diff options
-rw-r--r-- | src/core/hle/service/nvflinger/buffer_queue.cpp | 25 | ||||
-rw-r--r-- | src/core/hle/service/nvflinger/buffer_queue.h | 11 | ||||
-rw-r--r-- | src/core/hle/service/nvflinger/nvflinger.cpp | 2 | ||||
-rw-r--r-- | src/shader_recompiler/backend/spirv/emit_context.cpp | 56 | ||||
-rw-r--r-- | src/shader_recompiler/backend/spirv/emit_context.h | 4 | ||||
-rw-r--r-- | src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp | 47 | ||||
-rw-r--r-- | src/video_core/engines/maxwell_3d.h | 8 | ||||
-rw-r--r-- | src/yuzu/configuration/configure_graphics.ui | 2 | ||||
-rw-r--r-- | src/yuzu/configuration/configure_graphics_advanced.ui | 4 | ||||
-rw-r--r-- | src/yuzu/game_list.cpp | 8 |
10 files changed, 142 insertions, 25 deletions
diff --git a/src/core/hle/service/nvflinger/buffer_queue.cpp b/src/core/hle/service/nvflinger/buffer_queue.cpp index 59ddf6298..b4c3a6099 100644 --- a/src/core/hle/service/nvflinger/buffer_queue.cpp +++ b/src/core/hle/service/nvflinger/buffer_queue.cpp @@ -9,17 +9,20 @@ #include "core/core.h" #include "core/hle/kernel/k_writable_event.h" #include "core/hle/kernel/kernel.h" +#include "core/hle/service/kernel_helpers.h" #include "core/hle/service/nvflinger/buffer_queue.h" namespace Service::NVFlinger { -BufferQueue::BufferQueue(Kernel::KernelCore& kernel, u32 id_, u64 layer_id_) - : id(id_), layer_id(layer_id_), buffer_wait_event{kernel} { - Kernel::KAutoObject::Create(std::addressof(buffer_wait_event)); - buffer_wait_event.Initialize("BufferQueue:WaitEvent"); +BufferQueue::BufferQueue(Kernel::KernelCore& kernel, u32 id_, u64 layer_id_, + KernelHelpers::ServiceContext& service_context_) + : id(id_), layer_id(layer_id_), service_context{service_context_} { + buffer_wait_event = service_context.CreateEvent("BufferQueue:WaitEvent"); } -BufferQueue::~BufferQueue() = default; +BufferQueue::~BufferQueue() { + service_context.CloseEvent(buffer_wait_event); +} void BufferQueue::SetPreallocatedBuffer(u32 slot, const IGBPBuffer& igbp_buffer) { ASSERT(slot < buffer_slots); @@ -41,7 +44,7 @@ void BufferQueue::SetPreallocatedBuffer(u32 slot, const IGBPBuffer& igbp_buffer) .multi_fence = {}, }; - buffer_wait_event.GetWritableEvent().Signal(); + buffer_wait_event->GetWritableEvent().Signal(); } std::optional<std::pair<u32, Service::Nvidia::MultiFence*>> BufferQueue::DequeueBuffer(u32 width, @@ -119,7 +122,7 @@ void BufferQueue::CancelBuffer(u32 slot, const Service::Nvidia::MultiFence& mult } free_buffers_condition.notify_one(); - buffer_wait_event.GetWritableEvent().Signal(); + buffer_wait_event->GetWritableEvent().Signal(); } std::optional<std::reference_wrapper<const BufferQueue::Buffer>> BufferQueue::AcquireBuffer() { @@ -154,7 +157,7 @@ void BufferQueue::ReleaseBuffer(u32 slot) { } free_buffers_condition.notify_one(); - buffer_wait_event.GetWritableEvent().Signal(); + buffer_wait_event->GetWritableEvent().Signal(); } void BufferQueue::Connect() { @@ -169,7 +172,7 @@ void BufferQueue::Disconnect() { std::unique_lock lock{queue_sequence_mutex}; queue_sequence.clear(); } - buffer_wait_event.GetWritableEvent().Signal(); + buffer_wait_event->GetWritableEvent().Signal(); is_connect = false; free_buffers_condition.notify_one(); } @@ -189,11 +192,11 @@ u32 BufferQueue::Query(QueryType type) { } Kernel::KWritableEvent& BufferQueue::GetWritableBufferWaitEvent() { - return buffer_wait_event.GetWritableEvent(); + return buffer_wait_event->GetWritableEvent(); } Kernel::KReadableEvent& BufferQueue::GetBufferWaitEvent() { - return buffer_wait_event.GetReadableEvent(); + return