diff options
| -rw-r--r-- | src/common/settings.h | 2 | ||||
| -rw-r--r-- | src/core/hid/emulated_controller.cpp | 78 | ||||
| -rw-r--r-- | src/core/hid/emulated_controller.h | 7 | ||||
| -rw-r--r-- | src/core/hid/hid_types.h | 26 | ||||
| -rw-r--r-- | src/yuzu/applets/qt_controller.cpp | 9 | ||||
| -rw-r--r-- | src/yuzu/configuration/config.cpp | 7 | ||||
| -rw-r--r-- | src/yuzu/configuration/configure_input_per_game.cpp | 5 | ||||
| -rw-r--r-- | src/yuzu/configuration/configure_input_player.cpp | 8 | 
8 files changed, 104 insertions, 38 deletions
| diff --git a/src/common/settings.h b/src/common/settings.h index 6d27dd5ee..9fe764e86 100644 --- a/src/common/settings.h +++ b/src/common/settings.h @@ -481,7 +481,7 @@ struct Values {      SwitchableSetting<s32, true> sound_index{1, 0, 2, "sound_index"};      // Controls -    InputSetting<std::array<PlayerInput, 10>> players; +    InputSetting<std::array<PlayerInput, 8>> players;      SwitchableSetting<bool> use_docked_mode{true, "use_docked_mode"}; diff --git a/src/core/hid/emulated_controller.cpp b/src/core/hid/emulated_controller.cpp index a29c9a6f8..9f0ceca49 100644 --- a/src/core/hid/emulated_controller.cpp +++ b/src/core/hid/emulated_controller.cpp @@ -82,7 +82,12 @@ Settings::ControllerType EmulatedController::MapNPadToSettingsType(NpadStyleInde  }  void EmulatedController::ReloadFromSettings() { -    const auto player_index = NpadIdTypeToIndex(npad_id_type); +    if (npad_id_type == NpadIdType::Other) { +        ReloadDebugPadFromSettings(); +        return; +    } + +    const auto player_index = NpadIdTypeToConfigIndex(npad_id_type);      const auto& player = Settings::values.players.GetValue()[player_index];      for (std::size_t index = 0; index < player.buttons.size(); ++index) { @@ -111,13 +116,21 @@ void EmulatedController::ReloadFromSettings() {      ring_params[0] = Common::ParamPackage(Settings::values.ringcon_analogs); -    // Other or debug controller should always be a pro controller -    if (npad_id_type != NpadIdType::Other) { -        SetNpadStyleIndex(MapSettingsTypeToNPad(player.controller_type)); -        original_npad_type = npad_type; -    } else { -        SetNpadStyleIndex(NpadStyleIndex::ProController); -        original_npad_type = npad_type; +    SetNpadStyleIndex(MapSettingsTypeToNPad(player.controller_type)); +    original_npad_type = npad_type; + +    // Player 1 shares config with handheld. Disable controller when handheld is selected +    if (npad_id_type == NpadIdType::Player1 && npad_type == NpadStyleIndex::Handheld) { +        Disconnect(); +        ReloadInput(); +        return; +    } + +    // Handheld shares config with player 1. Disable controller when handheld isn't selected +    if (npad_id_type == NpadIdType::Handheld && npad_type != NpadStyleIndex::Handheld) { +        Disconnect(); +        ReloadInput(); +        return;      }      Disconnect(); @@ -128,6 +141,33 @@ void EmulatedController::ReloadFromSettings() {      ReloadInput();  } +void EmulatedController::ReloadDebugPadFromSettings() { +    for (std::size_t index = 0; index < Settings::values.debug_pad_buttons.size(); ++index) { +        button_params[index] = Common::ParamPackage(Settings::values.debug_pad_buttons[index]); +    } +    for (std::size_t index = 0; index < Settings::values.debug_pad_analogs.size(); ++index) { +        stick_params[index] = Common::ParamPackage(Settings::values.debug_pad_analogs[index]); +    } +    for (std::size_t index = 0; index < motion_params.size(); ++index) { +        motion_params[index] = {}; +    } + +    controller.color_values = {}; +    controller.colors_state.fullkey = {}; +    controller.colors_state.left = {}; +    controller.colors_state.right = {}; +    ring_params[0] = {}; +    SetNpadStyleIndex(NpadStyleIndex::ProController); +    original_npad_type = npad_type; + +    Disconnect(); +    if (Settings::values.debug_pad_enabled) { +        Connect(); +    } + +    ReloadInput(); +} +  void EmulatedController::LoadDevices() {      // TODO(german77): Use more buttons to detect the correct device      const auto left_joycon = button_params[Settings::NativeButton::DRight]; @@ -560,9 +600,23 @@ bool EmulatedController::IsConfiguring() const {  }  void