_sampler;      };      sampler = create_sampler(max_anisotropy); diff --git a/src/video_core/renderer_vulkan/vk_texture_cache.cpp b/src/video_core/renderer_vulkan/vk_texture_cache.cpp index 0e8f8a064..8ec181335 100644 --- a/src/video_core/renderer_vulkan/vk_texture_cache.cpp +++ b/src/video_core/renderer_vulkan/vk_texture_cache.cpp @@ -1802,7 +1802,7 @@ Sampler::Sampler(TextureCacheRuntime& runtime, const Tegra::Texture::TSCEntry& t      // Some games have samplers with garbage. Sanitize them here.      const f32 max_anisotropy = std::clamp(tsc.MaxAnisotropy(), 1.0f, 16.0f); -    const auto create_sampler = [&](const f32 max_anisotropy) { +    const auto create_sampler = [&](const f32 anisotropy) {          return device.GetLogical().CreateSampler(VkSamplerCreateInfo{              .sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO,              .pNext = pnext, @@ -1814,8 +1814,8 @@ Sampler::Sampler(TextureCacheRuntime& runtime, const Tegra::Texture::TSCEntry& t              .addressModeV = MaxwellToVK::Sampler::WrapMode(device, tsc.wrap_v, tsc.mag_filter),              .addressModeW = MaxwellToVK::Sampler::WrapMode(device, tsc.wrap_p, tsc.mag_filter),              .mipLodBias = tsc.LodBias(), -            .anisotropyEnable = static_cast<VkBool32>(max_anisotropy > 1.0f ? VK_TRUE : VK_FALSE), -            .maxAnisotropy = max_anisotropy, +            .anisotropyEnable = static_cast<VkBool32>(anisotropy > 1.0f ? VK_TRUE : VK_FALSE), +            .maxAnisotropy = anisotropy,              .compareEnable = tsc.depth_compare_enabled,              .compareOp = MaxwellToVK::Sampler::DepthCompareFunction(tsc.depth_compare_func),              .minLod = tsc.mipmap_filter == TextureMipmapFilter::None ? 0.0f : tsc.MinLod(), | 