buffer_wait_event->GetReadableEvent(); } } // namespace Service::NVFlinger diff --git a/src/core/hle/service/nvflinger/buffer_queue.h b/src/core/hle/service/nvflinger/buffer_queue.h index 5dd7c5b3d..78de3f354 100644 --- a/src/core/hle/service/nvflinger/buffer_queue.h +++ b/src/core/hle/service/nvflinger/buffer_queue.h @@ -24,6 +24,10 @@ class KReadableEvent; class KWritableEvent; } // namespace Kernel +namespace Service::KernelHelpers { +class ServiceContext; +} // namespace Service::KernelHelpers + namespace Service::NVFlinger { constexpr u32 buffer_slots = 0x40; @@ -56,7 +60,8 @@ public: NativeWindowFormat = 2, }; - explicit BufferQueue(Kernel::KernelCore& kernel, u32 id_, u64 layer_id_); + explicit BufferQueue(Kernel::KernelCore& kernel, u32 id_, u64 layer_id_, + KernelHelpers::ServiceContext& service_context_); ~BufferQueue(); enum class BufferTransformFlags : u32 { @@ -132,12 +137,14 @@ private: std::list<u32> free_buffers; std::array<Buffer, buffer_slots> buffers; std::list<u32> queue_sequence; - Kernel::KEvent buffer_wait_event; + Kernel::KEvent* buffer_wait_event{}; std::mutex free_buffers_mutex; std::condition_variable free_buffers_condition; std::mutex queue_sequence_mutex; + + KernelHelpers::ServiceContext& service_context; }; } // namespace Service::NVFlinger diff --git a/src/core/hle/service/nvflinger/nvflinger.cpp b/src/core/hle/service/nvflinger/nvflinger.cpp index cf9dcf333..3ead813b0 100644 --- a/src/core/hle/service/nvflinger/nvflinger.cpp +++ b/src/core/hle/service/nvflinger/nvflinger.cpp @@ -147,7 +147,7 @@ std::optional<u64> NVFlinger::CreateLayer(u64 display_id) { void NVFlinger::CreateLayerAtId(VI::Display& display, u64 layer_id) { const u32 buffer_queue_id = next_buffer_queue_id++; buffer_queues.emplace_back( - std::make_unique<BufferQueue>(system.Kernel(), buffer_queue_id, layer_id)); + std::make_unique<BufferQueue>(system.Kernel(), buffer_queue_id, layer_id, service_context)); display.CreateLayer(layer_id, *buffer_queues.back()); } diff --git a/src/shader_recompiler/backend/spirv/emit_context.cpp b/src/shader_recompiler/backend/spirv/emit_context.cpp index 2d29d8c14..2885e6799 100644 --- a/src/shader_recompiler/backend/spirv/emit_context.cpp +++ b/src/shader_recompiler/backend/spirv/emit_context.cpp @@ -15,6 +15,8 @@ namespace Shader::Backend::SPIRV { namespace { +constexpr size_t NUM_FIXEDFNCTEXTURE = 10; + enum class Operation { Increment, Decrement, @@ -427,6 +429,16 @@ Id DescType(EmitContext& ctx, Id sampled_type, Id pointer_type, u32 count) { return pointer_type; } } + +size_t FindNextUnusedLocation(const std::bitset<IR::NUM_GENERICS>& used_locations, + size_t start_offset) { + for (size_t location = start_offset; location < used_locations.size(); ++location) { + if (!used_locations.test(location)) { + return location; + } + } + throw RuntimeError("Unable to get an unused location for legacy attribute"); +} } // Anonymous namespace void VectorTypes::Define(Sirit::Module& sirit_ctx, Id base_type, std::string_view name) { @@ -1227,6 +1239,7 @@ void EmitContext::DefineInputs(const IR::Program& program) { loads[IR::Attribute::TessellationEvaluationPointV]) { tess_coord = DefineInput(*this, F32[3], false, spv::BuiltIn::TessCoord); } + std::bitset<IR::NUM_GENERICS> used_locations{}; for (size_t index = 0; index < IR::NUM_GENERICS; ++index) { const AttributeType input_type{runtime_info.generic_input_types[index]}; if (!runtime_info.previous_stage_stores.Generic(index)) { @@ -1238,6 +1251,7 @@ void EmitContext::DefineInputs(const IR::Program& program) { if (input_type == AttributeType::Disabled) { continue; } + used_locations.set(index); const Id type{GetAttributeType(*this, input_type)}; const Id id{DefineInput(*this, type, true)}; Decorate(id, spv::Decoration::Location, static_cast<u32>(index)); @@ -1263,6 +1277,26 @@ void EmitContext::DefineInputs(const IR::Program& program) { break; } } + size_t previous_unused_location = 0; + if (loads.AnyComponent(IR::Attribute::ColorFrontDiffuseR)) { + const size_t location = FindNextUnusedLocation(used_locations, previous_unused_location); + previous_unused_location = location; + used_locations.set(location); + const Id id{DefineInput(*this, F32[4], true)}; + Decorate(id, spv::Decoration::Location, location); + input_front_color = id; + } + for (size_t index = 0; index < NUM_FIXEDFNCTEXTURE; ++index) { + if (loads.AnyComponent(IR::Attribute::FixedFncTexture0S + index * 4)) { + const size_t location = + FindNextUnusedLocation(used_locations, previous_unused_location); + previous_unused_location = location; + used_locations.set(location); + const Id id{DefineInput(*this, F32[4], true)}; + Decorate(id, spv::Decoration::Location, location); + input_fixed_fnc_textures[index] = id; + } + } if (stage == Stage::TessellationEval) { for (size_t index = 0; index < info.uses_patches.size(); ++index) { if (!info.uses_patches[index]) { @@ -1313,9 +1347,31 @@ void EmitContext::DefineOutputs(const IR::Program& program) { viewport_mask = DefineOutput(*this, TypeArray(U32[1], Const(1u)), std::nullopt, spv::BuiltIn::ViewportMaskNV); } + std::bitset<IR::NUM_GENERICS> used_locations{}; for (size_t index = 0; index < IR::NUM_GENERICS; ++index) { if (info.stores.Generic(index)) { DefineGenericOutput(*this, index, invocations); + used_locations.set(index); + } + } + size_t previous_unused_location = 0; + if (info.stores.AnyComponent(IR::Attribute::ColorFrontDiffuseR)) { + const size_t location = FindNextUnusedLocation(used_locations, previous_unused_location); + previous_unused_location = location; + used_locations.set(location); + const Id id{DefineOutput(*this, F32[4], invocations)}; + Decorate(id, spv::Decoration::Location, static_cast<u32>(location)); + output_front_color = id; + } + for (size_t index = 0; index < NUM_FIXEDFNCTEXTURE; ++index) { + if (info.stores.AnyComponent(IR::Attribute::FixedFncTexture0S + index * 4)) { + const size_t location = + FindNextUnusedLocation(used_locations, previous_unused_location); + previous_unused_location = location; + used_locations.set(location); + const Id id{DefineOutput(*this, F32[4], invocations)}; + Decorate(id, spv::Decoration::Location, location); + output_fixed_fnc_textures[index] = id; } } switch (stage) { diff --git a/src/shader_recompiler/backend/spirv/emit_context.h b/src/shader_recompiler/backend/spirv/emit_context.h index e277bc358..847d0c0e6 100644 --- a/src/shader_recompiler/backend/spirv/emit_context.h +++ b/src/shader_recompiler/backend/spirv/emit_context.h @@ -268,10 +268,14 @@ public: Id write_global_func_u32x4{}; Id input_position{}; + Id input_front_color{}; + std::array<Id, 10> input_fixed_fnc_textures{}; std::array<Id, 32> input_generics{}; Id output_point_size{}; Id output_position{}; + Id output_front_color{}; + std::array<Id, 10> output_fixed_fnc_textures{}; std::array<std::array<GenericElementInfo, 4>, 32> output_generics{}; Id output_tess_level_outer{}; diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp index 9e54a17ee..68f360b3c 100644 --- a/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp +++ b/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp @@ -43,6 +43,25 @@ Id AttrPointer(EmitContext& ctx, Id pointer_type, Id vertex, Id base, Args&&... } } +bool IsFixedFncTexture(IR::Attribute attribute) { + return attribute >= IR::Attribute::FixedFncTexture0S && + attribute <= IR::Attribute::FixedFncTexture9Q; +} + +u32 FixedFncTextureAttributeIndex(IR::Attribute attribute) { + if (!IsFixedFncTexture(attribute)) { + throw InvalidArgument("Attribute {} is not a FixedFncTexture", attribute); + } + return (static_cast<u32>(attribute) - static_cast<u32>(IR::Attribute::FixedFncTexture0S)) / 4u; +} + +u32 FixedFncTextureAttributeElement(IR::Attribute attribute) { + if (!IsFixedFncTexture(attribute)) { + throw InvalidArgument("Attribute {} is not a FixedFncTexture", attribute); + } + return static_cast<u32>(attribute) % 4u; +} + template <typename... Args> Id OutputAccessChain(EmitContext& ctx, Id result_type, Id base, Args&&... args) { if (ctx.stage == Stage::TessellationControl) { @@ -74,6 +93,13 @@ std::optional<OutAttr> OutputAttrPointer(EmitContext& ctx, IR::Attribute attr) { return OutputAccessChain(ctx, ctx.output_f32, info.id, index_id); } } + if (IsFixedFncTexture(attr)) { + const u32 index{FixedFncTextureAttributeIndex(attr)}; + const u32 element{FixedFncTextureAttributeElement(attr)}; + const Id element_id{ctx.Const(element)}; + return OutputAccessChain(ctx, ctx.output_f32, ctx.output_fixed_fnc_textures[index], + element_id); + } switch (attr) { case IR::Attribute::PointSize: return ctx.output_point_size; @@ -85,6 +111,14 @@ std::optional<OutAttr> OutputAttrPointer(EmitContext& ctx, IR::Attribute attr) { const Id element_id{ctx.Const(element)}; return OutputAccessChain(ctx, ctx.output_f32, ctx.output_position, element_id); } + case IR::Attribute::ColorFrontDiffuseR: + case IR::Attribute::ColorFrontDiffuseG: + case IR::Attribute::ColorFrontDiffuseB: + case IR::Attribute::ColorFrontDiffuseA: { + const u32 element{static_cast<u32>(attr) % 4}; + const Id element_id{ctx.Const(element)}; + return OutputAccessChain(ctx, ctx.output_f32, ctx.output_front_color, element_id); + } case IR::Attribute::ClipDistance0: case IR::Attribute::ClipDistance1: case IR::Attribute::ClipDistance2: @@ -307,6 +341,12 @@ Id EmitGetAttribute(EmitContext& ctx, IR::Attribute attr, Id vertex) { const Id value{ctx.OpLoad(type->id, pointer)}; return type->needs_cast ? ctx.OpBitcast(ctx.F32[1], value) : value; } + if (IsFixedFncTexture(attr)) { + const u32 index{FixedFncTextureAttributeIndex(attr)}; + const Id attr_id{ctx.input_fixed_fnc_textures[index]}; + const Id attr_ptr{AttrPointer(ctx, ctx.input_f32, vertex, attr_id, ctx.Const(element))}; + return ctx.OpLoad(ctx.F32[1], attr_ptr); + } switch (attr) { case IR::Attribute::PrimitiveId: return ctx.OpBitcast(ctx.F32[1], ctx.OpLoad(ctx.U32[1], ctx.primitive_id)); @@ -316,6 +356,13 @@ Id EmitGetAttribute(EmitContext& ctx, IR::Attribute attr, Id vertex) { case IR::Attribute::PositionW: return ctx.OpLoad(ctx.F32[1], AttrPointer(ctx, ctx.input_f32, vertex, ctx.input_position, ctx.Const(element))); + case IR::Attribute::ColorFrontDiffuseR: + case IR::Attribute::ColorFrontDiffuseG: + case IR::Attribute::ColorFrontDiffuseB: + case IR::Attribute::ColorFrontDiffuseA: { + return ctx.OpLoad(ctx.F32[1], AttrPointer(ctx, ctx.input_f32, vertex, ctx.input_front_color, + ctx.Const(element))); + } case IR::Attribute::InstanceId: if (ctx.profile.support_vertex_instance_id) { return ctx.OpBitcast(ctx.F32[1], ctx.OpLoad(ctx.U32[1], ctx.instance_id)); diff --git a/src/video_core/engines/maxwell_3d.h