EmulatedController::SaveCurrentConfig() { -    const auto player_index = NpadIdTypeToIndex(npad_id_type); +    // Other can't alter the config from here +    if (npad_id_type == NpadIdType::Other) { +        return; +    } + +    const auto player_index = NpadIdTypeToConfigIndex(npad_id_type);      auto& player = Settings::values.players.GetValue()[player_index]; -    player.connected = is_connected; + +    // Only save the connected status when handheld is connected +    if (npad_id_type == NpadIdType::Handheld && npad_type == NpadStyleIndex::Handheld) { +        player.connected = is_connected; +    } + +    if (npad_id_type != NpadIdType::Handheld && npad_type != NpadStyleIndex::Handheld) { +        player.connected = is_connected; +    } +      player.controller_type = MapNPadToSettingsType(npad_type);      for (std::size_t index = 0; index < player.buttons.size(); ++index) {          player.buttons[index] = button_params[index].Serialize(); @@ -1152,7 +1206,7 @@ bool EmulatedController::SetVibration(std::size_t device_index, VibrationValue v      if (!output_devices[device_index]) {          return false;      } -    const auto player_index = NpadIdTypeToIndex(npad_id_type); +    const auto player_index = NpadIdTypeToConfigIndex(npad_id_type);      const auto& player = Settings::values.players.GetValue()[player_index];      const f32 strength = static_cast<f32>(player.vibration_strength) / 100.0f; @@ -1178,7 +1232,7 @@ bool EmulatedController::SetVibration(std::size_t device_index, VibrationValue v  }  bool EmulatedController::IsVibrationEnabled(std::size_t device_index) { -    const auto player_index = NpadIdTypeToIndex(npad_id_type); +    const auto player_index = NpadIdTypeToConfigIndex(npad_id_type);      const auto& player = Settings::values.players.GetValue()[player_index];      if (!player.vibration_enabled) { diff --git a/src/core/hid/emulated_controller.h b/src/core/hid/emulated_controller.h index a9da465a2..99572b3bd 100644 --- a/src/core/hid/emulated_controller.h +++ b/src/core/hid/emulated_controller.h @@ -250,9 +250,14 @@ public:      /// Reload all input devices      void ReloadInput(); -    /// Overrides current mapped devices with the stored configuration and reloads all input devices +    /// Overrides current mapped devices with the stored configuration and reloads all input +    /// callbacks      void ReloadFromSettings(); +    /// Overrides current mapped debug pad with the stored configuration and reloads all input +    /// callbacks +    void ReloadDebugPadFromSettings(); +      /// Saves the current mapped configuration      void SaveCurrentConfig(); diff --git a/src/core/hid/hid_types.h b/src/core/hid/hid_types.h index 6b35f448c..983f0addd 100644 --- a/src/core/hid/hid_types.h +++ b/src/core/hid/hid_types.h @@ -690,6 +690,32 @@ constexpr size_t NpadIdTypeToIndex(NpadIdType npad_id_type) {      }  } +/// Converts a NpadIdType to a config array index. +constexpr size_t NpadIdTypeToConfigIndex(NpadIdType npad_id_type) { +    switch (npad_id_type) { +    case NpadIdType::Player1: +        return 0; +    case NpadIdType::Player2: +        return 1; +    case NpadIdType::Player3: +        return 2; +    case NpadIdType::Player4: +        return 3; +    case NpadIdType::Player5: +        return 4; +    case NpadIdType::Player6: +        return 5; +    case NpadIdType::Player7: +        return 6; +    case NpadIdType::Player8: +        return 7; +    case NpadIdType::Other: +    case NpadIdType::Handheld: +    default: +        return 0; +    } +} +  /// Converts an array index to a NpadIdType  constexpr NpadIdType IndexToNpadIdType(size_t index) {      switch (index) { diff --git a/src/yuzu/applets/qt_controller.cpp b/src/yuzu/applets/qt_controller.cpp index c30b54499..d22db9f6b 100644 --- a/src/yuzu/applets/qt_controller.cpp +++ b/src/yuzu/applets/qt_controller.cpp @@ -542,19 +542,14 @@ void QtControllerSelectorDialog::UpdateControllerState(std::size_t player_index)      const auto player_connected = player_groupboxes[player_index]->isChecked() &&                                    controller_type != Core::HID::NpadStyleIndex::Handheld; -    if (controller->GetNpadStyleIndex(true) == controller_type && -        controller->IsConnected(true) == player_connected) { -        return; -    } -      // Disconnect the controller first.      UpdateController(controller, controller_type, false);      // Handheld      if (player_index == 0) { +        auto* handheld = system.HIDCore().GetEmulatedController(Core::HID::NpadIdType::Handheld); +        UpdateController(handheld, controller_type, false);          if (controller_type == Core::HID::NpadStyleIndex::Handheld) { -            auto* handheld = -                system.HIDCore().GetEmulatedController(Core::HID::NpadIdType::Handheld);              UpdateController(handheld, Core::HID::NpadStyleIndex::Handheld,                               player_groupboxes[player_index]->isChecked());          } diff --git a/src/yuzu/configuration/config.cpp b/src/yuzu/configuration/config.cpp index bfed2d038..f8fae7416 100644 --- a/src/yuzu/configuration/config.cpp +++ b/src/yuzu/configuration/config.cpp @@ -212,16 +212,11 @@ void Config::ReadPlayerValue(std::size_t player_index) {      }      if (player_prefix.isEmpty() && Settings::IsConfiguringGlobal()) { -        const auto controller = static_cast<Settings::ControllerType>( +        player.controller_type = static_cast<Settings::ControllerType>(              qt_config                  ->value(QStringLiteral("%1type").arg(player_prefix),                          static_cast<u8>(Settings::ControllerType::ProController))                  .toUInt()); - -        if (controller == Settings::ControllerType::LeftJoycon || -            controller == Settings::ControllerType::RightJoycon) { -            player.controller_type = controller; -        }      } else {          player.connected =              ReadSetting(QStringLiteral("%1connected").arg(player_prefix), player_index == 0) diff --git a/src/yuzu/configuration/configure_input_per_game.cpp b/src/yuzu/configuration/configure_input_per_game.cpp index 78e65d468..4e77fe00b 100644 --- a/src/yuzu/configuration/configure_input_per_game.cpp +++ b/src/yuzu/configuration/configure_input_per_game.cpp @@ -57,7 +57,7 @@ void ConfigureInputPerGame::ApplyConfiguration() {  }  void ConfigureInputPerGame::LoadConfiguration() { -    static constexpr size_t HANDHELD_INDEX = 8; +    static constexpr size_t HANDHELD_INDEX = 0;      auto& hid_core = system.HIDCore();      for (size_t player_index = 0; player_index < profile_comboboxes.size(); ++player_index) { @@ -69,9 +69,6 @@ void ConfigureInputPerGame::LoadConfiguration() {          const auto selection_index = player_combobox->currentIndex();          if (selection_index == 0) {              Settings::values.players.GetValue()[player_index].profile_name = ""; -            if (player_index == 0) { -                Settings::values.players.GetValue()[HANDHELD_INDEX] = {}; -            }              Settings::values.players.SetGlobal(true);              emulated_controller->ReloadFromSettings();              continue; diff --git a/src/yuzu/configuration/configure_input_player.cpp b/src/yuzu/configuration/configure_input_player.cpp index 50b62293e..93eb10ceb 100644 --- a/src/yuzu/configuration/configure_input_player.cpp +++ b/src/yuzu/configuration/configure_input_player.cpp @@ -1589,7 +1589,6 @@ void ConfigureInputPlayer::LoadProfile() {  }  void ConfigureInputPlayer::SaveProfile() { -    static constexpr size_t HANDHELD_INDEX = 8;      const QString profile_name = ui->comboProfiles->itemText(ui->comboProfiles->currentIndex());      if (profile_name.isEmpty()) { @@ -1598,12 +1597,7 @@ void ConfigureInputPlayer::SaveProfile() {      ApplyConfiguration(); -    // When we're in handheld mode, only the handheld emulated controller bindings are updated -    const bool is_handheld = player_index == 0 && emulated_controller->GetNpadIdType() == -                                                      Core::HID::NpadIdType::Handheld; -    const auto profile_player_index = is_handheld ? HANDHELD_INDEX : player_index; - -    if (!profiles->SaveProfile(profile_name.toStdString(), profile_player_index)) { +    if (!profiles->SaveProfile(profile_name.toStdString(), player_index)) {          QMessageBox::critical(this, tr("Save Input Profile"),                                tr("Failed to save the input profile \"%1\"").arg(profile_name));          UpdateInputProfiles(); | 