b/src/video_core/engines/maxwell_3d.h index 1aa43523a..7f4ca6282 100644 --- a/src/video_core/engines/maxwell_3d.h +++ b/src/video_core/engines/maxwell_3d.h @@ -475,10 +475,10 @@ public: // These values are used by Nouveau and some games. AddGL = 0x8006, - SubtractGL = 0x8007, - ReverseSubtractGL = 0x8008, - MinGL = 0x800a, - MaxGL = 0x800b + MinGL = 0x8007, + MaxGL = 0x8008, + SubtractGL = 0x800a, + ReverseSubtractGL = 0x800b }; enum class Factor : u32 { diff --git a/src/yuzu/configuration/configure_graphics.ui b/src/yuzu/configuration/configure_graphics.ui index 099ddbb7c..43f1887d1 100644 --- a/src/yuzu/configuration/configure_graphics.ui +++ b/src/yuzu/configuration/configure_graphics.ui @@ -156,7 +156,7 @@ <item> <widget class="QCheckBox" name="use_disk_shader_cache"> <property name="text"> - <string>Use disk shader cache</string> + <string>Use disk pipeline cache</string> </property> </widget> </item> diff --git a/src/yuzu/configuration/configure_graphics_advanced.ui b/src/yuzu/configuration/configure_graphics_advanced.ui index 5891f8299..b91abc2f0 100644 --- a/src/yuzu/configuration/configure_graphics_advanced.ui +++ b/src/yuzu/configuration/configure_graphics_advanced.ui @@ -82,7 +82,7 @@ <string>Enables asynchronous shader compilation, which may reduce shader stutter. This feature is experimental.</string> </property> <property name="text"> - <string>Use asynchronous shader building (hack)</string> + <string>Use asynchronous shader building (Hack)</string> </property> </widget> </item> @@ -92,7 +92,7 @@ <string>Enables Fast GPU Time. This option will force most games to run at their highest native resolution.</string> </property> <property name="text"> - <string>Use Fast GPU Time (hack)</string> + <string>Use Fast GPU Time (Hack)</string> </property> </widget> </item> diff --git a/src/yuzu/game_list.cpp b/src/yuzu/game_list.cpp index e97804220..f9d949e75 100644 --- a/src/yuzu/game_list.cpp +++ b/src/yuzu/game_list.cpp @@ -515,16 +515,16 @@ void GameList::AddGamePopup(QMenu& context_menu, u64 program_id, const std::stri QAction* open_save_location = context_menu.addAction(tr("Open Save Data Location")); QAction* open_mod_location = context_menu.addAction(tr("Open Mod Data Location")); QAction* open_transferable_shader_cache = - context_menu.addAction(tr("Open Transferable Shader Cache")); + context_menu.addAction(tr("Open Transferable Pipeline Cache")); context_menu.addSeparator(); QMenu* remove_menu = context_menu.addMenu(tr("Remove")); QAction* remove_update = remove_menu->addAction(tr("Remove Installed Update")); QAction* remove_dlc = remove_menu->addAction(tr("Remove All Installed DLC")); QAction* remove_custom_config = remove_menu->addAction(tr("Remove Custom Configuration")); - QAction* remove_gl_shader_cache = remove_menu->addAction(tr("Remove OpenGL Shader Cache")); - QAction* remove_vk_shader_cache = remove_menu->addAction(tr("Remove Vulkan Shader Cache")); + QAction* remove_gl_shader_cache = remove_menu->addAction(tr("Remove OpenGL Pipeline Cache")); + QAction* remove_vk_shader_cache = remove_menu->addAction(tr("Remove Vulkan Pipeline Cache")); remove_menu->addSeparator(); - QAction* remove_shader_cache = remove_menu->addAction(tr("Remove All Shader Caches")); + QAction* remove_shader_cache = remove_menu->addAction(tr("Remove All Pipeline Caches")); QAction* remove_all_content = remove_menu->addAction(tr("Remove All Installed Contents")); QMenu* dump_romfs_menu = context_menu.addMenu(tr("Dump RomFS")); QAction* dump_romfs = dump_romfs_menu->addAction(tr("Dump RomFS")); |